Name: James Harper
Equipment
Melee: Combat Knife(1d4+1)
Sidearm: Laser Pistol (3d6)
Primary: Auto Assault 12(6d4), GK36 Grumbar(4d5x3, x7)
Grenade: Frag Grenade x2(15ft, 3d6), Concussive x2(stun 1d4 rounds)
Pack: Sensor Pack
Armor: Assault
Bio:
James Harper is the captain of the unit being sent to Phobos. He’s been in the marines for 14 years and has often been called a surly, yet caring son of a bitch. Due to an incident that involved pissing off a superior officer-he was accused of dereliction of duty and conduct unbecoming(told the officer to go fuck himself when he was told to leave behind a squad in the field) he was transferred to the UAC branch of the marines.
It is noted in his personal records that the man does not have a very high opinion of marine high command, not to mention the UAC on a whole, and the officers in charge of the unit on mars have made his attitude known on his record.
Name: Pyro
Equipment
Melee: Chainsaw(4d6)
Sidearm: Incinerator x2(4d5)
Primary: Hellfire Flamethrower(1d12)
Grenade: Incendiary (1d8 initial, 5pts aftwords)
Pack: Ammo
Armor: Juggernaut
Pyro is a convicted felon who was pressganged into the marine core after being charged with about 14 counts of arson. The man was permanently sealed into his juggernaut armor and sent mars as punishment. Being completely expendable, the UAC decided to send him along with several other felons attached to the marine unit station there.
Pyro is often reckless, even fanatical when it comes to combat. Even though he is a convict, the man understands the concept of loyalty and camaraderie. He will often throw himself into harm’s way to protect his brother marines, and UAC psychologists noticed that he seems to have the mindset of a child-gentle, but dangerous when aroused. In other words-simple minded.
Name: Elene Waterman
Equipment
Melee: Stunner(stuns)
Sidearm: Mob Gun(2d3x5chance of open wounds)
Primary: 5A09S2 Combat Shotgun (7d3, 30%chance of stun) P90: (2d6x3)
Grenade: Concussive (stun 1d4 rounds)
Pack: Turret
Armor: Riot Shield, Reactive armor
Elene Waterman is one of the marine unit’s technician. The woman is above average in looks, but of average height and weight due to her massive frontal superstructure. She seems to disdain combat of any sort, often using turrets to defend herself and preferring to keep out of sight. She uses the Mob Gun and Shotgun to attempt to wear down and outright stop her opponents rather than kill them: her true love is engineering.
Name: John “Doc” Sayers
Equipment
Melee: Brass Knuckles(1d3)
Sidearm: Burst Pistol(3d4x3)
Primary: Chaingun(1d6x4), HMR 501 HMG(3d7+5x8)
Grenade: Gas(Causes Poison)
Pack: Repair
Armor: Red Armor
Doc is one of the unit’s medics and doubles as a heavy weapon’s specialist. The man stands about 7ft tall and is built like a tank. His personality is this: stern, but laid back. His is well liked by his fellow marines, and hated by everyone else: he was sent to mars after refusing to bend over backwards for some UAC scumbag wanting some medical records on several marines. He is often looking after both Elene and Pyro
Name: Eric Bellahoff
Equipment
Melee: Plasma Blade(3d8)
Sidearm Gauss Pistol x2 (10)
Primary weapon: Laser Rifle (5d7)
Pack: Probe
Grenade: Frag(15ft, 3d8)
Armor: Scout
Not much is known about Eric Bellahoff, save for that he’s a world class…moron. The guy is a good scout, but often makes some tactical errors in terms of weapon choice; Eric is a good shot with a rifle of any kind, but still sticks with standard doctrine when sniping-plant your fucking feet when you whip out your big gun-unfortunately he still hasn’t realized you can’t do that with a laser rifle. How he got the job on mars is a complete mystery…
Name: Garrick Lester
Equipment
Melee: Combat Knife(1d4+1 mounted on E3, Does an additional 2 points of damage)
Sidearm: Pistol (2d4)
Primary Weapon: E3 GPR(2d7), PK-38 Enforcer(4d6)
Grenade: Frag(15ft Splash)
Pack: Stimpack
Armor: green
Lester is the newest guy-as in a rookie straight out of training. Average joe, enough said.
Name: Sarah Farradin
Equipment
Melee: Chainsaw: (4d6)
Sidearm: Magnum (2d8+3)
Primary: Rolling Thunder ((AP rounds) 2d6, (HE Rounds) 3d7), Mortar (7d12+8)
Grenade: Concussive x1(stun 1d4), Incendiary x1(1d8, 5pts after), Flashbang x2(blind 1d4)
Pack: Detpack(10d10, 30ft splash)
Armor: Juggernaut
Sarah is a demolitionist currently assigned to the unit. She shares the same circumstance as Pyro: being sealed into a suit of armor for crimes, except hers were charges of terrorism, and was assigned to the unit going to mars. She is very beautiful, icy, and sadistic.
Now for the narrative:
“Alright, we’re coming up on Phobos now,” Came the pilot’s voice over the intercom. Some of the soldiers cursed and grumbled as the troopship began shaking violently as it penetrated the artificially generated atmosphere on the moon, “ETA to surface: 2 minutes.” Someone muttered something about the pilots getting a kick out of making their passengers miserable. “Pipe down ladies!” Barked captain James Harper as the complaints began to pick up speed, “We’ll have plenty to do when we land.”
They had been sent with 3 other troopships to investigate whatever the hell happened on phobos-roughly 200 men and women-and in Harper’s opinion that was one too many marines for a simple recon. So while his men were bitching, he wondered what the hell was going on? What was the UAC really up to? His musings were interrupted by the soldier called Pyro tugging on his shoulder plate; the guy was a convict with a mindset of a child-a child who liked to set things on fire. He felt sorry for the guy: probably wouldn’t make it back.
“What’s up Pyro? You allright?” He had to remind himself that this guy wasn’t your ordinary marine. “Scared Capn’.”Came the reply-Pyro’s deep bass voice was shakey. Haper laid a comforting hand on the convict’s shoulder, and smiled: “We’ll be alright big guy, now you just hang in there and we’ll get through this.” But in his mind, he could only see the guy lying on the ground, dead from whatever took him; he was too soft for this work. “Hey Pryo,” Came an icy, feminine voice, “The ship’s gonna crash-hope you got your parachute!” Pyro cringed, trying to tuck himself further into his armor as a woman in similar armor let out an evil chuckle. “Shut it Kerradin!” Came a sharp reply. A 7ft tall, beastly rock of a man sat across from her, Doc, clearly unintimidated by the woman’s heavy power armor and cold demeanor. “The guy’s already got a hard time of it and your messing with him isn’t helping!” The woman was clearly going to respond or explode, possibly both, until the ‘ship suddenly rocked violently. “What the hell?!” Came another voice; A recruit named Garrick, he believed. “Captain Harper to pilot: What the fuck’s going on up there?” James radioed, trying to get a sense of what was going on. “Hydraulics failure,” The pilot responded quickly, clearly trying to get the vessel uprighted, “It’s gradual, so should be able to land safely, other ships seem to be having the same problem.
“Alright, try and get us on the ground in one piece.” The man stood, and addressed the 49 other soldier’s with him: “Alright: we seem to be suffering from some kind of Hydraulic problem, but the pilot assured me he’ll get us on the ground in one-UNNGH!”
The ship hit the ground with a loud BANG-THUMP! “I thought you said safely!” Shouted harper over the radio. “We’re alive and in one piece, can’t say the same thing for the ship’s engines and landing gear though.” The pilot responded smugly, “So quit your bitching captain and get your asses off my ship!” Harper muttered something less than civilized as a retort and then grabbed his weapons. “Lock and load boys. Time to figure out what happened here and check up on the other crews.”
(OOC): Alright, main objective at the moment is to investigate the crash site and then hook up with the other troopships. You are now free to move about the cabin. There are three exits: a hatch on top-pilot’s cockpit, and emergency exit near the cargo hold.