DRL > Discussion

Reasons for text-mode interface

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Kornel Kisielewicz:
Let me first state my goal : I'd like to remove text-mode from all ChaosForge roguelikes. Take note however, that by text-mode, I only mean raw console mode -- it would be substituted with a pseudo-console, with variable fonts, fullscreen possibility, full-color possibility.

I don't think this should be a big of an issue, for many roguelikes nowdays use only pseudo-console.

However, I know that some people have strong opinions on that -- please state them now, so we can address them ASAP!

Also, please only note issues that affect you, yourself. I know for example that remote telnet play would become impossible that way, but considering the animations and sound used I doubt anyone uses it seriously.

GrAVit:
As long as you add like an ASCII tileset or something, I'm down. Also, add a classic mode where you get to play the original DRL before the mastermind update.

Reef Blastbody:
Maybe I'm the odd man out, but I don't know exactly what you mean.

Raw text mode is like running a roguelike from the bare code?

I understand that running it "pseudo-console" means it'll still look the same as playing it with only ASCII characters (ie classic style), and that graphical tilesets are "console mode" but what is the real difference?

Does running things open in raw text mean people can monkey with stuff or it crashes more or what?

As a gamer, I admittedly know little about the programming side of things, other than what I am forced to in order to install/get a game running/use other people's mods (which DoomRL has made easy).

Frankly, if I came across a roguelike and I can launch an .exe and play it, I don't feel like I've lost out on anything. I really only ever used TelNet for MUCKs/MUDs, I doubt I would for a roguelike.

I may be wrong, but I think the only reason people use TelNet with Nethack is so that anyone playing on the same server automatically shares bones files to have their dead adventurer's corpse/angry ghost show up in your game.

Rather than why it is an issue for us on the player side, what is the advantage for you to make all future releases console-only? I'm curious now!

skarczew:
DOSRecorder won't work :( .

thelaptop:
I am okay with this on the following conditions:
* Always have a non-complex graphic tile set available (i.e. exists at least one ASCII tile set).
* Not have statuses/information representable solely by saturation of colour.
* Information that is precise (i.e. tell me what damage range I am capable of instead of only some graphical representation).
* Supports at a minimum display resolution of 800x600 pels (80x25 tiles) without any information loss.
* Have comparable running speeds on machines which do not have high end graphics cards.
* Have a means of altering the gamma/brightness of the game.

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