DRL > Discussion

Reasons for text-mode interface

<< < (2/6) > >>

Solarn:
Ewww. I don't care what you say, having an ASCII tileset doesn't look anything like a proper console mode. Please don't get rid of it.

Tormuse:
Well, I haven't been active on the forums or played any Roguelikes lately, (been busy with school and work) so I don't know how much my opinion counts here, but, as I've stated before, the main reason I play Roguelikes in the first place is the simplicity of the graphics that don't take any significant processor power.  My computer is a crappy hand-me-down of a hand-me-down and I find that it chugs whenever I play the graphical version of Doomrl, making it unplayable.

If I understand what you're suggesting, it sounds like your changes will make the game unplayable for me.  Of course, I haven't been playing lately anyway, so maybe that doesn't mean anything.  (schoolwork takes priority for me, and I was kind of waiting for Doomrl 0.9.9.7 to come out before resuming playing anyway)  :)

If I may ask, what's the reason for removing the console version in the first place?  Isn't the whole point of having a console version that it's simpler?

Sambojin:
I'd be fine with a graphical text mode. I'm a bit backwards in that I still prefer to play DoomRL in text mode though, no graphics. It's what I'm used to, so I probably won't ever go to the proper graphics mode (I tried it and didn't really like it). To tell you the truth, I haven't got around to setting up Win7 properly on my new box, so I'm stuck in a windowed console, which looks ugly compared to full-screen console anyway. A full screen graphical/texty would look much nicer.

The only problem I can see is setting up colours for various things. I've re-set my enemy colours and a couple of powerups in text mode, so I can see at a glance what the are. I've been shot by too many former humans and sergernts because I didn't realize they were there to not do so. Now formers are dark green and sergeants are light green. It helps tremendously with working out shot-priority and also for simply realizing they're there in the first place. Nothing worse than an enemy looking like a wall or something (colour-wise). The light ones go down first basically. Captains and commandos are similarly dark and light blue respectively.

So yeah. If colour changing is easy to set (even if it's just modding a basic text tileset) then I'm all for it.

GinDiamond:
What????"
NOOOOOOOOOOOOOOO!!!!!!!!!!!

I LOVE the console mode!
So neat and tidy!
It brings back good memories!


I know that many roguelikes now use pseudo-console, but I really like the console. It's so small, compact, fast, and predictable. I can see everything and everyone on the map at once! Please don't take it away!

AJBuwalda:
I only play with the tileset so for me it does not matter either way. I do not mind ASCII or tilesets as long as the tiles look good like in DoomRL, otherwise I rather have none at all :-P Do whatever works for you, man.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version