DRL > Discussion

Reasons for text-mode interface

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Ashannar:
I'm cool with it. I hope fonts will be customizable enough to prevent scrolling in 80x25 maps, but if not, I won't shed a tear or anything.

I feel like many people would be more amenable to the change if we knew how it would make your life easier. If it's so that you don't have to have two different codebases for the same game or to introduce a level of standardization among your games I think that's something we can all understand and sympathize with.

AtavisticPuma:
It seems that making this change before the eventual source-code release (of DoomRL) might also make the resulting source a little less useful for other people's projects.

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