DRL > Discussion
Reasons for text-mode interface
thelaptop:
Ah Game Hunter, those conditions I put were what I want to see before we scrape pure console completely. But other than that, you have interpreted what I said fairly accurately.
Kornel Kisielewicz:
--- Quote from: thelaptop on October 17, 2012, 01:07 ---Ah Game Hunter, those conditions I put were what I want to see before we scrape pure console completely. But other than that, you have interpreted what I said fairly accurately.
--- End quote ---
So, is AliensRL and DiabloRL BETA pseudo-console a good replacement? Is there something missing?
skarczew:
--- Quote from: Kornel Kisielewicz on October 18, 2012, 05:22 ---So, is AliensRL and DiabloRL BETA pseudo-console a good replacement? Is there something missing?
--- End quote ---
...There is pseudo-console? o.o
GrimmC:
I don't like the font/tileset in the pseudo-console for those two games, personally. I would rather see something like the characters used in Dwarf Fortress. (I don't know if that's psuedo console or not). Nice and raw. AliensRL is too smooth.
thelaptop:
"Pseudo console" is Kornel's version of a fpcvalkyrie specific console emulator akin to PuTTY/win32 console, except that it is using actual graphics as opposed to emulating any of the TTY display standards in existence.
Frankly, I don't have any qualms with that as long as the pseudo-console does not require drastically more powerful hardware than the old text-based consoles that are in existence. I mean, we need to acknowledge that the times are changing and "pure/raw" console is starting to be neglected/phased out in Windows land, which is the O/S of choice for many users. Ideally, the font/tileset can be changed easily, perhaps with true TTF/raster font support as opposed to specialised bitmap tiles, but that might be too much to ask for for a game as opposed to a full terminal emulator.
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