-- AliensRL 0.8.2 Post Mortem ----------------------------------------
Name : Bob
Class : Marine
Rank : Veteran
Result : killed the queen and escaped
Score : 19740
Total experience : 17480
Experience left : 1320
Game length : 746435 turns
Security keycards : 19
Military keys : 0
Armor : Power armor [4]
Sidearm : .44 colt (5/6)
Primary : M41A pulse rifle (94/99)
Heavy : M5 RPG (ready)
Medpacks: 3
-- Graveyard ---------------------------------------------------------
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-- Skills ------------------------------------------------------------
Sidearms : basic
Light weapons : master
Heavy weapons : basic
Technical : advanced
Medicine : basic
Fitness : basic
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 400/400
5.56 ammo : 305/400
.44 ammo : 92/150
M309 ammo : 268/500
M250 ammo : 500/500
60mm gren. : 33/40
12g. shells : 200/200
napalm cartrid: 20/20
frag grenade : 4/4
inc grenade : 3/4
krak grenade : 1/4
-- Other items -------------------------------------------------------
3 * medpack
5 * painkiller pack
1 * multi-tool
5 * armor pack
4 * stimpack
19 * security key
1 * military stimpack
-- Kills (1468) ------------------------------------------------------
416 juveniles
214 warriors
62 elites
20 praetorians
223 scavengers
228 hunters
61 stalkers
182 drones
53 workers
5 overseers
1 queen
3 defense turrets
-- Messages ----------------------------------------------------------
hunter! The hunter dies.
You enter the corridor. Entering
Civilian Tower, level 2...
Press Escape for game menu and help.
Press Escape for game menu and help.
You hit the hunter! You lightly hit
the hunter! The hunter dies.
You reload your weapon.
The warrior shreds you!
You hit the warrior! You barely
scratch the warrior! You hit the
warrior! The warrior dies.
There's nothing lying here.
You activate the elevator. Entering
Civilian Tower, level 1...
----------------------------------------------------------------------
"Alright, Level 8 here we go, full of Praetorians, I got this, here is the Queen, I have a pulse rifle, an RPG launcher, ALL THE GRENADES, I GOT THIS!"
A minute later.
"...what do you mean I have to go ALL THE WAY BACK!?"
Hella fun game, let me tell you. Some thoughts:
- Will there be motion trackers in the future? Maybe giving characters a Gear slot for trackers, torches for those spooky lowlight levels, Geiger counters...
- Some guns need to be made more/less common. As it is, FN SCARs are everywhere, while I saw a single combat shotgun in the entire run - and not earlier than Level 4-5. The lower levels were full of shells, though.
- Mk12 Sniper Rifle is terrible. Even at Expert skill, it failed to put down aliens in time before they got into melee range, and the long time taken by each shot (1.5 seconds, I think) means they get many free hits that can easily put you into Pain -5, even with Plasteel armor.
- Being able to carry an extra weapon in the same class (sidearm, light, heavy) would help a lot during those moments where your current ammo is running out and you're full of other types of rounds. Perhaps making it a function of Fitness? Yes, USMC Marines are not the Doomguy with his hammerspace inventory, but they do carry a lot of ammo for weapons they might never see in a game.
- The end run back home is fun, but perhaps it could use more aliens. I'm not saying filling the way down with Praetorians, but perhaps spawning more of the lowercase aliens, or making worker caste aliens automatically aggressive.
- The targeting function just wanted me to kill workers all day every day, even in the face of immediate threats like Warriors and Hunters. It also had a beef against defense turrets. Which apparently count as kills of my own when aliens get them?
- The game crashed on me once during this run. It has happened before, and fortunately I didn't lose my save, but it was still spooky after all I had managed. I don't remember the exact circumstances, but I think I was going from Storage to Civilian (when I restarted the program and loaded the game, that's where it dropped me)
- I saw military-locked levels as early as Level 3 in this run. Coupled with the many broken elevators that can result in generation (I saw just one working elevator on average per level in this game), I wonder if this can end up in unwinnable games for lack of keys/firepower.
- And speaking of firepower, secure doors are way too tough. When krak grenades and RPGs have an easier time taking down the surrounding walls than the doors themselves, I'd say you got an issue. :D
All in all, I loved it, and I am looking forward to future updates!