DRL > Requests For Features

Proposed Feature - Challenge Modes

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jake250:
Quoting: Kornel KisielewiczHey, that would be great, but due to technical limitations, the levels can be only 20x80 so it would be a pain to fit them in that :-(
Yeah... while reading his post I was saying "Omg yeah it would be cool" but I completely forgot that..

It would be hard to make them fit in 20x80, you would need to make multiple level and that just wouldn't be the same anymore. Unless you add scrolling level someday, it would not be worth it.

JimmyJ:
Scrolling level, thats something to think about, after all, if hell doesn't get deeper, it can still get larger!

Also, make note of what mods or challenges in the mortem please, just repeating this because no body really replied to this :) (i hope that smily becomes graphical!)

But really, hell does need to get deeper, that way we can have all the doom songs in it so they dont get left out :/

Alfonso the Great:
Quoting: Kornel KisielewiczHey, that would be great, but due to technical limitations, the levels can be only 20x80 so it would be a pain to fit them in that :-(

I think it is possible to get at least half of the Episode 1 levels down to 20x80. The hallways would be 1 tile wide and many of the "decorative" areas (for example, the portion of the map that is outside when you look out the windows at the top of the stairs after getting the green armor in E1M1) could be cut. Some of the problem levels would include E1M2 (the maze area), E1M4 (the maze area) and E1M7 (the map in general), but others (E1M1, E1M8, E1M9, and probably E1M3) are more doable.

Quoting: jake250It would be hard to make them fit in 20x80, you would need to make multiple level and that just wouldn't be the same anymore.

I admit that was my idea for some of the larger levels:  to have the major sections of the level link to one another in sequence, with the exit of that stage leading to the start of the next level. For most of those stages it would be when one would normally acquire a keycard (at which point the player would need to backtrack to another point in the level that previously had no bearing on the map anyway).

I'll see if I can find the time to throw together some ASCII sketches of the episode 1 levels, get them up for people to see, and see what changes need to be made, or even if the idea would still be tenable. If nothing else, it gives me something to do with my time that is a bit more constructive than trying to beat my head against the Cyberdemon!

Turgor:
Can't wait to see those.. and how playable they will be in DoomRL. I'm trying to imagine it now, but i can't decide if it would be easier or harder. probably harder as there will be enemies at most armors and weapons, but the layout of levels could make it easier to avoid getting in nasty situations.

Kornel Kisielewicz:
I'm eager to see a sample too :]

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