DRL > Requests For Features
Proposed Feature - Challenge Modes
Anticheese:
First off a suggestion on how theese could be chosen by players:
What you could do is have the new game structure like this:
Press Enter:
|
V
Choose Name
|
V
Choose Difficulty
|
\
Special Options (Challenges and the like)
|
V
Select Abilitys
|
V
Play
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And now for some thoughts..
I reckon that the Deamon idea of easy mods (oppisate to angel of hard difficulty) is a great idea too..
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Angel of scavenging (Poor name really, Needs suggestions):
You may wield any weapon as a normal character could, But the catch is after you empty the clip the guns melt in your hands (allthough not causing damage.)
Perhaps Angel of Resourcefulness?
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Angel of Radiance
You are bathed in a radiance that shines like a beacon to all the nasties bellow, Basically they have the equivilent to cats eye III and can shoot you from that distance (allthough in I'm too young to die it would be reduced to I cats eye, Hey not too rough - II, Ultra violence - IV and in Nightmare an impressive 5 extra spaces for monster sight!)
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Angel of Chronic Illness
You have allways been a sickly person, Up from birth till now - No ammount of miracle medicine from the UAC could even help. -, So thus you start with the equivilent to Iron man -3.5 or so depending on difficulty, The red screen from 'Zerks will stay longer allthough if possible it will slowly dissolve (like small patches of colour appearing), Invun globes will not last as long and the same fading screen deal apply's, Medkits and health globes will not be as effective and superboosted health will not last as long as it does normally.
All in all it sucks to be you.
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Also another suggestion, Trooper mods. Theese are between Angel (Negative bonuses) and Deamon (Positive bonuses), Bascically theese have an upside and a downside.
Well I cant write any more tonight, Its 11 PM and I'm shattered. I will write some more tomorrow.
Turgor:
Quoting: AnticheeseAngel of scavenging
would reloading the weapon before it runs out of ammo work? if not, this could be a very hard challenge, especially when you get to hellish caves late in the game. if you can reload however, this would be only slightly harder than normal.
Quoting: AnticheeseAngel of Radiance
i like this idea
Quoting: AnticheeseAngel of Chronic Illness
this could explain why you got left behind while your mates got themselves killed in the phobos base ;)
dunno about the slowly fading coloring though..
Anticheese:
To clarify on AOS, Weapons cant be reloaded but you can carry as many as you can.
Well, My coding skills are limited to doing a Hello World! in C#, Game Maker and Megazeux but I think one way to do it is this:
After the 'zerk ends a random swatch of tiles will be chosen (I.E 14,15 15,15, 16,15 15,14 15,16) and they will be rendered per normal, Additional swatches could be chosen once every 2-8 player turns.
Could that work? Even so the fading colouring is not a must.
Anyone got any thoughts on Trooper semi challenges?
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P.S, Whats the likelyhood of anyones ideas making it into the game?
EDIT:
Angel of Skill/Marksmanship/The Human Touch
This one disables the aiming cursor automatically going over to an enemy (You have to target them yourself!)
Turgor:
Quoting: AnticheeseP.S, Whats the likelyhood of anyones ideas making it into the game?
i have no clue :D
there's a lot of stuff for kornel to pick from though.. we'll see soon enough what made it to 0.9.9 i guess
Anticheese:
Angel of fumbling
20% chance to balls up any given action...
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Angel of magnitism
Any attack with a gun made by the enemy has a +25% chance extra to hit you.
This includes (but is not limited to) 10mm weapons, Rocket launcher, Shotgun.
Additionally you have a +25% chance to miss.
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Any good?
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