DRL > Requests For Features

Proposed Feature - Challenge Modes

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Kornel Kisielewicz:
Quoting: ThomasEDIT: While I'm on the topic of invincibility, can you show that you're invincible/beserk some other way? I need the colour so I can figure out wether it's rockets or 10mm ammo I'm looking at. Same goes with the former humans, I can't tell wether it's a commander (Uh oh) or a marine (not even half uh oh). Just sayin'.
This is intended. In the original both of the powerups screwed with your vision (navigating the game with Invulnerability was hard) so I wanted it to be similar in DoomRL. Also I think that both set the mood :-D. And you always have the look/target command if you're really determined to see what it is.

As for Angel of Complexity... hell, too complex :-P

Kornel Kisielewicz:
Quoting: Aertonbut I'm afraid would make it much too overpowered.
And would definitively overpower one single item as for defeating a certain monster ;-).

Aerton:
Quoting: Kornel KisielewiczAnd would definitively overpower one single item as for defeating a certain monster ;-).

Oh, $%^#! I didn't wrote this, but I must have been thinking too loud :)

jake250:
Angel of (whatever you want) - You leave lava behind you... may sounds stupid but heh :P

Doing this, you can't come back to a square you already walked on without getting some damage. So you would need to plan your movement more carefully.

Thomas:
Smart, but IMO that'd be a little too frustrating unless it dissapeared 1 by 1 (oldest first) on your 50th (or 80th or whateverth) turn and up.

Quoting: Kornel Kisielewicz
As for Angel of Complexity... hell, too complex :-P

Thought so. My ideas appear to be getting worse...

Don't think that'll stop me... >:-)

Angel of slow

Every time you take 2 turns, the deamons take 3.(IMO medium challange)

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