DRL > Requests For Features
Balance suggestions
Nick:
I'm probably wrong but I feel
1) Gatling must require two Tech mods and a Chaingun, not two Bulk mods. Or, at least, T+B.
2) Both single and double Shotguns must have the Elephant calibre.
3) Double and Combat Shotguns must appear a bit earlier. On Normal, they are too late for the party in 95% cases.
Also, why Angel of Light Travel can't have the RL on Arena and beat The Wall to have the Backpack? Is it done on purpose or?..
Equality:
1. = (no matter). B- mods and T- mods both are common.
2. Oh, eah! Double elephant shotgun! Cyberdemon size! But that can ruin balance and make shotguns incredible powerful. Recipe must be in Master category and looks like "shotgun + PPPF"
3. ? actual game looks balanced
Nick:
1) Yeah, but B is required for most basic recipes, T is not that useful.
2) Sounds perfect.
3) Looks like I have to learn more shotgun tricks :(
About the level generation.
4) All rooms are accessible thru doors. So teleports don't affect the gameplay enough. Just imagine a risk of teleporting into unknown place/situation vs. trying to explode the wall vs. leaving the level without checking the place.
5) In cave levels, good weapons must tend to appear in diagonal corner areas, to make player check everything to find them. BTW, I love caves :) they forces me to be cautious and carry enough life-saving supplies.
ZicherCZ:
--- Quote from: Equality on February 20, 2013, 22:32 ---2. Oh, eah! Double elephant shotgun! Cyberdemon size! But that can ruin balance and make shotguns incredible powerful. Recipe must be in Master category and looks like "shotgun + PPPF"
--- End quote ---
Then you would nearly never actually assemble this thing, and MAD would never ever see it. I would love to see such a shotgun, but perhaps as a basic assembly with a huuuuuge reload time (normal elephant gun is at 2.5s, so here something like 4s may sound reasonable).
Evilpotatoe:
Requests :
* Gatling must require two Tech mods and a Chaingun, not two Bulk mods. Or, at least, T+B.
* Both single and double Shotguns must have the Elephant calibre.
* Double and Combat Shotguns must appear a bit earlier. On Normal, they are too late for the party in 95% cases.
* All rooms are accessible thru doors. So teleports don't affect the gameplay enough. Just imagine a risk of teleporting into unknown place/situation vs. trying to explode the wall vs. leaving the level without checking the place.
* In cave levels, good weapons must tend to appear in diagonal corner areas, to make player check everything to find them. BTW, I love caves :) they forces me to be cautious and carry enough life-saving supplies.
* Buff pistols, nerf SoAG ! I never use pistols if I didn't go specifically for a pistols build. I tried once to use a blaster to save some ammo... didn't seem to be a good idea. OTOH, SoAG is insanely powerful... am I the only one bothered by this imbalance ?
* Add bullets ammo in city of skulls ! This level is already hard enough without shotguns... add some 10mm, please !
* Rebalance angel of death. Make something to prevent killing him with a single throwing knife (and patience)... maybe drop his armor and replace it with more HP, give him hp regen, or anything funny (lost souls summons, lava trail where it walks...) but do something :'(
* Why he hell is halls of carnage a free BFG ? I like BFG, but I never understood why one is here... in fact, I'm just realizing, writing this, that I probably never died in this level.
* Reduce the fire resistance of lost souls ! all they need is an Arena master's staff resistance, they shouldn't resist rockets, it's not doomish at all ! Shotty will still be better, anyway.
My point of view about your ideas
* T seem, indeed, underused. But I'm not sure Gatling is the assembly which should be tweaked. BT sounds fine, but asking twice the same might be intended to avoid assembling it too easily.
* I love the idea, but am not sure it would be that much balanced. I dont like double shotty (except against Inferno's hydra queen), but this one seems really powerful. Maybe too much. (On the other hand, a P3 DbShotty would have 12 dices, so... WK seems to be the only real difference)
* ? I use shotguns during 50 to 75% of the game, so they don't seem too late at all to me. Either I'm too bad with chain weapons, or it's just about playstyle.
* Great idea. Would rather fit to the inferno mod, I think.
* I dont think it would change much. The only thing I hate in caves is having items or stairs behind a sea of a non-blue fluid.
* to 10. : Greatest ideas ever !
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