DRL > Requests For Features
Balance suggestions
tylor:
Storm-modded blaster with SoB5 is quite an ammo saver.
Pistols and melee are underpowered unless you train it specifically, and it actually makes sense. And similar to Doom.
Though, I'd not mind if default pistol were a little improved. Most standard weapons can be quite good when upgraded, but with pistol's crippling magazine size of 6 little can be done with it.
In RL, pistols use in police and army have at least 10 rounds, as far as I could google. 6 rounds are either WW2 era, or mini-pistols, or revolvers. But if it is a revolver, it should have better punch, no?
thelaptop:
Double and Combat Shotguns must appear a bit earlier. On Normal, they are too late for the party in 95% cases.
Used to be the case. Nerfed because no one used the Shotgun.
In cave levels, good weapons must tend to appear in diagonal corner areas, to make player check everything to find them. BTW, I love caves :) they forces me to be cautious and carry enough life-saving supplies.
Reduction of random element. Not rogue-like.
Buff pistols, nerf SoAG ! I never use pistols if I didn't go specifically for a pistols build. I tried once to use a blaster to save some ammo... didn't seem to be a good idea. OTOH, SoAG is insanely powerful... am I the only one bothered by this imbalance ?
No. Pistols were modelled after their Doom counterparts, not CS. If you think SoG is insanely powerful, why not suggest nerfing MAD also? I mean, it makes shotguns ignore armour completely, which does not make sense because well, shotguns! Right?
Add bullets ammo in city of skulls ! This level is already hard enough without shotguns... add some 10mm, please !
You can choose to enter the City of Skulls. Heck, you can even choose if you want to fight anything in the City of Skulls.
Why he hell is halls of carnage a free BFG ? I like BFG, but I never understood why one is here... in fact, I'm just realizing, writing this, that I probably never died in this level.
Wait till 0.9.9.7 comes out before you complain any further about access to BFG...
Nick:
Used to be the case. Nerfed because no one used the Shotgun.
I think elimination of the Arena Master must give the Double Shotgun as well as the Staff. At Normal, I usually drop the shotgun there because one full stack of the Chaingun ammo is better than the Shotgun or it's ammo. Unless I already have the DS, of course.
Reduction of random element. Not rogue-like.
Not THAT much, of course! More corner areas, more good things there, less good things instantly accessible. Non-linear random element feels "more random", if it's done properly. If Minecraft terrain generator just fills the area with random 50% air and 50% solid blocks, who needs it? I probably had not speak clear enough. I've tried to speak about "good" way of correlation and dependence in semi-random functions.
Either way, I love caves. And the fact they are not balanced. Troubles must be troubles, bad luck must be bad. "Be ready for everything, carelessness can kill even a Titan" -- it's my noobish vision of the "roguelikeness", of it's main feature.
No. Pistols were modelled after their Doom counterparts, not CS.
+1
You can choose to enter the City of Skulls. Heck, you can even choose if you want to fight
+1.
Wait till 0.9.9.7 comes out before you complain any further about access to BFG...
For now, BFG looks like a guaranteed way to make boss levels playable, no matter how lucky the player is. Proper decisions and good knowledge about the game universe almost always lead to victory. One just have to know where to get it, how to collect enough cells and... But I don't think getting BFG must be easier than getting the Backpack. Even if it's "the guaranteed way to ma..." one have to fight for it. Glad to hear one will have to soon.
Evilpotatoe:
Confirm me something please : pistols suck, right ?
When I say they should be buffed (and SoAG nerfed), it's mainly because
* I never use them. even when I find a combat pistol at 2nd or 4th floor, unless I went for a gun mastery. The reason ? they are just too weak
* SoAG is very efficient, but outside of a gun build... it's fully useless. While SoB or reloader, which are (initially) dedicated to rapid fire and shotguns, work on all weapons.(I don't understand your comparison with CS... pistols suck in CS too :/ Well, deagle scores headshots, btw, but it's not as good as a real weapon... just cost effective.
Oh, and a trigun is actually way better :p)
What I'm saying is just that it's a shame that if you don't go for a pistol mastery, pistols & SoAG just won't be used... I might be wrong, of course, but do many people pick only one or two levels of SoAG ? And are guns often used outside of a pistol build ? (except for uniques, & maybe blaster).
If they are good weapons (e.g. because they have a good precision), I just have to learn using them. But I'm afraid they are just not, and that's what I'd like to see improved.
About city of skull, sure, you're not forced to go in... but is there any reason not to put bullets in ? If there is one, it's ok... but if the map designer just forgot about bullets when he filled the valuts, I'd like it to be fixed... it could replace the rockets, for example... does anyone fire them in this level ? O_o
Oh, and glad to learn that Santa will stop distributing free BFGs btw :)
I hope it's the same for missile launcher & backpack !
thelaptop:
Confirm me something please : pistols suck, right ?
So do Combat Knives.
I never use them. even when I find a combat pistol at 2nd or 4th floor, unless I went for a gun mastery. The reason ? they are just too weak
So do Combat Knives.
SoAG is very efficient, but outside of a gun build... it's fully useless. While SoB or reloader, which are (initially) dedicated to rapid fire and shotguns, work on all weapons.
What about Bru? Or Ber?
What I'm saying is just that it's a shame that if you don't go for a pistol mastery, pistols & SoAG just won't be used... I might be wrong, of course, but do many people pick only one or two levels of SoAG ?
Again, Bru. Or Bad.
If they are good weapons (e.g. because they have a good precision), I just have to learn using them. But I'm afraid they are just not, and that's what I'd like to see improved.
I see that you are going to argue that Combat Knives need a buff too then.
About city of skull, sure, you're not forced to go in... but is there any reason not to put bullets in ? If there is one, it's ok...
Design decision. Not all special levels are supposed to be fair for all builds. See also Unholy Cathedral.
Oh, and glad to learn that Santa will stop distributing free BFGs btw :)
I only said to wait for 0.9.9.7. I did not say anything else.
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