DRL > Requests For Features

Balance suggestions

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tylor:
Masterless pistol build can be quite interesting on high enough levels. SoB5+SoAG5+DG+Rel3+TH2+EE+2 storm bolters... 240 damage in 0.2 seconds. 0.8 seconds to reload. If you have Beretta/Combat Pistol or nano mod(s) you can have quite ridiculous DPS.

Cateye mastery works well with pistols too (because it is only burst mastery that is not chainfire-specific)

Berserk is very good for everyone, because it kicks in on getting damaged too.

thelaptop:

--- Quote from: tylor on February 21, 2013, 17:46 ---Berserk is very good for everyone, because it kicks in on getting damaged too.

--- End quote ---
At the cost of 2 early levels of Bru?  Not really.  Not getting hit is better than trying to proc 'zerk on damage.

2xFin or even 2xHR is a better investment for the 2 levels of Bru if you are not playing a melee character.

skarczew:

--- Quote from: tylor on February 21, 2013, 17:46 ---Masterless pistol build can be quite interesting on high enough levels. SoB5+SoAG5+DG+Rel3+TH2+EE+2 storm bolters... 240 damage in 0.2 seconds. 0.8 seconds to reload. If you have Beretta/Combat Pistol or nano mod(s) you can have quite ridiculous DPS.

--- End quote ---
Yep.

--- Quote ---Cateye mastery works well with pistols too (because it is only burst mastery that is not chainfire-specific)

--- End quote ---
It is one of the best masteries for Pistols :) .


--- Quote ---Why he hell is halls of carnage a free BFG ? I like BFG, but I never understood why one is here... in fact, I'm just realizing, writing this, that I probably never died in this level.
Wait till 0.9.9.7 comes out before you complain any further about making it out alive from there

--- End quote ---

Napsterbater:
T might be underused in assemblies, but they're still the best weapon mod. A combat shotty with a single T mod can fire and pump in about the same time it takes a tactical/unmodded assault shotty to fire. Save Ps for armor if not taking WK. If any mod needs rebalancing I think it's bulk, if only to reduce its drop rate in favor of other mods. I always end up leaving a bunch on the ground. I don't like making fireproof/ballistic armor because of the maluses to melee/fire.

Equality:

--- Quote ---About city of skull, sure, you're not forced to go in... but is there any reason not to put bullets in ? If there is one, it's ok... but if the map designer just forgot about bullets when he filled the valuts, I'd like it to be fixed... it could replace the rockets, for example... does anyone fire them in this level ? O_o
--- End quote ---
of course fire! Rockets good for rocketjumping and evade surrounding. They do knockback for Souls. If not a Vampire build, and not a AoSh, rockets are very usable here. As usual - first shot is from BFG (found at Halls of Carnage), and second too. Then shotgun or double shotgun, and sometimes rocket launcher or mini-launcher (I love it!) for quick escaping. So, energy cells, rockets and shells. Clear City of Sculls with 10mm weapon (pistols/chaingun) looks dangerous.


--- Quote ---Why he hell is halls of carnage a free BFG ? I like BFG, but I never understood why one is here... in fact, I'm just realizing, writing this, that I probably never died in this level.
--- End quote ---

For next special level - City of Sculls, of course ;) Really, without BFG we have very hard start in CoS. We need MVm build or homing phase - or can die in 4-5 turns even with double shotgun. BFG makes start in CoS relatively easy.

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