DRL > Requests For Features
Balance suggestions
Nick:
Now I see :) By the way, since I've already made the picture...
Radagast:
Nice creativity but somehow I feel this might be a bit too much, in making the game far easier with a shotgun that is. Feels somehow overpowered since at high difficulties you do get to shoot at many enemies at the same time. On the other hand, rockets and other blast weapons practically do "almost" the same thing so I don't know, "maybe" with the right tweaks/stats on the weapon it "could" work.
Nick:
--- Quote from: Radagast on April 11, 2013, 07:49 ---Nice creativity but somehow I feel this might be a bit too much, in making the game far easier with a shotgun that is. Feels somehow overpowered since at high difficulties you do get to shoot at many enemies at the same time. On the other hand, rockets and other blast weapons practically do "almost" the same thing so I don't know, "maybe" with the right tweaks/stats on the weapon it "could" work.
--- End quote ---
Yeah. THIS one is a really "green" item.
LuckyDee:
@Radagast: I agree; in essence it's a good idea, although it'll need some tweaking. Say for example - as it was intended to be a dum dum rifle instead of shotgun - the first shot being a bullet which triggers a (reduced) shotgun blast upon impact. Something for the unique items thread maybe?
Nick:
I've tried to say the same thing... bullet (technically as one big shot or as four of std ones) hits the first target and ends it's way if target remains the whole piece of meat or triggers a blast if target gets gibbed. I'm not sure the discussion worth being in the U. I. thread because we sorta finished it. At least, it's started as the FragSG balancing. I love the fact Bengali দমদম (Dômdôm) sounds like "Doom-Doom". Not exactly (more like "Dom-Dom"... can't find any mentions on Youtube or elsewhere to listen).
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