DRL > Requests For Features

Balance suggestions

<< < (8/37) > >>

Fanta Hege:
Wouldn't mind a rapid fire dual weild for that feel of old classic action movies.
Two shotguns probably wouldn't work but one could.
Jackhammer + Railgun dual fire, you're welcome.




Though the thing is, it could be bit hard to make work out well, as a master trait it could work. I'd imagine it to chew a lot of ammo.
Only real penalty I can think of is to dodge and knockback, maybe to resistances.
Firing two guns should leave you quite open for enemies afterall.

tylor:
Late game, few things survive one volley. So, it would be best if it were possible to shoot at several enemies at once.
Such as:
Immediately after you fire at enemy, you will also fire with prepared weapon automatically at 1/3 speed. You target same enemy, or if it is already dead, nearest one to it.

Other variant:
After you fire, you switch to prepared slot automatically. If your next action is also firing, it will be at 6/10 speed.

Equality:
Mmm, interesting about sawed-off... 5 shells in clip, class pistol, wide shotgun blast, 7d3, single shot, +DG... +assemblies like storm bolter ^_^

2Nick:
Spoiler (click to show/hide)are you finish any of challenges? Are you win game on at least HMP? Are you die at least 50 times? :D Sorry, but I see a lot of suggestions but no successful mortems ;) may be firstly get skills in actual game?

This game exist as it is. And a lot of players win every challenge on any difficulty. I can't win UV (and N!), and can't win some challenges, ok. But still understand that it is possible, and can sometimes ASK a question. But about suggestions... Weapon or trait or mod pack changes does a balance impact. The game (IMO) quite balanced and playable (ok, some bugs takes place - Fireangel trait, storm-bolter pistol in BBT-sequence and so). And - IMO - each of such suggestions must be tested for a long time. Is it a good feature? May be overpowered? Sorry again. That is why I do not post balance affecting suggestions - may be I'm just not understand some tricks?

IMO new additions and changes must not make a game easy. May be leave as it is. May be make one challenge easy but another harder. So, addition a dual-welding of any weapon (not only pistols) must be nerfed by some restrictions or negative effects. Firetime*1.5 or armor -N. Or dodge chance =0.

skarczew:
I have played AoMr a lot and I am against it ...

If you want to make shotgun-like pistol, just introduce some kind of sawed-off shotgun or rifle that functions like a pistol.
Could be similar to the famous weapon from Fallout 1:
http://fallout.wikia.com/wiki/.223_pistol_%28Fallout%29

tylor:
Maybe "sawoff" assembly  (AT?) that makes shotgun(s) into (wider spread, lower damage) pistols?

As for overpower-ness of dual-wield, I think if it is a mastery, it would still be weaker than ammochain or cateye. Especially with some restrictive trait locks.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version