DRL > Requests For Features

Allow saving in N!

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MaiZure:
...there would be no saving at any difficulty level!

After all, isn't this supposed to be coffee-break casual?

I support this change 110%! Just be glad I'm not on the dev team :P

tylor:
I think it is not coffee-break anymore. And above HNTR, not quite casual.

thelaptop:

--- Quote from: tylor on February 24, 2013, 08:03 ---I think it is not coffee-break anymore. And above HNTR, not quite casual.

--- End quote ---

* One person's casual (2DeviationsOut) is another's nightmare (the rest of us).
* Everyone tries to kill everything.  You don't have to in order to win the game (there's a reason why Medal of Prejudice exists).
* The higher difficulties do not "unlock" anything more than more achievements -- the first few games that you play and win should be enough to unlock most of the other parts of the game.  Now if it were said that all achievements are supposed to be attainable by the "casual" player, I seriously question judgement.
* Remember the old game of chess?  You could play it with a bunch of friends when you were young -- each game didn't take that long, right?  Now compare that game played by the Grand Masters... one could play it seriously or less so, and that's what DoomRL provides you with, the choice of the level of commitment you want to play at.

Evilpotatoe:

--- Quote ---original DOOM not allow save game on N! (and famous IDDQD - cheats too)
--- End quote ---
What are you saying... ? Of course original doom allowed to save in N! Only cheats where disabled, which is unhandy, but more than understandable, since N! is intended to be a challenge, not just a free respawning targets shooting range.
While it is often abused by poor players, the save is intended to let you suspend your game, nothing more...
I admit it took me years to understand it, since I had taken habits of save scumming when I was young, and few games do any effort to point out you shouldn't save scum. But once I grew a little, I realized this completely negates the point of the game... and started playing doom/quake/warcraft... without ever save scumming.


--- Quote ---No saving is a part of rules
--- End quote ---
Some rules are wrong. It's what I'm trying to improve with this request.
As I and some other posters said, cheating is not a problem, both because most people don't cheat, and because the few cheaters will always be able to, anyway.


--- Quote ---Make N! game more easy = devaluate those wins
--- End quote ---
Out of context, this would be true, but the mistake here is that saving doesn't make game easier. only cheating does (and save scumming is cheating, it sounds quite obvious).


About cheating, I personally think it can be fun, sometimes (I still have a key to give me a quad damage, and another for all weapons & ammo bound on quake... everyone should try this at least once :p).
But removing the difficulty often also removes a part of the fun, and more importantly, prevents achieving something.
For long, I tought I'd play on Hengband in wizard mode, or easy mode, just to discover the game more easily, since I was pissed of by insta-death I didn't even understand, but finally I never did... (and even won 2 or 3 games). The fact is : playing without difficulty isn't interresting... (except maybe for a few people, but I think cheaters just want to show how great they are, caring more about demonstrating their "skills" than playing the game)

Personally, I'd be in favor of adding cheats or "wizard mode" to doomRL, for the reasons you gave. But this is another debate, and such things are way less necessary than the simple ability to save a game.

@yaflhdztioxo :
What do you have against Mario ? Mario is a great game... for speedrunning. or for kids, or just nostalgia.

Napsterbater:

--- Quote from: Tormuse on February 24, 2013, 02:30 ---(Although, I swear the reason is because I have an ancient, crappy computer which doesn't do any kind of recording very well)
--- End quote ---
Sounds like a worthy target for a Kickstarter campaign!

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