DRL > Requests For Features
Allow saving in N!
yaflhdztioxo:
Mario is fun, but at the end of the day it wants you to win. Mario Party on the other hand is not fun at all.
Matt_S:
--- Quote from: yaflhdztioxo on February 24, 2013, 07:38 ---This is rogulelike land, not Mario Party, and people have certain expectations.
...
There are four other levels of play that we've been strong-armed into including which DO allow saving along with a whole host of other genres structured around such outdated concepts as 'mercy' and 'fair play'.
--- End quote ---
I don't quite understand the point here, because I can't think of any serious roguelike besides DoomRL N! that doesn't allow saving.
--- Quote from: Evilpotatoe on February 24, 2013, 11:25 ---As I and some other posters said, cheating is not a problem, both because most people don't cheat, and because the few cheaters will always be able to, anyway.
--- End quote ---
Quoted for emphasis.
yaflhdztioxo:
the few cheaters will always be able to, anyway
I beg to differ. Save scumming is a common form of cheating that is well known and achievable by anyone with basic knowledge of file systems. It's also very tempting as pretty much anyone playing an emulator with save states will tell you.
Hex editing a binary or fixing addresses in memory is not as easy. It's also less tempting; you won't idly find yourself locking your health when there isn't a key bound to it.
There's a serious psychological aspect at play here, and it goes beyond just cheating. I would in fact argue that disabling saves for N! is NOT a feature intended solely to punish save scumming. It's a kick in the balls to everyone and a reminder of what they signed up for. Let 'em crash.
Matt_S:
Hex editing or editing memory addresses may be difficult, but getting the lua source code from doomrl.wad is not that difficult. That's a cheater's dream.
yaflhdztioxo:
I don't see how.
With one glaring exception there's nothing in the Lua that shouldn't also be on the wiki. Stats aren't secret.
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