DRL > Requests For Features

Improve interface for Juggler

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Matt_S:
Hmm?  When I tried the mouse wheel, it worked instantly with Juggler.

AcidLead:
I really don't see a purpose to making the menu function differently with Juggler, especially if rebinding quick keys (or apparently even knowing they exist) isn't something that every player picks up. Furthermore, I could easily see Juggler being nerfed down to just the on-hand/off-hand pair, as long you could still bash with an appropriate off-hand item. As it is, it's starting to feel like it's too powerful for me to pass up. Of course, I always try to have one of every weapon anyways so that's really just the game catering to my (probably poor) playstyle.

Regardless of Juggler, I like the quick keys and would be sad to see them go no matter how Juggler interacted with them (or did not).

ParaSait:
Seems like poll time to me! "To numpad or not to numpad, that is the question"!

IronBeer:

--- Quote from: Ashannar on March 27, 2013, 22:07 ---Either make juggler only work on the prepared slot or make it work on the entire inventory.

Just make it consistent.

--- End quote ---
How about this: make Juggler a two-level trait like Badass. First level of Juggler behaves as it currently does, barring the numpad interaction. Second level allows intsa-swapping to/from any weapons in your inventory.

No more of these exploity numpad shenanigans, and we get what I *think* was the original intention of that interaction.

Deathwind:
That would even put it on par with the other advanced traits.

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