DRL > Requests For Features
Improve interface for Juggler
Matt_S:
Hmm? When I tried the mouse wheel, it worked instantly with Juggler.
AcidLead:
I really don't see a purpose to making the menu function differently with Juggler, especially if rebinding quick keys (or apparently even knowing they exist) isn't something that every player picks up. Furthermore, I could easily see Juggler being nerfed down to just the on-hand/off-hand pair, as long you could still bash with an appropriate off-hand item. As it is, it's starting to feel like it's too powerful for me to pass up. Of course, I always try to have one of every weapon anyways so that's really just the game catering to my (probably poor) playstyle.
Regardless of Juggler, I like the quick keys and would be sad to see them go no matter how Juggler interacted with them (or did not).
ParaSait:
Seems like poll time to me! "To numpad or not to numpad, that is the question"!
IronBeer:
--- Quote from: Ashannar on March 27, 2013, 22:07 ---Either make juggler only work on the prepared slot or make it work on the entire inventory.
Just make it consistent.
--- End quote ---
How about this: make Juggler a two-level trait like Badass. First level of Juggler behaves as it currently does, barring the numpad interaction. Second level allows intsa-swapping to/from any weapons in your inventory.
No more of these exploity numpad shenanigans, and we get what I *think* was the original intention of that interaction.
Deathwind:
That would even put it on par with the other advanced traits.
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