DRL > Requests For Features
Reloading with ammo on the ground
Evilpotatoe:
I really miss this too. Not as important as using from ground was, but would still be very handy.
Also, am I the only one which would want overall better reload system, including
- dual reload as a separate command, not as "an alternate reload, on some guns".
- a way to reload from inventory when a box is equipped, so that you don't have to un-equipp your box, reload, re-equipp your box to save it when you're not in a hurry.
- a way to swap something directly in your box's slot (currently, you can't swap to the box... so, you need to drop it, swap, equipp something, and grab your box again... is this annoyance intended ???)
- a way to pump&reload combat shotty in one action. Currently, I guess reloading takes .2 + 1 seconds, unless your clip is empty ? :/ It could replace current's useless full reload.
- and ability to reload from the ground, of course.
Nick:
- dual reload as a separate command, not as "an alternate reload, on some guns".
You always fire both pistols if you're Dualgunner. You can't control it. Why one can control the single/dual reload? I think right-click should reload empty weapon(s) and leave non-empty as it is, and "r" should reload both dual-wielded guns. Speaking about that old balance suggestion: I think DG2 should allow Jackal, Blaster, Beretta and Hyperblaster. And maybe Taurus revolver which should use shotgun shells, speaking about a "shotgun pistol".
- a way to reload from inventory when a box is equipped, so that you don't have to un-equipp your box, reload, re-equipp your box to save it when you're not in a hurry.
That's "u"sing ammo from "i"nventory is for. BTW I love Shottyman trait for this. When you fire your shotgun and run, you waste your inv. When you stand and quickly shoot, you use the box and have better fire rapidity.
- a way to swap something directly in your box's slot (currently, you can't swap to the box... so, you need to drop it, swap, equipp something, and grab your box again... is this annoyance intended ???)
+1. Swapping to a box just making you temporarily unable to shoot until you select a weapon or swap back. I don't think it's THAT big problem so swapping to your box should be disallowed as it is now.
- a way to pump&reload combat shotty in one action. Currently, I guess reloading takes .2 + 1 seconds, unless your clip is empty ? :/ It could replace current's useless full reload.
Full reload is not useless if you have a box! It's the best your box can provide: loading all clip at once, without being killed in the process.
By the way, an idea: allow Scout to attach a pistol to an armor and place it near a barrel. Surplus green armors attract zombies very often :) A zombie grabs the armor and the pistol shoots the barrel. Isn't it nice?
singalen:
--- Quote from: Nick on April 23, 2013, 16:45 --- - a way to swap something directly in your box's slot (currently, you can't swap to the box... so, you need to drop it, swap, equipp something, and grab your box again... is this annoyance intended ???)
+1. Swapping to a box just making you temporarily unable to shoot until you select a weapon or swap back. I don't think it's THAT big problem so swapping to your box should be disallowed as it is now.
--- End quote ---
Er, IIRC, Tab works in "equipped" view.
Nick:
Laughing facepalm. Tab. OMG, Tab.
Nick:
Anyway, generic switch+select will be faster. I just can't see any reasons to have a special code branch preventing it.
Even though it was really funny to "discover", all of sudden, a dedicated control and feel a bit dumb %)
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