DRL > Bug Reports
Does enemy-spawning switch give xp?
Nick:
...and no one noticed I've already asked that in the Balance thread O_o
emulord:
If lever enemies give exp, you should at least make them start with more energy, because with a good shotgun build you can easily step diagonally, blast one group, reposition, blast other half and they wont move before they die. I think summon lever normally being bad, but good if you need ammo is a interesting situation, and its more consistent with other 0exp enemies.
Evilpotatoe:
Hey, I got THE idea !
Spawn the enemies among the level instead of just surrounding the switch ! (or revive corpses instead, but it might be less efficient)
And no, I still don't want them to give XP !
I guess I'm gonna grin evilly soon :p
Imo, tough, levers should be buffed, like they have been in the inferno module. Some more interesting levers, like ammo and mod depots would make the game more interesting.
thelaptop:
It used to be the case that enemies spawned from levers gave XP, but it was abusive especially in the early levels where the levers were more frequent and the amount of XP needed to gain a level was much less.
As for the other instances of spawned enemies and XP, they give XP on a case-by-case basis.
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