DRL > Bug Reports

Does enemy-spawning switch give xp?

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Klear:
Enemies that can potentially spawn unlimited times (lost souls form pain elementals and revives from Viles/N!) should definitely not give XP, as it would open up a path for a lot of abuse. I'd say that enemies spawned from levers should give XP, it would be a fitting reward for being stupid and pulling levers. I can live without it though.

And I'm pretty sure shambers give XP, and they are spawned with a lever, so I'm guessing the containment ambush gives XP as well...

SageAcrin:
Switches really ought to give EXP.

There's no more EXP variation on a run than, say, what a cave can bring, and they can generate some really dangerous situations. And of course, they run out of charges.

Otherwise yeah, everything else seems like it is or isn't giving EXP for good reasons.

LuckyDee:

--- Quote from: SageAcrin on April 28, 2013, 13:24 ---Switches really ought to give EXP.

There's no more EXP variation on a run than, say, what a cave can bring, and they can generate some really dangerous situations. And of course, they run out of charges.

Otherwise yeah, everything else seems like it is or isn't giving EXP for good reasons.

--- End quote ---

+1

Equality:
Spawned Shamblers have experience.
Spawn at Containment Area have experience.
Spawned Agony Elementals have experience.
Lava Elementals have experience.
Barons spawned at fortress with message "Don't think you can surprise me!" have experience.

strange enough corpses at Mortuary/Limbo do not have experience. But I really remember that get a level up here, killing some of raised monsters...

Evilpotatoe:
Only viles give exp in mortuary, which sounds logical since the other monsters are "just" resurected bodies.


--- Quote ---Switches really ought to give EXP.
--- End quote ---
I don't agree. I already farm monster switches quite often, just for ammo or to proc zerk... XP on demand is just too easy.

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