DRL > Requests For Features

Reloadable Ammo Boxes

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Klear:
It's faithful in atmosphere, not an exact copy...

OldSpider:
LOL  It's no where near an exact copy and is lacking in atmosphere.  It's a great game, but don't sillify my love.

Fanta Hege:
Ammo boxes are pretty OP with the reload speed they offer if they were reloadable aswell.

Maybe an advanced trait for reloader 2 that would allow you to reload the ammoboxes or something could work though

Sambojin:
I must sound like a stick-in-the-mud with all my "everything is fine just the way it is", but ammo-boxes are if anything, too powerful right now.

They up your ammo carrying capacity AND can provide fast reloads. They even "sort of" give you an extra inventory slot for ammo, at the cost of a quick-switch weapon slot. They're already very good.

They're also "designed" to be used up. If we can reload them, no matter how long the reload time is, we will have all those abilities for the entire game. It will essentially make all characters have incredibly low reload times, whenever they want it, for the rest of the game. It reduces flexibility of weapon switching slightly, but a very low reload time that doesn't ever get used up is very powerful for most builds.

Ammo boxes are already good. Giving them the ability to be reloaded will make them "too good". They'll be the go-to item for every game, more powerful than uniques, simply due to their flexibility.

They're fine the way they are (or possibly too good).

OldSpider:
Chain guns are the carbines of classic Doom.  There were machine guns brought over from Wolfenstein, but those were for the Nazis in the special levels, so using magazines doesn't make any sense for this setting.  Chain guns shouldn't hold ammo; they aren't supposed to or they wouldn't be called 'chain' guns.  They should be limited to chains, and what I know of them from modern times is what I've already explained: they're long clips and are broken down as they're fired.

Using 'ammo boxes' to facilitate lower reload times for pistols and shotguns doesn't make any sense.  It would probably increase the reload times and again, magazines don't match the setting.

Rocket boxes don't make any sense, either.  It would make more sense if they used some sort of clip, but that's what the missile launcher is for.

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