DRL > Requests For Features
Reloadable Ammo Boxes
shark20061:
--- Quote from: OldSpider on June 20, 2013, 03:23 ---Chain guns are the carbines of classic Doom. There were machine guns brought over from Wolfenstein, but those were for the Nazis in the special levels, so using magazines doesn't make any sense for this setting. Chain guns shouldn't hold ammo; they aren't supposed to or they wouldn't be called 'chain' guns. They should be limited to chains, and what I know of them from modern times is what I've already explained: they're long clips and are broken down as they're fired.
Using 'ammo boxes' to facilitate lower reload times for pistols and shotguns doesn't make any sense. It would probably increase the reload times and again, magazines don't match the setting.
Rocket boxes don't make any sense, either. It would make more sense if they used some sort of clip, but that's what the missile launcher is for.
--- End quote ---
Sometimes realism has to take a backseat to entertainment and balance. It's a matter of priorities.
As far as balance is concerned, the fear of ammo boxes becoming overpowered this way (as many others in this thread have stated) are, in my opinion, well-founded. It's an interesting idea but it needs tweaking, or the way ammo boxes work will need tweaking.
OldSpider:
I just provided the catalyst for tweak. I am a programmer, so I know what that may involve, but I also know modding is most likely not how it will happen. All it takes is for the programmers of this project (which isn't me; I already have my own projects) to make a few alterations to the code.
Thiebs:
The old thread had timed out, so here goes: The general consensus was that making shell boxes/rocket boxes/ammo chains re-loadable would make them broken, considering the already-significant advantages of quicker reloading times and extra carrying capacity. I fully agree. However, it occurred to me that with a slight re-flavoring and a bit of balance tweaking, you could change ammo boxes to something like extended magazines or some-such, and add new 'ammo box' item that would provide significant extra storage, be re-loadable, but not be usable directly like the current boxes are. Basically, you'd make ammo boxes re-loadable at the cost of splitting them into two separate items.
P.s.: Don't really know the protocol for continuing locked threads, so feel free to delete this if it's inappropriate here, I won't take offense. Thanks!
emulord:
Oh I get it!
You equip a stack of ammo in the prepared slot. It gets used like the current ammo boxes get used now for faster reloading.
Ammo boxes have a capacity that can be unloaded/reloaded.
You need a way to reload objects in inventory/prepared for this tho. (F)ill?
If the ability to speed up ANY reloading is too powerful (probably is), then make a quick reloading "ammo belt/magazine" item instead.
thelaptop:
If you have something significant to contribute, you PM either Malek or I with details of the thread to unlock, and we'll do so if it is indeed relevant.
Edit: Unlocked and merged.
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