-- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 0%
Melee - internal 0% torso 50% feet 0%
Shrapnel - internal 0% torso 50% feet 0%
Acid - internal 0% torso 70% feet 100%
Fire - internal 0% torso 70% feet 100%
Plasma - internal 0% torso 50% feet 0%
I justed finished Angel of 100 with these sweet Assembled armor and boots.
I'm always make cerberus boots as soon as I can. The hazardous terrain killed me too many times in my early games to learn that it's a must have equipment. In this game, I made it on level 16.
On level 19 I found the Cybernetic Armor, and when I saw it's fully moddable by Technicians, so by me, I decided to make the best mod for it. I already had Whizkid level 2, so I had two options to think about. Waiting for Onix and Nano mod pack, so I can make a Cybernano Cybernetic Armor with a sick 11 Protection and Infinite Durability, or make a cerberus Cybernetic Armor immediately with sick Resistances. I made the latter, then I have shocked. The 7 Protection of the Cybernetic Armor has gone, so I had an armor with 0 Protection, and I couldn't unequip it by any means. Luckily I could add one more mod pack, so I gave it some Power. 2 Protection. More than nothing. But I thought with this armor I will never reach even the level 30.
Surprisingly on the next few levels I hardly took damage. And it continued for the later levels too, and when I killed my first Cyberdemon without a scratch, I knew nothing can stop me now. I became the cybernetic Cerberus of the Hell!
A lucky drop on level 19, some Whiz, and I became practically invincible for the next 81 levels. The only thing I regret, that I haven't tried Angel of 666 instead.
So what do you think? Is it ok to give so much power for the Technician?