General > Off Topic
Crawl
Adral:
--- Quote from: Supernaut on February 02, 2007, 15:26 --- I actually miss the great monster DESCRIPTIONS!!!! That Adom has.
What i would really like to see is skills like those of a blacksmith or farmer (very unique indeed), but tweaked in a way so that they could be usable (or at least easier to use). The idea of a rpg/roguelike game would be much better with more villages, and more shops and stuff.
--- End quote ---
You might want to take a look at Incursion to see what's coming up in the roguelike world. Take a peek at the manual and "White paper" to see what it's striving to accomplish.
Karry:
--- Quote ---Hmmm but you come into dungeons in some order, dont you? For example first to carpenters dungeon, then to a dark hole, or whatever. This way you can surely number dungeons.
--- End quote ---
For what ? Nobody is forcing me to do things in any certain order.
--- Quote ---And i didnt get any ignots in the 2 dungeons i was with my blacksmith, which was kinda...annoying.
--- End quote ---
This phrase only shows you dont really get the process of smithing in the first place. It is perfectly possible to find lots, and lots of ore right in the beginning, in certain places.
--- Quote ---Besides you dont have any shops in DoomRl but noone whines about it ;).
--- End quote ---
Thats because DooMRL is not an rpg, but an action game, therefore your point is moot.
--- Quote ---Black market in AdoM gives you no gold for useful items
--- End quote ---
Are we playing different games ? It gives you gold right off the bat, even more gold if you enter Thieves guild, and even more gold if you are the head of the Thieves guild.
--- Quote ---If that would be truth there would be no winners.
--- End quote ---
Well, what can i say, people are weird like that, they like boring games. Its like how usians have this love for Nascar, or hunting games. Stupid, but they are selling like gold.
--- Quote ---First of all 75% of the time you didnt notice a potion, a scroll of teleportation, a wand or whatever else could help you. Thats normal, as there are shitloads of items in CRAWL . Jackal packs are a bad example cause they arent that hard to kill unless you are a weak or multi class (and that is again where class makes a huge difference) , and i have never met an ogre on level 1 (although it is possible) and i have played much over 200 games. I found a monster with a dagger of electrocution 2 times. Did you never went through level 1 ?
--- End quote ---
Uh-huh. Except it almost never works out. Potions turn out to be potions of degeneration or poison, scrolls of teleportation work with a huge delay and move you, like, 3-4 squares from where you were before, and wands heal your enemies. Jackal packs are a perfect example, because unless you are a troll or something, you cant kill 4-5 jackals one after another on level 1, and they are much faster than you are, so no escape either.
My record was level 19 or 20, its way too hard for anyone after that. How do you call it, when you take a stairs down with a full health and die immediately on arrival, without a single chance to do anything at all ? Incredibly dumb, i say.
--- Quote ---In Crawl, if you use a sword you get better with a sword.
--- End quote ---
Well, at least they done ONE thing right.
--- Quote ---In any case, to each his or her own. Everone likes different things and looks for different things when they play games. That is why having such a large variety of games available is a great thing.
--- End quote ---
Sure. Except why dont all CRAWL fanatics pack up and get the hell out to their own newsgroup, instead of occupying the r.g.r.misc one. Like there is nothing in the world but CRAWL...
--- Quote ---What i would really like to see is skills like those of a blacksmith or farmer (very unique indeed), but tweaked in a way so that they could be usable (or at least easier to use).
--- End quote ---
They are perfectly usable as is. I personally have won the game twice with a farmer.
Adral:
Well Karry, you are forgetting a point - if you don't like the game, you can just get along not playing it. I think the only thing people need is respect for their opinions. Coming to a thread where people are discussing how they like a certain game to flame the game to ashes just because you don't like it seems a bit pointless and rude. For instance, Valkeera already stated she does not like the game, but did so in a more kind manner, without stirring up a lot of off-topic posts, and without questioning another people's tastes.
Also, I don't see the problem with r.g.r.misc, because I think it's open to other RLs as well. I've seen POWDER posts and DoomRL posts there, and nobody deletes posts from other games - it's just that a lot of people like Crawl. If you want to see more posts from other games, you can go and post about other games as well. Perhaps more people will follow your example thereafter :).
TFoN:
Karry, you should really play the game, or at least read some spoilers, before you make such nonsensical comments on it.
Going directly to what you answered to, a kobold and mummy or in mostly *no way* the same. At the very least, a mummy can't quaff potions and doesn't require food, while a kobold is a hardcore carnivore, which, BTW, differentiates it from the vast majority of races, which are omnivorous.
Indeed, choosing between an assassin or a necromancer has little effect on gameplay, but playing an atheistic Mummy Assassin or a Demonspawn Gladiator of Xom, those are two games with almost nothing to compare. The first game is one of utmost patience, where you can spend thousands of turns in a corridor, waiting for monsters to slowly come to you, insted of alerting their many friends, and the second game is one of immediate action and constant paranoia, where almost anything could happen, at any time - you could gain horns, go berserk and be sent to the Abyss in a matter of single turns.
Of course, the number of game types between the two is vast.
Paths of magic or melee, you say? Playing an unarmed, unarmored Sludge Elf Transmuter's practically neither, nor is playing a Spriggan of Nemelex Xobeh, unless you insist upon counting evocations as magic.
Yeah, there's an issue with low dlvl/high monster lvl spawns. But that's rare, for the most part, and becomes mostly trivial if you give up on going head-on with every monster you meet, or taking the one class that you just can't play at your skill level. This game teaches you to run away when the risks are high. The problem's also balanced by often spawning great wands very early, which then work as a limited number of "problem solvers".
Supernaut:
--- Quote from: Karry on February 03, 2007, 06:11 ---
--- Quote ---Hmmm but you come into dungeons in some order, dont you? For example first to carpenters dungeon, then to a dark hole, or whatever. This way you can surely number dungeon
--- End quote ---
s.
--- End quote ---
For what ? Nobody is forcing me to do things in any certain order. Still you do them in ur own order, you choose , what you do next, and that is exactly what i meant.
--- Quote from: Karry on February 03, 2007, 06:11 ---
--- Quote ---And i didnt get any ignots in the 2 dungeons i was with my blacksmith, which was kinda...annoying.
--- End quote ---
This phrase only shows you dont really get the process of smithing in the first place. It is perfectly possible to find lots, and lots of ore right in the beginning, in certain places.
--- End quote ---
Very nice, but I dont like reading spoilers.
--- Quote from: Karry on February 03, 2007, 06:11 ---
--- Quote ---Besides you dont have any shops in DoomRl but noone whines about it ;).
--- End quote ---
Thats because DooMRL is not an rpg, but an action game, therefore your point is moot.
--- End quote ---
DoomRl is a roguelike game, and not much of an action game. It doesnt have any features of an action game, unless you count being fast paced as being an action game. Damn, most roguelikes arent RPG games,as they dont have the plot which is important to RPG game, and normal RPG doesnt involve random dungeons, items and monsters.(´the one thing they have from RPG games is character development system. But thats the only one.). Only AdoM has actually a plot that evolves ( a little).
--- Quote from: Karry on February 03, 2007, 06:11 ---
--- Quote ---If that would be truth there would be no winners.
--- End quote ---
Well, what can i say, people are weird like that, they like boring games. Its like how usians have this love for Nascar, or hunting games. Stupid, but they are selling like gold.
--- End quote ---
Counter Strike is selling a lot and people play it, and most people agree that its a great game, still im sure there are some weirdos that mean that Counter Strike sucks because it is too hard, and that it is very boring, so lets play chess.
--- Quote from: Karry on February 03, 2007, 06:11 ---
--- Quote ---First of all 75% of the time you didnt notice a potion, a scroll of teleportation, a wand or whatever else could help you. Thats normal, as there are shitloads of items in CRAWL . Jackal packs are a bad example cause they arent that hard to kill unless you are a weak or multi class (and that is again where class makes a huge difference) , and i have never met an ogre on level 1 (although it is possible) and i have played much over 200 games. I found a monster with a dagger of electrocution 2 times. Did you never went through level 1 ?
--- End quote ---
Uh-huh. Except it almost never works out. Potions turn out to be potions of degeneration or poison, scrolls of teleportation work with a huge delay and move you, like, 3-4 squares from where you were before, and wands heal your enemies. Jackal packs are a perfect example, because unless you are a troll or something, you cant kill 4-5 jackals one after another on level 1, and they are much faster than you are, so no escape either.
My record was level 19 or 20, its way too hard for anyone after that. How do you call it, when you take a stairs down with a full health and die immediately on arrival, without a single chance to do anything at all ? Incredibly dumb, i say.
--- End quote ---
I try all the new scrolls and potions on lvl 1 and 2 so i dont have such problems. Again, it shows that you didnt play the game enough. Wands can be easily tried out BEFORE you find the OOD monster. One jackal "pack" at lvl 1 usually counts 3 jackals, which arent that hard even for a mage. And once again, like TfoN said, in CRAWL you dont fight monsters that you are sure to lose to. Besides the great system in crawl is that you have plenty of stairs both up and down a dungeon. So if you happen to come down and be surrounded by 20 Ogres go up and come in with another entrance´. And this is only 1 way of escaping. I encountered a situation, when i teleport only 4 tiles away only 2 times. And its not hard to use them even with delay...
--- Quote from: Karry on February 03, 2007, 06:11 ---
--- Quote ---In any case, to each his or her own. Everone likes different things and looks for different things when they play games. That is why having such a large variety of games available is a great thing.
--- End quote ---
Sure. Except why dont all CRAWL fanatics pack up and get the hell out to their own newsgroup, instead of occupying the r.g.r.misc one. Like there is nothing in the world but CRAWL...
--- End quote ---
This is very pathetic. I thought it was newsgr. about roguelikes.
--- Quote from: Karry on February 03, 2007, 06:11 ---
--- Quote ---What i would really like to see is skills like those of a blacksmith or farmer (very unique indeed), but tweaked in a way so that they could be usable (or at least easier to use).
--- End quote ---
They are perfectly usable as is. I personally have won the game twice with a farmer.
--- End quote ---
Very nice. Because you think so doesnt mean you are right.
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