General > Discussion
Idea: implementation of a KeyMovie variant for faster online Crawling
TFoN:
Problem is that I haven't found a comfortable link on the Crawl! page, neither to a forum nor to an e-mail address. I'm also suggesting this while not knowing quite how it already works, nor if Crawl [Stone Soup] works in a way similar enough to DoomRL et al.
By using the RNG's state and the player's keyings, the game should effectively be played twice and the same way in both (EDIT(clarity): once on the server and once on the player's) - while using hardly any bandwidth.
Watching a game in progress will work mostly the same way - the viewer will recieve copies of the game's save files at first (likely only the current level's state will be needed, until the player travels somewhere else), together with the RNG's state. After that, barring travel, only the player's keyings will be sent over.
Of course, unless someone can assure this will work, it should be an experimental, non-default mode, possibly only usable by viewers at first, as to not screw-up someone's game.
Also, if this works here, it will pave way for a roguelike MMORPG of huge scope and magnitude!
EDIT: note that this is an official request for help getting this through to someone inside the Crawl! team. If someone could drop a link to here somewhere, or tell me where to drop one, that'd be very welcome.
BDR:
Stone Soup AFAIK hasn't been updated in... well.. eons (like I said, AFAIK). The telnet Crawl version has ttyrec videos here (if you don't want to look at my .ttyrec's, erase my name and you'll get the full list of players to choose from), and you can either use this, WinRAR, or 7zip to unpack them, and this to play them. Of course, if you've got Linux this will be unnecessary... I don't know if there's a way to help Mac users, though. >_>
Supernaut:
I had a similar idea for a multiplayer roguelike before but i think it would be DAMN hard to do. You know, the whole coding thing should have to be redone. I think even being able to talk with player while watching him playing would be loads of fun. But multiplayer crawl fx....man this is a dream. Or imagine 2 player cooperative Doom. Maaaaan ;) .
Kornel Kisielewicz:
Wait, wait, wait, what Ideas? xD
Anticheese:
I think he's talking about making a Roguelike into an MMORPG and also having a game recording feature.
Game Recordings will make it into DRL at some point BTW :)
--
TOMENET is an attempt at an MMORLRPG, I only played it for about five minutes but it proves that it can be done.
Personally I think that QuakeRL would be cool.
Or DRL Multiplayer.
Co op, Deathmatch..So good...
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