DRL > Discussion

A stack of questions.

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Aki:

--- Quote from: 2birds1stone on September 30, 2013, 02:06 ---I would think that N! AoMr would be completable with MGK and MBD, though I haven't managed N! AoMr myself. MSs is probably the best of the pistol traits (at the cost of a difficult early game), but I can't see why MGK wouldn't be viable, especially given that respawning formers and imps become free reloads. I've got no experience with MBD, but it'd certainly deal with tanky enemies if they're a problem for you (holy shit, can you empty an entire GCB clip in one burst with extra shots coming from both Triggerhappy and MBD?)

The Anomoly requires lucky phasing or enough movespeed that you can get to safety before making your shots. As for Halls of Carnage, I think your best bet is a shotgun; I wouldn't be going there in N! AoMr (that's not to say it's impossible, just that it's meant to be difficult).

--- End quote ---

I guess it's just my inexperience with Nightmare, then. x.x

As for the Anomoly and HoC, I meant even on standard Nightmare. It just seems so unrealistic, I don't even know how you could complete it.

Uranium:

--- Quote from: Aki on September 28, 2013, 22:52 ---A final question: How do you combat knife throw the AoD to death? I've thought about it and the notion of having more runspeed then it makes sense, but I can't practically see how you could within the small space of the cathedral and the angel pursuing you directly (meaning diagonal movement), making it hard to circle it to pick up your knife.

--- End quote ---

You can run around the Cathedral in its entirety, there's a path surrounding the lava lake the Cathedral sits in. I imagine there's also some finicky-as-all-hell way to do it within the cathedral, but you'd need a really high movespeed to be able to lure it properly and not get torn apart.

Sambojin:
Just as a point, masterless pistol builds are still very viable for all classes. MGK and MSs are still great, but so are things like Jug (essentially a free reload for your pistol (more if not doing challenges and doing weapon quick switch abuse)), Int(2) is the joy that it always is and HR and TaN do their normal thing. EE is exceptional in masterless pistol builds as well, but SoG and DG tend to come first.

But as your questions are centred around AoMr in UV, it makes it a bit of a harder question to answer on "how to win". Actually, just saying "I'd like to not rely on the RNG" makes it a hard question to answer. If you don't want to rely on it, do lots of runs, otherwise it'll throw you curve balls that no amount of advice can fix.

Try a SoG->SoG->Fin->Jug build some time. It's kind of like mini-MGK-without-DG, but earlier. As you (hopefully) pick up more types of pistols, primary/secondary them and switch around as ammo is required. DG does offer more DPS, Fin isn't half as good as SoG, but Jug sometimes makes it worth it. B/P/T ahoy later in the game, modding the hell out of your pistols with WK. But really, SoG can get you through the arena, it's just not easy (plus you do need a little luck on enemy spawns and health/medikits before it).

Are you hitting "run" a fair bit? When things get in close, sometimes the extra move speed and dodging is good enough to make up for the -2 accuracy, but it depends on the situation.

Actually, saying that you'd like to 100% an AoB run on UV or N! makes it hard to offer specific advice as well. What advice can someone give you on level 2-3 when there's 3 HKs bearing down on you? Don't die? Or just die and restart? Sometimes roguelikes are cruel, sometimes you just die. It really doesn't matter how good of a player you are, sometimes you lose regardless.
 
It sounds like you're well on your way to beating these particular challenges, but it often doesn't happen every time. Try masterless pistol runs, and pray to the RNG that it throws just enough, but not too much, at you early on in AoB. Probably not the advice you're looking for.......

Aki:
Actually, I got my Marksman platinum a while ago - the only thing that I had to do was actually take the arena which I mostly skipped, and the extra exp from that made hell knights a joke.

Thanks for your tips! Masterless builds certainly are viable as well, i'm thinking of trying to use one for 100% Eagerness platinum.

And yeah, sometimes i'm aware that you just die - on one AoI run I spawned literally in the middle of a cacodemon cave - and with no powerups (and no phases due to being on AoI). And you just die.

What i'm asking in a nutshell, is what general tips can I get from people to minimize the impact of the RNG and maximize the impact of my skill as a player on these specific challenges/difficulties?

Sambojin:
Well, I edited my post a little so there was some actual advice in there. But since you're doing AoB runs as well, the best advice is to learn when to run. For Aob and AoMr. That 20% movespeed & dodge increase is the only "tactical" option you have over HKs and faster enemies in the early game. It is somewhat RNG dependant, but eventually you'll look at every medikit and health globe as a run-booster with a small health side-effect rather than the other way around. They're also great for any run, but very important on the "harder" challenges.
 
Tactic resets from globes and medikits are probably your most important finite resource in the early game. You can't guarantee how many you'll get, but you can decide where and when to use them. Thus, they're not entirely RNG dependant, even if the amount of them, the dodging chances and situations surrounding them are. The 20% movespeed is nicely static, so's when you hit TAB to use them. AoB is the best way to learn how important this is, but don't forget it for any challenge or game-type.

Incidently, there's a youTube video showing how to kill the angel of death in the cathedral with a throwing knife. Ring-a-ring-a-rosie style, but you do need a certain build for it (HR to the rescue. An armour-piercing knife wouldn't hurt either). 

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