DoomRL > Discussion
Nightmare Anomaly
Sylph:
Hiya folks!
Been hammering out a few standard nightmare games recently (I only just got back into the game. Last time I played a lot, corpses couldn't be destroyed with explosives!)
Anyway, I seem to be completely stuck on the anomaly. It seems, on N!, my options are either
a) To find a (lucky) rocket launcher before I get there (Doing the arena every game is a little too much to ask of me), and still take a TON of damage (5+medikits and still died after being knocked about by N! cacodemons so much I couldn't get through the door)
b) Find a (lucky) phase device, and get lucky with where it leads to (last time, a game finished about 10 minutes ago, it teleported me about 10 squares to the left, and I then got through the door, but burned 7+ medikits and still died to N! demons and cacos.
Does anyone have any tips for me? I'm talking standard nightmare game here, and can only really get that far with rapidfire builds at the moment. I'm convinced kornel wouldn't have put a 'Roll a dice, 1-5 is game over' level into the game as a compulsory, so there must be something I'm missing...
Thanks in advance for any help...
(Also, as an aside, I find phobos lab completely impossible compared to military base, but at least it's skippable)
2birds1stone:
My advice is usually #GottaGoFaster.
If you're not playing scout, I don't have much of a clue as to how you're meant to do it either, though if you're building slightly tanky, you can use the starting room globes' overheal to help you tank your way to safety.
There's actually a non-terrible chance of getting an invuln dlvl7, so look around for that if you can.
As for your rocket launcher blues, I think it's expected of a player capable beating N! that they can beat the N! arena reliably; I can't recall ever reading a non-challenge victory Mortem which skipped the arena.
Just wanna disclaimer this by saying that my only Nightmare! victories were grinding AoB and getting lucky with int on AoOC; there's a lot of room for error here.
Sylph:
--- Quote ---As for your rocket launcher blues, I think it's expected of a player capable beating N! that they can beat the N! arena reliably; I can't recall ever reading a non-challenge victory Mortem which skipped the arena.
--- End quote ---
I've beaten nightmare arena a few times (beat it on AoB back when there was a diamond badge attached to it, not sure if this is still the case)... I wouldn't expect to do it *every game* though, particularly since the only reward is an earlier rocket launcher, and a horrendously difficult chained court for your troubles. I suspect that most players visit the arena on N! (why would you not, free xp when you already know where the stairs down are), but clearing it is another matter... resurrecting monsters make getting to the next wave very challenging, and you'll usually burn through a lot of expendable resources.
That said, I'd gladly give clearing the arena every single run a try, were it not for the fact that I still get a rocket launcher in perhaps 50% of the games that reach the anomaly, but have never managed to beat the anomaly with the rocket jumping method.
To clarify, GETTING the rocket launcher before the anomaly isn't really the big problem with method (a) in my original post. It's getting PAST the anomaly that is the tricky part, even with lots of expendables.
Are you suggesting that a scout can outrun N! demons? I'm unsure whether I've ever outrun them at that point in the game. I'm guessing you're talking about a scout with 2 points in hellrunner, and the luck to have assembled tactical gear?
2birds1stone:
A running scout, even with only one point in Hellrunner, should match a nightmare demon's speed. Without tactical gear, you will need to sprint, but you shouldn't need that many turns of sprinting to get you out of that really nasty bit.
Sylph:
Just had another visit there...
Rocket launcher, 4 small medkits, 3 large medkits (2 from the starting room in anomaly), and a phase device. I go into running mode before triggering the ambush, phase device (moves me 3 squares left and 1 down), rocket jump twice to get into the start room, but there's a nightmare cacodemon looking at me from the door. I arm my T2 plasmagun, kill the cacodemon in the doorway, only to have him replaced by another N! caco. I run out of ammo and have to reload my plasmagun, which gets me so low on HP I have to start on the medkits, which allows a second N! caco to enter the start room. The two of them burn through my entire supply of medkits and kill me.
For the record, I fully cleared (95%+) every level except the arena and the phobos base. Fought two waves in the arena, didn't even enter phobos. I had a lot of experience, and 2 levels of tough as nails to go with EE, 3xSoaB & WK...
I really need some help folks. :'(
How do YOU do the anomaly on N!?
[edit - -just had a thought... Am I supposed to rocket jump to the RIGHT, then close the door? ]
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