Jupiter Hell > General Discussion

Design Rant : Inventory

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Shinji_Ikari_9th:

--- Quote from: thelaptop on January 26, 2014, 15:52 ---Unless the sorting is stable, we will see the "dancing items" effect.

Also, some people remember placement of items, and having it purely visual and always auto-sorted will go against their perceptions at being able to tinker.  This may not be a good thing.

--- End quote ---

What laptop said.

I'm that kind of player sometimes. Like in Diablo 2.

Trar:
You think we could get combat webbing in this game in any shape or form? Either as the initial ammo containers or a bonus item that lets you reload faster?

Automatic inventory sorting could be an optional feature.

I'm fine with ammo boxes, so long as we can find ammo that's not in boxes we can put in the boxes.

I'd be fine with items being destroyed after a certain amount of time they've been out of the player's sight (or not on the game screen). Given that players will have the ability to backtrack and possibly explore the Jovian moon base(s) in a non-linear fashion (I may be wrong on the last part) a part of me still wants to be able to make little stashes of my own. Maybe we can put items in containers? This might solve the problem of opening a container or looting a corpse before the player is fully capable of processing and sorting the items, because the player could just leave them there until they need them.

I can get if Kornel wants to make the game 'feel' a certain way, but players will probably backtrack for items on killed enemies/in containers anyway, especially if we can put items in containers.

Oh, yes - can we get an ETA on the Kickstarter at all?

Simon-v:
Didn't Kornel basically say tinkering with the inventory was against the spirit of the game? Inventory auto-management does for you what you would do with it anyway, freeing you to think about strategy instead.

Please also look at "Emotional Engineering vs. Software Engineering" for some insights.

Thiebs:
Guys:

--- Quote from: Kornel Kisielewicz on January 26, 2014, 06:25 ---I plan to address some issues that I often have with such interfaces in other games. Namely there will be a toggleable option to autofit items (seems as most UI programmers never heard of "dynamic programming" -_-), secondly, the rotate option will obviously be there for use.

--- End quote ---
Toggleable option to autofit.

Trar:
I'd be fine with autosort so long as it's a togglable optional feature.

Is this game going to be on Steam Greenlight? I would absolutely LOVE that.

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