DRL > Requests For Features

special ammunition

<< < (4/12) > >>

RepoRipper:
as to the anti-armor trait, i never said it applied to only some weapons, and only one level would mean it would help against nothing more than FHCa/Co's, and also demons. only two levels, means ALL attacks you make ignore as much as two armor, if there is any armor to ignore. i think the CyberDemon has 6 armor, so this would nullify a third of his armor. not half; that's unbalanced.
now, concerning the Bomberman Master Trait... ok ok, i went overboard on the required traits. so tone em down. but in the spirit of Kornel's Master Trait idea, the no melee weapon or trait is required. as for the blast radius, ok, how do u fit enough explosives to make a 5x5 blast radius fit in a 10mm bullet? i thought so. 3x3 is pretty powerful, when u think about it, because, for instance, it can make small, controlled holes in walls, and also deal with enemies clustered on useless ammo!

BDR:
The boringness and platform action was what got to me in that game mostly.  Even with cheats it was only barely palatable.

Anticheese:
Games boil down to personal taste. Some people can't stand Turok and others love it.

The same applies to Doom, Roguelikes and DoomRL.

AFAIK armour only comes in three flavours, 1 points, 2 points and 4 points. Armour (I know for a fact) works on the formula "Damage = (Damage+SOAG)-(Armour+TAN)" and about the only critter where an AP talent would be worthwhile is on the Cyberdemon.

You can pretty much achieve armourpiercing through use of SOAG.

BDR:
Or Son of a Bitch.  That's armor piercing for every weapon in the game.

RepoRipper:
ohhhhh ok only one lvl then, but what is TAN??????
supernaut, ty! i found the newest turoks only cool in certain parts, but Turok 2: Seeds of Evil (N64) was, on reflection, probably the least boring FPS/Ac/Ad game i have EVER played, with the possible exeption of Blake Stone: Aliens of Gold (ANCIENT PC game, made by apogee [original Duke Nukem makers])

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version