DRL > Requests For Features

special ammunition

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DaEezT:

--- Quote from: RepoRipper on March 06, 2007, 20:45 ---obviously you have never played turok!

--- End quote ---
Obviously I have, and I regret every minute of it.

TFoN:
RepoRipper, DaEezT gave multiple examples of games involving various ammo types per weapon, some of which are shooters - Turok's just another one to the list, so it doesn't really change his point: more possibilities are a good thing, if the game is of a type/style different from that of DoomRL, and I, like him, am not keen on changing that type :)

RepoRipper:
okay.... i relent. but look around the newer posts, and somewhere Kornel mentions his prior intentions of making Master Traits, i think its a post for a large number of trait ideas. read his explanation for more. but im thinking how bout this instead of AP rounds: an advanced trait that nullifies one point of enemy armor for all your attacks. useful against the cyberdemon! which is why only 2 levels! but even cooler, what do you think of THIS:
Bomberman (i know, it just seems right to me, maybye cuz i cant think of anything else.) Master Trait
1 level max, requires : 4 SoB; Shottyman; 2 TaN; 2 SoG; 1 DG; 0 Brute; 0 Berserker. (look at kornels idea)
Effect: causes all 10mm ammo to become explosive! blast radius of an imp's fireballs. a respectable but not unbalancing boost to damage (via explosion). the real balancer is that in addition to no melee traits, you cannot use any melee weapon (except unarmed)! bomberman never could hold a knife anyhow, so neither can you!

Supernaut:
Special ammo = overcomplication.


--- Quote --- i think its a post for a large number of trait ideas.
--- End quote ---
There is another topic for new traits ideas.

--- Quote --- read his explanation for more. but im thinking how bout this instead of AP rounds: an advanced trait that nullifies one point of enemy armor for all your attacks. useful against the cyberdemon!
--- End quote ---
This is actually not a bad idea for a trait, but I think it should apply to all weapons and would require SoaB 2 :)
Maybe only 1 level - if it seems to be too powerful.

--- Quote ---but even cooler, what do you think of THIS:
Bomberman (i know, it just seems right to me, maybye cuz i cant think of anything else.) Master Trait
1 level max, requires : 4 SoB; Shottyman; 2 TaN; 2 SoG; 1 DG; 0 Brute; 0 Berserker. (look at kornels idea)
Effect: causes all 10mm ammo to become explosive! blast radius of an imp's fireballs. a respectable but not unbalancing boost to damage (via explosion). the real balancer is that in addition to no melee traits, you cannot use any melee weapon (except unarmed)! bomberman never could hold a knife anyhow, so neither can you!
--- End quote ---
Idea sounds pretty...crap for me. First of all requirements you gave are insane, in ITYTD and NTR you wont even get so many levels (unless you are Blade, or other Uber Cyber Demon General, who wins AoB on level higher than medium) but we could probably make them less. Second 3x3 radius isnt really big, you wont hit many monsters. Third, it just sounds completely undoomish... Doom had some kind of realism in it.

Supernaut:

--- Quote from: DaEezT on March 07, 2007, 00:04 ---
--- Quote from: RepoRipper on March 06, 2007, 20:45 ---obviously you have never played turok!

--- End quote ---
Obviously I have, and I regret every minute of it.

--- End quote ---
Why does everyone whine about Turok ;> ? You don't like killing dinos?

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