DRL > Requests For Features
special ammunition
RepoRipper:
or the ammo select part could be limited to special reload. or a new button altogether.
DaEezT:
Am I the only one who thinks this is "undoomish"?
Outside the roguelike world, games like System Shock, Deus Ex, Fallout and Jagged Alliance use different ammo types. Shooters Like Doom, Quake, Max Payne, Far Cry don't.
DoomRL is the RL equivalent to a shooter. You don't solve problems (= how to kill an enemy) with different ammo types but with bigger weapons :D
RepoRipper:
obviously you have never played turok! it uses a LOT of weapons, with great variety, but some have differennt modes or ammo to fire. and its just as much a shooter as Doom, if more active about methods of solving problems. you DO realize that no pure FPS is any good without puzzling problems involving keys, switches, and methods of reaching areas. thats what doom does. its why u cant jump in Doom. u have to run off a higher ledge. most such FPS's are a little more advanced, in that they feature jumping!
BDR:
I did play Turok, and I was not fond of it. I must say that I also liked Max Payne a lot despite it's lack of multiple keys and switches necessary to gaining further access to the rest of the game, and much preferred it's focus on the actual shooting rather than the constant search for 'the key to the next area'.
I think a better example would be System Shock; while I haven't played much of it, I have heard a lot about it and the sequel. There, the focus is on completing various goals that are more involved than simply "find key x, use it to get to key y, then use that to get to key z, which will allow you to get to the exit" type 'puzzles' you might find in earlier FPS's, as well as strategic usage of the given resources to make it possible to survive the various enemies rather than just saying "Whoa, enemy, gotta blow him to shreds!" Then again, neither game really qualifies as a 'pure' FPS; even so I rather think that nowadays people would disagree with you that a good FPS requires that you be searching for keys and switches all the time to progress and that you need a variety of ammo types to make for a varied shooting experience. Now that I think of it, No One Lives Forever does use varied ammo types, but that doesn't mean the game would have suffered if they hadn't been involved, and that is not a 'pure' FPS either as you gain skills during the progress of the game.
Anticheese:
A great idea for Shock II RL but I think it would just overcomplicate things..
Too many cooks features spoil the game...One of DRL's best parts is that it is an ideal coffee break game: Easy to play, hard to win but fun to play at the same time.
Also remember that the game is based off Doom - the classic shooter.
Oh and the backpacks, it's hard enough to keep enough ammo in the way it is.
Its a good idea, but it just wont fit in..
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