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Nightmare advice?

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Minaro:

--- Quote from: ZicherCZ on January 23, 2017, 13:04 ---This means that Spidey took a hard enough damage from a single hit, and loses its next action. Note that since her speed is 150%, she can still act before you do, unless you are fast enough yourself.
Make it "in her guide" ;) (you probably couldn't have known, of course).

--- End quote ---
Huh, that's what I would've guessed off the top of my head - though that sounded borderline broken so I didn't really think that was it.

Nah, didn't know. Made a correction :P

ZicherCZ:

--- Quote from: Minaro on January 24, 2017, 17:04 ---Huh, that's what I would've guessed off the top of my head - though that sounded borderline broken so I didn't really think that was it.

--- End quote ---
IMHO, it's only "broken" for builds that can stunlock Spidey (i.e. can make her flinch consistently and fast enough).
The only builds that I can think of are Berserker builds with a chainsword at least (and those have to get in melee range first), and SoG5 Sharpshooters (SoG4 could probably work as well, with something better than a standard pistol, SoG3 would be too slow). Huge-damage weapons need to reload too often to be consistent.

Tormuse:
(Eek!  Lots of replies!  I'll try to keep up!)  :o


--- Quote from: horos on January 21, 2017, 17:13 ---One thing i've gained from the replies so far is that N! Games seem to depend on RNG factors - or massive feats of skill (Getting the RL from N! HA to do the hellgate, for example) to be completed with any amount of consistency. Is that correct? (Obviously skill helps, but i'm talking about doing very ~diamond level stuff on a regular basis to...essentially consistantly complete a ~platinum level standard win.)

--- End quote ---

Yeah, pretty much.  Being highly skilled will usually get you far in N!, but you'll still get screwed over by bad luck from time to time.  I'd say it takes a combination of skill and luck.


--- Quote from: Thomas on January 21, 2017, 22:01 ---The way Berserker works is pretty consistant - the effect lasts for 20 turns and if you melee attack four times in a row you will definitely go berserk. Sometimes it's less than four, which depends on how many enemies are in LOS, I think.

--- End quote ---

As far as I can tell, LOS has nothing to do with it, and it's always four hits within a certain (short) period of time.  (If it ever took less than four, then it's probably counting an earlier hit that you didn't count)  I seem to recall that the literature for previous versions said that having enemies in your view contributed to the chance of going berserk, but I don't know if that was ever even the case.


--- Quote from: horos on January 22, 2017, 00:00 ---This is amazingly helpful. I knew about the large damage proc of berserk - but not specific numbers, and the fact that it lasts 20 turns (This doesn't get a bonus on N! or such to like, 30 actions or what have you, right?) and procs after 4 attacks - even low damage ones - is really valuable...

--- End quote ---

The hits have to be at least 10 damage to be counted.  This means that if you have Brute 3, every hit will count because you're doing +9 damage, but with Brute 2, hitting with a combat knife has a chance to not do enough damage and fists will never do enough damage.  (Unless you're already berserk)


--- Quote from: Sereg on January 22, 2017, 11:49 ---Hey, I've done that!

Yeah, be very careful with nukes, kids.

--- End quote ---

I'm pretty sure everyone has done that at one time or another.  :P


--- Quote from: Minaro on January 22, 2017, 03:56 ---I'm not sure if instant actions count as a turn for them, I'll have to check that out later using Juggler, but I know that even 0.1 second actions use up a full turn.

--- End quote ---

Any zero time actions don't count as actions for invulnerability/berserk/etc.  You can juggle as much as you want without them running out.  :)


--- Quote from: horos on January 23, 2017, 08:24 ---So, I managed to finally beat N! for the first time ever! Thanks for all your help, guys. It's not that much of an achievement, really, but it's a start.

--- End quote ---

Congrats on your N! win!  :D  And two Platinum badges!  Well done!  :D  And yeah, a Blademaster stair-dive is arguably one of the easier methods of winning a N! game, but still, it's quite an achievement!  :)


--- Quote from: horos on January 21, 2017, 17:13 ---Haha, that's fair enough! I'm curious to know *how* he does it, but i'll take what I can get!

--- End quote ---

I have theories, but nothing I should probably post publicly.  ;)

MaiZure:

--- Quote from: Tormuse on January 25, 2017, 03:29 ---I have theories, but nothing I should probably post publicly.  ;)

--- End quote ---

I've still been waiting for an explanation on this one:
https://forum.chaosforge.org/index.php/topic,6149.msg53679.html#msg53679

Damageless, but...pulled an acid lever on level 3, which is way too early to have boots, env suit, or invulnerability. Or at least it was in that version. Otherwise pulling the lever results in instant damage on that turn

:)

I better shut up before moderators get on me about ataying on topic


Tormuse:

--- Quote from: MaiZure on January 25, 2017, 06:54 ---I've still been waiting for an explanation on this one:
https://forum.chaosforge.org/index.php/topic,6149.msg53679.html#msg53679

Damageless, but...pulled an acid lever on level 3, which is way too early to have boots, env suit, or invulnerability. Or at least it was in that version. Otherwise pulling the lever results in instant damage on that turn

:)

I better shut up before moderators get on me about ataying on topic

--- End quote ---

As you can see in that thread, I wondered about that too.  ;)  He says the lever was next to the stairs and he just flipped it, walked on to the stairs, and waited.  I wasn't even aware it was possible for levers to spawn next to stairs, but what do I know?  :P

And now I have to bite my tongue and stop talking about this because I might get in trouble too.  :P

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