DRL > Discussion
The Journey to 100%
Icy:
Day 53:
I put most of my focus on getting Gutts' Heart this time. I figured that because of how rare it can be to get an opportunity for this medal, I might be tempted to botch a different run if I had a random Dragonslayer appear. Instead of potentially ending up in that crossroad, I grinded for it a ton to get it done.
I tried a bit of the I'm Too Young To Die strategy, but it takes way too long to get going, so I mostly used Angel of Berserk + Overconfidence. To my surprise it was laughably easy, which is cool to see since I struggled with it before when I was grinding for JC kills. The monster count and dangerousness is so low compared to all the Ultra-Violence and Nightmare runs I've been doing lately.
During a few attempts, I had a couple of cool runs. One in particular was when I found the Trigun on floor 2 and found a lot of Invulnerabilities, so I went for a goofy mass nuking! :D I even got a second Fallout Platinum Cross, and another JC kill!
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
drr5t, level 7 Apostle Chaos Colonel Scout,
defeated the Mastermind at the Hell Fortress.
He survived 6503 turns and scored 50725 points.
He played for 4 minutes and 12 seconds.
He didn't like it too rough.
He killed 112 out of 152 hellspawn. (73%)
He was an Angel of Berserk!
He was also an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 3
Levels completed : 2
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Fallout Platinum Cross
Grim Reaper's Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 25/25 Experience 19796/7
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 2)
Brute (Level 3)
Intuition (Level 2)
Bru->Bru->Iro->Int->Int->Bru->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [7/7] (97%)
[b] [ Weapon ] Trigun (3d6) [6/6]
[c] [ Boots ] nothing
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] combat knife (2d5)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 0%
Melee - internal 0% torso 50% feet 0%
Shrapnel - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
11 former sergeants
3 former captains
1 imp
9 demons
36 lost souls
8 cacodemons
11 hell knights
6 barons of hell
9 arachnotrons
2 former commandos
4 pain elementals
1 revenant
8 arch-viles
1 lava elemental
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
On level 2 he found the Trigun!
He activated the Angel Arm on level 2!
On level 3 he entered the Vaults.
He came, he saw, but he left.
He activated the Angel Arm on level 4!
On level 4 he was foolish enough to enter Limbo!
He activated the Angel Arm on level 4!
On level 4 he found the Angelic Armor!
He managed to clear Limbo from evil!
He left level 5 as soon as possible.
Entering level 6 he was almost dead...
He activated the Angel Arm on level 6!
On level 6 he entered the Lava Pits.
He activated the Angel Arm on level 6!
He activated the Angel Arm on level 6!
He managed to clear the Lava Pits completely!
He activated the Angel Arm on level 7!
He left level 7 as soon as possible.
Then at last he found Dis!
He activated the Angel Arm on level 8!
He defeated the Mastermind and found the TRUE EVIL!
He activated the Angel Arm on level 9!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
mind! Was not all evil destroyed??? You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You feel more calm.
You start running!
There are stairs leading downward here.
This is it. This is the lair of all evil! What will you meet here?
Do you want to use the dangerous Angel Arm?? [y/n]
You activate the Angel Arm! Your life is drained! You hear an explosion! You
hear an explosion! You hear an explosion! You hear an explosion! You hear an
explosion! You hear an explosion! Congratulations! You defeated John Carmack!
Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
2002 brave souls have ventured into Phobos:
1619 of those were killed.
5 of those were killed by something unknown.
51 didn't read the thermonuclear bomb manual.
And 202 couldn't handle the stress and committed a stupid suicide.
125 souls destroyed the Mastermind...
14 sacrificed itself for the good of mankind.
107 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
I actually had a couple more early Trigun runs, but this was the best one.
I also noticed with how empty the levels are, I could really speed through each floor waiting for "Something valuable", and decided to see just how fast I could do it:
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
sergesrg, level 2 Apostle Chaos Colonel Scout,
defeated the Mastermind at the City of Dis.
He survived 840 turns and scored 14984 points.
He played for 38 seconds.
He didn't like it too rough.
He killed 14 out of 114 hellspawn. (12%)
Who gave him the ticket to Hell, anyway?
He was an Angel of Berserk!
He was also an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Mastermind's Brain
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 95/50 Experience 1066/2
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Scout
Brute (Level 2)
Bru->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] nothing
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] combat knife (2d5)
[b] large med-pack
[c] large med-pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
13 demons
1 Spider Mastermind
-- History ---------------------------------------------------
He left level 1 as soon as possible.
He left level 2 as soon as possible.
He left level 4 as soon as possible.
He left level 5 as soon as possible.
He left level 7 as soon as possible.
Then at last he found Dis!
On level 8 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You need to taste blood!
The Spider Mastermind misses you. You need to taste blood!
The Spider Mastermind hits you. You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
2032 brave souls have ventured into Phobos:
1636 of those were killed.
5 of those were killed by something unknown.
52 didn't read the thermonuclear bomb manual.
And 208 couldn't handle the stress and committed a stupid suicide.
131 souls destroyed the Mastermind...
14 sacrificed itself for the good of mankind.
113 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Not bad! ;) Now to do that with all 3 episodes on Nightmare at the same pace and we'll be in business.
On another interesting run, I found Berserker Armor on floor 1 and decided to see if a Baron would pick it up, and it seemed like it didn't. To confirm, I checked the coding:
--- Code: ---OnEquipCheck = function (self,being)
if not being:is_player() then return false end
if not being.eq.weapon or being.eq.weapon.id ~= "udragon" or (being.hp >= being.hpmax / 2) then
ui.msg("How am I supposed to wear this thing??")
return false
end
return true
end,
--- End code ---
It seems that this is the only armor that has this check. I suppose nearly invincible enemies would be too dangerous, though a lot of fun! :P I was thinking of possible strategies with abusing this, such as giftdropping damaged Gothic Armor (BO) to slow down enemies to a halt. The main downside is the armors can be potentially destroyed by explosions. Fully damaged Necroarmor seems like a fun way to drain out enemy HP, but isn't really all that viable.
Anyway, after goofing around in a lot of runs, I had a big mental swing on floor 7 of one run:
Spoiler (click to show/hide)
Given that I was already invincible and on the floor just before Dis, this was the perfect setup! Once equipped, I still took the floor slow to eliminate any risk of dying. I definitely didn't want to have to repeat finding Dragonslayer. I set myself up with a great camping spot:
Spoiler (click to show/hide)
As you would expect, everything got demolished.
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
gdrtbgtdf, level 4 Apostle Chaos Colonel Scout,
defeated the Mastermind at the City of Dis.
He survived 127230 turns and scored 17479 points.
He played for 4 minutes and 36 seconds.
He didn't like it too rough.
He killed 32 out of 180 hellspawn. (17%)
Who gave him the ticket to Hell, anyway?
He was an Angel of Berserk!
He was also an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 2
Levels completed : 0
-- Awards ----------------------------------------------------
Gutts' Heart
-- Graveyard -------------------------------------------------
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###########################################################
-- Statistics ------------------------------------------------
Health 32/50 Experience 4126/4
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Brute (Level 3)
Berserker (Level 1)
Bru->Bru->Ber->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] Dragonslayer (9d9)
[c] [ Boots ] nothing
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] combat shotgun (7d3) [5/5]
[b] combat knife (2d5)
[c] small med-pack
[d] large med-pack
[e] large med-pack
[f] power mod pack
[g] bulk mod pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
5 former humans
4 former sergeants
4 former captains
5 imps
6 demons
4 barons of hell
1 arachnotron
2 arch-viles
1 Spider Mastermind
-- History ---------------------------------------------------
On level 1 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
On level 5, hell froze over!
On level 6 he arrived at Mt. Erebus.
He decided it was too dangerous.
On level 7 he found the Dragonslayer!
Then at last he found Dis!
On level 8 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You need to taste blood!
You need to taste blood!
You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
You need to taste blood!
You need to taste blood!
You dodge! You are hit! You are hit! You are hit! You are hit! You dodge! You
need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
2099 brave souls have ventured into Phobos:
1679 of those were killed.
5 of those were killed by something unknown.
53 didn't read the thermonuclear bomb manual.
And 219 couldn't handle the stress and committed a stupid suicide.
143 souls destroyed the Mastermind...
14 sacrificed itself for the good of mankind.
125 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
Gutts' Heart achieved and 41/43 medals reached! That just leaves Thomas's Medal and Dervis' Medallion. Funny enough, going for these will give me 2 rewards and 3 rewards, both for a total of 5! I think I'll try some Angel of Humanity Conqueror attempts soon. I watched through parts of Papilio's run on Ultra-Violence to pick up on some tricks. I actually didn't learn much besides the two-stepping trick against the Angel of Death, which will be super useful. Is it perfectly safe? The rest I picked up on was playstyle differences. I'm assuming others play a lot like him with blind firing and more inventory variety, but it's such a contrast to how I play DoomRL. I absolutely love using Intuition and Shotguns, and I'd rather not stray from that. Besides, it's done me well so far! :)
I did another thorough checking through the players on the boards here to see how others have done in collecting all the medals and badges. Tormuse and Papilio are the two best confirmed players by far and completely edge me out at the moment, while there are also VANDAM and 2Dev who I understand have some suspicions about their legitimacy. I also noticed Evilpotatoe and Thomas outdo me in platinum badge counts (especially Thomas at 25/26!), and Appuru who has at least 3 angelic badges. There are also Ridonk and Fanta Hege who may be ahead of my counts, though I can't confirm that. Who knows what lurkers out there have too, and there are possibly players out there with 42/43 or 43/43 medal counts.
Now mind you, I'm not playing strictly to compare myself to others, but as I'm getting further and further ahead with badges, it's nice to know what to expect in terms of difficulty for the rest. Matching their achievements also makes for nice short-term goals, and like I've mentioned before, perhaps firing up some activity and friendly competition! :) My end goal is still to get absolutely 100% in everything, but I have no clue how long it will take me to get some of the scary angelic badges. Some other active players to bounce ideas off with or to motivate each other in progress could be very helpful. I'm also more than happy to help out anyone who wants some tips or to share strategies with for anything I've done so far! :D
I think my next focus will be Angel of Humanity as a Conqueror, but it's quite the challenge it would seem! The main advantage is that I can play on Hey, Not Too Rough, so I have a lot more control on each level, but a full game with basically no mistakes will be tough. Unholy Cathedral, Limbo/Mortuary, and Abyssal Plains in particular will require lots of careful planning and strategizing!
BBHood217:
Of course formers and barons can't wear the Berserker Armor, they don't and can't ever have the Dragonslayer :P
khiijol:
first time checking in on this thread, some incredible progress being made here
i would suggest tackling veteran angelic next with max carnage. its a lot easier than it sounds on the surface when using a burst build. most of the strategy involves finding a saferoom to gift drop, using run-wait and blasting away. by the time you encounter the bigger monsters, you should have either a gatling gun or plasma rifle, which on max carnage, will kill nearly everything in one burst
Icy:
Thanks!
That's some solid advice for sure, and I agree that it'll likely be the next angelic badge I go for. :) I'm quite confident I can do it, but it might take a little luck with corpse control and getting a good start on every floor.
Day 54:
With just 2 medals left, I put my attention to Thomas's Medal, which would also give me Everyman Platinum Badge. Despite running around with just 10 HP, Hey, Not Too Rough is super easy to play. :P I've mostly been finding a safe spot and spamming RunWait to kill everything.
One issue I had before that I forgot about was handling Deimos Lab, and I rolled it again. I was a little more prepared this time with some fancy Blue Armor:
Spoiler (click to show/hide)
I also setup a super good strat for the Arachnotrons:
Spoiler (click to show/hide)
Basically, I close one of the doors, step outside the other, and use RunWait. Once one appears, I go to the top right corner to cornershoot the Arachnotron once it goes outside the little room. It's perfectly safe and easy!
I left all the crates intact this time for cover against the Shamblers, but I got a little worried with them roaming around, so I opted to do a cornershoot strat. Unfortunately, one appeared directly beside me. I switched the Super Shotgun, though I forgot I didn't have Juggler, and after firing I made the stupid mistake of reloading, got double melee hit and died. :(
Spoiler (click to show/hide)
Spoiler (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
fdfg, level 7 Apostle Chaos Colonel Scout,
was consumed by a shambler on level 1 of the Deimos base.
He survived 295481 turns and scored 27180 points.
He played for 44 minutes and 13 seconds.
He didn't like it too rough.
He killed 265 out of 267 hellspawn. (99%)
He was a real killing machine...
He was an Angel of Humanity!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 3
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
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.....====##########..##########...##..........B.....##....#
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...====###====================###.....##..#!".#############
...===###======================###........#...#===========#
...===###=====............=====####..##...#...#===========#
...===###====..###....###..====####..##...##//#==#######==#
...===###====..###....###..====.B..............==/...}.#^=#
...===###====..###....###..====................==/...}}#^=#
...===###====..###....###..====####..##...##++#==#######==#
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###########################################################
-- Statistics ------------------------------------------------
Health 0/10 Experience 16726/7
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 2)
Dodgemaster (Level 1)
Intuition (Level 2)
Int->Int->HR->HR->DM->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [4/4] (74%) (P)
[b] [ Weapon ] super shotgun (8d4)x2 [2/2]
[c] [ Boots ] steel boots [1/1] (94%) (A)
[d] [ Prepared ] rocket launcher (6d6) [1/1]
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] red armor [6/6] (100%) (P)
[c] chainsaw (4d7) (P)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
[h] shotgun shell (x50)
[i] shotgun shell (x50)
[j] shotgun shell (x48)
[k] rocket (x10)
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] envirosuit pack
[t] Arena Master's Staff
[u] shell box (x100)
[v] shell box (x100)
-- Resistances -----------------------------------------------
Plasma - internal 0% torso 20% feet 0%
-- Kills -----------------------------------------------------
93 former humans
42 former sergeants
15 former captains
37 imps
12 demons
39 lost souls
12 cacodemons
1 hell knight
4 arachnotrons
5 elite former humans
2 elite former sergeants
2 bruiser brothers
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he assembled a tactical shotgun!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he finally was consumed by a shambler.
-- Messages --------------------------------------------------
You close the door.
You wear/wield : a blue armor [4/4] (88%) (P)
There is a lever (opens the lab) here.
You pull the lever...
There is a lever (opens the lab) here.
You pull the lever...
There is a lever (opens the lab) here.
There is a lever (opens the lab) here.
You pull the lever...
There is a lever (opens the lab) here.
You pull the lever... The vault opens! You hear a loud wail!
You start running!
Use scroll to choose weapon, left button to wield, right to cancel... You
wear/wield : a super shotgun (8d4)x2 [2/2] The shambler misses you.
You reload the super shotgun. The shambler hits you. The shambler hits you.
You die!... Press <Enter>...
-- General ---------------------------------------------------
2101 brave souls have ventured into Phobos:
1681 of those were killed.
5 of those were killed by something unknown.
53 didn't read the thermonuclear bomb manual.
And 219 couldn't handle the stress and committed a stupid suicide.
143 souls destroyed the Mastermind...
14 sacrificed itself for the good of mankind.
125 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
--- End code ---
I'm absolutely certain I can beat Hell's Armory, not just because there's only one Shambler, but because the landscape is significantly better for fighting them. However, I still haven't come up with a solution for Deimos Lab. I was considering Brute x2 + Berserker, but it's a massive waste of traits, especially since I can use the two-step trick against Angel of Death.
Perhaps I'll just grind out runs until I roll Hell's Armory instead. In any case, I was a bit unmotivated to start another run, despite being able to save for this challenge, so I spent my time doing a little theorycrafting and planning. The entirety of Phobos is pretty easy, with the only scary parts being Chained Court and Phobos Anomaly, but both are consistent enough not to worry too much. Deimos has Deimos Lab to worry about as said, and Abyssal Plains is a bit risky with the cramped area. The other levels are all pretty easy, and I'm not too concerned about Spider's Lair either. The Cyberdemon can be killed with Dodgemaster abuse.
Phobos Lab is a bit annoying with the cancellation of Envirosuit, so I might use a Phase Device in that case. The other thing is if I'm unlucky and get warped to the same area in the acid, I'll have enough time with the power-up to continue on as if I hadn't used a Phase Device. I might also consider using one for Abyssal Plains.
Unholy Cathedral should be fine, so long as the strat is as simple as it looks. I'll definitely have Hellrunner x3 and Tactical Boots by then, so it shouldn't be a problem. The Vaults is also cake. However, Mortuary and Limbo are both scary, and I'm not entirely sure what I'll do for those. I believe I actually can nuke them and still achieve Conqueror, so I'll absolutely do that if possible. Otherwise, I'll probably just make a mad dash for the Nuclear BFG and hope for the best. This is kind of a problem, so if anyone has some advice, that'd be greatly appreciated. :)
Lava Pits and Mt Erebus are easy, so long as I have an Envirosuit or two. And besides all those special levels, the regular floors are all easy. Only an Arachnotron cave or an exceptionally awful start filled with dangerous enemies can pose a threat. Dis is also super easy.
It might take awhile to get this medal, only because the runs themselves are quite long, but I also need some special level luck. I think ideally, I would want Military Base, Hell's Armory, The Wall, City of Skulls, Halls of Carnage, Limbo, and Mt Erebus. Hopefully I can get some fortune there.
Not much more else to say! Please give me some tips though! :D
Ridonk:
I've been trying this challenge a bit recently, and the best thing I can come up with for Mortuary/Limbo is a nano super/double shotty with Shottyhead. That way you can radar shoot everything out of your vision and avoid getting hit..... It does rely on many other things coming together beforehand of course. :)
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