DRL > Discussion

Ideas for nerfing Int(3) and AoB.

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Zeb:

--- Quote ---You used the term "equal footing", not me
--- End quote ---

I was referring to

--- Quote ---being stuck with the chainsaw would very easily put melee players on equal footing with the rest of us.
--- End quote ---


--- Quote ---Also, that is a 10% chance to *actually* hit something outside your LOS, even if you just saw it and only moved one space away.

--- End quote ---
Ouch. Oh well. If the stair ability is added for Int3 than you can still combine that with being able to set up traps/find a low-resistance path and the skill will still be useful albeit for different reasons.


--- Quote ---So taking out the berserking bonus from large medkits won't ruin the challenge, simply make it more challenging.
--- End quote ---

So I wasn't talking out of my ass after all. :-P Angel of Berserk IS supposed to be a "Hard" challange, so if it can still be done without the medpack berserking than I think it would be a good idea to go ahead and get rid of that. Nerfing the LS a bit seems like a pretty good idea as well, or else replacing it with a stash of items. Giving AoBers a combat knife or advanced combat knife at the beginning of the game seems like a reasonable idea to me as well. I don't have experiance playing AoB on higher difficulties, but if Blade thinks it's neccessary than I'd say it's a good idea.

Firstblood:
About nerfing of Int[3] and about the AI in general, could not monsters just start moving directly towards the player's position if he/she shoots them? (like the Workers in AlienRL, but out-of-sight)


I don't know much of programming or any how the AI works but something like:
A flag hit by player Y/N, if hit by player Y, then all of its moves are towards player or players last known co-ordinates at the time of the shot? (until the player comes back into sight)


Or you could be more harsh:
A flag for being aware of the players presence Y/N, if the monster is shot OR sees the player, then all of its moves are towards the player or players last known co-ordinates? (until the player comes back into sight)


Based on the logical premise that the monster knows the direction it got shot or shot at from, or remembers where the player is if it has seen them. - A change like this would obviously make UV harder (and I've not won challenge mode UV yet), but a change might be balanced against other changes in the new version.

Blade:
I'm playing AoB now and i have one more idea how to make it not too hard on first levels, and not too easy on later levels. How about removing Berserking from large meds and globes(as already said), and making new bonus - protection from shotguns. So you will have +3(+2, +4, choose any) armor against all shotgun attacks. This will make this shotgun guys not so annoying in AoB.

DaEezT:
IMO it would be enough to remove the berserk effect from med kits. Large globes are fine, since they are stationary.

Kornel Kisielewicz:
Meaning you need Berserker to tackle the Cathedral? :]

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