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Your traits of choice?

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Firstblood:

--- Quote ---On the contrary, as EE and Brute say they give a bonus of 4 in the trait descriptions and 3 in the mortem (v0985, at least), which for me is enough to speculate.
--- End quote ---

I think thats a good guess at the reason actually. Its hard to tell if SoaB is broken as its only +1 bonus and generally used with CG and PR which are high damage weapons, I'm not certain if SoaB is broken at all, but it doesn't seem to make much practical difference and I would have thought it should, however I'm only recording minimum and maximum shots to kill and not an exact average. I did a game trying pistols and SoaB 3 and didn't notice a difference though.

However, SoaG the +2 damage bonus is easier to see its broken, as the base damage on pistols is so low. I think someone even reported on here that SoaG lvl 2 is less damage, but I think that was just bad luck, I think its about the same damage. I started taking notes after I suspected there was no damage bonus, and they if anything confirmed my suspicions. It might be a +1 bonus, theres a big difference between +1 and +2. I think if it was actually +2, it could be very unbalanced, pistols would become uber (they already are really good with pistol based traits, it just takes a lot of traits to get them there).

Anyway from what you just said. I think that Brute was +3 /level, EE was +3 /level, SoaB was +0 /level and SoaG was +1 (or +0)/level (although Im not sure why, I remember in mortems, that the value bonus give was +1 per level of SoaB).


Its not really embarassing, its what we're here for :)
On the assumption SoaB works, then all the strategies and tactics given for SoaB are perfectly viable. I think a functionable SoaB is a very good ammo-saving plus health-saving trait, the only reason I don't take it, is it doesn't seem to any practical difference in combat.

TFoN:

--- Quote ---Its not really embarassing, its what we're here for :)
--- End quote ---
Ah, but I have used it so very much and have commented so happily on the difference it made on those games where I took it, that discovering that it doesn't work will simply mean that it's all placebo, and I'm the test subject 8)
Other than that, I agree :P

Bottom line is, Kornel, any chance you could go over your algorithms? There's only so much we can do with statistics :)

TFoN:
Ah! I know how we can test damage accurately!

First of all, to start with, we have this, courtesy of BDR:

almost unhurt = 49-46 HP (98%-92%)
scratched = 45-41 HP (90%-82%)
lightly wounded = 40-36 HP (80%-72%)
wounded = 35-26 HP (70%-52%)
heavily wounded = 25-16 HP (50%-36%)
severely wounded = 17-11 HP (34%-22%)
mortally wounded = 10-6 HP (20%-12%)
almost dead = 5-1 HP (10%-2%)

He found it by standing on acid and watching his health drop ^^
We can use this chart (assuming it's true also for monsters) to better test damage per shot.

Second, I was just about to post a very peculiar bug report, which can serve our purpose perfectly. I'll elaborate right after I do.

TFoN:
Nevermind, the rather necessary screenshots are on my other computer, so the bug post'll have to wait. The main idea is that on one of those special, rare arena levels, I could attack myself by shooting at the center of the map. Come to think of it, that might not be a bug - just a way to deter us from shooting up the center horizontal line, where monsters congregate. Anyway, using this (if it wasn't some 1-time freak case) we can almost accurately calculate damage and the such.

Malek Deneith:

--- Quote ---Edit: Oh, and on Angel of Purity I will never go TaN, because Badass is worthless since there's no way for me to get my life past 100% in the first place.
--- End quote ---
TFoN pretty much summed it up but I'll say it again - TaN is very, very good feat


--- Quote ---Shottyman: Shotguns are a bit more useful in 0.987 with the new AI, but still the weakest type of weapons IMO. Shottyman trait as a function rocks though.
--- End quote ---
Weakest... yessss... repeat that after taking a point-blank shot of double shotty...

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