DRL > Discussion

Your traits of choice?

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Karry:

--- Quote ---Weakest... yessss... repeat that after taking a point-blank shot of double shotty...
--- End quote ---
Which is, apparently, 2 or 3 times weaker than RL blast.

Malek Deneith:

--- Quote from: Karry on May 04, 2007, 14:49 ---Which is, apparently, 2 or 3 times weaker than RL blast.

--- End quote ---
O'Rly?
Double Shotgun is (6d3)x2 = 12-36 (24 avg) always hitting damage at point blank
Rocket Launcher is 4d4 = 4-16 (10 avg) damage and can miss

I suggest you re-learn maths

TFoN:
Karry's talking about this.

I suspect there's something wrong with the evidence, but it's certainly worth checking out.

Karry:

--- Quote ---I suggest you re-learn maths
--- End quote ---
I suggest Kornel re-learn math.
Or re-look through the code.

Or the simplest way - just change the descriptions so that weapon damage is displayed accordingly.

Firstblood:

--- Quote ---almost unhurt = 49-46 HP (98%-92%)
scratched = 45-41 HP (90%-82%)
lightly wounded = 40-36 HP (80%-72%)
wounded = 35-26 HP (70%-52%)
heavily wounded = 25-16 HP (50%-36%)
severely wounded = 17-11 HP (34%-22%)
mortally wounded = 10-6 HP (20%-12%)
almost dead = 5-1 HP (10%-2%)
--- End quote ---

I can confirm these are correct and work for monsters.
Its tricky and time-consuming using them to determine damage, but I was already doing that prior to this topic. So I have fairly good idea of weapon damages.

I've not used them to judge SoaB and SoaG differences though. I just use number of shots to kill to test that. You are correct in that using them would be more accurate. Its hard because damage is random, but if we can work out monsters damage to us, its not that much harder working out our damage to them, we just dont have an exact % value of their health (we only have a range as given above).

A direct hit with a rocket does indeed deal more damage than a point blank shotty blast. I'm not so sure about double shotty, but my comment about shotguns being the weakest weapon is based more on the fact, that you generally have to close with enemies to deal them much damage, which leads to loss of health, whereas with the RL, CG and PR you deal damage efficiently at long range.

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