DRL > Bug Reports
Um, I thought the teleporter blockage problem was fixed...
Karry:
Speaking about boots, are you talking about what they supposed to do or what they actually do ?
For example, what is the purpose of having steel boots ? They dont seem to reduce any damage.
Even plasteel boots dont seem to do anything at all, i was getting 6% damage on lava in them, and 6% damage when they were destroyed.
LtStorm:
I think I found a real occurance of the teleporter bug in 9.8.7;
You see a teleport [5w]. You see a pistol (2d4) [5/6] [2w].
There is a pistol (2d4) [5/6] lying here.
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Andrew Kosnikov Armor : green armor [0/1] (45%) Phobos Base Lev3
Health: 100% Exp: 2/80% Weapon: combat shotgun (6d3) [2/5]
cautious
Where I'm standing is where the teleport pad leads to. So, yeah.
Cora:
May be placing teleport to a "place with no walls nearby" will fix this problem very fast
n9103:
Would still easily lead to rooms where the only exit is a corridor with the teleporter.
Cora:
--- Quote from: n9103 on July 07, 2007, 21:59 ---Would still easily lead to rooms where the only exit is a corridor with the teleporter.
--- End quote ---
khem... or your answer is not to my post, or you don't understand me correctly
let me explain:
wall is not a "corridor wall" it's a wall tile on map, so teleport cannot be placed if near him placed a wall tile/
so even this placement:
#..
.*.
...
is incorrect
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