DRL > Bug Reports

Um, I thought the teleporter blockage problem was fixed...

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Karry:
Speaking about boots, are you talking about what they supposed to do or what they actually do ?
For example, what is the purpose of having steel boots ? They dont seem to reduce any damage.
Even plasteel boots dont seem to do anything at all, i was getting 6% damage on lava in them, and 6% damage when they were destroyed.

LtStorm:
I think I found a real occurance of the teleporter bug in 9.8.7;

You see a teleport [5w]. You see a pistol (2d4) [5/6] [2w].                   
 There is a pistol (2d4) [5/6] lying here.                                     
 ################################################# # ####           ###########
 #..............*.@}%.#.....#.....................#.#......         #.........#
 ##/###################.....#.....................#.#........       #.........#
 #....................#.....#.....................#.#..=.=....      #........0#
 #....................#.....#.....................#.#..==...........#.........#
 #...........0........#.....#.....................#./......0........#.........#
 #.....................##...#....>................#.#.......0.......#.........#
 #......................%%........................#%#...............#.........#
 #....................#...........................#.=...............#.........#
 #..................0.#...................%...%....=#...............#.........#
 #....................#.....#................%....#=#...............#.........#
 #...........0.............%......................#.#...............#.........#
 #....................#...#....##/####+##.#/#########...............#.........#
 #....................#.................%....       #.0............./.........#
 #............................................      #...............#.........#
 #...................%.........................     +...............#.........#
 ##/########/######+##.........................     #...............#.........#
 #....................#.........................    #...............#.....%...#
 #....................#...................0...      #...............#.........#
 #################### ################### ###       ###########################
 Andrew Kosnikov            Armor : green armor [0/1] (45%)  Phobos Base  Lev3 
 Health: 100% Exp:  2/80%   Weapon: combat shotgun (6d3) [2/5]                 
 cautious                                                                       

Where I'm standing is where the teleport pad leads to.  So, yeah.

Cora:
May be placing teleport to a "place with no walls nearby" will fix this problem very fast

n9103:
Would still easily lead to rooms where the only exit is a corridor with the teleporter.

Cora:

--- Quote from: n9103 on July 07, 2007, 21:59 ---Would still easily lead to rooms where the only exit is a corridor with the teleporter.

--- End quote ---

khem... or your answer is not to my post, or you don't understand me correctly
let me explain:

wall is not a "corridor wall" it's a wall tile on map, so teleport cannot be placed if near him placed a wall tile/
so even this placement:
#..
.*.
...
is incorrect

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