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Messages - thelaptop

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Post Mortem / Re: [0.9.1|E|Sc|YAAM] Gunslingin' Tourist
« on: June 12, 2020, 21:29 »
Hahaha... I'm a little amused at your fear, Kornel.

I think JH's main goal didn't deviate from what made DRL as popular as it was -- that it was a coffee-break rogue-like.  In many ways, I see a mirroring of the development cycle of DRL in JH, with the difference that JH is reaching maturity at a faster rate than its spiritual predecessor.

Still waiting for a working ASCII JH version though.  I swear that all the fancy graphics are distracting me from following the text of what is happening on screen, and making enemy identification a tad more tricky.  ;-)

Glad to hear that AV properties in mortems will come eventually.

Also glad to hear that you know why that impossible kill count came about.

And now, I'm going to try my hand at Gunslingin' my way through an AoMr game.

Post Mortem / Re: [0.9.1|E|Sc|YAAM] Gunslingin' Tourist
« on: June 11, 2020, 22:50 »
Seriously, though, I'm not sure why it would do that; as far as I know, extra kills from the Summoner or from the Gateway don't count toward your kill count.  (At least they didn't in my own runs)

There was also a strange event at the Vaults where after clearing out the top one of the turrets, I suddenly had all kinds of extra spawns showing up with a message [that I didn't read in detail].  I suspect this could have caused the issue.  That's why the log file was put up there, in case there was indeed a bug in the counting there.

So you had one pistol for the squishy targets and another for the...  er...  clanky targets.  :D  Sounds like a fun game.  Congrats on your victory!  :)
Yup!  It was an amazingly fun one.  Thanks for the congratulations!

As always, scrub/noob tactics these days due to the severe restriction of free time to do whatever I want because life is happening.  >.<

I keep forgetting that MAD also affects rocket launchers!  I think this piece of information might help with some meme-runs that I might want to do.

Good win!

Post Mortem / [0.9.1|E|Sc|YAAM] Gunslingin' Tourist
« on: June 10, 2020, 05:50 »
It was a while since I last played a little JH, and instead of hunting down those Badges, I thought I'd just so something a little more... touristy in nature, you know, just for fun.

I had tried with ye olde Marine, but kept dying stupidly, until I went back to my first love, Gunslinger.

Man was it a blast!

I got an early AV3 9m pistol that had EMP/frenzy powers, and an AV2 9mm pistol that had vampiric/bleed powers.  I wouldn't say it was a breeze, but it was definitely a fun romp.  Somewhere in the early mid-game I got hold of an AV2 red armour that had camo and silent shot(?), and I just modded it up with a Bulk mod to extend its life.

That AV2 chainsaw had a monstrous 100 piercing damage and +50% critical damage (or something), but it was mostly for the lulz.  It replaced another PB-modded chainsaw I picked up near Io, and I took Gun Hoarder just so I could pick it up.  Part of the reason was that I was running out of 9mm, and took Scavenger late.  I began Europa with nearly 6 stacks of 9mm, and ended with about 1 stack.  Pretty scary, even for Easy.

Gun Kata + Dash is an amazing combination -- running away while auto-firing, yes please!

Not sure why I ended up with a whopping 359 out of 349 kills... is this to do with the mobs from the Summoner?  I did remember that when I was in Black Site Vaults, I had some surprise spawns of various exalted stuff that MGK+Das made short work of.

The summoner fight was straightforward -- I just lobbed 3 gas grenades and 1 frag grenade for fun.  As you can tell, I was never hurting for health, and my dual pistols won the day for me.

Spoiler (click to show/hide)

Just one more suggestion though: when the mortem is generated, could we also output the special traits/properties for all those advanced equipment?  I think it's way cooler to share what the RNG giveth at the end of a run.

Edit: Added the log file in case anyone wants to investigate the "impossible" kill count.

Oww oww oww oww...  that short history of all the runs that it took to get here hurt my brain.

Great win!  At least you've done Angelic badges... they fall in the category of "probably never unless I can devote 10,000hrs of time to it" things for me.

See, the problem here is that "the Wiki" isn't obvious in terms of what it is referring to.

Lemme go ping Kornel and see what he can do about it.

Post Mortem / Re: [U|100%|YAFW] Scavenger Diamond
« on: May 05, 2020, 00:37 »
That's a crazy nice run!  I wish I had the guts (and time) to go for Diamond badges.

Post Mortem / Re: [0.9.0c|U|Te|YASD] - ran out of ammo
« on: May 04, 2020, 19:25 »
How many stacks of 9mm ammo were you running around with?

Nice melee-only run!  I should really try that for myself.

Note that I've added some mortem tags for you -- please use those in future to make sure your mortem looks all nice and formatted.


Off Topic / Re: Crusade show online
« on: May 03, 2020, 08:30 »
Heya LuckyDee!

I'm on exile from the Facebooks, so I won't be able to watch, but hang in there buddy -- I'm stuck indoors due to the coronavirus as well, and am unravelling slowly due to all kinds of weird shit happening to me.  And that doesn't include the whole shebang of not having my own [Chinese] orchestra rehearsals too.

JH runs at a playable 20-30fps on an Intel HD 620, until Io level 1 when the bots start rocketing everything around -- the frame rate tanks to about 12fps while that is happening [in the fog of war].

You were lucky with the CRI phase device :P.

Hahahaha I'll take it then!  =D

A "encyclopedia" is planned, but someone would need to write all those entries. Unlockable entries by those found actually sounds kinda nice.
Depends on your general plan, maybe the community can contribute to the flavour text if you want -- I can help with the final copywriting like before.  Glad to hear that the unlockable entries idea resonates with you.

Mortem archivisation as well as better score tables are planned!
Looking forward to it!

Just another sub-point -- the configuration.lua file for my gaming PC was for an older version, and soft-locked the game (couldn't go into settings to change things) -- I fixed the problem by removing the old configuration.lua file.  Maybe some ability to ignore + overwrite old configuration.lua files that cannot parse correctly is needed.

...but I had a valid excuse!  I just wanted to unlock AoMr!

Spoiler (click to show/hide)

I started on this to unlock AoMr, and died on Io Lv1 the first time I made good headway.  I blamed it on waiting a tad too long on my laptop which had low frame rates, causing an unintentional death.  This run was started on a much older machine that was still running Windows 7, but had a much beefier GTX 1080 (a bit overkill, I know).

I was killing almost everything in Europa, starting with the autorifle before quickly switching over to the 7.62mm assault rifle.  An early power mod was immediately applied to it, and I stocked up on some rockets for my rocket launcher as part of plan B, which I nearly had to enact.  I found an early blue armour, and hung on to it for dear life until I found my first red armour, which I power-modded as well.

After reaching Io, I just started to stair dove as much as I could.  I only had 2 stacks of 7.62mm ammo at the beginning of Io, and by the time I reached the Gateway, I was down to less than one stack.  On hindsight, next time I will load up on 3 stacks of ammo instead -- this is something to think about for the future when I have the guts to try out AoLT.

My traits progression were centred around getting decent bang-for-the-buck for each firing cycle, and then prioritising survivability.  Ironically, my progression meant that I could take the ASSASSINATE master trait, but since I wasn't doing melee, I ended up going master-less.

Reaching the Summoner was harrowing.  As I said earlier, at the last level of Beyond before facing the Summoner, I found that I had zero 7.62mm rounds.  A lucky kill of some mobs before hitting the portal replenished my ammo up to almost a stack.  My P-modded red armour was down to like 20+% durability.  I made the switch to the blue armour at the starting island at the Gateway.

I started by walking carefully towards the Summoner, aim, and fire a couple of times at the Summoner ignoring everything else before the latter teleported off.  At that point, I would fire off a phase device, and somehow end up on the island where the Summoner was supposed to be.  Rinse and repeat.

That the phase device put me on the correct island of the Summoner is also a pleasant surprise -- was this an intended mechanic, or just something for Easy difficulty, or that I'm just plain lucky?  I'm just curious -- am definitely not going to question it!

Getting both the Icarus Ribbon and Untouchable Ribbon was a pleasant surprise.  That was definitely not what I had in mind.

I'm no Tormuse, and given the lack of time I have these days, I'll just take any win as a... win.  Even on wimpy-ass Easy.

On another note, now that I'm playing like a filthy casual, I think the modifiers like "Speedloader 1", "Point Blank 1" etc should have some way of referencing their properties in-game, probably as a discoverable thing.  Maybe not right now because these things are still in flux, but having a list of them with their in-game text like some kind of in-game encyclopaedia might be good to have.  I'm seeing this as a way of helping the casual player come back to it and remembering the glorious past.

While we are on that, will we ever have mortems auto-archived in-game on the high-score list so that past glories can be revisited?

I see Gun Kata!  And Army of Darkness!

I think I know what I should be playing during this quasi-lockdown period!

Forum / Re: HTTPS certificate expired
« on: April 23, 2020, 00:10 »
Yes, I've seen it.  Have pinged Kornel already.

Post Mortem / Re: [U YAVP | 92%] UAC gold
« on: February 21, 2020, 03:44 »
On side note, AoMr is tough to get off the ground....

Sharpshooter builds are fun!  My personal favourite is the old Gun Kata builds, but I had some good fun with Sharpshooter.  Try it!

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