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16
Graveyard / Re: Ride Across The River IC
« on: October 31, 2011, 15:37 »
There was a small balcony on the top of the tower, directly below the comm array itself, just spacious enough to perch yourself on it more or less comfortably. The view was uninteresting as from the ground level, though the patrol routes of the mechs were clearly visible - and a single figure in a bright yellow suit making his way up the crater's slope to the entrance, leaving a trail of footsteps imprinted in the dust.
17
Graveyard / Re: Ride Across The River IC
« on: October 29, 2011, 03:45 »
She gulped, nodding. For a second, she tried to calm herself and then accepted the call.
'Hey sis' the omnitool cracked with a voice of a young man. 'Listen, there is a situation here, so don't count on me coming just yet...'
'Okay' her reply was quick, maybe even a bit too quick.
'Eh, is something wrong, Niki?' the voice suddenly grew concerned 'Did that Batarian get to you again? I swear I'll...'
'No, no, everything is perfect!' she muttered, and it was obvious that she was on the edge of yet another outburst of sobbing.
'Listen, I don't know what happened, but I'll be there in a minute! Just hang there' he announced.
'No, Snorri no need!' she almost shouted to the tool, but he already terminated the call. She turned your head at you, waiting for a reaction.
'Hey sis' the omnitool cracked with a voice of a young man. 'Listen, there is a situation here, so don't count on me coming just yet...'
'Okay' her reply was quick, maybe even a bit too quick.
'Eh, is something wrong, Niki?' the voice suddenly grew concerned 'Did that Batarian get to you again? I swear I'll...'
'No, no, everything is perfect!' she muttered, and it was obvious that she was on the edge of yet another outburst of sobbing.
'Listen, I don't know what happened, but I'll be there in a minute! Just hang there' he announced.
'No, Snorri no need!' she almost shouted to the tool, but he already terminated the call. She turned your head at you, waiting for a reaction.
18
Graveyard / Re: Ride Across The River IC
« on: October 25, 2011, 11:00 »
Hope lightened her face.
'You will?' she asked, as if not believing herself. 'Oh thank you, thank...'
A sharp bleeping of her omnitool, signalizing a call, cut her tirade before it could get annoying.
'Snorri Sturlson' the device announced in an unpleasant, mechanical voice.
'You will?' she asked, as if not believing herself. 'Oh thank you, thank...'
A sharp bleeping of her omnitool, signalizing a call, cut her tirade before it could get annoying.
'Snorri Sturlson' the device announced in an unpleasant, mechanical voice.
19
Graveyard / Re: Ride Across The River IC
« on: October 20, 2011, 12:32 »
'She... she...' Nikita managed to stutter, covering her head with her arms as if it was going to help anything. 'She did something stupid' she said, finally, not looking at you. 'And got beat bloody... a few broken bones and massive bruising... Snorri will be here any minute' she changed the topic all of sudden. 'Will you shoot him too? Please, please, he has not done anything wrong' she implored, apparently on a verge of a major breakdown.
20
Graveyard / Re: Ride Across The River IC
« on: October 17, 2011, 05:13 »
The women shrieked as four slugs from your rifle lacerated the batarian. He died without word, with surprise forever seared in his all six eyes, his blood spluttering everywhere, drenching Nikita.
'Ohgodgodgodgodgod' she begun to mumble, curling up even tighter - if it was possible. 'Don't hurt me, don't hurt me...'
'Ohgodgodgodgodgod' she begun to mumble, curling up even tighter - if it was possible. 'Don't hurt me, don't hurt me...'
21
Graveyard / Re: Ride Across The River IC
« on: October 16, 2011, 08:10 »
'You're playing jokes with me or what?' the batarian snarled, his footsteps ringing closer every second 'answer me!'
Nikita stayed silent, though, curled up and too terrified to speak or cause any sort of troubles.
And then, the batarian emerged from the corridor, directly before you. A moderately tall creature, wearing a shiny combat suit with a sidearm safely holstered, he looked too annoyed to be careful. A cigarette was hanging from the corner of his mouth, leaving a faint trail of smoke where he walked. He stepped in, noticed Nikita on the floor, raised his eyes in surprise, and then noticed you - and did the worst thing possible. Instead of trying to jump back to cover, he reached for his gun, trying to draw it.
Nikita stayed silent, though, curled up and too terrified to speak or cause any sort of troubles.
And then, the batarian emerged from the corridor, directly before you. A moderately tall creature, wearing a shiny combat suit with a sidearm safely holstered, he looked too annoyed to be careful. A cigarette was hanging from the corner of his mouth, leaving a faint trail of smoke where he walked. He stepped in, noticed Nikita on the floor, raised his eyes in surprise, and then noticed you - and did the worst thing possible. Instead of trying to jump back to cover, he reached for his gun, trying to draw it.
22
Graveyard / Re: Ride Across The River IC
« on: October 14, 2011, 14:15 »
'Don't shoot me!' she managed to stutter, trembling. The odds of her being combat able were close to nil. She looked at you, as if making sure that you are not bluffing, and then lowered her eyes. 'Please, don't shoot me, I am just here as a medic, Nis... the hostage, she did something stupid and they harmed her and she needed treatment, and my brother works with them so he called me, I am just a doctor, please don't shoot me...' there was a pause, likely her realizing that she is not answering your question and coming dangerously close to getting shot. 'They keep her on the bottom of the main building, in a cell, and most of them are there, only Snorri and...'
Loud footsteps echoed from the corridor leading further in.
'Nikita?' a man exclaimed loudly, and judging by the voice, he was a batarian - and he was coming. 'What the hell is taking you so long, women?!'
Loud footsteps echoed from the corridor leading further in.
'Nikita?' a man exclaimed loudly, and judging by the voice, he was a batarian - and he was coming. 'What the hell is taking you so long, women?!'
23
Requests For Features / Re: Brute tweaking?
« on: October 14, 2011, 07:34 »
Hell no. Brute is fine as it is (some even claim that a bit on the OP side thanks to the melee accuracy bonus), and sergeants are not that bad as they tend to portray them: you can charge them, just remember to run. Unless they are on the edge of your vision, you should not take more than 1-2 hits, and it is hardly unbearable.
As for the damage bonus: what Deathwind said.
As for the damage bonus: what Deathwind said.
24
Discussion / Re: doomrl on IRC
« on: October 12, 2011, 07:55 »
It does not have much activity sometimes... seriously, it is not dead. And it can be kind of busy at times. So... why not use it?
25
Graveyard / Re: Ride Across The River IC
« on: October 11, 2011, 08:09 »
The airlock door hissed, extruded forth slightly and rolled to the side, revealing the plain, cable strewn interior. You entered, and it sealed quietly behind you. The automated systems started equalizing pressure and decontamination - it took but a while. Moments later, all the standard procedures were done, and the interior door swung open, letting you in.
'Snorri?' you heard a bored voice, and then a lithe, young female human practically walked at you, eyes set at something on her omnitool so completely that she did not even realize who you were. She was not wearing armour, just a standard, form-fitting sealant sheathe, and as far as you could see, she carried no weapons.
'You're back, goo... ' she muttered, turned of the omnitool and finally looked at you. Expression on her face changed in an instant, from utter boredom to mortal terror.
'Shit!' she yelped and tried to jump back into the room she came from, but fumbled and fell on her back. 'Who the hell are you? she asked, putting her arms in front of herself in a defensive gesture.
'Snorri?' you heard a bored voice, and then a lithe, young female human practically walked at you, eyes set at something on her omnitool so completely that she did not even realize who you were. She was not wearing armour, just a standard, form-fitting sealant sheathe, and as far as you could see, she carried no weapons.
'You're back, goo... ' she muttered, turned of the omnitool and finally looked at you. Expression on her face changed in an instant, from utter boredom to mortal terror.
'Shit!' she yelped and tried to jump back into the room she came from, but fumbled and fell on her back. 'Who the hell are you? she asked, putting her arms in front of herself in a defensive gesture.
26
Graveyard / Re: Ride Across The River IC
« on: October 10, 2011, 15:54 »
The leaving mercenary, thankfully, did not bother to lock the airlock behind him: the console next to the door was flashing with inviting green.
The airlock itself was a massive, circular door, apparently added to the building only recently. By the look of it, if locked, it would outlast the building it was protecting.
The airlock itself was a massive, circular door, apparently added to the building only recently. By the look of it, if locked, it would outlast the building it was protecting.
27
Graveyard / Re: Ride Across The River IC
« on: October 10, 2011, 09:42 »
The tower remained, as expected, perfectly still. There was a sign of an activity inside, though: a positioning light blinking red on the top of it. Apparently, their connection to extranet was active right now. As for the entry points, it had none, but a low, singe-store building standing next to it had a new airlock installed - as new as the thick bundle of cables connection one of the walls to the comm array proper. Apparently, there was someone inside.
As for the mechs... well, figuring out their patrol routes was hardly difficult task. A pair of them passed next to the tower every ten minutes, then stood frozen in one place for a minute or so before continuing. You could not tell if the pair was one and the same every time, or if they were separate patrols... not from the distance, anyway.
And then, all of the sudden, the airlock swirled open, releasing a single man outside - guessing by his stature, either human or batarian. It was impossible to tell for certain, given that he was wearing a light full-body suit. For a moment, you tensed, fearing detection, but the man paid no attention the wreck you were hiding in, instead just turning towards the crater and starting a descent to the main base.
As for the mechs... well, figuring out their patrol routes was hardly difficult task. A pair of them passed next to the tower every ten minutes, then stood frozen in one place for a minute or so before continuing. You could not tell if the pair was one and the same every time, or if they were separate patrols... not from the distance, anyway.
And then, all of the sudden, the airlock swirled open, releasing a single man outside - guessing by his stature, either human or batarian. It was impossible to tell for certain, given that he was wearing a light full-body suit. For a moment, you tensed, fearing detection, but the man paid no attention the wreck you were hiding in, instead just turning towards the crater and starting a descent to the main base.
28
Graveyard / Re: Ride Across The River IC
« on: October 01, 2011, 14:19 »
She nodded, opening the airlock for you, releasing you to... a mostly bland interior of the crater. The doors to the ship closed behind you as you descended from the ramp. The gravity here, much to your surprise, was higher than you would expect it to be, only slightly lower than on an average Palavean-sized world, and the dust beneath your feet was quite solid too, enough to make it quite stable as you climbed from the crater's interior.
It took you few minutes to reach the edge of it, and then a few more to plot a path towards your target. The long part was actually walking there: though still, two kilometers were hardly a great distance. Half an hour later, you were close enough to see the comm tower in the distance, two hundred meters from your position.
There was a bit of garbage strewn around here, and you yourself were hiding inside of a one - a wrecked mining vehicle stripped of all useful parts, but still with enough hull to keep you from being spotted by those in the tower: if they were watching, of course.
It took you few minutes to reach the edge of it, and then a few more to plot a path towards your target. The long part was actually walking there: though still, two kilometers were hardly a great distance. Half an hour later, you were close enough to see the comm tower in the distance, two hundred meters from your position.
There was a bit of garbage strewn around here, and you yourself were hiding inside of a one - a wrecked mining vehicle stripped of all useful parts, but still with enough hull to keep you from being spotted by those in the tower: if they were watching, of course.
29
AliensRL / Re: How to make AliensRL fun
« on: October 01, 2011, 12:50 »
What can I say, I agree with every word, comma and period GH wrote in his awesome post, like to the last one. He perfectly portrayed my own vision of the game, so I even cannot add anything meaningful apart from crying "MORE PLOT!" again and again.
Awesome ideas, awesome write-up.
As for the story itself:
It should be discovered via numerous apocalyptic logs (video logs, journals - the classics) spread around the complex. However, not all of the available story information should be generated for each game: only a fraction. This way, to discover entire story and all datapads and such, it would take a number of games. Each "completed" set of the logs could unlock a little something in-game: a special mission, an access to a restricted area and such. But more importantly, a special ending should be created for those diligent enough to over a span of many games would discover all logs written.
Awesome ideas, awesome write-up.
As for the story itself:
It should be discovered via numerous apocalyptic logs (video logs, journals - the classics) spread around the complex. However, not all of the available story information should be generated for each game: only a fraction. This way, to discover entire story and all datapads and such, it would take a number of games. Each "completed" set of the logs could unlock a little something in-game: a special mission, an access to a restricted area and such. But more importantly, a special ending should be created for those diligent enough to over a span of many games would discover all logs written.
30
Graveyard / Re: Ride Across The River IC
« on: September 29, 2011, 09:57 »
She chewed her lip. 'I guess that I should be able to tap into their comms... maybe' she said. 'They do not look like a sort that would invest in decent encryption, right?'
She let the question hand unanswered, returning to steering.
Few minutes later
The planet looked even more unassuming up close - just a desert of grey dust as far as an eye could see. It kind of looked like the footage from that moon of human homeworld you caught a glimpse of some time ago on the extranet, only without the importance and military bases. You hoped, at least. The distant sun shone on the edge of the horizon - you came in just in time for the pretty sunrise.
Mai put the ship down gently. She was a good pilot, at least as far as the basic manoeuvres go. How would she fare in combat enviroment... you could not say. Thankfully.
Looking drowsy as always, she yawned, closing her eyes.
'I've uploaded the map to your suit' she muttered, her fingers dancing on of the many flickering consoles in the cockpit, apparently fine-tuning the sensors and monitoring suites. 'Anything more I should know?'
She let the question hand unanswered, returning to steering.
Few minutes later
The planet looked even more unassuming up close - just a desert of grey dust as far as an eye could see. It kind of looked like the footage from that moon of human homeworld you caught a glimpse of some time ago on the extranet, only without the importance and military bases. You hoped, at least. The distant sun shone on the edge of the horizon - you came in just in time for the pretty sunrise.
Mai put the ship down gently. She was a good pilot, at least as far as the basic manoeuvres go. How would she fare in combat enviroment... you could not say. Thankfully.
Looking drowsy as always, she yawned, closing her eyes.
'I've uploaded the map to your suit' she muttered, her fingers dancing on of the many flickering consoles in the cockpit, apparently fine-tuning the sensors and monitoring suites. 'Anything more I should know?'