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Messages - Tormuse

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16
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 10, 2021, 00:19 »
(Whoops, I neglected to answer this)

How many diamond badges do you have? (Notice I didn't ask if you had any, rather the number haha.

I'm currently sitting at nine Diamond badges.  :)  I need six more to advance to the next rank, and that's seemingly unlikely, because they're all the toughest challenges, and the latest version ramped up the difficulty considerably.  :|

Totally cool. What else are you playing just out of interest? Cheers Torm, hope you are well and all that. :)

I play a lot of different things.

I've played a fair bit of "Subnautica," and its sequel, "Subnautica Below Zero," lately.  It's a survival/crafting game that takes place on an alien ocean planet.  In addition to having a well-balanced crafting system, it has a pretty vivid and gorgeous world that's sometimes awe-inspiring and sometimes terrifying.  :)  I think the original is better than the sequel, but there's enjoyment to be had in both.

I've also played a fair bit of "The Long Dark."  A survival/crafting game that takes place in the Canadian wilderness in a post-apocalyptic permanent winter.  The story mode is being released episodically, (the fourth episode of a planned five was released just a few days ago) and to be honest, I'm pretty underwhelmed...  but the non-story "survival mode" is pretty awesome.  :)

I also found myself picking up "Stardew Valley" again recently, after not having played it in four years.  (I witnessed Natalie Wynn of "Contrapoints" streaming it, and it gave me the urge to play it)  :)  It's ostensibly a farming simulator, but it's got a bit of everything, including mining, crafting, combat, fishing, and a social aspect where you interact with the townspeople.

I'm also playing through "Not Tonight."  Very similar to "Paper, Please," if you're familiar with that game.  Ostensibly, you're playing as a bouncer who has to decide who to let into a pub, or whatever, but it's got a story woven in there about a post-Brexit dystopia, where there's a conflict between Britain and the rest of Europe, and you're kind of getting dragged into it.

17
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 05, 2021, 16:21 »
Wait... Apocalypse difficulty? What on the flat is that?

It's the difficulty higher than Nightmare difficulty.  Are you saying it doesn't show up when you push "new game?"  I wonder if I accidentally did something to unlock it without realizing it.

Thanks for the reply Torm, appreciated that someone of your skills would behold my humble attempts, which is 99%persistence and 1% talent. :)

Coincidentally, my ratios are similar.  :P  Regardless, a Nightmare win is no small feat, so kudos.  :)

I was lucky to get a unique (green( assault rifle, as well as indestructible armor, and with Survivalist I still died twice during the run. But hey, a win is a win. Hope you are well, and looking forward to whatever crazy tricks you figure out.

I haven't played JH a whole lot lately, tbh, but maybe I can do a recording to get back into it or something.  :)

18
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: October 01, 2021, 12:04 »
Hey, congrats on your win!  :D  I have yet to win a Nightmare game of the new version so far.  (Though that's partly because I've mostly been playing Apocalypse difficulty)  :P  I did face the Harbinger during Beta-testing, though, so I know he's pretty tough.  Rather curious that he doesn't show up in the list of enemies killed.  Is that a bug?  (Now that I look at my old beta-testing mortem, he didn't show up there either;  oops!)

19
AliensRL / [0.8.4 BETA 1|Sc|YAVP] Sidearm purity
« on: September 03, 2021, 16:09 »
Okay, so a few weeks back, I got the idea in my head to see if I could win this game using only sidearms.  (And also grenades;  I'm not *that* crazy...  or am I?)  :P  I only picked up other weapons to extract ammo from them, then immediately dropped them.  I didn't use any weapon I couldn't hold in the "sidearm" weapon slot.  It took a few tries, but I finally got it.  Yay!  :D 

On this attempt, unlike other attempts, I went straight to Master skill level for sidearms first, before deviating to get any other traits.  (Well, as straight as is possible to go, considering how expensive it is, even with the Scout's reduced cost for sidearm skill)  Any benefit from the weapons skills is hardly noticeable until Master level, and even then, I still miss a lot when enemies are at range, and have to wait 'til they get closer to reliably hit them.

Ammo was really scarce at the beginning, as I was totally reliant on my starting M4A3 pistol, and having to throw away all 5.56 ammo I found, since there aren't any sidearms that use it, and I had to avoid most of the aliens I encountered, but once I found the colt, and shortly after, the sawed-off shotgun, my ammo worries disappeared for the rest of the game.

The colt and krak grenades were the only armour-piercing weapons I had, so I had to save their ammo for Elites and Praetorians, and couldn't spare any for breaking down doors, so I ended up having to dawdle a lot until I could get Expert Technical skill, so I could hack open the military doors in the Main Tower, since there were a few of them between me and the elevator on one of the upper levels.  I also got advanced Fitness, so I could hold more grenades, since I (correctly) anticipated that I would need as many as I could carry for the final fight against the Queen.

Along the way, I made some interesting discoveries I was not previously aware of...  or perhaps they're new additions to this version and I just didn't play it that much?  Anyway, it appears that you can only get the "exploration bonus" once per level.  I guess, in previous games, I headed straight to the end so quickly, I didn't notice.  I had thought you just get that bonus periodically, regardless of what level you're on.  This meant that in order to get all the skills I had, I had to grind a *lot,* and kill a lot of aliens, doing a lot of wandering around the various towers...  not the Military Tower, though, since I didn't feel up to facing the sentry bots, and I can't use the ammo they drop anyway...  which explains why I ended up with so many security keys.  :P  Also, level 7 of each of the various towers doesn't connect with any other tower.  (Has that been a thing all along?  I don't remember it)

Another thing that really helped during the final showdown is that sentry turret kits are apparently really powerful!  :o  I had two of them set up, (meaning I had to set one up, then run back and get the other one, since you can only carry one at a time)  :P  and they took out Praetorians with a surprising amount of ease.  (With the assistance of my colt, of course)  :)  It helped the endgame out considerably.  The Queen fell to an incendiary grenade and two krak grenades, and a bunch of colt shots.

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Scout
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 18470

  Total experience  : 14940
  Experience left   : 1160
  Game length       : 516195 turns

  Security keycards : 25
  Military keys     : 0

  Armor   : Plasteel armor [3]
  Sidearm : M4A5 compact pistol (7/7)
  Primary : .44 colt (6/6)
  Heavy   : sawed-off shotgun (ready)
  Medpacks: 4

-- Graveyard ---------------------------------------------------------

                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
       ##################################//#####################
       #................................/../....................
       #................................/../...............%....
       #..###############################//#####################
       #..#....#.þ.#...°...°..#.°...°..#..........°.#....#...°.
       #..#....|þ.þ#..........|.......°|............#.....|.....
       #..#X==.|...|..........#.°....°.#..Ü..Ü..Ü...#..Ü.°|°.Ü..
       #..#===.#.þ.#..°...°...#####-####°...........|.....|.....
       #..#===.##-##-#####---##..þ....#...........°#°...°|°.Ü..
       #..#....|.....þ.#.þ.þ.#.......#.......°.°..#...°.#.....
       #..#....#.......þ|þ...þ|........###############-####.....
       #..#....#..ÜÜ.Ü..#..þ..#.....þ.#..................##--##
       #..###-##.......þ####-######-####..................#..°.#
       #..#....#..ÜÜ.Ü..#..þ..#..°..°%#..................#....#
       #..#...|........#.....#......].##--#####-#######-##°...#
       #..#...|........#þ.Ü.þ#.......#.°..#.°......a#aaa#...°#
       #..#.þ..#...þ....#.....|..°.....#...#a.......°#aaa#°...#
       #..###-######-####.Ü..#####-####...°#°.Ü..Ü...#..°#....#
       #..#.°..#......þ.#.....#........#....|........°#...#....|
       #..#....|........|..Ü..#........#....#..Ü..Ü.%.#°..|....#
       #..#°...|..ÜÜ.Ü..#.....#..Ü..Ü.°#....#.........#...#....#
       #..#...°|........#..þ..#........#....#..Ü..Ü..a#..°#....#
       #.*#....|þ.ÜÜ.Ü..####-##..Ü..Ü..|....#.........|...#..°.#
       #.%#°...|........#.....#.......#....#..Ü..Ü...#...##--##
       #..#...°|..ÜÜ.Ü..|....|..Ü..Ü..#....#.........#..°#.....
       #..#....|.......|....°|.......°#°...#.........#...|.|%..
       #..#....#.....þ..#..°..#....°...#.°..#a......°.#...#.....

-- Skills ------------------------------------------------------------

  Sidearms      : master
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : expert
  Medicine      : advanced
  Fitness       : advanced
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 189/400
  5.56 ammo     : 400/400
  .44 ammo      : 115/150
  M309 ammo     : 500/500
  M250 ammo     : 500/500
  60mm gren.    : 40/40
  12g. shells   : 185/200
  napalm cartrid: 20/20
  frag grenade  : 4/5
  inc grenade   : 3/5
  krak grenade  : 1/5

-- Other items -------------------------------------------------------

  4 * medpack
  4 * armor pack
  25 * security key
  9 * multi-tool
  5 * painkiller pack
  5 * stimpack
  2 * military stimpack
  1 * military medpack

-- Kills (1300) ------------------------------------------------------

  180 juveniles
  198 warriors
  35 elites
  14 praetorians
  183 scavengers
  94 hunters
  39 stalkers
  372 drones
  177 workers
  7 overseers
  1 queen

-- Messages ----------------------------------------------------------

 here.
 The praetorian slashes you!
 You criticaly hit the praetorian! The
 praetorian impales you!
 You lightly hit the praetorian!
 You hit the praetorian! The
 praetorian slashes you! The
 praetorian impales you!
 You barely hit the praetorian! The
 praetorian dies.
 You use a medpack. You feel much
 better!
 You reload your weapon.
 You activate the elevator. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


PS  This was my highest ever scoring game!  Yay again!  :D

20
General Discussion / Re: Default player name setting?
« on: August 05, 2021, 16:22 »
I'd like to know this too.  It would be nice to not have to type "Tormuse" every single time.  :)

21
AliensRL / [0.8.4 BETA 1|Ma|YAVP] Light makes might
« on: July 28, 2021, 18:18 »
For no particular reason, I decided to try this game again, and see if I could get my "light weapons" skill up to master level.  The grind to get there was kind of ridiculous;  I was already ready to face the Queen long before I reached expert level, let alone master level.  (Even though I was playing as the marine, who has lowered cost of upgrading light weapon skill)  I didn't upgrade anything else, because I was saving up all my skill points for that one skill, and then took out the Queen as soon as I reached my goal.

I've complained about weapon skills needing a buff for a while, but I have to admit that once I reached master level, there was a noticeable improvement in my weapons' abilities.  I just wish the game was long enough to reasonably allow someone to advance that far.  Something for a future update, maybe.  :)

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Marine
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 14920

  Total experience  : 11840
  Experience left   : 1040
  Game length       : 358313 turns

  Security keycards : 3
  Military keys     : 0

  Armor   : Plasteel armor [3]
  Sidearm : .44 colt (6/6)
  Primary : 12g. combat shotgun (5/5)
  Heavy   : M41A pulse rifle (99/99)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

  Ü..°#a.Ü..Ü..####-##.........#..#..þ..þ.#.....#...#.....°...#.
  ....#°......°#.....#.°...°...#..#######################-######
  Ü...#..Ü..Ü../....%####/######..#..þ...þ.#..°...þ.#.....°.#...
  ...°#........#..Ü..#.a°..°...#..|........#.......þ#.......#...
  ..°.#......a.#þ..../.........#..#þ.ÜÜÜ...#........#..Ü|..°#þ.Ü
  ###-##########..Ü..#..Ü..Ü...#..#........|........|..%....|...
  .............#.....#°.......#..#..ÜÜÜ...#........#..Ü....#..Ü
  .............#.....#.........#..#.......þ#°...%..°#......°#...
  .............#..þ..#.........#..#.þ.|%...#..þ.°|..#....°..#...
  ##############################//##############################
  ............................./../.............................
  .......................%...../../.............................
  ##############################//##############################
                               #..#                             
                               #..#                             
                               #X.#                             

-- Skills ------------------------------------------------------------

  Sidearms      : untrained
  Light weapons : master
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : untrained
  Fitness       : untrained
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 399/400
  5.56 ammo     : 172/400
  .44 ammo      : 48/150
  M309 ammo     : 375/500
  M250 ammo     : 486/500
  60mm gren.    : 16/40
  12g. shells   : 102/200
  napalm cartrid: 0/20
  frag grenade  : 3/3
  inc grenade   : 3/3
  krak grenade  : 3/3

-- Other items -------------------------------------------------------

  2 * medpack
  3 * security key
  4 * painkiller pack
  4 * stimpack
  6 * multi-tool
  2 * military medpack
  5 * armor pack

-- Kills (874) -------------------------------------------------------

  103 juveniles
  166 warriors
  35 elites
  10 praetorians
  119 scavengers
  111 hunters
  19 stalkers
  176 drones
  116 workers
  9 overseers
  1 queen
  9 military bots

-- Messages ----------------------------------------------------------

 You activate the elevator. Entering
 Medical Tower, level 1...
 There is a M4A3 pistol lying here.
 You barely hit the warrior! You
 barely hit the warrior! You barely
 hit the warrior! The warrior dies.
 You reload your weapon.
 The hunter slashes you! The hunter
 slashes you!
 You lightly hit the hunter! You
 lightly hit the hunter! The hunter
 dies.
 You reload your weapon.
 You enter the corridor. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


22
AliensRL / Re: [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 28, 2021, 18:09 »
Congratulations!

Thanks!  :D

Are there any roguelikes that you are not supernaturally good at?

*Shrug,* I don't know about "supernaturally" good;  I just generally take my time and consider each move as I go along, while observing any patterns that may help me.  It seems to serve me well.  (Also, there were lots of deaths on the way to figuring out what strategies work best)  :P  So I dunno...  I'll play any roguelike that offers a challenge, really.

How much real-time did this run take?

Hmm...  I'm not sure.  A few sessions, I guess?  This is the kind of thing where I easily lose track of time.  :P

I tried AliensRL years ago and bounced off it, I suppose I was waiting for it to come out of BETA.

Yeah, version 0.8.4 has some nice additions, like the ability to carry primary weapons in the heavy slot, and the sentry bots in the Military Tower, but the fact that the tech abilities are broken is unfortunate.  I hope someone fixes it someday.

23
AliensRL / [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 26, 2021, 21:34 »
Someone randomly brought up AliensRL the other day, and it made me feel like playing this again.  :)  I haven't played the game at all since 2019, and apparently, I haven't played this version since 2015.  (I guess I really like the technician features of the previous version;  :P  seriously, if someone picks up development of this game, I hope they fix the things that broke during the last update)

Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm...  though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill.  I didn't really notice a difference with my sidearm between "unskilled" and "expert."  I still think those weapon skills either need a buff, or need to be made less expensive;  there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Scout
  Rank     : Experienced
  Result   : killed the queen and escaped
  Score    : 10970

  Total experience  : 7940
  Experience left   : 1400
  Game length       : 147082 turns

  Security keycards : 7
  Military keys     : 2

  Armor   : Power armor [4]
  Sidearm : .44 colt (6/6)
  Primary : M41A pulse rifle (99/99)
  Heavy   : HK MG4 machine gun (80/80)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

                               #X.#                             
                               #..#                             
                               #..#                             
  ##############################//##############################
  ...#.þ...#.......#......../....../...°.....#.°.°.....#.°.....
  ...#....þ|........|°......./....../.........#.........#.......
  Ü..#..Ü..|þ.ÜÜ.Ü..|..Ü..Ü..########..Ü..Ü...#°.Ü..Ü...#.Ü..Ü.
  ...|....þ|.......%|........#      #......../........./....%..
  ..#...þ.#..ÜÜ.Ü..,..Ü..Ü..#      #.°....°..#.......°.#.°...°.
  ##########þ.......|°......°#      ##---###/###################
  ....#%.°.#........|..Ü..Ü..#      #..°..#...þ.þ.þ..#..°.°...#.
  ....#°+.°#....þ...#........#      #....°#þ%........|........|þ
  ....#....####/#####..Ü..Ü..#      #°.Ü..#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
  ....#°...#....°..#°.......#      #.....#þ........þ|........|þ
  ....|....#........#.......°#      #°....#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
  ....###-##..Ü..Ü..#..°..°..#      #...../.........þ|........|.
  ....#.°..#........#####-####      ####-##.....þ....#a%Ü..Ü..|þ
  ..|.#....#.......°#.þ.°..°.#      #.°...#######-####.||....°#.
  .%..#...a#......°.#........#      #....#..........#a.......##
  ....#...°####-#####..°..°..#      #..Ü.|#..........#####-####.
  ....#...#.....þ..#####-####      #°....#..........#........#.
  ....#....#þ......þ#.....°..#      #..Ü..#..........#........#.
  #####....#..ÜÜÜ.|%#°.......#      #....°#..........#........#.
  .þ..#°...#........#..Ü..Ü..#      #.°...#..........#........#.
  ....|...°#þ.ÜÜÜ...|.......°#      ####-##..........#....../%#°
  ÜÜ..|....#........#..Ü..Ü..#      #.°...#..........#........#.
  ....|....#þ.ÜÜÜ...#........#      #...°#..........#........#.
  ..þ.#a..a#........#..Ü..Ü.°#      #..Ü|%#.%........#.....|..#.
  ##########..ÜÜÜ...#°.......#      #°....#.|........#........#.
  ...#.....#.......þ#........#      #..Ü%|#####-######........|.
  ...#°....#.....þ..#.°.....#      #°.%+.#...°....°.#####-#####
  ...#..Ü..#######-###########      #..Ü..#..........#.°.°.°..#.

-- Skills ------------------------------------------------------------

  Sidearms      : expert
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : advanced
  Fitness       : basic
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 400/400
  5.56 ammo     : 139/400
  .44 ammo      : 138/150
  M309 ammo     : 96/500
  M250 ammo     : 300/500
  60mm gren.    : 4/40
  12g. shells   : 195/200
  napalm cartrid: 20/20
  frag grenade  : 4/4
  inc grenade   : 3/4
  krak grenade  : 1/4

-- Other items -------------------------------------------------------

  2 * medpack
  5 * stimpack
  7 * security key
  5 * armor pack
  5 * painkiller pack
  8 * multi-tool
  1 * sentry turret kit
  2 * military key

-- Kills (467) -------------------------------------------------------

  42 juveniles
  54 warriors
  21 elites
  13 praetorians
  90 scavengers
  42 hunters
  9 stalkers
  114 drones
  76 workers
  5 overseers
  1 queen

-- Messages ----------------------------------------------------------

 hit the praetorian! You barely hit
 the praetorian! You barely hit the
 praetorian! The praetorian shreds
 you!
 You barely hit the praetorian! You
 barely hit the praetorian! You barely
 hit the praetorian! You barely hit
 the praetorian! The praetorian
 slashes you! The praetorian slashes
 you! The praetorian impales you!
 You barely hit the praetorian! The
 praetorian dies.
 You reload your weapon.
 You enter the corridor. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


24
Bug Reports / Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: July 17, 2021, 04:46 »
Or just shift it over to the left one character when it hits four digits?

25
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 21:19 »
Maybe Trar didn't employ advanced tactics of smacking stuff down with heavier weapons before finishing with fists to get the achievement, and so skipped out on the heavy-duty chainsaw?

Sure, but I'm not suggesting using the chainsaw;  that level contains the equivalent of five berserk packs, and with the increased powerup duration of ITYTD, those can last you all the way to the Cyberdemon.  I mean...  you don't have to use them, but it sure is a lot of fun.  :)

26
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 06:44 »
Congrats on your victory, but you made some rather curious choices there.  If you intended to get 100% kills, why didn't you do a Vampyre build instead of Blademaster?  (Or would that be "Fistmaster?"  Never mind, that sounds wrong)  :P

And you passed up Chained Court in a melee game?  :o  I try not to judge or anything, but that feels like it should be a crime.  :P

27
Releases / Re: The Elevator of Dimensions (0.9.2)
« on: July 08, 2021, 06:39 »
(Huh, no posts here in two years?)  :o

Well, today, I randomly felt like playing this mod again, trying it with a Malicious Blades build.  This made me very dependent on my shotgun for the first two levels, which was tricky, but I was barely able to scrape by, up until I got cornered in the elevator on level 2 by two of those yellow baron guys.  (I can't remember what they're called, but they're the ones that cause spontaneous explosions around themselves)  They completely torched everything in the area, and I had no cover, and was reduced to just running up to them and knifing them with my Brute 2 unmodded combat knife, which wasn't terribly effective, and that's where I got the vast majority of those 25 deaths.  :P  (I didn't actually get Malicious Blades trait until the Wolfenstein level)

So no Diamond badge for me this time, but it was at least good enough for Platinum.  :)  (The game didn't actually take 11 hours;  I just left it running overnight)

Spoiler: Mortem (click to show/hide)

28
Post Mortem / [0.9.10c|N!|Sc|YASD] Buckle those swashes
« on: June 24, 2021, 23:47 »
So I decided to record myself playing a Nightmare game, seeing if I can get the Jovisec and CRI Diamond badges.  Sadly, I didn't make it, largely due to a bug that caused the game to crash twice, forcing me to play one of the levels three times.  By that point, I was getting impatient and frustrated, and died in a very avoidable way.  (Though still pretty unlikely;  the RNG was against me in the final second of the game)  :P

Here's the video series anyway.  (Fair warning, the video and audio go way out of sync after the second crash)

I wanted to see if I could make the Swashbuckler trait work, and built the game around that.  It took a while to get off the ground, but a lucky AV2 katana in Europa was a big help.  (As was the extended mag chaingun I found in Callisto)  The katana had frenzy 20, and I discovered that (as far as I can tell) this caused each of the chaingun's bullets to do 20 extra damage once the katana triggered the frenzy effect, which gave me the glorious opportunity a few times to whack someone with the sword to trigger frenzy and the 100% critical chance from Swashbuckler 3, then insta-switch to the chaingun to absolutely shred anything nearby, even gibbing ravagers with the opening volley!  :o

This game should've been in the bag.  I had plenty of ammo and supplies, with a good collection of weapons.  There was no reason to take that last swing at the "deadly" exalted reaver at the end when I did.  I had a bazillion options available, including simply taking a step back to let the pain dissipate before taking that second swing, so he couldn't hit me again.  I just didn't realize how much damage he was doing;  two moves before I died, I had almost full health, and didn't expect him to do that much.  The whole game up 'til that point had been slow and plodding, being careful with every move, and I'm 100% sure that if the game hadn't crashed repeatedly, I wouldn't have been so thrown off as to make that mistake.  Oh well...

Tormuse, level 16 Scout, killed on
IO L6 by a exalted reaver.

He survived for 13228 turns.
The run time was 5h 7m 0s.
World seed was 2809.
He scored 5690 points.
He opposed the NIGHTMARE!

CALLISTO L5 - Secure Vault
CALLISTO L5 -> Military Barracks
EUROPA L3 - Infestation
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Mephitic Mines L1
Mephitic Mines L2 - The Hunt
Mephitic Mines L3 - Low Power
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage

He killed 720 out of 781 enemies.

  14 archreavers
  4 plasma ravagers
  23 exalted ravagers
  21 fiends
  56 exalted fiends
  16 turrets
  12 rocket turrets
  10 military sentrys
  1 former CRI grunt
  12 security sentrys
  84 exalted reavers
  11 CalSec bots
  1 former CRI soldier
  2 corrupted sergeants
  23 exalted kerbeross
  7 ravagers
  3 hellish sergeants
  2 medusas
  14 former soldiers
  17 former guards
  2 exalted medusas
  16 fire fiends
  2 former heavys
  85 exalted soldiers
  3 former sergeants
  6 CRI marines
  4 corrupted heavys
  20 cryobeross
  8 hellish soldiers
  3 former CRI commandos
  4 hellish heavys
  2 military drones
  19 corrupted soldiers
  25 ice fiends
  40 toxic reavers
  40 former grunts
  8 hellish commandos
  6 armored ravagers
  5 former CRI sergeants
  3 CRI bots
  14 reavers
  8 corrupted commandos
  9 toxic fiends
  11 security drones
  18 cryoreavers
  4 kerbeross
  6 CalSec sentrys
  6 former commandos
  3 security bots
  8 toxibeross

Traits
  Skilled L2
  Dash L2
  Executioner L1
  Swashbuckler L3
  Hoarder L3
  Scavenger L1
  Energy leech L3

Trait order
  Hor->Swa->Swa->Das->Skl->Skl->EnL->Swa->
  Hor->EnL->EnL->Das->Hor->Exe->Scv

Equipment
  Slot #1 : AV1 chaingun +PA
   * Auto-calibrated
   * Ripper 1
   * Calibrated 1
   * Extended Mag 30
   * Spin-up

  Slot #2 : AV2 katana AV
   * Exalted bane
   * Vampiric 3
   * Resilient
   * Frenzy 20

  Slot #3 : JAC .44 SMG A
   * Calibrated 1
   * Splatter

  Body    : duramesh scout armor P
   * Meshed
   * Duramesh

  Head    : ENV helmet
   * Heatvision 6
   * Darkvision
   * Sealed
   * Fire-resistant
   * Padded

  Utility : AV2 utility AMP
   * Energetic
   * Metabolic boost


Inventory
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x34)
  .44 ammo (x3)
  gas grenade (x2)
  EMP grenade (x1)
  krak grenade (x2)
  frag grenade (x2)
  smoke grenade (x2)
  CRI phase kit (x1)
  multitool (x2)
  stimpack (x3)
  small medkit (x2)
  large medkit
  large medkit

29
So I thought I'd try out the latest beta release candidate to test out the new "medusa" enemy, and I played at Ultraviolence to ensure that I'd survive long enough to encounter them...  though I still played Angel of New York Reload, because I didn't want it too easy.  :P

My build was based around trying to make the most of my inability to reload, so lots of hacking to help get mechanical enemies, (later getting Wizard) grenadier, and toxicologist.  (The late game involved lots of poisoning enemies with my free poison smoke screen)  :)  The neat thing about hacking enemies is that the hacked enemies still dropped weapons when they died, so any time I was able to bring an entourage of bots between levels, I was effectively carrying in an extra pile of weapons.  :)

Spoiler: Medusae (click to show/hide)

I went up against the Summoner with a railgun, a super nailgun, and an army of six sentries, all with overhealth.  I didn't even need to use the Golden Gun I started with.  I always brought it along just in case, but I actually managed to go the whole game without firing it once.  (I wonder if there should be an achievement for that)  :P

Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 23119 turns.
The run time was 8h 20m 17s.
World seed was 6928.
He scored 7213 points.
He was ULTRAVIOLENT!
He was an Angel of New York Reload!

CALLISTO L3 - Infestation
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Low Power
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
IO L2 -> Io Black Site L1
Io Black Site L2 - Secure Vault
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - cleared
IO L6 - Low Power
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  New York Bronze Badge
   * Reach Io on Angel of New York Reload
  New York Silver Badge
   * Complete Angel of New York Reload
  New York Gold Badge
   * Complete Angel of New York Reload on Hard
  New York Platinum Badge
   * Complete Angel of New York Reload on UV

He killed 634 out of 629 enemies.

  53 reavers
  4 corrupted commandos
  28 ice fiends
  6 cybeross
  1 CRI sergeant
  44 fiends
  4 hellish sergeants
  2 military sentrys
  6 exalted ravagers
  8 security drones
  23 cryoreavers
  3 corrupted grunts
  33 hellish soldiers
  18 armored ravagers
  11 toxibeross
  21 exalted reavers
  37 former grunts
  2 CRI soldiers
  1 corrupted heavy
  9 exalted kerbeross
  23 combat drones
  4 kerbeross
  9 archmedusas
  3 military bots
  14 hellish commandos
  10 CRI bots
  4 guardian bots
  8 plasma ravagers
  7 medusas
  26 former guards
  6 former CRI sergeants
  4 former sergeants
  4 corrupted sergeants
  18 ravagers
  9 CRI marines
  27 fire fiends
  1 former CRI grunt
  1 Summoner
  8 siege ravagers
  31 turrets
  2 former heavys
  10 cryobeross
  20 CalSec bots
  2 former commandos
  6 former CRI commandos
  8 security bots
  34 toxic reavers
  53 archreavers
  23 exalted fiends
  9 exalted soldiers
  11 rocket turrets
  7 security sentrys
  5 corrupted soldiers
  17 CalSec sentrys
  14 former soldiers
  9 former CRI soldiers
  9 hellish heavys
  16 toxic fiends

Traits
  Skilled L2
  Powerjack L1
  Hacker L3
  Hoarder L1
  Toxicologist L3
  Remote Hack L1
  Grenadier L3
  WIZARD L2

Trait order
  Hor->Hak->Hak->RHa->Hak->Gre->Gre->Gre->
  Skl->MWZ->Pow->Tox->Tox->Tox->Skl->MWZ->


Equipment
  Slot #1 : Golden Gun
  Slot #2 : 7.62 assault SMG
  Slot #3 : AV1 plasma launcher
   * Hunter 12

  Slot #4 : super nailgun
   * 9 inch nails
   * Spin-up

  Body    : meditech armor A
   * Swift
   * MediTech
   * Powered

  Head    : AV3 combat headset B
   * Durable
   * Darkvision
   * Critical 20
   * Target tracking

  Utility : AV3 auto AMP
   * Auto gyro-stabilizer
   * Auto crit system


Inventory
  plasma grenade (x2)
  gas grenade (x3)
  gas grenade (x3)
  gas grenade (x3)
  krak grenade (x3)
  CRI phase kit (x2)
  multitool (x3)
  military stimpack
  large medkit
  large medkit
  large medkit

30
Post Mortem / Re: [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 20, 2021, 04:00 »
Cover Master seems a bit odd, especially level 2 but if it worked then it worked.

By that point, I was running out of useful traits to get.  Whizkid wouldn't have any benefit unless I could sink three levels into it, and I was close enough to the end that I wasn't expecting the game to go that long.  It was a toss-up between Juggernaut and Cover Master, and I decided on the latter, because an explosive enemy had troubled me recently, and I didn't want an unexpected instadeath that close to the finish line.

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