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Messages - Tormuse

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1
Discussion / Re: Quick questions thread!
« on: March 08, 2020, 15:15 »
Regarding UAC Diamond, I made a video of myself achieving it once with a Blademaster build.  20 minutes is more time than you may realize, so you don't necessarily have to rush for the whole thing.  As for how many tries it took, I have 28 videos on my hard drive of attempts at it, though most of them are short and fail near the beginning.

As for easier high tier badges, Shottyman Angelic is easily the easiest Angelic badge.  Maybe try for that one next?

2
Post Mortem / Re: [U YAVP | 92%] UAC gold
« on: February 24, 2020, 15:31 »
Seems so, but I wasn't close to running dry, 3 shell boxes would put me at 400+ shells.

Ah, derp, somehow, I overlooked the shellboxes.  :P  I just glimpsed at the mortem and saw the stack of 50 next to the stack of 16, and didn't see the other stack of 50.  (Not sure why the inventory sometimes doesn't display the incomplete stack at the bottom of the section)

On side note, AoMr is tough to get off the ground....

It can be, yes.  I see lots of people recommending Sharpshooter here, which is the hardest to get off the ground, so if you're struggling, you might like to try a Gun Kata build instead, heading to Dualgunner, then taking a level in Eagle Eye, before heading to the Master trait.  (I find that progression pretty nice for early game)  Alternatively, you might like to forget about Master traits altogether and do a masterless build.  Not having to worry about what traits block what can be remarkably freeing, and then you just get what you need in that moment.  (My first AoMr victory was with a masterless build...  about a decade ago)  :P

3
Yeah, I definitely noticed the reduced frequency of armoured ravagers.  (They've been toned down more than a bit!)

4
Shottyman Gold Badge!  Woo!  :D  If the Steam achievement stats are to be believed, this is among the rarest achievements!  :)  (Tied with Blood Gold and Eagerness Gold at 0.3%)

In previous attempts, I played as Scout or Technician, so I could play with Juggler to get multiple shots at a time in quick succession...  but I guess it turned out that having one main weapon and sticking to it was more effective.  :P  The weapon that carried me for a vast majority of this game was an advanced shotgun that had enhanced damage, reloading speed, and barbed effect.  Toward the end, I was getting worryingly low on shells, so the barbed effect turned out to be quite helpful, because I could make them bleed and run away to let their hp tick down for a while, then repeat.  When I reached the Precipice of Defeat, I was out of cells for my plasma shotgun, and down to 80 shells.  I had lots of med kits, though!  :)

I probably would have done better at keeping my ammo up if I had found a single shotgun amp in the game.  I must have found about a dozen amps over the course of the game, and they were all pistol amps, rifle amps, or accuracy amps.  I kept an accuracy amp around on the off chance that it helps my grenades.  (I don't actually know if it helps with that)

Also, now that I know that they exist, I tried to see if I could get all the special levels I hadn't seen before.  I found the Military Barracks by skipping Callisto Mines and Valhalla Spaceport, Refueling base by skipping Conamara Chaos Biolabs and Europa Digzone, and Io Warehouse by skipping CRI labs and Black Site.  I had hoped there would be another extra level if I skipped Arena and Limbo, but apparently not...  and I think I missed out on Conqueror by skipping those two.  (Oops!)

In the end, I brought the Summoner down with my advanced auto-shotgun with cold effect and autoloader.  It did half as much damage per shot as the barbed shotgun, but it allowed me to stay ahead of the Summoner by slowing it down while I could reload on the move...  and by angling my shots to hit the Reavers at the same time, I was soon getting Frenzy bonuses, which helped kill the Summoner faster.  :)

Tormuse, level 13 Marine, defeated
The Summoner against all odds.
He survived for 19903 turns.
The run time was 6h 15m 58s.
He scored 6232 points.
He was ULTRAVIOLENT!
He was an Angel of Shotgunnery!

CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Shottyman Silver Badge
   * Complete Angel of Shotgunnery (AoSh)
  Shottyman Gold Badge
   * Complete AoSh on Hard

He killed 530 out of 530 enemies.

  5 former CRI soldiers
  1 military bot
  22 former soldiers
  23 reavers
  6 hellish soldiers
  14 corrupted soldiers
  32 turrets
  6 exalted soldiers
  12 exalted fiends
  16 armored ravagers
  13 plasma ravagers
  3 siege ravagers
  12 security drones
  18 CRI bots
  13 CRI marines
  6 exalted ravagers
  1 summoner
  27 fiends
  42 fire fiends
  15 exalted reavers
  6 toxic reavers
  17 security bots
  2 CRI guards
  4 former grunts
  52 ravagers
  17 former guards
  45 archreavers
  1 former CRI grunt
  11 hellish commandos
  3 former heavys
  10 corrupted commandos
  9 corrupted sergeants
  1 hellish sergeant
  4 corrupted heavys
  8 former commandos
  1 hellish heavy
  1 kerberos
  8 former sergeants
  3 military drones
  5 former CRI sergeants
  6 cryobeross
  16 rocket turrets
  2 combat drones
  15 cryoreavers
  11 cybeross

Traits
  Skilled L2
  Hellrunner L2
  Ironman L2
  Reloader L2
  Bloodhound
  Field Medic
  Reload Dance
  Shredder

Equipment
  Slot #1 : ADV 12ga shotgun PA
  Slot #2 : ADV 12ga auto-shotgun A
  Slot #3 : CRI plasma shotgun BA
  Body    : ADV blue armor
  Utility : ADV accuracy amp

Inventory
  12ga shell (x50)
  accuracy mod pack
  CRI phase kit (x2)
  military stimpack
  stimpack (x3)
  stimpack (x1)
  small medkit (x3)
  large medkit
  large medkit

5
Post Mortem / Re: [U YAVP | 92%] UAC gold
« on: February 20, 2020, 05:02 »
I have every version back to 0.9.9.1 installed on my machine, since I discovered this game at the end of 2010, (Holy moly, it's been almost ten years!)  :o  and obviously, I also still lurk here.  :)

6
Post Mortem / Re: [U YAVP | 92%] UAC gold
« on: February 19, 2020, 21:39 »
"Both of?"  I wonder who the other person is.  :P  Anyway, congrats on your win!  :D  Shottyhead is pretty ammo-hungry, eh?  Looks like you were running kind of low at the end.

Also, it looks like your mortem went a little funny in the inventory section.  If I'm reading it right, it looks like you tried to make the Thermonuclear Bomb bold and italic, but the mortem tags overrode it.  You might want to edit the post and re-paste the mortem in there without that stuff.

7
Post Mortem / Re: [0.8.8b|M|AoC|Ma|YAVP] Rockets... everywhere!
« on: February 15, 2020, 15:47 »
Yeah, AoC is a lot of fun.  :)  You could even say...

...

...

...it's a blast.  :P



Anyway, I'm curious, how did you find ammo management?  In my UV game, I found it varied widely between having more rockets than I knew what to do with and having to use every trick I could to save ammo.

In any case, congrats on your win!  :D

8
Thanks Tormuse!  Not as illustrious as you though hahaha!

Illustrious or not, it's pretty rare to see mortems from you, so it's nice to see.  :)

9
Hey, congrats on your win!  :D

Side point though: maybe in the next update, we can have the progression of traits chosen in the mortem like how we used to have in DRL.

Careful, there.  Comparing JH to DRL is one of Kornel's pet peeves.  :P  Bring back kill percentages.

Unfortunately status effect nullify each other, so if you stack a cold or emp mod over a ignite weapon, the ignite is effectively lost.
Added to task list.

Ooh, this is valuable information.  Good to know!  :)

10
Post Mortem / Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« on: February 11, 2020, 05:39 »
Yeah, I did notice that sometimes, I get Callisto Mines and sometimes, Valhalla Terminal.  That's why I just figured it was random and didn't give it another thought.  (Though the Mines seem to be more common)

11
Post Mortem / Re: [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« on: February 10, 2020, 21:01 »
Oh, is that how it works?  From what you're saying, I get the impression that if I skip the Mines, I get the Military Barracks as an option later?  I've just been going into Callisto Mines in every game, because it's the first special level I saw, and I wanted to get the award for visiting all special levels.  I did see the Military Barracks spawn once, but I didn't realize it was because I did something different;  I thought it was just random and/or the result of the version change.

12
Post Mortem / [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« on: February 08, 2020, 21:51 »
Had an AoSh game that was going very well, that ended in a stupid, avoidable way, because I was being too stingy and didn't want to use my last (large) med kit.  I was at 28% health, standing in a spot with no cover, with a CRI Soldier at a distance where I would do 50% damage to it.  I gambled that between the shotgun damage amp, and my advanced shotgun's damage increase, and the Frenzy effect of having just killed a guy, there would be a good chance of killing him in one shot, and even if I didn't, I'd be able to survive his return fire...  and I lost that gamble.  :(

The game was very nearly lost a couple times, first, because on level 2, I started surrounded by two turrets, two sergeants, a trio of Exalted Soldiers...  and then a couple of fiends joined in during the fight with them.  (I survived, barely, with 5hp, by using smoke screen, going around a corner and firing blindly into the smoke.

The second time I nearly lost was during Callisto Anomaly, where I used up all my medkits and was reduced to 1 hp...  actually, it was 5 hp, and I agonizingly watched it tick down to 1, due to acid damage.  :P  I thought for sure I was a goner there.

I had really high hopes for this one, especially since I had a good collection of supplies for dealing with CRI bots, including six EMP grenades, and a hefty pile of multitools for remote hacking.  It's pretty disappointing.  :(  I did get a Shottyman Bronze out of it, though.  :)

Tormuse, level 10 Technician, killed on
IO L1 by a former CRI soldier.

He survived for 9184 turns.
The run time was 2h 24m 11s.
He scored 2596 points.
He was ULTRAVIOLENT!
He was an Angel of Shotgunnery!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Shottyman Bronze Badge
   * Reach Io on Angel of Shotgunnery

He killed 306 out of 308 enemies.

  1 former CRI grunt
  6 corrupted sergeants
  4 former grunts
  5 corrupted heavys
  36 fire fiends
  4 turrets
  10 archreavers
  15 ravagers
  7 hellish soldiers
  20 former guards
  1 former CRI sergeant
  4 former CRI soldiers
  34 fiends
  2 former CRI commandos
  12 corrupted soldiers
  3 military drones
  6 exalted reavers
  5 hellish commandos
  1 rocket turret
  15 security bots
  1 CRI bot
  2 CRI marines
  11 cryobeross
  9 exalted soldiers
  12 former sergeants
  8 corrupted commandos
  6 reavers
  18 former soldiers
  3 armored ravagers
  4 combat drones
  9 exalted fiends
  14 former commandos
  2 former heavys
  14 cryoreavers
  4 security drones

Traits
  Skilled L1
  Tough as Nails L1
  Juggler
  Packrat L2
  Hacker L2
  Shottyman
  Remote Hack

Equipment
  Slot #1 : ADV 12ga shotgun AV
  Slot #2 : ADV 12ga shotgun PB
  Slot #3 : 12ga auto-shotgun BA
  Body    : ADV blue armor P
  Utility : ADV shotgun damage amp

Inventory
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x36)
  gas grenade (x1)
  EMP grenade (x3)
  EMP grenade (x3)
  multitool (x5)
  multitool (x3)
  military stimpack
  large medkit

13
YAAM Conqueror?  That's a pretty nice first win!  :)  Seems like Gunslinger worked out pretty well for you.  I'm gonna have to try that out next; I played a couple of games, going for Headshot, and they didn't go so well.

14
Post Mortem / Re: [0.8.8|U|Te|AoMr|YAVP] - pistol frenzy
« on: February 06, 2020, 10:15 »
...*every* plasma weapon just chunks cells. Shotgun is 4, Rifle is 3, Pistols are 2. I'd say the pistol is the worst one for damage vs cells spent, but I haven't actually done the math on it so I might be wrong.

I think you're right...  I'm not at my computer right now, but if memory serves, plasma shotguns do 60 damage with 4 cells, so 15 damage per cell...  plasma rifle does 12 damage per cell, and the plasma pistol does 22 damage per 2 cells, so 11 damage per cell.  That makes the pistol the weakest of them, which seems backwards; generally, the pistols are supposed to be the more ammo efficient weapons, that fire slower than rifles, but do more damage per shot.  Some re-balancing is probably in order.

To be honest, the frenzy is a bug due to copying it from Angel of Shotgunnery O.o

Ah, darn, I knew it was too good to be true.  :P

15
The 50% max is for Pinpoint itself, so it stacks to 90% :P

Huh...  I may have to check that out at some point.  :)

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