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Messages - Tormuse

Pages: [1] 2 3 ... 96
1
Releases / Re: Doom : Repercussions of modding
« on: September 24, 2019, 00:22 »
I felt like playing this mod recently, and decided to see if I could do it in Lost Soul form with a Blademaster build.  (Bitemaster?)  :P  This meant I had the opportunity to go ridiculously fast, with the Lost Soul's natural speed boost, Hellrunner, and agility-modded Tac boots, I was moving at 0.04 seconds per move while berserk, (0.03 if I took the armour off) and kills took zero time.  I kind of wonder...  how does that work, exactly?  I mean the idea behind Blademaster is that you swing the blade so fast that you chop multiple enemies with one swing, but how does that make sense if I'm biting them?  Am I biting everyone simultaneously?  :P  Oh well...

EDIT:  Also, I forgot to mention...  I encountered the same bug I encountered once before, where I leveled up and the game froze, making me unable to select a trait.  When this happened before, I had leveled up by killing the Cyberdemon, so I assumed that was the cause, but in this game, it was just some random level-up that triggered it.  The really curious thing is that when I realized that I seemingly couldn't advance any further in the game, I mashed some keys in frustration and...  somehow it broke out of being frozen!  :o  Not only that, but I got some extra traits out of it, bringing me up to Hellrunner 4 (even though that's supposed to be impossible) and Ironman 3.  I have no idea what I did that caused that, but it generated an error message, so I'll include it here:  (Looks like it generated three messages, one for each key mash)  :P

Spoiler: Error Message (click to show/hide)

Spoiler: Mortem (click to show/hide)

2
Releases / Re: Skulltag Arena
« on: September 10, 2019, 13:38 »
Another SlashER Diamond, this time with a Gunrunner build, just for fun.  :)  The Railgun is absolutely brutal in a Gunrunner build, because it takes away the Railgun's normal drawback of slow firing speed.  Being able to deliver multiple devastating blasts per second made short work of üJC.  :)

Spoiler: Mortem (click to show/hide)

3
It's not as hard as you might think, at least once you get past the first few levels.  The real challenge would be to do the same thing at Nightmare, to get the Diamond badge.  :P

4
So I felt like playing DRL recently and thought I'd try for one of the Platinum badges I haven't earned yet, and ended up deciding to do it in a silly way, by combining Masochism with Pacifism.  :)  It made the early game very luck-based, since there's no way to heal except for finding the stairs and getting the level-up supercharge.  Finding the Chained Court was a huge help; the berserk packs don't heal you in this challenge, but the extra protection and speed boost is life-saving.  (and interestingly, they still restore you to "cautious" status, even though they don't heal)

The *real* lucky break came on level 13 where I started with a Nano pack in view and I got to assemble Power Armor!  :D  It made the rest of the game a breeze, relatively speaking.  :)  So yeah, a little anti-climactic, but there you go, one more Platinum I've never earned before.  :)

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 9 Apostle Chaos Lt. General Scout,
 sacrificed himself to kill the Mastermind at the City of Dis.
 He survived 10455 turns and scored 52988 points.
 He played for 25 minutes and 27 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 30 out of 496 hellspawn. (6%)
 My, wasn't he a wimpy chump.
 He was an Angel of Pacifism!
 He was also an Angel of Masochism!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 0

-- Awards ----------------------------------------------------

  Major Icarus Cross
  Compet-n Silver Cross
  Masochist Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .........................................................>#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .&......................................X.................#
  ......................................&...................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/80   Experience 1174/9
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 3)
    Hellrunner       (Level 2)
    Tough as nails   (Level 2)
    Dodgemaster      (Level 1)
    Intuition        (Level 1)

  HR->HR->TaN->TaN->DM->Iro->Iro->Iro->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   powered red armor [5/5] (100%)
    [b] [ Weapon     ]   chainsaw (4d6) (S)
    [c] [ Boots      ]   steel boots [1/1] (76%) (A)
    [d] [ Prepared   ]   shell box (x100)

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d7)x6 [40/40]
    [b] green armor [1/1] (87%)
    [c] green armor [1/1] (100%)
    [d] green armor [1/1] (100%)
    [e] green armor [1/1] (6%)
    [f] blue armor [2/2] (98%)
    [g] blue armor [2/2] (64%)
    [h] blue armor [4/4] (94%) (P)
    [i] red armor [4/4] (100%)
    [j] red armor [4/4] (100%)
    [k] red armor [4/4] (100%)
    [l] red armor [4/4] (100%)
    [m] phase device
    [n] phase device
    [o] phase device
    [p] envirosuit pack
    [q] thermonuclear bomb
    [r] thermonuclear bomb
    [s] steel boots [1/1] (100%)
    [t] steel boots [1/1] (100%)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 25%   feet 0%   
    Fire       - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    8 former humans
    4 former sergeants
    2 former captains
    7 imps
    8 demons
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 2 he entered Hell's Arena.
  He cowardly fled the Arena.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  He left level 9 as soon as possible.
  On level 11 he arrived at the Containment Area.
  Not knowing what to do, he left.
  On level 13 he ran for his life from acid!
  On level 13 he assembled a power armor!
  On level 14 he ventured into the Spider's Lair.
  He fled the Lair, knowing how to fear Arachnotrons!
  On level 16 he found the Tower of Babel!
  He left level 18 as soon as possible.
  On level 19 he stumbled into a complex full of hell knights!
  He left level 19 as soon as possible.
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  On level 21 he stumbled into a complex full of mancubi!
  On level 23, hell froze over!
  Then at last he found Dis!
  He nuked level 24!
  On level 24 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 You enter the damned city of Dis... You advance to level 9! Press <Enter>...
 SuperCharge!
 Are you sure you want activate the thermonuclear bomb? [Y/n]
 You use a thermonuclear bomb. Warning! Explosion in 10 seconds!
 Warning! Explosion in 9 seconds!
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds!
 No way! You're a pacifist! Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1642 brave souls have ventured into Phobos:
 1293 of those were killed.
 8 of those were killed by something unknown.
 168 didn't read the thermonuclear bomb manual.
 And 58 couldn't handle the stress and committed a stupid suicide.

 115 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 79 killed the bitch and survived.
 30 showed that it can outsmart Hell itself.

--------------------------------------------------------------

5
Releases / Re: Skulltag Arena
« on: September 02, 2019, 08:02 »
Felt like playing Skulltag the other day and got another SlashER Diamond.  :)  Posting the mortem for posterity.

Spoiler: Mortem (click to show/hide)

Playing with a Sharpshooter build, alternating between a power modded pistol for knockback and a Storm Bolter pistol that I carefully maintained at 11 damage, so it wouldn't knockback and both bullets would hit their targets.  Gameplay time is 18 hours, because I left the game on overnight, since I can't save in this mod.  I had hoped to get a few more assemblies along the way, but mod packs are *very* scarce in this mod and after postponing the ending a couple times, I just gave up and decided to end it.  Once üJC was out, I grabbed an invulnerability and two time freezes and just drilled him with the Storm Bolter while he was helpless for an easy win.

6
Hey, this looks like it was an epic run!  :D  Sharpshooter with AoLT is a surprisingly potent combination, eh?  :)  I don't get your "bird" reference, but I do recall that I once played a game with Sharpshooter and having a Blaster that I used to tunnel through The Wall, and then stood to one side of the hole and just held my finger on the F key until everything was  dead  (I guess I was paying them lots of respect)  :P  I was doing enough damage for consistent knockback, so i was completely safe there and nothing could touch me.  :)

Having a Storm Blaster looks like it must have been a lot of fun, though, so I can be a bit envious of that.  :)  (I just think "Storm Blaster" is a cool name)  :)

Also, doing Conqueror in AoMr is totally doable.  (If a bit ridiculous)  I know because I did it once.  I'm on my phone right now but I'll link it later.  :)

7
Thank you!  :D  It was pretty exciting.  :)

8
Releases / Re: The Inferno Module
« on: May 25, 2019, 03:40 »
So I tried a game with my favourite build, Vampyre, and it reinforced what I said above that melee builds are basically easy mode in this mod.  (Relatively speaking; it still took several tries for me to get to Vampyre trait)  In fact, it was even easier than I realized, because I discovered that getting melee kills while invisible (like with using the Shadow Aegis) doesn't wake enemies up!  :o  On Ptolomea, the level that absolutely destroyed me in the previous game, I was able to kill about 3/4 of the enemies without any opposition.  (I had the Longinus Spear by that point, so everything died from one hit; I basically snuck around the whole map, silently backstabbing everyone)  :D

I was four kills shy of YAAM, thanks to some guys that spawned during my fight with the Simulacrum.  *Sigh...*  :|

I don't know if anyone is still maintaining this mod, but I see a couple of minor errors.  The final kill count is correct, but the in-game kill count from the @ screen got messed up when I went down one of the blue stairs while there were still enemies on the level.  It showed 23 unkilled enemies for the rest of the game, even though I killed everything.  Also, I notice that I'm credited as getting the Betrayal Token twice.

This is still a fun mod.  :)  I wonder if I can find another build that works.

Spoiler: Mortem (click to show/hide)

9
Releases / Re: The Inferno Module
« on: May 23, 2019, 09:44 »
So I played Inferno mod again, trying to win UV with a non-melee build, which is feeling more and more overly ambitious.  Nevertheless, I got even further than my previous game.  :)

In Singularity, I used the invisibility effect granted by the Shadow Aegis to sneak past enemies and shut down two of the portals, but I was overwhelmed before I could get to the other two and had to leave early.  Up 'til that point, I had 100% kills.

In Acheron, I was doing okay for a while, but couldn't get to the last few(?) Arch-Viles and I realized that the bodies being raised from the river, in addition to not giving you experience, don't even drop any ammo!  So I was depleting my resources without any gain.  Once I ran out of med packs, I decided it was time to homing phase out.  The fact that ammo is limited neatly highlights the fact that melee builds have a *huge* advantage in this mod.  As much as I'd like to prove that it's doable without melee, I might just try a melee build next.

In the end, the opposition in Ptolomea was just too much for me.  I tried to homing phase out, but for some reason, it didn't teleport me to the exit.  I was surrounded with no cover and died very quickly.

Spoiler: Mortem (click to show/hide)

10
Someone asked which Angelic badges I have and this seems like as good a place as any to make a list of the threads for them.  In chronological order...

Shottyman Angelic

Quartermaster Angelic

Centurial Angelic

Veteran/Elite Angelic

Berserker Angelic

Strongman Angelic

Lightfoot Angelic

Everyman Angelic

11
The first two thirds were pretty intense too.  :D

(I don't recommend you try that challenge first, Sylph)  :P

12
Let's see...  I've got Veteran, Strongman, Elite, Berserker, Shottyman, Lightfoot, Quartermaster, Centurial, and Everyman...  and I should have posts for each of them around here somewhere.

I'm particularly pleased with the Everyman Angelic badge game.  (Complete with video!)  :D  That one took a ridiculous number of tries to get.  :)

(EDIT: Fixed link)

13
(Whoops!  I've neglected replying to this!)  :o

Awesome run!  :D  It sounds like a lot of things went wrong along the way, but I'm glad to see you pulled it off in the end!  :)  As Sereg said, I'm sure  you're capable of surpassing me if you put your mind to it.  I'd be particularly interested if you get any of the badges I didn't get.  :)  Also, I gotta say, you found two Firestorm mods together and didn't make a Biggest FG?  :P  Well, I guess the Demolition Pistol was a lot more practical, but I confess that I'm disappointed you didn't at least put the other Firestorm on the Hyperblaster.  F-modded Hyperblasters kick ass!  :D

I'm also curious about your choice of build.  Getting Juggler right at the beginning is an interesting choice; did you find that helpful in Hell's Arena?  And what's with the third level of Eagle Eye?  EE2 is already plenty, and you had Hyperblaster, Combat Pistol, and Missle Launcher, which are all high accuracy weapons.  The only instance I would get EE3 is if I was either going for Sharpshooter (which isn't an option here) or if I had a Burst assembly which reduces accuracy.  In your case, it doesn't look like you would have gotten any benefit from it.

As for your questions about respawning, the only monsters that leave a corpse, but don't respawn are Arch-Viles and Nightmare Arch-Viles.  (Which leave a "bloody corpse;" this corpse is also ungibbable, except with Skulls...  or a nuke, I guess)  :P  Shamblers and Bruiser Brothers are the only "boss" monsters that can respawn.  (The Arena Master, Cyberdemon, Angel of Death, Lava Elemental, and presumably Mastermind and JC don't respawn)

14
Short answer:  No.

Longer answer:  None of the uniques are particularly balanced; a few of them are super useful beyond belief, (like Malek's Armor or Dragonslayer) but a majority of them I just throw away immediately.  (There are no circumstances I would use Mjollnir or the Frag Shotgun, for instance)  It kind of feels like, in the latest version of DRL, the devteam just threw a random bunch of special items into the game without giving it a lot of thought.

I understand the theory behind how Charch's Null Pointer works, but every time I've tried putting it in practice, it's just a waste of cells.  A regular plasma rifle would be a better use of the ammo.

15
Releases / Re: The Elevator of Dimensions (0.9.2)
« on: April 12, 2019, 18:53 »
I felt like playing this mod again today (for the first time in almost two years, apparently!)  :P  and I had the same fatal crash as in my above game.  :(  It happened in the same place too, level 4 (the upside-down one) when I tried to look at my equipment screen and this time, I'm sure I wasn't targeting an enemy at the time I tried to look at it.  Out of curiosity, I reviewed the video I recorded two years ago of myself playing this and I freely looked at my equipment screen on that level without problems.  (I thought maybe it had something to do with the equipment I was using, since I had recently picked up a plasma rifle in both games before the crash, but that doesn't seem to be what caused it...  or at least it doesn't do it consistently)  I doubt anyone's looking at this mod these days, but here's the error message it generated anyway:

Code: [Select]
----------------------------------------------------------------------
Timestamp   : 2019-04-12 20:36:47
Error level : CRITICAL
Message     : Player action exception!

Error message : Access violation
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 2019-04-12 20:37:03
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0040DAA8 :
EAccessViolation : Access violation
  $0040DAA8
  $0047977E
  $00462508  TDOOMXML__SAVE,  line 449 of src/dfhof.pas
  $00460219  TSCOREFILE__SAVE,  line 187 of src/dfhof.pas
  $0046BC15  THOF__SAVE,  line 1249 of src/dfhof.pas
  $0046BB6F  THOF__DONE,  line 1233 of src/dfhof.pas
  $0042FA11  TSYSTEM__DESTROY,  line 51 of e:/Projects/fpcvalkyrie/src/vsystem.pas

----------------------------------------------------------------------


EDIT:  I have a feeling that since both error messages have the "TSYSTEM__DESTROY" line in them, it has something to do with the "Search and Destroy Orbs," like looking at the equipment screen in their presence crashes it.

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