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Messages - Tormuse

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1
With the skill you've demonstrated, I expect you should be able to do this one without too much trouble.  It is a very different playstyle, though.  Since cover is irrelevant, the key becomes to face one enemy at a time, as much as possible, which means you need speed to control your encounters with them, and weapons that are good at range, so you can take them out quickly as soon as they come into view.  I built my arsenal and my traits around that idea.  :)

2
Hey, it's my first time winning in Nightmare!  Yay!  :D  After trying a bunch of different challenge modes, I finally had a winning game in Angel of Doom.  :)

Scout with Gunrunner build seemed like the obvious choice, since it maximizes the dodge-convert-to-damage benefit of the challenge.  :)  I wore basic basic armour for the whole game, because I didn't want anything that would hurt my dodge chance (and therefore my damage bonus) too much.  I was pretty pleased with the combination of weapons I found;  my primary weapon was a 7.62 sidearm with enhanced damage and range, with occasional use of the rocket launcher if I wanted to kill things faster.  :P  And when I really wanted to clean up shop, the Jackhammer absolutely wrecked everything, when I had the ammo for it.  The auto-reload feature of Gunrunner took away that weapon's biggest drawback, and the AoD damage bonus let it shred even the largest enemies.  (Including the Summoner!)  :D  I also found that when I combined the damage bonus from using stealth with the AoD damage bonus, a rocket was able to gib Exalted Ravagers!  :o

I seem to have uncovered a couple of bugs in the mortem, though.  It says I cleared CalSec Central and Asterius Breach multiple times, presumably because after I cleared them, some enemies revived and I cleared them again.  (It even displayed the "Breach Vault Unlocked" message each time)  Also, it isn't showing the trait order, except the last skill I got, I'm guessing because it's trying to take up two lines, but only shows the second line?

Tormuse, level 18 Scout, defeated
The Summoner against all odds.
He survived for 10626 turns.
The run time was 4h 11m 40s.
He scored 9226 points.
He opposed the NIGHTMARE!
He was an Angel of Doom!

CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
CalSec Central - cleared
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
Asterius Breach - cleared
Asterius Breach - cleared
IO L2 -> Io Black Site L1
Io Black Site L1 - Secure Vault
Io Black Site L2 -> Black Site Vaults
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  CRI Star (silver cluster) (+50)
   * 50+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  JoviSec Platinum Badge
   * Win any game on NIGHTMARE!
  Doomed Platinum Badge
   * Complete AoD on UV
  Doomed Diamond Badge
   * Complete AoD on Nightmare!

He killed 788 out of 885 enemies.

  32 archreavers
  25 fiends
  72 exalted ravagers
  15 plasma ravagers
  2 military bots
  53 exalted fiends
  11 rocket turrets
  40 turrets
  1 Summoner
  4 military sentrys
  22 security sentrys
  1 former CRI grunt
  12 CalSec bots
  69 exalted reavers
  1 former CRI soldier
  44 exalted kerbeross
  3 corrupted sergeants
  49 ravagers
  6 combat drones
  18 former soldiers
  5 former guards
  2 former heavys
  19 fire fiends
  16 siege ravagers
  3 former sergeants
  63 exalted soldiers
  12 cryobeross
  5 corrupted heavys
  9 CRI marines
  3 guardian bots
  6 hellish soldiers
  2 military drones
  4 corrupted soldiers
  4 former grunts
  7 toxic reavers
  26 ice fiends
  1 former CRI sergeant
  14 armored ravagers
  11 CRI bots
  10 reavers
  4 corrupted commandos
  5 cybeross
  10 security drones
  19 cryoreavers
  9 kerbeross
  14 former commandos
  24 CalSec sentrys
  7 toxibeross
  5 security bots

Traits
  Skilled L1
  Hellrunner L2
  Juggler
  Packrat L2
  Son of a Gun L2
  Gun hoarder
  Dash
  Eagle Eye
  Dodgemaster
  Second Wind
  Scavenger
  GUNRUNNER L3

Trait order
->
  Skl

Equipment
  Slot #1 : AV2 7.62 sidearm P
  Slot #2 : rocket launcher PA
  Slot #3 : 12ga jackhammer PA
  Body    : basic armor PB
  Head    : AV2 marine helmet
  Utility : AV2 pistol AMP

Inventory
  rocket (x10)
  rocket (x1)
  12ga shell (x44)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x78)
  plasma grenade (x2)
  gas grenade (x3)
  EMP grenade (x1)
  krak grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x3)
  multitool (x2)
  large medkit

3
Post Mortem / Re: [0.9.3b|N!|AoMr|Te|YAVP] Anomaly Diamond
« on: October 02, 2020, 21:42 »
Congrats on the Diamond badge!  :D  I have yet to get one of those.  Clearly, I need to play this game more.  :)

4
I was trying for CRI Diamond, and this was the first time I got as far as Io.  (A bit disappointed there's no badge for getting to Io in Nightmare;  Oh well...)  :P  Aside from being a little worryingly low on ammo, I was doing well, with some pretty nice equipment, up until I opened a door to be greeted by a quartet of naturally occurring exalted reavers with fire ability, and I guess all four of them must've hit me at once, because they did a lot more damage than I was expecting.  I should've healed or sought cover or something, but they were so perfectly positioned for my cold-enhanced shotgun that I couldn't resist just shooting them.  Whoops...

And while I'm here, why are there so many Diamond badges that require you to play masterless?  They might as well say you're required to not have fun.  :P  I sort of wonder...  what if the requirement instead said you have to kill everything at least once?  (Or a minimum number of first-time kills?)  Then you still get the interesting benefits of the master traits, while making for some interesting strategic planning as you figure out what route you take through the level.

Tormuse, level 14 Marine, killed on
IO L5 by a exalted reaver.

He survived for 12487 turns.
The run time was 5h 54m 21s.
He scored 5504 points.
He opposed the NIGHTMARE!

CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 -> CalSec Central
CalSec Central - cleared
CalSec Central - cleared
CalSec Central - cleared
EUROPA L2 - Volatile Storage
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 - Infestation
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
IO L5 - Lockdown

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 627 out of 723 enemies.

  1 former CRI soldier
  26 former soldiers
  17 reavers
  24 ice fiends
  2 corrupted soldiers
  32 turrets
  78 exalted soldiers
  31 exalted fiends
  10 armored ravagers
  6 plasma ravagers
  5 siege ravagers
  8 security drones
  10 CRI bots
  3 CRI marines
  36 exalted ravagers
  17 fiends
  16 fire fiends
  68 exalted reavers
  7 toxic reavers
  2 CRI guards
  4 former grunts
  30 ravagers
  5 former guards
  19 archreavers
  4 former CRI grunts
  1 former heavy
  6 corrupted commandos
  22 CalSec sentrys
  5 corrupted sergeants
  6 security bots
  7 corrupted heavys
  14 former commandos
  4 kerbeross
  11 former sergeants
  15 security sentrys
  1 military drone
  14 CalSec bots
  25 exalted kerbeross
  1 former CRI sergeant
  14 cryobeross
  1 toxiberos
  14 rocket turrets
  6 combat drones
  11 cryoreavers

Traits
  Skilled L2
  Furious L1
  Hellrunner L2
  Ironman L2
  Sustained fire L1
  Bloodhound
  Field Medic
  Angry Motherfucker
  Running
  Incoming!

Trait order
  Iro->Iro->FMc->Ski->Hr->SF->AMf->Hr->
  Inc->Ski->Blo->Fur->Run

Equipment
  Slot #1 : AV2 7.62 assault rifle P
  Slot #2 : AV2 rocket launcher P
  Slot #3 : AV2 12ga auto-shotgun P
  Body    : AV2 combat armor PB
  Head    :  - NONE -
  Utility : AV1 auto AMP

Inventory
  energy cell (x51)
  rocket (x10)
  rocket (x8)
  12ga shell (x14)
  7.62 ammo (x92)
  .44 ammo (x24)
  EMP grenade (x2)
  krak grenade (x3)
  smoke grenade (x3)
  military stimpack
  military stimpack
  large medkit

5
Bug Reports / Re: No Accessible Exit Spawned In Level
« on: July 03, 2020, 05:01 »
I frequently break down vault doors.  It's often preferable to have control over when the monsters inside come out.

6
I've been trying to win Angel of Berserk for the last little while, alternating between all three character classes.  Of the three, I think Marine has the easiest time, thanks to the damage boost from Rip and Tear, which makes it a little confusing to me that the Scout got his abilities nerfed.  (Reduced energy from Energy Leech)  Still, I really wanted to see if I could play sneaky, sneaky style with a Ghost build.  This means wasting a level on Eagle Eye, but I think it would have been fun.  (I was so close to getting it!)

Unfortunately, I found the difficulty ramped up faster than my abilities.  When I was facing Cryoreavers and Ravagers in Europa, they were able to survive two critical hits each, and I didn't have energy to spare, so all my sneaky tactics weren't enough to prevent me from taking lots of damage and I depleted my resources pretty quickly.

Still, this run was notable for the fact that I was able to conquer Calsec Central, so that was pretty cool.  :)  And when I played the next level, and faced all the shut down bots, I was still able to leech energy off them, so that was also pretty cool.  :)

I did encounter what seemed to be a bug, though.  The Av3 Machete I got from Calsec Central had Disrupt 3, so naturally, I used it against mechanical enemies, (even though it took four hits against everything, because of the slash damage) and I discovered that if a Calsec Sentry starts chainfiring, it continues firing, even if it's disrupted.  At first, I thought maybe they just mindlessly fire in the same direction, like they're stuck with their finger on the trigger, but when I moved, the supposedly disrupted bot was still able to track me with its weapon as it continued firing.

Tormuse, level 6 Scout, killed on
Refueling Base by a archreaver.

He survived for 4547 turns.
The run time was 1h 35m 8s.
He scored 1722 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L4 -> Refueling Base

He killed 148 out of 228 enemies.

  2 ravagers
  10 exalted soldiers
  14 fire fiends
  22 CalSec sentrys
  2 security bots
  3 turrets
  18 former soldiers
  4 former heavys
  3 military drones
  4 cryoreavers
  4 former grunts
  15 fiends
  4 security sentrys
  17 former commandos
  16 CalSec bots
  5 former guards
  4 former sergeants
  10 corrupted soldiers
  2 combat drones
  1 cryoberos
  10 security drones
  2 corrupted heavys

Traits
  Skilled L2
  Eagle Eye
  Energy leech L2

Trait order
  Skl->EnL->Skl->EnL->EE

Equipment
  Slot #1 : AV3 machete
  Slot #2 : combat knife PBA
  Body    : blue armor
  Utility :  - NONE -

Inventory
  multitool (x1)

7
Post Mortem / Re: [0.9.1|E|Sc|YAAM] Gunslingin' Tourist
« on: June 11, 2020, 18:17 »
Not sure why I ended up with a whopping 359 out of 349 kills...

Thelaptop, you cheater!  Are you taking lessons from 2Dev?  :P  Seriously, though, I'm not sure why it would do that; as far as I know, extra kills from the Summoner or from the Gateway don't count toward your kill count.  (At least they didn't in my own runs)

I got an early AV3 9m pistol that had EMP/frenzy powers, and an AV2 9mm pistol that had vampiric/bleed powers.

So you had one pistol for the squishy targets and another for the...  er...  clanky targets.  :D  Sounds like a fun game.  Congrats on your victory!  :)

8
Hey, you used my build!  :)  Very cool, congrats on your victory!  :D  This is an interesting challenge, since it requires a very different playstyle than usual, but it can be a lot of fun once you get that Gunrunner/Shottyman combo going.  :)

And yeah, I had a similar experience that I was well below 80% kills for most of the run, but the equipment and extra levels of late-game were needed to put me over the top.

9
So I finally got Marksman Gold Badge.  Yay!  :D  I've been trying for this one on and off since it became a thing, and I think the addition of Sharpshooter trait helped me finally succeed.  :)  (as well as all the enemy nerfs in recent versions)  :P

There was still a somewhat shaky section in the middle of the game, where I was using med kits faster than I would have liked, but once I had Sharpshooter 3, I was able to one-shot ravagers, and even armoured ravagers, as long as they were at the limit of my range, so the game was in the bag by that point.  :)

I think what's given me the most trouble with AoMr up 'til now is the fact that pistols are best at short to medium range, while it's most common to encounter enemies at long range.  Sharpshooter helped mitigate that...  as well as an AV2 9mm pistol I found early on with 6/6 range, enhanced damage, and Vampyre 1.  That pistol carried me for the whole game, and I hardly touched my energy pistol and 7.62 pistol I found later on, though I did give the Summoner a very satisfying double-headshot with the 7.62 (which fires two bullets at a time) right at the end at max range that took off more than half his health.  :)

I'm a little disappointed that I didn't get Conqueror.  I passed up the opportunity to go to Limbo, because I thought there was going to be an Arena entrance on the next level, but it just went to the end.  If I'd known that wasn't an option, I would've just gone to Limbo; I'm sure I could have handled the Archreavers.  Oh well...

Tormuse, level 14 Technician, defeated
The Summoner against all odds.
He survived for 20198 turns.
The run time was 5h 58m 26s.
He scored 6207 points.
He was ULTRAVIOLENT!
He was an Angel of Marksmanship!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Marksman Bronze Badge
   * Reach Io on Angel of Marksmanship
  Marksman Silver Badge
   * Complete Angel of Marksmanship (AoMr)
  Marksman Gold Badge
   * Complete AoMr on Hard

He killed 513 out of 513 enemies.

  5 former CRI soldiers
  14 former soldiers
  2 military bots
  51 reavers
  10 corrupted soldiers
  29 turrets
  3 exalted soldiers
  12 exalted fiends
  16 armored ravagers
  12 siege ravagers
  21 plasma ravagers
  8 security drones
  16 CRI marines
  14 CRI bots
  9 exalted ravagers
  1 Summoner
  38 fiends
  4 exalted reavers
  49 fire fiends
  10 security bots
  9 toxic reavers
  4 former grunts
  42 archreavers
  17 former guards
  36 ravagers
  2 former CRI commandos
  2 hellish commandos
  1 former CRI grunt
  11 corrupted sergeants
  8 corrupted commandos
  2 former heavys
  9 former commandos
  4 corrupted heavys
  3 kerbeross
  1 hellish heavy
  1 former CRI heavy
  4 former sergeants
  2 military drones
  3 former CRI sergeants
  3 exalted kerbeross
  11 cryobeross
  4 toxibeross
  6 combat drones
  23 rocket turrets
  22 cryoreavers
  4 cybeross

Traits
  Skilled L1
  Juggler
  Packrat L1
  Son of a Gun L2
  Whizkid L1
  Hunker down
  Scavenger
  Headshot
  Incoming!
  SHARPSHOOTER L3

Trait order
  SoG->HDw->Whk->Skl->SoG->MSS->Hsh->Pak->
  Inc->MSS->Scv->MSS->Jug

Equipment
  Slot #1 : AV2 9mm pistol P2
  Slot #2 : CRI plasma pistol A2
  Slot #3 : AV3 7.62 sidearm P
  Body    : ENV armor PBA
  Utility : CRI pistol power control

Inventory
  energy cell (x100)
  energy cell (x100)
  7.62 ammo (x100)
  7.62 ammo (x52)
  9mm ammo (x100)
  9mm ammo (x49)
  gas grenade (x3)
  krak grenade (x2)
  smoke grenade (x3)
  CRI phase kit (x1)
  military stimpack
  small medkit (x1)
  large medkit
  large medkit

10
Nice win!  :)  And YAAM too!  :o  I haven't had that much luck with AoB games so far; the best I've done is clearing everything up to Callisto Anomaly.

11
I decided to make another try at AoI, now that we have Master traits.  :)  I wanted to try a hybrid build, part melee, part ranged weapons.  I figured I'd get Vampyre, so I would have an extra source of healing, since I can't carry med kits, besides my starting one.

It used much of the same strategy as my recent AoV game at the beginning, up until I started getting levels in Vampyre and got a really nice Av3 Chainsaw with boosted damage, (100) boosted accuracy, (40%) and Hunter 20.  I was reeeally looking forward to using it on the Summoner, but then I discovered...

Spoiler: a secret level (click to show/hide)

Considering that Vampyre trait only heals you from organic kills, you might think it's a bad idea to enter CRI Armory, which is full of mechanical enemies, and you'd be largely right...  and you would also be smally right, and mediumly right too...  what was I thinking?  That was a dumb place to go.  :P  I just happened to have a modded plasma rifle at the time and a ton of energy cells, so I figured I'd be okay, and I was, but it was a lot of painstaking sniping of CRI bots (and one MkII CRI bot!) from a distance, not to mention the CRI Marines, which I discovered don't have a melee attack and kept hitting me with a painful energy weapon attack when I tried to heal myself on them with my chainsaw.  I didn't get to really put the Vampyre trait to use until the last few levels of the game.

Oh well, in the end, I emerged victorious, the Summoner falling from three hits of my Demonic Sword!  :D  (Though I found I really missed the chainsaw's accuracy boost at the end, since I kept taking painful hits that reduced my tohit chance to 50%)  :|  And now, I have the Eagerness Gold Badge, which is the last of the Steam achievements available, which as of this writing, has a 0.3% achievement rate.  Go me!  :D

Tormuse, level 13 Marine, defeated
The Summoner against all odds.
He survived for 19632 turns.
The run time was 6h 53m 30s.
He scored 6636 points.
He was ULTRAVIOLENT!
He was an Angel of Impatience!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L3 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
The Shattered Abyss - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Eagerness Silver Badge
   * Complete Angel of Impatience
  Eagerness Gold Badge
   * Complete Angel of Impatience on Hard

He killed 549 out of 549 enemies.

  43 archreavers
  42 fiends
  5 plasma ravagers
  17 exalted fiends
  9 rocket turrets
  20 turrets
  15 security bots
  4 former CRI grunts
  2 former CRI guards
  6 exalted reavers
  4 CRI soldiers
  5 former CRI soldiers
  1 Summoner
  7 corrupted sergeants
  1 CRI bot MkII
  1 hellish sergeant
  39 ravagers
  11 CRI turrets
  10 combat drones
  20 former soldiers
  14 former guards
  1 former heavy
  52 fire fiends
  4 siege ravagers
  4 former sergeants
  11 cryobeross
  3 corrupted heavys
  8 CRI commandos
  42 CRI marines
  12 hellish soldiers
  4 military drones
  3 hellish heavys
  2 corrupted soldiers
  8 hellish commandos
  4 former grunts
  7 toxic reavers
  1 Swordmaster
  1 former CRI sergeant
  12 armored ravagers
  46 CRI bots
  21 reavers
  4 corrupted commandos
  8 cybeross
  12 security drones
  16 cryoreavers
  3 kerbeross
  4 former commandos
  1 toxiberos

Traits
  Skilled L1
  Hellrunner L2
  Ironman L2
  Rip and tear L2
  Bloodhound
  Field Medic
  VAMPYRE L3

Trait order
  Hr->Ski->Blo->Iro->RaT->RaT->MVM->Hr->
  MVM->Iro->FMc->MVM

Equipment
  Slot #1 : CRI plasma rifle PBA
  Slot #2 : rocket launcher A
  Slot #3 : demonic sword
  Body    : blue armor
  Utility : ADV accuracy amp

Inventory
  energy cell (x100)
  energy cell (x76)
  rocket (x10)
  7.62 ammo (x100)
  7.62 ammo (x91)
  gas grenade (x1)
  EMP grenade (x3)
  krak grenade (x2)
  frag grenade (x2)

12
So I was looking over the new Master traits in this version and decided that Survivor trait would be a big help to my Angel of Vampirism game.  :)  I've gotten to the Summoner in AoV at UV difficulty before, but this was the first time I succeeded.  Blood Gold Badge!  Yay!  :D  (As of this posting, only 0.3% of people have this achievement, according to Steam)  :)

The update to Bloodhound trait is a big help for sniping enemies from a distance; no more counting pixels on the mini-map.  :P  The advanced sniper rifle I got out of the Mark 3 CRI Manufacture Station in Tyre Outpost was a big help that put an end to any ammo worries for the rest of the game.  It had Longshot 5 and Hunter 5, and I put a "cold" mod pack on it, which potentially gave it up to 38 damage per bullet!  (Now that's efficiency!)  :D

I was really tempted to put the cold pack on the rocket launcher, so I could freeze groups of enemies at a time; it was a tough decision, and I still feel like I could have gone either way.  (Something for next game, maybe)  :)  As it was, I was freezing enemies at the edges or outside of my visual range, so they couldn't approach me very quickly, while I took advantage of HR 2 to run away, to keep them at the edges of my visual range and/or to heal up via Survivor trait.  (I never felt a need to get Survivor level 2 or 3)

That's not to say it was super easy, though; there were several occasions that I got caught by surprise around blind corners or behind doors suddenly being opened, and I had to use every resource at my disposal, including almost every grenade I found in the game, (except two frag grenades that I left behind) and all three phase devices.  Victory was uncertain, even right up 'til the end, when a group of Archreavers were ganging up on me, and I dealt with them with a well-placed gas grenade that obscured me from their view, and allowed me to focus on the Summoner as it was bearing down on me.  He was two tiles away and I was down to 17 hp when I finished him off.  Whew!

EDIT:  Oh yeah, I almost forgot to mention...  with the changes to Angry Motherfucker trait, it's considerably more well-suited to AoV!  Doing more damage when my hp were low instead of when my pain was high meant I was getting damage bonuses constantly, instead of once in a long while.  It made a huge difference.

Tormuse, level 14 Marine, defeated
The Summoner against all odds.
He survived for 15559 turns.
The run time was 5h 35m 11s.
He scored 6666 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  CRI Star (silver cluster) (+50)
   * 50+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Blood Silver Badge
   * Complete Angel of Vampirism
  Blood Gold Badge
   * Complete Angel of Vampirism on Hard

He killed 519 out of 519 enemies.

  44 archreavers
  37 fiends
  3 exalted ravagers
  11 plasma ravagers
  13 exalted fiends
  19 rocket turrets
  29 turrets
  25 security bots
  1 former CRI grunt
  2 former CRI guards
  15 exalted reavers
  2 CRI guards
  3 former CRI soldiers
  1 Summoner
  12 exalted kerbeross
  1 corrupted sergeant
  1 hellish sergeant
  36 ravagers
  2 combat drones
  12 former soldiers
  23 former guards
  1 former heavy
  46 fire fiends
  13 siege ravagers
  8 former sergeants
  3 exalted soldiers
  7 cryobeross
  4 corrupted heavys
  18 CRI marines
  3 military bots
  7 hellish soldiers
  2 military drones
  2 hellish heavys
  8 corrupted soldiers
  7 hellish commandos
  4 former grunts
  10 toxic reavers
  3 former CRI sergeants
  23 armored ravagers
  8 CRI bots
  20 reavers
  6 corrupted commandos
  8 cybeross
  8 security drones
  12 cryoreavers
  4 kerbeross
  14 former commandos
  2 toxibeross

Traits
  Skilled L1
  Hellrunner L2
  Tough as Nails L2
  Reloader L2
  Sustained fire L1
  Bloodhound
  Die Hard
  Angry Motherfucker
  Incoming!
  SURVIVOR L1

Trait order
  Hr->Ski->Blo->Hr->TaN->TaN->DHa->MSV->
  Inc->SF->AMf->Rel->Rel

Equipment
  Slot #1 : AV3 7.62 sniper rifle C
  Slot #2 : rocket launcher PBA
  Slot #3 : 12ga auto-shotgun PBA
  Body    : red armor PBA
  Utility : ADV accuracy amp

Inventory
  rocket (x10)
  rocket (x10)
  rocket (x4)
  12ga shell (x50)
  12ga shell (x48)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x62)
  krak grenade (x1)
  multitool (x4)

13
Discussion / Re: Quick questions thread!
« on: April 24, 2020, 04:39 »
That would be ideal, but it's not always practical.  When I'm establishing myself at the beginning of a level, I sometimes have to prioritize who I dispose of, and any enemies that I can just one-shot, I kill them where they stand and focus more on getting rid of the corpses of larger enemies, then come back to getting rid of the smaller ones when they revive later.  I'm not saying this is necessarily the ideal strategy or anything, but that's how my Nightmare games usually play out.

14
Discussion / Re: Quick questions thread!
« on: April 18, 2020, 00:00 »
Also, lots of waiting by doorways or around blind corners such that you can see them coming before they see you.

15
Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 17, 2020, 21:48 »
I haven't really checked on this forum in a bit, but I see there's some interesting strategy discussion going on here!  :)

I've always been a fan of Ammochain builds - ammo management becomes a lot easier when you're only expending one round per burst, and that solves one of the biggest challenges of Ao100.

Personally, I've never been a fan of Ammochain, because of the lack of Eagle Eye.  I'd rather have my weapons be more accurate, so I hit my targets more often and use less ammo that way.  My preferred strategy for Ao100/ArchAo666 is to diversify my weapons, so I use a variety of ammo types, and then as much as possible, use whichever ammo there is the most of.  (Though truth be told, for ArchAo666, I'd much rather do melee, because it's only kind of tedious, instead of incredibly tedious)  :P

Note for the future - nightmare arachnotrons can shoot in melee range,

I'd like to clarify that.  Nightmare Arachnotrons have similar AI to Mancubi in that once they fire a barrage at you, they'll fire a second barrage shortly after, whether they can see you or not, even if you're in melee range.  If you can get to melee range before they fire that first barrage, they'll be left with their weak melee attack.

Regardless, your best bet when facing them without a melee build is to seek cover and try to corner-shoot them one at a time, if possible.  Unfortunately, cave levels don't always lend themselves to comfortable corner-shooting, and that's why Nightmare Arachnotron caves are one of the more dangerous levels in the game.  Still, it's your best bet if you're going for YAAM.

And now I'm tempted to try for a 100% Centurial Angelic run, just for "fun", but unfortunately my profile is on a computer that isn't easily accessible to me in the near future... nor have I ever really even come close to a N! 666 run. My Dervis' Medallion was a melee stairdive(Edit: and I apparently did it in under an hour, with a Minor Icarus Cross to boot) - to replicate even those first 100 levels going for 100% would be much more difficult, to say nothing of extremely tedious =P

Who knows, maybe Tormuse will eventually post such a mortem, though. He has a habit of doing insane things like that...

It's certainly possible...  I think the biggest obstacle would be patience, quite frankly.  I mean certainly the first bunch of levels will be extra tough, establishing yourself, and there's always the possibility of getting bad RNG, but once you get to a certain point, you have enough toughness and equipment to survive whatever the game throws at you, as long as you don't make any mistakes... which is a real occupational hazard for such a long, long, long game.  Case in point right here.  (Coincidentally, the only time I encountered a Cyberdemon Complex)

I think it's a little funny that you're talking about Cyberdemon Complexes in this thread as if they're an inevitability in DoomRL, when in all the thousands of games I've played, I've only encountered one once.  :)  They are an exceedingly rare level type.  In any case, I think you're vastly underestimating the value of Dodgemaster.  It significantly reduces the danger posed by Cyberdemons, as long as you use it properly.  It's worth noting, (as someone here pointed out) that Cyberdemons can hurt each other, even if their own rockets don't hurt themselves.  This makes it theoretically possible to thin out their numbers in a Cyberdemon Complex without firing a single shot, as evidenced by my victory at Trar's absurd "MockRL challenge.

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