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Messages - Tormuse

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1
Pretty much.  :P

Funny coincidence, I got the "accuracy by volume" quote for the first time yesterday; usually, when I get the chaingun, he says, "spray and pray...  okay."  :)

2
If you look at the bottom of any of my DoomRL mortems, you may notice that there are hundreds, if not thousands, of games where I die.  I win roughly 1 in 50 games, and I haven't played JH 50 times yet, so this should be about on par with expectations, I think.  I just haven't played it very much yet.  :)

3
I felt like playing around with Angel of Carnage for a bit.  Scout seemed like the obvious choice, since he doesn't lose much for having fewer weapons slots, but I still got Gun Hoarder, since switching between rocket launchers is faster than reloading, especially once I got Juggler.

AoCa makes the early game super easy, since you don't even need to hit your targets.  I just shot at walls next to enemies and that was enough to kill them.  :P  Mid to late game gets more challenging, especially since I was trying to go for 100% kills and running out of ammo became a major concern when facing bots who take three or four rockets and only give one in return, or Archreavers, who take two and give you nothing.  I tried to be as efficient with my ammo as possible, hitting multiple enemies at a time when I could, but still got reduced to a single stack of rockets on the second level of Io.  (Actually, the act of saving ammo may have been a major contributor to my death, since in some cases, I ate some damage, trying to get into a better position)  The biggest drain on my reserves was the Containment Area, where I used about 20 rockets and got zero in return.  I've been compulsively going in all the special elevators all along, but I may skip that one next time.

This is my third Bronze badge, so I've unlocked UV difficulty.  Yay!  :D

Tormuse, level 11 Scout, killed on
CRI Laboratory L1 by a CRI bot.

He survived for 10018 turns.
The run time was 3h 28m 40s.
He scored 2476 points.
He liked it HARD!
He was an Angel of Carnage!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> CRI Laboratory L1

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  CRI Star (silver cluster) (+50)
   * 50+ kills without taking damage
  Rocket Bronze Badge
   * Reach Io on Angel of Carnage

He killed 306 out of 314 enemies.

  4 CRI soldiers
  4 former CRI grunts
  2 corrupted sergeants
  8 corrupted heavys
  16 former grunts
  15 archreavers
  11 turrets
  32 fire fiends
  16 ravagers
  15 former guards
  1 former CRI sergeant
  1 former CRI soldier
  24 fiends
  6 corrupted soldiers
  2 CRI turrets
  1 military drone
  3 exalted reavers
  6 rocket turrets
  8 security bots
  7 CRI bots
  20 CRI marines
  6 cryobeross
  2 corrupted guards
  8 former sergeants
  1 CRI heavy
  2 corrupted commandos
  2 reavers
  18 armored ravagers
  19 former soldiers
  2 combat drones
  6 exalted fiends
  13 former commandos
  1 former heavy
  5 toxic reavers
  4 security drones
  15 cryoreavers

Traits
  Hellrunner L2
  Juggler
  Reloader L1
  Gun hoarder
  Dodgemaster
  Whizkid L2
  Second Wind
  Running

Equipment
  Slot #1 : rocket launcher PB
  Slot #2 : rocket launcher B
  Slot #3 : rocket launcher P2
  Body    :  - NONE -
  Utility : ADV rifle critical amp

Inventory
  rocket (x10)
  rocket (x7)
  bulk mod pack
  repair kit (x1)
  military stimpack
  red keycard (x2)


4
General Discussion / [0.8.5d|H|Ma|13|YASD] Not over yet
« on: November 28, 2019, 13:52 »
My main causes of death in this game are me getting caught off-guard by unexpected things.  This is my first time getting to the Precipice of Defeat and I very nearly won.  I'll get it next time.

Once I got to "Beyond," I started playing as though I was on the last level, not realizing that there are a few levels beyond Beyond.  :P  (Used a Military Stimpack when I probably should have saved it)  I also fought the Reavers coming out of the Gateway longer than I should have; it took me some time to clue in that there were infinite of them.  And at the end, I got the Summoner down to about 20% health and was about to deliver the killing blow with my rocket launcher when he teleported away and started surrounding himself with summons.  (What an asshole!)  :P  He healed himself up to full before I could even get back to him, and then there were toxic Reavers all around him.  I'll have to reconsider my strategy for next time.

My favourite thing to find in this run was a really nice advanced 9mm pistol that  had enhanced damage, critical chance, and accuracy, and "Cleaner 4," which does extra damage to low-tier enemies.  I carried that with me right to the end, even though there wasn't a whole lot of 9mm ammo around.

Oh, and I think I finally found where the red keycards are used, except that the Marine can't seem to get Packrat, so I had thrown the keycards away.  I was still able to get into the vaults by shooting them open, though.  My advanced pistol was surprisingly effective at that.  :)

Tormuse, level 13 Marine, killed on
Precipice of Defeat by a archreaver.

He survived for 18163 turns.
The run time was 5h 24m 56s.
He scored 3895 points.
He liked it HARD!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 441 out of 442 enemies.

  5 former CRI soldiers
  5 former commandos
  2 former CRI heavys
  6 exalted ravagers
  37 fiends
  22 former soldiers
  3 corrupted sergeants
  15 siege ravagers
  6 combat drones
  9 cryoreavers
  3 CRI marines
  8 corrupted soldiers
  8 former sergeants
  6 corrupted heavys
  6 hellish commandos
  5 cryobeross
  3 former CRI sergeants
  13 security drones
  12 plasma ravagers
  3 exalted reavers
  6 exalted fiends
  1 hellish sergeant
  5 kerbeross
  11 security bots
  27 armored ravagers
  32 turrets
  20 archreavers
  9 CRI bots
  25 reavers
  9 corrupted commandos
  1 hellish heavy
  1 former CRI grunt
  59 fire fiends
  1 military drone
  10 former grunts
  13 former guards
  20 ravagers
  2 hellish soldiers
  12 rocket turrets
  6 former CRI commandos
  3 former heavys
  7 toxic reavers
  2 toxibeross

Traits
  Skilled L2
  Ironman L2
  Hellrunner L2
  Son of a Bitch L2
  Son of a Gun L1
  Steady shot
  Focused fire
  Die Hard

Equipment
  Slot #1 : ADV 9mm pistol A
  Slot #2 : rocket launcher A
  Slot #3 : chaingun A
  Body    : blue armor
  Utility : ADV pistol damage amp

Inventory
  energy cell (x50)
  energy cell (x50)
  rocket (x9)
  7.62 ammo (x3)
  9mm ammo (x17)
  EMP grenade (x2)

5
Yeah, I had another game shortly after this one where I got to Io again and was very much unprepared for how tough the CRI Bots were.  I'll do better next time.  :)

As for keycards...  no spoilers for now.  I think I'd like to actually win the game first, before I start seeking outside information.  For the moment, it's more fun to figure things out on my own.  :)

6
AliensRL / Re: [0.8.2|Ma|YAVP] Flamethrower is pretty devastating
« on: November 27, 2019, 08:53 »
Ah, okay, I would've spelled it differently.  :P

7
AliensRL / Re: [0.8.2|Ma|YAVP] Flamethrower is pretty devastating
« on: November 27, 2019, 04:39 »
The flamethrower is indeed amazeballs. I don't discount the drtdrt, but the flamethrower is just all kinds of neat for clearing crowds.

I'm wracking my brain, trying to figure out what "drtdrt" means and can't figure it out.  Is that an acronym or something?

8
As the subject line says, it's my first time getting to Io, which may not seem like such a huge achievement to some, but I've been playing exclusively on Hard mode, so I'm struggling a bit.  :P

The biggest contributor to my death was inventory management when I got to Io.  When I realized that nobody was dropping any ammo except cells, I decided I'd have to make the tough decision about which weapon(s) to leave behind, and I really liked the weapons I'd collected, so there was much shuffling things around and testing how they compared, and a Reaver surprised me while I was doing this and I had the Long Rifle out, which is fantastic for long range, but not so much for close quarters combat, and I lost the last of my medkits as a result.  Oh well...  I'll be better prepared for next time.  :)  (Still haven't figured out what red keycards do)

A few notes to share for the Devteam:

I've been meaning to say about the opening message when you start a game...  as a native English speaker, it looks weird when it switches between past and present tense between sentences.  I think the message would read better as "something's wrong" instead of "something went wrong."  Similarly, when you get to Io, it would read better as "You didn't imagine you'd visit it..." instead of "You didn't imagine you'll visit it..."

Also, minor thing...  at one point, I found an "ADV rifle critical amp," and the description says, "Advanced rifle organ targeting computer."  There should probably be a hyphen in "organ-targeting."

Tormuse, level 10 Scout, killed on
IO L2 by a CRI bot.

He survived for 12051 turns.
The run time was 3h 56m 58s.
He scored 2226 points.
He liked it HARD!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared

Awards
  JoviSec Bronze Badge
   * Reach Io

He killed 281 out of 295 enemies.

  1 former CRI grunt
  2 corrupted sergeants
  13 former grunts
  3 corrupted heavys
  28 fire fiends
  8 turrets
  12 archreavers
  1 siege ravager
  11 ravagers
  17 former guards
  3 former CRI soldiers
  1 former CRI sergeant
  40 fiends
  10 corrupted soldiers
  1 military drone
  10 rocket turrets
  14 security bots
  2 CRI bots
  4 CRI marines
  7 cryobeross
  2 corrupted guards
  9 former sergeants
  9 corrupted commandos
  5 reavers
  15 former soldiers
  10 armored ravagers
  6 combat drones
  3 exalted fiends
  5 former commandos
  3 former heavys
  4 toxic reavers
  13 cryoreavers
  9 security drones

Traits
  Hellrunner L2
  Juggler
  Son of a Bitch L1
  Gun hoarder
  Steady shot
  Deadly precision
  Dodgemaster
  Second Wind

Equipment
  Slot #1 : CRI plasma rifle
  Slot #2 : ADV 12ga auto-shotgun B
  Slot #3 : AWP 7.62 long rifle
  Body    : ADV blue armor P
  Utility : ADV accuracy amp

Inventory
  energy cell (x50)
  rocket (x10)
  12ga shell (x27)
  7.62 ammo (x44)
  power mod pack
  gas grenade (x1)
  frag grenade (x1)
  CRI phase kit (x2)
  repair kit (x1)
  red keycard (x3)

9
You got me beat, then.  :)  My first mortem is from version 0.9.9.1, December 12, 2010.  (HMP difficulty)  I was killed by a Cacodemon in Hell's Arena.  I had no idea what I was getting into, going into Hell's Arena; it looks like I was unprepared.  I still managed to kill three Cacos, though.  :)

It looks like I've spent more time playing, though, 100 days, 9 hours, 34 minutes and 5 seconds, and that's just in the current version!  :o  If I add up all the player log files from all versions...  okay, now I'm curious, so I have to check...  :P

Spoiler: Play time by version (click to show/hide)

10
(I don't think I could've earned it back when it was a 15-minute limit, and stair sense didn't exist!)

Huh, you must've been playing this game for a while, if you can remember those days!  :o  I believe character classes got introduced back in version 0.9.9.4?

And yeah, the 20 minute time limit makes this challenge considerably easier than it first appears; for a speedrun challenge, it allows a surprising amount of dawdling along the way.  :P  Still, it does require a certain amount of skill to attain, so well done!  :D

11
Post Mortem / Re: [H|YAAM] On a roll - Strongman Diamond
« on: November 20, 2019, 04:53 »
Woo!  Vampyre is my all-time favourite build!  :D  (Fighting a Hell Knight wearing the Shielded Armor doesn't sound like much fun, though)  :P

Anyway, nice one!  :)

12
Hmm...  I just tried getting a full win in AoOC and no crash.  Maybe it only happens with partial wins?  More experimentation required!  :)

13
Hey congrats on the Angelic!  Nice one!  :D

Getting Juggler in an AoSh game is a rather curious choice.  Did you get much benefit from it?

That's really interesting about the game crashing as a result of getting partial/full win in AoOC; I've never heard of that happening, but now, I want to test it out.  :)

...and I've had characters called "Tormusical" and "The Tormuse Maneuver" before, who sadly died in their attempts to copy Tormuse's mortems.

"Tormusical" sounds like the kind of game where you periodically break into song.  :D  Also, I'm really curious to know what the "Tormuse Maneuver" would be.  :)

14
So I picked this game up again the other day, after not having played it in a while.  Tons of nice new features since I last played!  :o  After a bunch of games, (playing at Hard mode, 'cause that's how I roll)  :)  I finally cleared Callisto Anomaly for the first time, though I used up all my med kits doing it, and it made me susceptible to a couple of Security Bots on the next level.  :P  (It didn't help that I never found any armour in the whole game)  :|  This game's got some real challenge to it now; I wonder what Ultraviolence difficulty will be like.  :)

Also, I have no idea if I notated the subject line correctly; I figured I should include the version number, difficulty level, class, and highest character level reached.  There's no kill count percentage in the mortem and the "dungeon" levels are organized weirdly, so I didn't know what to include in the line.  Speaking of the mortem, it's kind of neat that the game automatically copies it into clipboard.  How convenient.  :)

Tormuse, level 5 Marine, killed on
Valhalla Spaceport by a security bot.

He survived for 2921 turns.
The run time was 47m 49s.
He scored 876 points.
He liked it HARD!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared

Awards
  Anomaly Bronze Badge
   * Clear Callisto Anomaly
  Anomaly Silver Badge
   * Clear Callisto Anomaly on HARD or higher

He killed 101 out of 123 enemies.

  2 security bots
  3 exalted fiends
  3 former commandos
  10 former sergeants
  6 security drones
  7 former grunts
  20 former guards
  20 fiends
  5 former soldiers
  8 archreavers
  1 military drone
  16 fire fiends

Traits
  Skilled L2
  Reloader L2

Equipment
  Slot #1 : ADV 9mm SMG A
  Slot #2 : ADV 12ga shotgun
  Slot #3 : .44 hunter rifle
  Body    :  - NONE -
  Utility : ADV shotgun damage amp

Inventory
  12ga shell (x50)
  12ga shell (x24)
  7.62 ammo (x100)
  .44 ammo (x49)
  9mm ammo (x100)
  9mm ammo (x100)
  9mm ammo (x21)
  power mod pack
  repair kit (x1)

I also have a few playtesting notes to share.  Is this a good place to share them?

15
Berserk! / Re: Highest Berserk Killcount
« on: November 17, 2019, 10:28 »
I beat my old record by a considerable margin, thanks to lots of bugs.  :P  23407!

Spoiler: Mortem (click to show/hide)

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