Chaosforge Forum

  • January 20, 2020, 08:23
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tormuse

Pages: [1] 2 3 ... 99
1
Post Mortem / Re: [0.8.7|U|Sc|13|YAAM] Boom! Headshot
« on: Yesterday at 16:22 »
Hey, nifty!  I haven't tried a pistol build so far, but I guess it's more effective than I realized!  (That's a lot of power mods!)  :o  Very nice win indeed!  :D

Now I'm wondering when we're going to see an Angel of Marksmanship challenge added.  :)

2
To be completely honest, I kept forgetting that I had the option of using grenades.  :P  In this game, I used a frag grenade once, just to get rid of one, because I saw an extra one, and I used a smoke grenade at one point to escape a sticky situation.  In other games, I've used Krak grenades on CRI bots, but this time, I made a conscious choice to save those for the Summoner.

Generally speaking, I guess I most frequently use the smoke grenades for getting myself out of tough spots, but in this game, I mostly used the Scout's stealth ability for that.  (The armour I was wearing had the "camoboost" ability, which aided in escapes)

Also, this is a reminder that I've been terrible at giving feedback.  I've been taking notes as I play, for the last few versions, but haven't actually shared it.  I'll have to post it on the Steam forum some time today.

3
I now have one UV victory as each character class.  Yay!  :D

Angel of Doom makes for a very different strategy than normal.  Instead of seeking cover, it encourages you to run around a lot, partly to try to keep one enemy in view at a time, and partly to maximize the damage bonus you get from having a high dodge rating.  The Scout was the natural choice, since he gets access to Hellrunner, Dodgemaster, and Running traits.  Toward the end of the game, I was getting so many damage bonuses, I was even able to take out Armored Ravagers with a single rocket each!  :)

That advanced shotgun you see was a fantastic find.  It had increased damage, autoloader, and cold damage, and I increased the damage further with a power mod and firing speed with an accuracy mod.  I kept it around specifically to deal with the Summoner at the end.  I could fire at him to slow him down with the cold effect, then take a step away to simultaneously reload and reinforce my dodge bonus.  (And therefore damage bonus)

I feel a bit silly that I kept all those grenades around "just in case," but didn't end up using them, except for a single Krak grenade at the beginning of the Summoner fight to strip away his armour.  Oh well...  :)

EDIT:  Oh yeah, one other thing I noticed...  AoD seems to block you from hitting enemies outside of your visual range.  I couldn't use my usual strategy of shooting turrets that couldn't see me.  (I was emptying clip after clip after clip into them while doing zero damage)  The only exception was the rocket launcher's splash damage, so that became a very important weapon in late game.

Tormuse, level 14 Scout, defeated
The Summoner against all odds.
He survived for 13741 turns.
The run time was 4h 51m 28s.
He scored 6547 points.
He was ULTRAVIOLENT!
He was an Angel of Doom!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Doomed Silver Badge
   * Complete Angel of Doom (AoD)
  Doomed Gold Badge
   * Complete AoD on Hard

He killed 490 out of 490 enemies.

  5 former CRI soldiers
  2 military bots
  26 former soldiers
  13 reavers
  2 corrupted soldiers
  47 turrets
  15 exalted soldiers
  3 exalted fiends
  29 armored ravagers
  10 plasma ravagers
  15 siege ravagers
  8 security drones
  11 CRI bots
  9 CRI marines
  3 exalted ravagers
  1 summoner
  40 fiends
  33 fire fiends
  15 exalted reavers
  12 toxic reavers
  39 security bots
  4 former grunts
  28 ravagers
  17 former guards
  28 archreavers
  2 former CRI commandos
  1 former CRI grunt
  2 hellish commandos
  3 former heavys
  2 corrupted commandos
  4 corrupted heavys
  6 former commandos
  3 hellish heavys
  3 kerbeross
  8 former sergeants
  1 military drone
  6 exalted kerbeross
  2 former CRI sergeants
  9 cryobeross
  4 toxibeross
  12 rocket turrets
  2 combat drones
  14 cryoreavers
  1 cyberos

Traits
  Skilled L1
  Hellrunner L2
  Juggler
  Packrat L2
  Pinpoint L2
  Gun hoarder
  Dodgemaster
  Second Wind
  Scavenger
  Running

Equipment
  Slot #1 : rocket launcher PBA
  Slot #2 : 7.62 assault rifle PBA
  Slot #3 : ADV 12ga shotgun PA
  Body    : ADV green armor PA
  Utility : CRI accuracy amp

Inventory
  rocket (x10)
  rocket (x3)
  12ga shell (x46)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x43)
  gas grenade (x3)
  krak grenade (x1)
  frag grenade (x2)
  smoke grenade (x2)
  CRI phase kit (x1)
  stimpack (x3)
  large medkit
  large medkit

4
...in the same fashion that i'd do with a nethack dog/cat...

"You displace your Security Bot."  :)

5
Cool, I've been going back and forth between Scout and Technician for exactly those reasons, but yeah, the ability to hack stuff now should help this challenge.

6
Berserk! / Re: [0.8.5|Endless|16|YASD] Very avoidable death
« on: January 15, 2020, 09:47 »
There's an alternate ending?  Hmm...

7
Berserk! / Re: [0.8.5|Endless|16|YASD] Very avoidable death
« on: January 14, 2020, 05:08 »
Reminds me that I haven't played Viridian Abyss in a while.  Maybe I'll have another go at that.  :)

8
Berserk! / Re: [0.8.5|Endless|16|YASD] Very avoidable death
« on: January 13, 2020, 21:34 »
Yeah, Scavengers can be troublesome.  :)  I wrote a mini guide for BerserkRL a while back that might help you out.  It's a game with unique gameplay that has it's own interesting set of challenges.

10
Berserk! / Re: Highest Berserk Killcount
« on: January 13, 2020, 02:33 »
It was this game here.  :)  Fix the bugs, so I can't do that, Kornel!  :P

My first theory was that the crashes are related to simply having too many creatures on the map at the same time, but in the above linked game, the crashes eventually started happening consistently every time at the end when the Demon spawned, even if I cleared swaths of enemies with bombs and cannon fire beforehand.

11
Berserk! / [0.8.5|Endless|16|YASD] Very avoidable death
« on: January 12, 2020, 10:19 »
I still play this game once in a while, and this run was going really well, up until I died very suddenly, in what I'm sure was a very avoidable way.  I guess I neglected to check my hit points; I thought they were at 15, and I was berserk, so I should have been taking reduced damage, so I was not expecting to get killed by a Wraith, but I guess my hp were lower than I thought.  I had four Fairydust, so there was no reason not to heal myself; I was just careless.  :(

Oh well...  I decided it was good enough to post anyway.  :)

-- Berserk! (0.8.5 ) Post Mortem -------------------------------------

  Character name  : Tormuse
  Game type       : Endless
  Nights survived : 16
  Monsters killed : 2736

  STR: 16  DEX: 17  END: 12  WIL: 15
  Speed: 112  HP: 0/165  EN: 61/135
  Base damage: 2d6+7  Weight: 12

-- Graveyard ---------------------------------------------------------

  ..........................T..................TT..T
  ..TTT*#..%.%....::%...........................T...
  ...........%......:............%..h............T..
  ....T....%%........................:..............
  T..........:..........%.......%.....:..........T..
  ...............................................T..
  ..........%...................%.......s...T...TT..
  .%......::............................%.#........T
  .........:..:....:T.T....M..:..%..................
  ..T.T%..%.:...................:%....#.............
  .......:%:%...................%........T.T........
  ........%.%.....................%...%.............
  .........:%:..:..........M:.:.....................
  .........%:..%....TT.....:......%.................
  T....#..T...:....TT.MT..TM.........%T.............
  ....#.T.....%%:..sM.MTWM:.s.%:..................T.
  .T...T...T...M.TMT.is.T..M...#........T...T.......
  ...T.............iMssM.T.............T.....T......
  .....T.....T..TTsMiiMM.s..s#hT:..:.b.......T.T....
  ..............:MMsbMM:MsssT.b#:....T....T.......T.
  T.........T...MhM*.s.MbssssMbb.s...T....M.M.h....T
  ....T.......TT..MbhDMbbs..sssW.T........T.T.#.....
  T...T..T..TT...sMMs.MMbbMsT%@@TM....T......*....T.T
  T......T......T..%...%.T..T..T....:...........T...
  ..T...T.................T...#..T....T......T.T..T.

-- Weapons left ------------------------------------------------------

  Cannon (1/3)  Crossbow (12/60)  Knives (10)  Bombs (5)  FairyDust (4)

-- Kills (2736) ------------------------------------------------------

  15 demons
  152 bulldemons
  1079 beasts
  196 mandagores
  30 defilers
  197 imps
  215 phasehounds
  449 skeletons
  36 wraiths
  18 spores
  111 scavengers
  15 treespirit
  36 treants
  30 townspeople
  63 ice devils
  70 yeti
  24 blizzards

-- Skills (20) -------------------------------------------------------

  Ironman (level 11)
  Running (level 3)
  Sweep attack (level 3)
  Impale attack (level 1)
  Jump attack (level 2)

-- Messages ----------------------------------------------------------

 You evade.
 You evade.
 You evade.
 The wraith evades your
 blow.
 You evade.
 You evade.
 The wraith hits you!
 You die!...
 Press <Enter>

-- Achievements ------------------------------------------------------

  Max kills in one turn    : 22
  Longest killing sequence : 23 kills in 2 turns.
  Survived for             : 17091 turns
  Died on                  : Forest
  Reason of death          : killed by a wraith


12
Post Mortem / Re: [0.8.6|U|AoV|Ma|10|YASD] Almost got 'em
« on: January 07, 2020, 20:07 »
What Kornel said.  No more zig-zagging everywhere to dodge enemy fire.  :P

13
Bug Reports / Re: Crash when trying out my graphics card
« on: January 04, 2020, 21:06 »
Okay, I was just playing with Vulkan turned on again and it crashed...  at a very unfortunate time.  :(  I was playing UV Angel of Shotgunnery, and had just conquered Callisto Anomaly, and I was in the middle of picking up my rewards, which included an auto-shotgun with increased damage, autoloader, and vampiric, and there was also a freakin' shotgun damage amp!  :o  (Friggin' lucky drop for AoSh, eh?)  Needless to say, this was a pretty upsetting time for it to crash, since it wiped out the saved game, especially since this is the furthest I've gotten at this difficulty level in this challenge.  :(  (I had 100% kill rate up 'til that point too)

Hmph!

Spoiler: Crash Report (click to show/hide)

14
Nice win!  :D  Sharpshooter has a reputation as the best pistol master trait, but Gun Kata will always have a place in my heart for the Equilibrium connection.  :)

Limbo felt very tempting...

I admit that I have a hard time imagining Limbo being tempting in an AoMr game.  :P  I mean I did it once, but it was really rough, and I wouldn't have survived, if not for the Nanomachic pistol.  With your build and equipment, I think you made the right choice in staying out of there.

15
Post Mortem / Re: [0.8.6|U|AoV|Ma|10|YASD] Almost got 'em
« on: January 04, 2020, 08:52 »
I'm pretty sure I found a plasma shotgun, but sticking with the arsenal I had was preferable anyway.  Closing to 100% range of an Archreaver when there's no cover would have been a sure way to die.

Pages: [1] 2 3 ... 99