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Messages - Kornel Kisielewicz

Pages: [1] 2 3 ... 206
1
Requests For Features / DoomRL 0.9.9.9 BETA 3
« on: Yesterday at 10:57 »
BETA 3 is up!

The big one is a change to how barrels behave and move. You can slide them around much more freely, and slide them over items, through doors, etc. But most importantly you ALSO move with the pushed barrel. And it looks smoother too!

Speaking of smooth, several small visual improvements have been done - including improvement of reticle rendering and a bump animation for melee.

The usual suspect bugfixes were also made, most importantly I think I finally fixed the melee count bug affecting Lightfoot badges. See below for the rest of changes.

There's also a linux build - untested, but if it works it should have less abusive requirements towards glibc etc.

Report all errors and give feedback on the changes!

DoomRL 0.9.9.9 BETA 3 Windows LQ
DoomRL 0.9.9.9 BETA 3 Linux LQ

Code: [Select]
0.9.9.9 BETA 3
[new] -- GH#149: settings - you can now clear a keybinding using Backspace
[new] -- GH#188: settings - you can now disable mouse rendering and interaction
[new] -- GH#094: barrels can be moved much more freely now!
[new] -- GH#094: you move with the barrel now!
[mod] -- GH#192: G-version - auto-target reticle now follows enemy sprite
[mod] -- GH#193: G-version - melee bump animation added
[mod] -- GH#193: G-version - smooth barrel movement
[mod] -- GH#017: you can invoke the combat translocator to self-phase for a higher cost
[fix] -- GH#018: player info will show level name instead of "level X of Phobos Base"
[fix] -- GH#191: fixed overdraw on diagonal movement
[fix] -- GH#197: fixed lut correction
[fix] -- GH#183: fixed melee kill counting (fixes Lightfoot Badges)

2
Requests For Features / Re: DoomRL 0.9.9.9 BETA 2
« on: December 23, 2024, 07:59 »
Hotfix 2b released, see above and redownload!

3
Requests For Features / Re: Heretic, Hexen
« on: December 21, 2024, 03:51 »
At the moment there's far bigger chances for a DoomRL DLC for that. To do it JH-style would require a lot of time/money for assets, which is a hard ask for a non-commercial niche mod :(

4
Requests For Features / DoomRL 0.9.9.9 BETA 2
« on: December 20, 2024, 09:26 »
You know the drill!

There's a lot of fixes in this release, both compared to BETA 1 and 0.9.9.8. Three major additions are new fluids, minimap improvements and a new audio configuration scheme (that should improve a lot of stuff going forward).

The fluid improvemets encompass a lot of stuff - all fluids now slow down non-flying entities by 20% (mud by 40%!) so watch when running around the level not to get double shot at! While mud will appear early game, the new blood fluid is a dedicated late game one. In regular games it appears only in Limbo and rarely in deep caves. Far more often in Ao100+ though, where fluid variety has also been additionally improved. Blood is pretty nasty - 16 plasma damage, and DOESN'T affect enemies! To add a bit of respite there's some plasma resistances added to a couple boots and a new dedicated exotic pair of boots!

Tell us what you think about these additions!

Also report any audio assignment issues/requests and minimap issues - this is the best time!

DoomRL 0.9.9.9 BETA 2b Windows LQ (critical bug

Code: [Select]
0.9.9.9 BETA 2b
[fix] -- RCFIX : fix for locked doors ai loop error
[fix] -- RCFIX : play locked door sound only for player
[fix] -- RCFIX : fixed reset of item resistances on items without initial resists
[fix] -- RCFIX : shamblers have their own sound set   

0.9.9.9 BETA 2
[new] -- GH#177: new lategame environment fluid - blood (plasma, damages ONLY player!)
[new] -- GH#177: new early game environment fluid - mud - like water but slows by 40%
[new] -- GH#177: Limbo uses blood instead of lava
[new] -- GH#159: G-version - mimimap - better visibility of important stuff
[new] -- GH#159: G-version - mimimap - configurable opacity
[new] -- GH#177: one new late-game exotic boots added
[new] -- GH#177: all fluids slow down the player by 20%
[mod] -- GH#177: G-version - sprite movement speed dependent on ingame speed
[mod] -- GH#177: plasma resistance added to several boots
[mod] -- GH#177: much more fluid variety in Ao100+ (including blood)
[mod] -- GH#030: locked doors will behave like doors, not wall tiles
[mod] -- GH#157: new scheme for audio configuration
[mod] -- GH#172: G-version - when targeting/looking with the keyboard the map will scroll
[mod] -- GH#174: rocket jump altfire will fire at any target and shorten it to range 1
[fix] -- GH#170: dropped corpses remove "permanent" cell status - should fix ungibbable corpses
[fix] -- GH#156: changing sound assignments wont break save file audio anymore
[fix] -- GH#186: quickslot will weapon swap if the quick item is a prepared weapon
[fix] -- GH#186: equiping items will have sounds again
[fix] -- RCFIX : EXPERIMENTAL - kills outside of the player turn are marked as "other"
[fix] -- RCFIX : ALT_SCRIPT turns off autofire (fixes DS crash)
[fix] -- RCFIX : ALT_SCRIPT altfire name fixed
[fix] -- RCFIX : fixed screenshot functionality
[fix] -- RCFIX : properly display bulk mod speed effect
[fix] -- RCFIX : don't show mod stats if only assembly is possible   

5
Off Topic / Re: Signs of life
« on: November 28, 2024, 09:34 »
It's slowly picking up pace since the DRL release to my surprise :).

... and there's more to come.

6
Discussion / Re: running on mac through gptk2(wine)
« on: September 11, 2024, 06:56 »
I'm still waiting for someone to do a native port for Mac, as myself I no longer have access to any Mac hardware :/

7
I personally hated this and was glad to see it removed, as too many times I misclicked on the inventory screen and it made me waste a medkit or other consumable item. I suppose there is no harm though in adding it as a toggle in the legacy settings if people really want it back though (assuming there is no coding complications with it).
This would be a nightmare to sensibly support alongside keybinding rebindings unfortunately, that's why I removed it.

8
I can finally share some exciting updates with you today!

First up, we're thrilled to announce our new project - Jupiter Hell Classic! This commercial total conversion/expansion brings the venerable DRL (formerly known as DoomRL/Doom, the Roguelike) into the Jupiter Hell universe! While modernized in terms of user experience and visuals, it retains all the beloved features of DRL, including (but not limited to!) readable and bright 2D sprites, corner-shooting, shotgun-scouting, gift-dropping, weapon unloading, and of course, DIAGONAL MOVEMENT :D.

You can wishlist Jupiter Hell Classic on Steam now :
https://store.steampowered.com/app/3126530/Jupiter_Hell_Classic/

In additon, all improvements will also be backported to good ol' Doo^D^D^D DRL, which you can test RIGHT NOW! After an 11-year hiatus, DRL 0.9.9.8 is finally here!

https://drl.chaosforge.org/

This release not only includes the usual DRL updates but also modernizes the game with new APIs, in-game settings, improved UX, new graphics, idle animations, and the ability to save and quit the game at any point.

Future development of Jupiter Hell Classic will benefit the open-source DRL, so if you want to support it (or other classic ChaosForge roguelikes, hint, hint), help us by promoting Jupiter Hell Classic!

To celebrate, Jupiter Hell is on its biggest sale yet – grab it now at 70% off on Steam!
https://store.steampowered.com/app/811320/Jupiter_Hell/

Finally, join us on the Jupiter Hell Discord to celebrate!
https://discord.gg/jupiterhell

9
Requests For Features / Re: DoomRL 0.9.9.8 BETA FINAL
« on: August 05, 2024, 07:43 »
Bugfix 1 has been done (save/load issues on some special levels and on levels with level events fixed).

10
Requests For Features / DoomRL 0.9.9.8 BETA FINAL
« on: August 04, 2024, 10:28 »
These are hopefully the master files!

I've added fluid variety to Ao100/666, did a lot of Doom removal in favor of DRL (yes, the main logo stays :P) and cleanups, and implemented a modernized FMOD backend that will work with both MIDI and MP3s, and added legacy keybindings. I present two files for testing, the lq zip as before, and the HQ installer (this will be the one most people will download) please test both if possible!

DoomRL 0.9.9.8 BETA FINAL HQ INSTALLER (bugfix 1)

DoomRL 0.9.9.8 BETA FINAL LQ ZIP (bugfix 1)

48 hours left to release!

11
Requests For Features / DoomRL 0.9.9.8 BETA 9
« on: August 02, 2024, 12:12 »
You know the drill!

The last big feature is online - Settings menu! No more editing stupid lua files just to change resolution :P. Also, keybinding have been voided, reset using the ingame Settings. I've removed needless bindings (USE, DROP, OPEN, CLOSE). If anyone misses them, I'll hear you out!

DoomRL 0.9.9.8 BETA 9 Windows LQ

Code: [Select]
0.9.9.8 BETA 9
[new] -- GH#120: alternative visual tilesets for each episode!
[mod] -- GH#103: allow non-hell tilesets on Ao100/666
[fix] -- BETA  : fixed save/load   

12
Requests For Features / Re: DoomRL 0.9.9.8 BETA 8
« on: July 31, 2024, 11:54 »
Crash with saving fixed, redownload!

13
Requests For Features / DoomRL 0.9.9.8 BETA 8
« on: July 31, 2024, 06:34 »
Yes. It's that crazy tempo once again. BETA 8 is up!

DoomRL 0.9.9.8 BETA 8b Windows LQ

Code: [Select]
0.9.9.8 BETA 8
[new] -- GH#120: alternative visual tilesets for each episode!
[mod] -- GH#103: allow non-hell tilesets on Ao100/666
[fix] -- BETA  : fixed save/load   

14
Requests For Features / DoomRL 0.9.9.8 BETA 7
« on: July 29, 2024, 08:46 »
Faster that you can say "Knee deep in the dead", BETA 7 is up!

It has just one feature, but one that has been missing since 22 years. Yes, you can now "Save and Quit" anytime. This needs as much testing as possible, as we're going live with this release in a week from now!

Try playing the game and saving and loading very often, and note anything wierd/broken. If you have a broken save, please save it!

DoomRL 0.9.9.8 BETA 7 Windows LQ

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0.9.9.8 BETA 7
[new] -- GH#086: you no longer need to be on the stairs to Save the game!
[fix] -- BETA  : fixed scrollwheel behaviour   

15
Requests For Features / Re: DoomRL 0.9.9.8 BETA 6
« on: July 27, 2024, 08:14 »
(HOTFIX 6b applied!)
Fixes firing crash of some weapons with altfire, visibility of level name/tactics/affects, and few smaller issues.

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