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31
Post Mortem / [0.9.0b|U|AoV|Ma|YAAM] Perfect score :P (Blood Gold Badge)
« on: May 01, 2020, 00:43 »
So I was looking over the new Master traits in this version and decided that Survivor trait would be a big help to my Angel of Vampirism game. :) I've gotten to the Summoner in AoV at UV difficulty before, but this was the first time I succeeded. Blood Gold Badge! Yay! :D (As of this posting, only 0.3% of people have this achievement, according to Steam) :)
The update to Bloodhound trait is a big help for sniping enemies from a distance; no more counting pixels on the mini-map. :P The advanced sniper rifle I got out of the Mark 3 CRI Manufacture Station in Tyre Outpost was a big help that put an end to any ammo worries for the rest of the game. It had Longshot 5 and Hunter 5, and I put a "cold" mod pack on it, which potentially gave it up to 38 damage per bullet! (Now that's efficiency!) :D
I was really tempted to put the cold pack on the rocket launcher, so I could freeze groups of enemies at a time; it was a tough decision, and I still feel like I could have gone either way. (Something for next game, maybe) :) As it was, I was freezing enemies at the edges or outside of my visual range, so they couldn't approach me very quickly, while I took advantage of HR 2 to run away, to keep them at the edges of my visual range and/or to heal up via Survivor trait. (I never felt a need to get Survivor level 2 or 3)
That's not to say it was super easy, though; there were several occasions that I got caught by surprise around blind corners or behind doors suddenly being opened, and I had to use every resource at my disposal, including almost every grenade I found in the game, (except two frag grenades that I left behind) and all three phase devices. Victory was uncertain, even right up 'til the end, when a group of Archreavers were ganging up on me, and I dealt with them with a well-placed gas grenade that obscured me from their view, and allowed me to focus on the Summoner as it was bearing down on me. He was two tiles away and I was down to 17 hp when I finished him off. Whew!
EDIT: Oh yeah, I almost forgot to mention... with the changes to Angry Motherfucker trait, it's considerably more well-suited to AoV! Doing more damage when my hp were low instead of when my pain was high meant I was getting damage bonuses constantly, instead of once in a long while. It made a huge difference.
The update to Bloodhound trait is a big help for sniping enemies from a distance; no more counting pixels on the mini-map. :P The advanced sniper rifle I got out of the Mark 3 CRI Manufacture Station in Tyre Outpost was a big help that put an end to any ammo worries for the rest of the game. It had Longshot 5 and Hunter 5, and I put a "cold" mod pack on it, which potentially gave it up to 38 damage per bullet! (Now that's efficiency!) :D
I was really tempted to put the cold pack on the rocket launcher, so I could freeze groups of enemies at a time; it was a tough decision, and I still feel like I could have gone either way. (Something for next game, maybe) :) As it was, I was freezing enemies at the edges or outside of my visual range, so they couldn't approach me very quickly, while I took advantage of HR 2 to run away, to keep them at the edges of my visual range and/or to heal up via Survivor trait. (I never felt a need to get Survivor level 2 or 3)
That's not to say it was super easy, though; there were several occasions that I got caught by surprise around blind corners or behind doors suddenly being opened, and I had to use every resource at my disposal, including almost every grenade I found in the game, (except two frag grenades that I left behind) and all three phase devices. Victory was uncertain, even right up 'til the end, when a group of Archreavers were ganging up on me, and I dealt with them with a well-placed gas grenade that obscured me from their view, and allowed me to focus on the Summoner as it was bearing down on me. He was two tiles away and I was down to 17 hp when I finished him off. Whew!
EDIT: Oh yeah, I almost forgot to mention... with the changes to Angry Motherfucker trait, it's considerably more well-suited to AoV! Doing more damage when my hp were low instead of when my pain was high meant I was getting damage bonuses constantly, instead of once in a long while. It made a huge difference.
Tormuse, level 14 Marine, defeated
The Summoner against all odds.
He survived for 15559 turns.
The run time was 5h 35m 11s.
He scored 6666 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Limbo - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Star (silver cluster) (+50)
* 50+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Blood Silver Badge
* Complete Angel of Vampirism
Blood Gold Badge
* Complete Angel of Vampirism on Hard
He killed 519 out of 519 enemies.
44 archreavers
37 fiends
3 exalted ravagers
11 plasma ravagers
13 exalted fiends
19 rocket turrets
29 turrets
25 security bots
1 former CRI grunt
2 former CRI guards
15 exalted reavers
2 CRI guards
3 former CRI soldiers
1 Summoner
12 exalted kerbeross
1 corrupted sergeant
1 hellish sergeant
36 ravagers
2 combat drones
12 former soldiers
23 former guards
1 former heavy
46 fire fiends
13 siege ravagers
8 former sergeants
3 exalted soldiers
7 cryobeross
4 corrupted heavys
18 CRI marines
3 military bots
7 hellish soldiers
2 military drones
2 hellish heavys
8 corrupted soldiers
7 hellish commandos
4 former grunts
10 toxic reavers
3 former CRI sergeants
23 armored ravagers
8 CRI bots
20 reavers
6 corrupted commandos
8 cybeross
8 security drones
12 cryoreavers
4 kerbeross
14 former commandos
2 toxibeross
Traits
Skilled L1
Hellrunner L2
Tough as Nails L2
Reloader L2
Sustained fire L1
Bloodhound
Die Hard
Angry Motherfucker
Incoming!
SURVIVOR L1
Trait order
Hr->Ski->Blo->Hr->TaN->TaN->DHa->MSV->
Inc->SF->AMf->Rel->Rel
Equipment
Slot #1 : AV3 7.62 sniper rifle C
Slot #2 : rocket launcher PBA
Slot #3 : 12ga auto-shotgun PBA
Body : red armor PBA
Utility : ADV accuracy amp
Inventory
rocket (x10)
rocket (x10)
rocket (x4)
12ga shell (x50)
12ga shell (x48)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x62)
krak grenade (x1)
multitool (x4)
32
Post Mortem / [0.8.8b|U|AoSh|Ma|13|YAAM] If it bleeds, we can kill it (Shottyman Gold)
« on: February 23, 2020, 20:09 »
Shottyman Gold Badge! Woo! :D If the Steam achievement stats are to be believed, this is among the rarest achievements! :) (Tied with Blood Gold and Eagerness Gold at 0.3%)
In previous attempts, I played as Scout or Technician, so I could play with Juggler to get multiple shots at a time in quick succession... but I guess it turned out that having one main weapon and sticking to it was more effective. :P The weapon that carried me for a vast majority of this game was an advanced shotgun that had enhanced damage, reloading speed, and barbed effect. Toward the end, I was getting worryingly low on shells, so the barbed effect turned out to be quite helpful, because I could make them bleed and run away to let their hp tick down for a while, then repeat. When I reached the Precipice of Defeat, I was out of cells for my plasma shotgun, and down to 80 shells. I had lots of med kits, though! :)
I probably would have done better at keeping my ammo up if I had found a single shotgun amp in the game. I must have found about a dozen amps over the course of the game, and they were all pistol amps, rifle amps, or accuracy amps. I kept an accuracy amp around on the off chance that it helps my grenades. (I don't actually know if it helps with that)
Also, now that I know that they exist, I tried to see if I could get all the special levels I hadn't seen before. I found the Military Barracks by skipping Callisto Mines and Valhalla Spaceport, Refueling base by skipping Conamara Chaos Biolabs and Europa Digzone, and Io Warehouse by skipping CRI labs and Black Site. I had hoped there would be another extra level if I skipped Arena and Limbo, but apparently not... and I think I missed out on Conqueror by skipping those two. (Oops!)
In the end, I brought the Summoner down with my advanced auto-shotgun with cold effect and autoloader. It did half as much damage per shot as the barbed shotgun, but it allowed me to stay ahead of the Summoner by slowing it down while I could reload on the move... and by angling my shots to hit the Reavers at the same time, I was soon getting Frenzy bonuses, which helped kill the Summoner faster. :)
In previous attempts, I played as Scout or Technician, so I could play with Juggler to get multiple shots at a time in quick succession... but I guess it turned out that having one main weapon and sticking to it was more effective. :P The weapon that carried me for a vast majority of this game was an advanced shotgun that had enhanced damage, reloading speed, and barbed effect. Toward the end, I was getting worryingly low on shells, so the barbed effect turned out to be quite helpful, because I could make them bleed and run away to let their hp tick down for a while, then repeat. When I reached the Precipice of Defeat, I was out of cells for my plasma shotgun, and down to 80 shells. I had lots of med kits, though! :)
I probably would have done better at keeping my ammo up if I had found a single shotgun amp in the game. I must have found about a dozen amps over the course of the game, and they were all pistol amps, rifle amps, or accuracy amps. I kept an accuracy amp around on the off chance that it helps my grenades. (I don't actually know if it helps with that)
Also, now that I know that they exist, I tried to see if I could get all the special levels I hadn't seen before. I found the Military Barracks by skipping Callisto Mines and Valhalla Spaceport, Refueling base by skipping Conamara Chaos Biolabs and Europa Digzone, and Io Warehouse by skipping CRI labs and Black Site. I had hoped there would be another extra level if I skipped Arena and Limbo, but apparently not... and I think I missed out on Conqueror by skipping those two. (Oops!)
In the end, I brought the Summoner down with my advanced auto-shotgun with cold effect and autoloader. It did half as much damage per shot as the barbed shotgun, but it allowed me to stay ahead of the Summoner by slowing it down while I could reload on the move... and by angling my shots to hit the Reavers at the same time, I was soon getting Frenzy bonuses, which helped kill the Summoner faster. :)
Tormuse, level 13 Marine, defeated
The Summoner against all odds.
He survived for 19903 turns.
The run time was 6h 15m 58s.
He scored 6232 points.
He was ULTRAVIOLENT!
He was an Angel of Shotgunnery!
CALLISTO L4 -> Military Barracks
Military Barracks - cleared
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Shottyman Silver Badge
* Complete Angel of Shotgunnery (AoSh)
Shottyman Gold Badge
* Complete AoSh on Hard
He killed 530 out of 530 enemies.
5 former CRI soldiers
1 military bot
22 former soldiers
23 reavers
6 hellish soldiers
14 corrupted soldiers
32 turrets
6 exalted soldiers
12 exalted fiends
16 armored ravagers
13 plasma ravagers
3 siege ravagers
12 security drones
18 CRI bots
13 CRI marines
6 exalted ravagers
1 summoner
27 fiends
42 fire fiends
15 exalted reavers
6 toxic reavers
17 security bots
2 CRI guards
4 former grunts
52 ravagers
17 former guards
45 archreavers
1 former CRI grunt
11 hellish commandos
3 former heavys
10 corrupted commandos
9 corrupted sergeants
1 hellish sergeant
4 corrupted heavys
8 former commandos
1 hellish heavy
1 kerberos
8 former sergeants
3 military drones
5 former CRI sergeants
6 cryobeross
16 rocket turrets
2 combat drones
15 cryoreavers
11 cybeross
Traits
Skilled L2
Hellrunner L2
Ironman L2
Reloader L2
Bloodhound
Field Medic
Reload Dance
Shredder
Equipment
Slot #1 : ADV 12ga shotgun PA
Slot #2 : ADV 12ga auto-shotgun A
Slot #3 : CRI plasma shotgun BA
Body : ADV blue armor
Utility : ADV accuracy amp
Inventory
12ga shell (x50)
accuracy mod pack
CRI phase kit (x2)
military stimpack
stimpack (x3)
stimpack (x1)
small medkit (x3)
large medkit
large medkit
33
Post Mortem / [0.8.8|U|AoSh|Te|10|YASD] Shottyman Bronze
« on: February 08, 2020, 21:51 »
Had an AoSh game that was going very well, that ended in a stupid, avoidable way, because I was being too stingy and didn't want to use my last (large) med kit. I was at 28% health, standing in a spot with no cover, with a CRI Soldier at a distance where I would do 50% damage to it. I gambled that between the shotgun damage amp, and my advanced shotgun's damage increase, and the Frenzy effect of having just killed a guy, there would be a good chance of killing him in one shot, and even if I didn't, I'd be able to survive his return fire... and I lost that gamble. :(
The game was very nearly lost a couple times, first, because on level 2, I started surrounded by two turrets, two sergeants, a trio of Exalted Soldiers... and then a couple of fiends joined in during the fight with them. (I survived, barely, with 5hp, by using smoke screen, going around a corner and firing blindly into the smoke.
The second time I nearly lost was during Callisto Anomaly, where I used up all my medkits and was reduced to 1 hp... actually, it was 5 hp, and I agonizingly watched it tick down to 1, due to acid damage. :P I thought for sure I was a goner there.
I had really high hopes for this one, especially since I had a good collection of supplies for dealing with CRI bots, including six EMP grenades, and a hefty pile of multitools for remote hacking. It's pretty disappointing. :( I did get a Shottyman Bronze out of it, though. :)
The game was very nearly lost a couple times, first, because on level 2, I started surrounded by two turrets, two sergeants, a trio of Exalted Soldiers... and then a couple of fiends joined in during the fight with them. (I survived, barely, with 5hp, by using smoke screen, going around a corner and firing blindly into the smoke.
The second time I nearly lost was during Callisto Anomaly, where I used up all my medkits and was reduced to 1 hp... actually, it was 5 hp, and I agonizingly watched it tick down to 1, due to acid damage. :P I thought for sure I was a goner there.
I had really high hopes for this one, especially since I had a good collection of supplies for dealing with CRI bots, including six EMP grenades, and a hefty pile of multitools for remote hacking. It's pretty disappointing. :( I did get a Shottyman Bronze out of it, though. :)
Tormuse, level 10 Technician, killed on
IO L1 by a former CRI soldier.
He survived for 9184 turns.
The run time was 2h 24m 11s.
He scored 2596 points.
He was ULTRAVIOLENT!
He was an Angel of Shotgunnery!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Shottyman Bronze Badge
* Reach Io on Angel of Shotgunnery
He killed 306 out of 308 enemies.
1 former CRI grunt
6 corrupted sergeants
4 former grunts
5 corrupted heavys
36 fire fiends
4 turrets
10 archreavers
15 ravagers
7 hellish soldiers
20 former guards
1 former CRI sergeant
4 former CRI soldiers
34 fiends
2 former CRI commandos
12 corrupted soldiers
3 military drones
6 exalted reavers
5 hellish commandos
1 rocket turret
15 security bots
1 CRI bot
2 CRI marines
11 cryobeross
9 exalted soldiers
12 former sergeants
8 corrupted commandos
6 reavers
18 former soldiers
3 armored ravagers
4 combat drones
9 exalted fiends
14 former commandos
2 former heavys
14 cryoreavers
4 security drones
Traits
Skilled L1
Tough as Nails L1
Juggler
Packrat L2
Hacker L2
Shottyman
Remote Hack
Equipment
Slot #1 : ADV 12ga shotgun AV
Slot #2 : ADV 12ga shotgun PB
Slot #3 : 12ga auto-shotgun BA
Body : ADV blue armor P
Utility : ADV shotgun damage amp
Inventory
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x50)
12ga shell (x36)
gas grenade (x1)
EMP grenade (x3)
EMP grenade (x3)
multitool (x5)
multitool (x3)
military stimpack
large medkit
34
Post Mortem / [0.8.7|U|AoV|Ma|13|YASD] Whimper...
« on: February 02, 2020, 17:38 »
I was so close this time! I'm probably never going to get such ideal circumstances in an AoV game again. This was really disappointing. :( It would have been a really impressive win if I'd pulled it off; note that I conquered all special levels and had a 100% kill rating. (Everyone except the Summoner)
Anyway, don't tell Kornel, but I took advantage of the exploit that he doesn't like and expanded on it. :P Specifically, I used Bloodhound trait to track enemies, so I could target them from outside of their visual ranges. (I was planning to title this thread "Angel of squinting at the mini-map" or maybe "Angel of counting squares") :P I also discovered that getting "Focused Fire" trait helps with this strategy, because once I successfully target an enemy I can't see, I can tell exactly where they are, because if I'm pointing at the correct square, I get an accuracy bonus. I'm pretty sure this is unintended and these abilities are gonna be nerfed in the next version, and I'm screwing myself over by reporting them. Oh well... :P
I had a really nice advanced rocket launcher that carried me to the endgame; enhanced damage, faster reloading, and haze effect, so anything I shot couldn't shoot me back. I also had 3 stimpacks going into the last level for a little speed boost, even though they don't heal.
A big contributor to my failure here was that I wasted a phase device a few levels earlier. On the Gateway level, there was one enemy left, a Siege Ravager, and I was trying to save rockets, so I figured I'd use my assault rifle plus a couple of smoke grenades that were extra that I was going to leave behind. This was totally unnecessary, since I had plenty of rockets; I was just being stingy and maybe I thought I was being a little clever. Anyway, I was having a harder time than usual hitting him, emptying a couple clips without killing him, and I suddenly found him at point-blank range with my rifle empty and I was below 25 hp. Doing anything but phasing out would have resulted in my death. It was a really stupid, avoidable waste of a phase device that would probably have otherwise saved my life in the final confrontation.
As it was, going up against the Summoner, I anticipated that the rocket launcher would not be best, since I wouldn't be able to see what I'm shooting, and he closes to melee range fast. I probably should have stuck to shooting him at range with my rifle, but I ended up switching to the auto shotgun when he was barreling down at me and he did more damage faster than I was prepared for.
Anyway, don't tell Kornel, but I took advantage of the exploit that he doesn't like and expanded on it. :P Specifically, I used Bloodhound trait to track enemies, so I could target them from outside of their visual ranges. (I was planning to title this thread "Angel of squinting at the mini-map" or maybe "Angel of counting squares") :P I also discovered that getting "Focused Fire" trait helps with this strategy, because once I successfully target an enemy I can't see, I can tell exactly where they are, because if I'm pointing at the correct square, I get an accuracy bonus. I'm pretty sure this is unintended and these abilities are gonna be nerfed in the next version, and I'm screwing myself over by reporting them. Oh well... :P
I had a really nice advanced rocket launcher that carried me to the endgame; enhanced damage, faster reloading, and haze effect, so anything I shot couldn't shoot me back. I also had 3 stimpacks going into the last level for a little speed boost, even though they don't heal.
A big contributor to my failure here was that I wasted a phase device a few levels earlier. On the Gateway level, there was one enemy left, a Siege Ravager, and I was trying to save rockets, so I figured I'd use my assault rifle plus a couple of smoke grenades that were extra that I was going to leave behind. This was totally unnecessary, since I had plenty of rockets; I was just being stingy and maybe I thought I was being a little clever. Anyway, I was having a harder time than usual hitting him, emptying a couple clips without killing him, and I suddenly found him at point-blank range with my rifle empty and I was below 25 hp. Doing anything but phasing out would have resulted in my death. It was a really stupid, avoidable waste of a phase device that would probably have otherwise saved my life in the final confrontation.
As it was, going up against the Summoner, I anticipated that the rocket launcher would not be best, since I wouldn't be able to see what I'm shooting, and he closes to melee range fast. I probably should have stuck to shooting him at range with my rifle, but I ended up switching to the auto shotgun when he was barreling down at me and he did more damage faster than I was prepared for.
Tormuse, level 13 Marine, killed on
Precipice of Defeat by a summoner.
He survived for 13271 turns.
The run time was 5h 26m 17s.
He scored 4737 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
He killed 483 out of 484 enemies.
24 former soldiers
6 former CRI guards
43 fire fiends
3 corrupted sergeants
3 former CRI soldiers
38 turrets
22 rocket turrets
8 corrupted heavys
6 toxic reavers
7 former commandos
4 former grunts
16 cryoreavers
11 former guards
17 siege ravagers
4 military drones
4 CRI marines
16 reavers
4 plasma ravagers
1 former CRI grunt
12 security bots
1 former heavy
2 corrupted commandos
54 fiends
8 security drones
8 cryobeross
9 exalted soldiers
43 archreavers
6 exalted ravagers
1 hellish heavy
6 exalted fiends
36 ravagers
5 CRI bots
9 exalted reavers
3 former CRI sergeants
3 cybeross
38 armored ravagers
4 corrupted soldiers
2 kerbeross
3 former sergeants
Traits
Skilled L2
Hellrunner L2
Ironman L2
Reloader L1
Sustained fire L2
Focused fire
Bloodhound
Incoming!
Equipment
Slot #1 : ADV rocket launcher P
Slot #2 : ADV 7.62 assault rifle A
Slot #3 : 12ga auto-shotgun PBA
Body : ADV blue armor PA
Utility : ADV accuracy amp
Inventory
rocket (x10)
rocket (x10)
rocket (x10)
12ga shell (x34)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x25)
gas grenade (x2)
stimpack (x2)
35
Post Mortem / [0.8.7|U|AoI|Ma|13|YASD] Mental note, Archreavers are fast
« on: January 30, 2020, 16:47 »
My best run so far of Angel of Impatience. I was in good shape for 95% of the game, especially since I realized that even though you can't pick up med kits without using them in this challenge, you can still extract them from medical terminals, so I had a couple of med kits in reserve for emergencies. Then towards the end, I was cornered by a trio of Exalted Kerberoses that were fast, deadly, and regenerating, so I couldn't get away from them and they were doing a lot of damage. I was able to kill them with my freezing shotgun, but they exhausted my emergency med kits and brought me down to four hp. (Well, actually, they brought me down to 16, but the bleeding effect brought me down to 4 afterward) :o
So I skipped Arena, since I figured going in there with 4hp was a bad idea, and got presented with Limbo instead... and I've never been to Limbo in this game, so I decided I couldn't pass that up, even though I figured it would probably result in my death. (And it did) :P It turns out that Limbo is full of twisty single-file platforms that are open on all sides, so you're a sitting duck while you're crossing them, and the place is swarming with Archreavers, which, as the thread title says, are fast. :P I couldn't get away from them fast enough, even with HR 2, and I couldn't use my usual strategy, that I had been using up 'til that point, of exploding rockets against terrain next to enemies when they're out of visual range, so they can't hit me in return, so I lost what little health I'd gained back after the disastrous Exalted Kerberos encounter. I still very nearly did it, though; I was down to the last Archreaver and he hit me while I was going around a corner; one more square and I would've been safe.
One other note: I found that I really like the Bloodhound ability in this game. Very helpful in knowing what squares to target when I'm trying to shoot enemies outside of their visual range, even though it means I spend a lot of time squinting at my mini-map, counting squares. :)
So I skipped Arena, since I figured going in there with 4hp was a bad idea, and got presented with Limbo instead... and I've never been to Limbo in this game, so I decided I couldn't pass that up, even though I figured it would probably result in my death. (And it did) :P It turns out that Limbo is full of twisty single-file platforms that are open on all sides, so you're a sitting duck while you're crossing them, and the place is swarming with Archreavers, which, as the thread title says, are fast. :P I couldn't get away from them fast enough, even with HR 2, and I couldn't use my usual strategy, that I had been using up 'til that point, of exploding rockets against terrain next to enemies when they're out of visual range, so they can't hit me in return, so I lost what little health I'd gained back after the disastrous Exalted Kerberos encounter. I still very nearly did it, though; I was down to the last Archreaver and he hit me while I was going around a corner; one more square and I would've been safe.
One other note: I found that I really like the Bloodhound ability in this game. Very helpful in knowing what squares to target when I'm trying to shoot enemies outside of their visual range, even though it means I spend a lot of time squinting at my mini-map, counting squares. :)
Tormuse, level 13 Marine, killed on
Limbo by a archreaver.
He survived for 17121 turns.
The run time was 5h 45m 51s.
He scored 4165 points.
He was ULTRAVIOLENT!
He was an Angel of Impatience!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L2 -> Limbo
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Eagerness Bronze Badge
* Reach Io on Angel of Impatience
He killed 502 out of 503 enemies.
22 former soldiers
50 fire fiends
3 corrupted sergeants
5 former CRI soldiers
37 turrets
16 rocket turrets
6 corrupted heavys
6 toxic reavers
11 former commandos
6 exalted kerbeross
4 former grunts
7 siege ravagers
16 cryoreavers
8 former guards
6 military drones
13 CRI marines
7 reavers
11 plasma ravagers
1 former CRI grunt
11 security bots
3 former heavys
4 combat drones
4 corrupted commandos
54 fiends
1 toxiberos
8 security drones
6 exalted soldiers
5 cryobeross
48 archreavers
6 exalted ravagers
9 exalted fiends
28 ravagers
15 CRI bots
2 former CRI sergeants
33 armored ravagers
14 corrupted soldiers
7 kerbeross
11 former sergeants
Traits
Skilled L2
Hellrunner L2
Ironman L2
Tough as Nails L1
Sustained fire L1
Bloodhound
Field Medic
Angry Motherfucker
Incoming!
Equipment
Slot #1 : rocket launcher PBA
Slot #2 : ADV 7.62 assault rifle A
Slot #3 : ADV 12ga shotgun PA
Body : blue armor PBA
Utility : CRI rifle power control
Inventory
rocket (x9)
12ga shell (x50)
12ga shell (x50)
12ga shell (x15)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x22)
gas grenade (x1)
frag grenade (x2)
36
Post Mortem / [0.8.7|U|AoCo|Te|11|YAAM] I'm in. (Confident Gold Badge)
« on: January 26, 2020, 16:39 »
I finally beat Angel of Confidence! :D It took maybe a couple hundred tries with 90% of them dying in the first thirty seconds. :P (I'm exaggerating, but not by much; this challenge has a really rough start) Playing as a Technician, I missed the Hellrunner ability that the other classes have, but I think the ability to hack turrets at will made up for that. :)
Anyway, I decided to lean into the Technician's new advantages and headed right to Remote Hack right at the beginning. Pretty much every turret in the game got either hacked, or destroyed by another turret that I hacked. :P I guess that's why I only reached character level 11, when I was able to reach 14 in other games. You get double experience for hacking, but you miss out on any experience you would have gained from enemies killed by your hacked friends. (And at one point, I had the glorious opportunity to remote hack a CRI Bot with full hp, and it went on a rampage, that wiped out half the map, before it succumbed to another CRI Bot) :D (EDIT: Oh, right, derp, Angel of Confidence accounts for having less experience by the end)
And with this game, I advanced to Captain rank! :D I no longer get a listing of what badges I need for the next rank; does that mean this is the highest rank?
Anyway, I decided to lean into the Technician's new advantages and headed right to Remote Hack right at the beginning. Pretty much every turret in the game got either hacked, or destroyed by another turret that I hacked. :P I guess that's why I only reached character level 11, when I was able to reach 14 in other games. You get double experience for hacking, but you miss out on any experience you would have gained from enemies killed by your hacked friends. (And at one point, I had the glorious opportunity to remote hack a CRI Bot with full hp, and it went on a rampage, that wiped out half the map, before it succumbed to another CRI Bot) :D (EDIT: Oh, right, derp, Angel of Confidence accounts for having less experience by the end)
And with this game, I advanced to Captain rank! :D I no longer get a listing of what badges I need for the next rank; does that mean this is the highest rank?
Tormuse, level 11 Technician, defeated
The Summoner against all odds.
He survived for 15068 turns.
The run time was 3h 31m 30s.
He scored 5874 points.
He was ULTRAVIOLENT!
He was an Angel of Confidence!
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
Confident Silver Badge
* Complete Angel of Confidence (AoCo)
Confident Gold Badge
* Complete AoCo on Hard
He killed 316 out of 316 enemies.
1 toxiberos
1 former CRI grunt
1 corrupted sergeant
2 corrupted heavys
26 fire fiends
17 turrets
33 archreavers
15 siege ravagers
24 ravagers
3 former CRI soldiers
1 former CRI sergeant
1 summoner
1 kerberos
41 fiends
2 hellish heavys
6 former CRI commandos
8 corrupted soldiers
1 military drone
11 plasma ravagers
10 hellish commandos
10 rocket turrets
1 security bot
10 CRI marines
7 CRI bots
9 cryobeross
3 exalted soldiers
8 corrupted commandos
16 reavers
24 armored ravagers
4 combat drones
18 exalted fiends
8 toxic reavers
14 cryoreavers
Traits
Tough as Nails L1
Juggler
Packrat L2
Sustained fire L1
Gun hoarder
Hacker L2
Hunker down
Remote Hack
Equipment
Slot #1 : rocket launcher PBA
Slot #2 : ADV 7.62 assault rifle A
Slot #3 : ADV 12ga auto-shotgun P
Slot #4 : ADV energy rifle P
Body : ADV blue armor PBA
Utility : CRI rifle critical amp
Inventory
energy cell (x56)
rocket (x10)
rocket (x10)
rocket (x8)
12ga shell (x31)
7.62 ammo (x100)
7.62 ammo (x58)
gas grenade (x2)
krak grenade (x2)
multitool (x2)
military stimpack
large medkit
37
Post Mortem / [0.8.7|U|AoD|Sc|14|YAAM] Angel of running around (Doomed Gold Badge)
« on: January 18, 2020, 23:58 »
I now have one UV victory as each character class. Yay! :D
Angel of Doom makes for a very different strategy than normal. Instead of seeking cover, it encourages you to run around a lot, partly to try to keep one enemy in view at a time, and partly to maximize the damage bonus you get from having a high dodge rating. The Scout was the natural choice, since he gets access to Hellrunner, Dodgemaster, and Running traits. Toward the end of the game, I was getting so many damage bonuses, I was even able to take out Armored Ravagers with a single rocket each! :)
That advanced shotgun you see was a fantastic find. It had increased damage, autoloader, and cold damage, and I increased the damage further with a power mod and firing speed with an accuracy mod. I kept it around specifically to deal with the Summoner at the end. I could fire at him to slow him down with the cold effect, then take a step away to simultaneously reload and reinforce my dodge bonus. (And therefore damage bonus)
I feel a bit silly that I kept all those grenades around "just in case," but didn't end up using them, except for a single Krak grenade at the beginning of the Summoner fight to strip away his armour. Oh well... :)
EDIT: Oh yeah, one other thing I noticed... AoD seems to block you from hitting enemies outside of your visual range. I couldn't use my usual strategy of shooting turrets that couldn't see me. (I was emptying clip after clip after clip into them while doing zero damage) The only exception was the rocket launcher's splash damage, so that became a very important weapon in late game.
Angel of Doom makes for a very different strategy than normal. Instead of seeking cover, it encourages you to run around a lot, partly to try to keep one enemy in view at a time, and partly to maximize the damage bonus you get from having a high dodge rating. The Scout was the natural choice, since he gets access to Hellrunner, Dodgemaster, and Running traits. Toward the end of the game, I was getting so many damage bonuses, I was even able to take out Armored Ravagers with a single rocket each! :)
That advanced shotgun you see was a fantastic find. It had increased damage, autoloader, and cold damage, and I increased the damage further with a power mod and firing speed with an accuracy mod. I kept it around specifically to deal with the Summoner at the end. I could fire at him to slow him down with the cold effect, then take a step away to simultaneously reload and reinforce my dodge bonus. (And therefore damage bonus)
I feel a bit silly that I kept all those grenades around "just in case," but didn't end up using them, except for a single Krak grenade at the beginning of the Summoner fight to strip away his armour. Oh well... :)
EDIT: Oh yeah, one other thing I noticed... AoD seems to block you from hitting enemies outside of your visual range. I couldn't use my usual strategy of shooting turrets that couldn't see me. (I was emptying clip after clip after clip into them while doing zero damage) The only exception was the rocket launcher's splash damage, so that became a very important weapon in late game.
Tormuse, level 14 Scout, defeated
The Summoner against all odds.
He survived for 13741 turns.
The run time was 4h 51m 28s.
He scored 6547 points.
He was ULTRAVIOLENT!
He was an Angel of Doom!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
Doomed Silver Badge
* Complete Angel of Doom (AoD)
Doomed Gold Badge
* Complete AoD on Hard
He killed 490 out of 490 enemies.
5 former CRI soldiers
2 military bots
26 former soldiers
13 reavers
2 corrupted soldiers
47 turrets
15 exalted soldiers
3 exalted fiends
29 armored ravagers
10 plasma ravagers
15 siege ravagers
8 security drones
11 CRI bots
9 CRI marines
3 exalted ravagers
1 summoner
40 fiends
33 fire fiends
15 exalted reavers
12 toxic reavers
39 security bots
4 former grunts
28 ravagers
17 former guards
28 archreavers
2 former CRI commandos
1 former CRI grunt
2 hellish commandos
3 former heavys
2 corrupted commandos
4 corrupted heavys
6 former commandos
3 hellish heavys
3 kerbeross
8 former sergeants
1 military drone
6 exalted kerbeross
2 former CRI sergeants
9 cryobeross
4 toxibeross
12 rocket turrets
2 combat drones
14 cryoreavers
1 cyberos
Traits
Skilled L1
Hellrunner L2
Juggler
Packrat L2
Pinpoint L2
Gun hoarder
Dodgemaster
Second Wind
Scavenger
Running
Equipment
Slot #1 : rocket launcher PBA
Slot #2 : 7.62 assault rifle PBA
Slot #3 : ADV 12ga shotgun PA
Body : ADV green armor PA
Utility : CRI accuracy amp
Inventory
rocket (x10)
rocket (x3)
12ga shell (x46)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x43)
gas grenade (x3)
krak grenade (x1)
frag grenade (x2)
smoke grenade (x2)
CRI phase kit (x1)
stimpack (x3)
large medkit
large medkit
38
Berserk! / [0.8.5|Endless|16|YASD] Very avoidable death
« on: January 12, 2020, 10:19 »
I still play this game once in a while, and this run was going really well, up until I died very suddenly, in what I'm sure was a very avoidable way. I guess I neglected to check my hit points; I thought they were at 15, and I was berserk, so I should have been taking reduced damage, so I was not expecting to get killed by a Wraith, but I guess my hp were lower than I thought. I had four Fairydust, so there was no reason not to heal myself; I was just careless. :(
Oh well... I decided it was good enough to post anyway. :)
Oh well... I decided it was good enough to post anyway. :)
-- Berserk! (0.8.5 ) Post Mortem -------------------------------------
Character name : Tormuse
Game type : Endless
Nights survived : 16
Monsters killed : 2736
STR: 16 DEX: 17 END: 12 WIL: 15
Speed: 112 HP: 0/165 EN: 61/135
Base damage: 2d6+7 Weight: 12
-- Graveyard ---------------------------------------------------------
..........................T..................TT..T
..TTT*#..%.%....::%...........................T...
...........%......:............%..h............T..
....T....%%........................:..............
T..........:..........%.......%.....:..........T..
...............................................T..
..........%...................%.......s...T...TT..
.%......::............................%.#........T
.........:..:....:T.T....M..:..%..................
..T.T%..%.:...................:%....#.............
.......:%:%...................%........T.T........
........%.%.....................%...%.............
.........:%:..:..........M:.:.....................
.........%:..%....TT.....:......%.................
T....#..T...:....TT.MT..TM.........%T.............
....#.T.....%%:..sM.MTWM:.s.%:..................T.
.T...T...T...M.TMT.is.T..M...#........T...T.......
...T.............iMssM.T.............T.....T......
.....T.....T..TTsMiiMM.s..s#hT:..:.b.......T.T....
..............:MMsbMM:MsssT.b#:....T....T.......T.
T.........T...MhM*.s.MbssssMbb.s...T....M.M.h....T
....T.......TT..MbhDMbbs..sssW.T........T.T.#.....
T...T..T..TT...sMMs.MMbbMsT%@@TM....T......*....T.T
T......T......T..%...%.T..T..T....:...........T...
..T...T.................T...#..T....T......T.T..T.
-- Weapons left ------------------------------------------------------
Cannon (1/3) Crossbow (12/60) Knives (10) Bombs (5) FairyDust (4)
-- Kills (2736) ------------------------------------------------------
15 demons
152 bulldemons
1079 beasts
196 mandagores
30 defilers
197 imps
215 phasehounds
449 skeletons
36 wraiths
18 spores
111 scavengers
15 treespirit
36 treants
30 townspeople
63 ice devils
70 yeti
24 blizzards
-- Skills (20) -------------------------------------------------------
Ironman (level 11)
Running (level 3)
Sweep attack (level 3)
Impale attack (level 1)
Jump attack (level 2)
-- Messages ----------------------------------------------------------
You evade.
You evade.
You evade.
The wraith evades your
blow.
You evade.
You evade.
The wraith hits you!
You die!...
Press <Enter>
-- Achievements ------------------------------------------------------
Max kills in one turn : 22
Longest killing sequence : 23 kills in 2 turns.
Survived for : 17091 turns
Died on : Forest
Reason of death : killed by a wraith
39
Bug Reports / Crash when trying out my graphics card
« on: December 30, 2019, 03:26 »
Since installing Jupiter Hell, I've been using the native graphics card for my computer, ("Intel(R) HD Graphics 630") and the "Vulkan" option that the game offers on startup has never worked. (It would crash when I push "New Game") Well, today, just for the heck of it, I decided to try taking the graphics card out of my old computer to see if it would work any better. ("AMD Radeon HD 6450") It still crashed when I tried Vulkan, but it did so on startup instead of new game.
It's kind of an old graphics card, so maybe it was never going to work, but I'll provide the crash reports here, in case there's some setting I forgot to adjust or something. (It's possible that I need to bite the bullet and spend some money on a better graphics card) :P
I tried running it three times, so I'll include all three crash reports.
It's kind of an old graphics card, so maybe it was never going to work, but I'll provide the crash reports here, in case there's some setting I forgot to adjust or something. (It's possible that I need to bite the bullet and spend some money on a better graphics card) :P
I tried running it three times, so I'll include all three crash reports.
Spoiler: Crash reports (click to show/hide)
40
Century Lounge / [M|Ao100|YAAM] Centurial Sunrise
« on: December 28, 2019, 05:58 »
I'm not even sure why I started this game. I just got the idea of doing an Angel of 100 game with only my fists, and went for 100% kills. The earlier levels were the most challenging, of course, but it wasn't as hard as you might think; I actually had to do very little of weakening enemies with non-fist weapons, though there were a couple of tense parts where I ran out of med packs.
Once I reached Vampyre trait, though, it became pretty easy and I never went below six med packs for the rest of the game. All that other stuff I was carrying were basically just trophies that I had for fun. (Including the Sniper-modded knife... I guess it has a scope on it) :P
Not much else to say except that there was a very amusing part where I encountered a Baron of Hell wearing the Shielded Armor, and he took no less than 92 punches, because in addition to the 90% melee protection, which meant I was doing one point of damage per punch, he had two med packs. :) Also, the last level decided to pull all the stops out; an Agony Elemental, a Nightmare Arch-Vile, two Shamblers, and two Cyberdemons! :o
Once I reached Vampyre trait, though, it became pretty easy and I never went below six med packs for the rest of the game. All that other stuff I was carrying were basically just trophies that I had for fun. (Including the Sniper-modded knife... I guess it has a scope on it) :P
Not much else to say except that there was a very amusing part where I encountered a Baron of Hell wearing the Shielded Armor, and he took no less than 92 punches, because in addition to the 90% melee protection, which meant I was doing one point of damage per punch, he had two med packs. :) Also, the last level decided to pull all the stops out; an Agony Elemental, a Nightmare Arch-Vile, two Shamblers, and two Cyberdemons! :o
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 21 Apostle Chaos Lt. General Marine,
completed 100 levels of torture on level 100 of Hell.
He survived 322955 turns and scored 735756 points.
He played for 4 hours, 57 minutes and 49 seconds.
He didn't like it too rough.
He killed 1829 out of 1829 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of 100!
He saved himself 12 times.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Medal of Prejudice
Sunrise Iron Fist
UAC Star (bronze cluster)
Experience Medal
-- Graveyard -------------------------------------------------
###########################################################
#.===.............#..#.....^..#............................
#=..............==#..#...[....#.......................0....
####....0###....=.#..#...###..#%....######.\.#..#.^###...#.
#..#.....#.X...#=............................==.#........#.
#..#.....#.....#.............%...#.^.........#=====......#.
#..#..#..#..#######.....#..####..#..#.....###...==....#....
#0.#..#........0+.#.....#.....#.....#..#|||..====..#..#..#.
#..#..#.....|.....#..+..#.....#0....#..#|||..==.=.....#..#.
#..#.....###...####[.####..###...###...#...###===..%||...#.
#^..........#...........#..0..#..#...........====..|||...#.
#...........#...........#.....#+.#...........===..|}|}...#.
#..#....%####.....#........#..#..#..####...###...#..|%...#.
#..#..#........#..#..#.....#........#.....#...........#....
#..#.0#.0......#..#..#.....#^.......#.....#...........#....
#.....####.....#.....####.....######...#..#..#...#.#...###.
#.........^............................#.....#............|
#......................................#0....#.............
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health 200/100 Experience 472222/21
ToHit Ranged +0 ToHit Melee +10 ToDmg Ranged +0 ToDmg Melee +15
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 4)
Finesse (Level 3)
Tough as nails (Level 3)
Brute (Level 5)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->Fin->Fin->WK->WK->Bad->Bru->Bru->Fin->TaN->TaN->TaN->Iro->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber phaseshift armor [1] (A)
[b] [ Weapon ] nothing
[c] [ Boots ] phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] pistol (2d4) [6/6]
-- Inventory -------------------------------------------------
[a] missile launcher (6d6) [4/4]
[b] napalm launcher (7d7) [1/1]
[c] nanofiber red armor [2] (A)
[d] nanofiber red armor [4] (P)
[e] fireproof onyx armor [2]
[f] phaseshift armor [4/4] (100%) (AP)
[g] Shielded Armor [2]
[h] combat knife (2d5) (S)
[i] ripper (6d6) (T)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] homing phase device
[q] power mod pack
[r] agility mod pack
[s] agility mod pack
[t] shockwave pack
[u] hatred skull
[v] Hell Staff
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Melee - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
97 former humans
152 former sergeants
154 former captains
101 imps
39 demons
247 lost souls
63 cacodemons
60 hell knights
216 barons of hell
81 arachnotrons
11 former commandos
24 pain elementals
80 revenants
153 mancubi
172 arch-viles
11 nightmare imps
29 nightmare cacodemons
68 nightmare demons
22 nightmare arachnotrons
2 nightmare arch-viles
1 elite former human
3 elite former sergeants
1 elite former captain
27 bruiser brothers
8 shamblers
3 lava elemental
1 agony elemental
3 Cyberdemons
-- History ---------------------------------------------------
On level 9 he assembled a tactical boots!
On level 12 he assembled a grappling boots!
Level 13 was a hard nut to crack!
On level 17 he found the Hellwave Pack!
Level 25 was a hard nut to crack!
On level 25 he assembled a nanofiber armor!
He nuked level 26!
On level 30 he assembled a cerberus boots!
He sounded the alarm on level 31!
On level 32 he assembled a nanofiber armor!
On level 33 he found the Acid Spitter!
Level 34 was a hard nut to crack!
On level 36 he assembled a tactical boots!
On level 39 he stumbled into a complex full of arch-viles!
On level 39 he assembled a fireproof armor!
Level 40 was a hard nut to crack!
On level 45 he encountered an armed nuke!
On level 46, hell froze over!
On level 53, hell froze over!
On level 53 he assembled a nanofiber armor!
On level 56 he encountered an armed nuke!
On level 56 he found the Hell Staff!
He nuked level 63!
He left level 63 as soon as possible.
On level 71 he found the Railgun!
He nuked level 72!
He left level 72 as soon as possible.
On level 74, hell froze over!
On level 75 he ran for his life from acid!
Level 80 was a hard nut to crack!
On level 82 he found the Shielded Armor!
On level 82 he assembled a ripper!
On level 86 he stumbled into a nightmare cacodemon cave!
On level 97 he stumbled into a nightmare demon cave!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
There is rocket (x10) lying here.
There is a rocket launcher (6d6) [1/1] lying here.
There is rocket (x10) lying here.
There is rocket (x10) lying here.
There is rocket (x7) lying here.
There is rocket (x8) lying here.
There is rocket (x10) lying here.
You see : Tormuse (boosted) | pool of blood | [ m ]ore
There is a Large Health Globe lying here.
There is a Supercharge Globe lying here.
SuperCharge!
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
1681 brave souls have ventured into Phobos:
1312 of those were killed.
8 of those were killed by something unknown.
184 didn't read the thermonuclear bomb manual.
And 58 couldn't handle the stress and committed a stupid suicide.
119 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
83 killed the bitch and survived.
30 showed that it can outsmart Hell itself.
--------------------------------------------------------------
41
Post Mortem / [0.8.6|U|AoV|Ma|10|YASD] Almost got 'em
« on: December 26, 2019, 01:27 »
This is the closest I've come to winning at Angel of Vampirism. The Summoner was almost dead, but his summons swarmed me. I probably should have used one of the Krak grenades on the Archreavers, but I was so close to victory, I decided to just keep drilling the Summoner with the assault rifle to maximize the benefit of Sustained Fire trait. I managed to come into Precipice of Defeat with full health and full fury, ready for a shot of adrenaline, but the enemies never caused me enough pain to warrant using it; they either whittled away at me slowly, or my health ticked down, as I ran around the map, trying to find where the Summoner teleported to. (Which he did twice! Grrr!)
Anyway, this was mostly a stairdive, sometimes deviating when I felt like I could get away with it. My strategy varied, sometimes charging headlong into battle to keep my health up, but if it reached close to 25, I played more slowly and cautiously. It doesn't tick down below 25, so it's worth playing it safe in those circumstances.
I had some pretty good supplies at the end, including four Krak grenades, so I thought I had a good shot of winning this one. Oh well... at least that last Bronze badge was enough to unlock the other playing modes. Maybe I can see what this "New York Reload" thing is about. :)
EDIT: Aww, man... I just looked up the achievement listing for completing AoV on Hard mode and it is the least acquired achievement at 0.2%. I missed out on a very impressive win. :(
Anyway, this was mostly a stairdive, sometimes deviating when I felt like I could get away with it. My strategy varied, sometimes charging headlong into battle to keep my health up, but if it reached close to 25, I played more slowly and cautiously. It doesn't tick down below 25, so it's worth playing it safe in those circumstances.
I had some pretty good supplies at the end, including four Krak grenades, so I thought I had a good shot of winning this one. Oh well... at least that last Bronze badge was enough to unlock the other playing modes. Maybe I can see what this "New York Reload" thing is about. :)
EDIT: Aww, man... I just looked up the achievement listing for completing AoV on Hard mode and it is the least acquired achievement at 0.2%. I missed out on a very impressive win. :(
Tormuse, level 10 Marine, killed on
Precipice of Defeat by a archreaver.
He survived for 7234 turns.
The run time was 2h 59m 59s.
He scored 3819 points.
He was ULTRAVIOLENT!
He was an Angel of Vampirism!
CALLISTO L2 -> Valhalla Terminal L1
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
Awards
Blood Bronze Badge
* Reach Io on Angel of Vampirism
He killed 346 out of 502 enemies.
17 former soldiers
28 fire fiends
5 corrupted sergeants
5 former CRI soldiers
32 turrets
9 rocket turrets
3 corrupted heavys
8 toxic reavers
6 former commandos
4 former grunts
7 cryoreavers
11 former guards
11 siege ravagers
1 military drone
14 CRI marines
2 former CRI commandos
8 reavers
1 military bot
2 plasma ravagers
1 former CRI grunt
17 security bots
2 former heavys
2 combat drones
8 corrupted commandos
25 fiends
5 toxibeross
8 security drones
9 exalted soldiers
4 cryobeross
22 archreavers
3 exalted ravagers
6 exalted fiends
11 ravagers
12 CRI bots
3 exalted reavers
2 former CRI sergeants
2 cybeross
18 armored ravagers
8 corrupted soldiers
1 kerberos
8 former sergeants
Traits
Skilled L2
Hellrunner L2
Tough as Nails L2
Sustained fire L2
Incoming!
Equipment
Slot #1 : rocket launcher BA
Slot #2 : ADV 7.62 assault rifle
Slot #3 : 12ga auto-shotgun PBA
Body : red armor PA
Utility : ADV accuracy amp
Inventory
rocket (x10)
rocket (x4)
12ga shell (x22)
7.62 ammo (x100)
7.62 ammo (x99)
krak grenade (x2)
frag grenade (x1)
42
Post Mortem / [0.8.5d|U|AoC|Te|14|YAAM] Technical Carnage (Rocket Gold and CRI Gold) :)
« on: December 22, 2019, 15:40 »
My second time winning! :D This time in Angel of Carnage, Ultra-Violence difficulty, with 100% kills! :)
Alexandria Ocasio-Cortez AoC makes for an interesting challenge; like the early game is a lot easier, because you don't even need to hit your enemies for them to die, but in order to make it sustainable, (and get YAAM) you really have to manage your ammo. Like at one point, I managed to get up to 90 rockets, and had to leave some behind, but I was still down to 17 by the end.
Sometimes, this meant finding ways to take out (or at least damage) multiple enemies at a time, and sometimes, it meant gauging whether it's prudent to try to land a direct hit for maximal damage, or (if the enemy is going to take two rockets anyway, like Ravagers) shoot the wall next to them from outside their visual range, since it takes the same number of rockets, but I save some health.
I took full advantage of the Technician's ability to put lots of mods on my weapons, aiming to specialize my collection of rocket launchers that I would juggle between. (Side note: I'm 99% sure the description of Juggler trait is inaccurate, since it says swap time is "75% faster" and the default swap time for rocket launchers is 150%, but it seems to take close to zero time to swap them) Basically, my first two rocket launchers were my heavy-hitters with increased damage that I would open any confrontation with, and the third one had all the bulk mods, so if the first two launchers didn't kill my target, they'd get hit by a barrage of fast reloading rockets. :)
The late game was helped by an advanced rocket launcher I found that had the "haze" effect, that makes a cloud of smoke appear around the target, which prevents them from firing back right away, which was advantageous most of the time, but made dealing with CRI bots awkward, because they would take multiple hits, and being in a cloud of smoke seems to make them advance faster, and that's not an enemy that you want to deal with at point-blank range. :|
The battle with the Summoner at the end was pretty tense; I really wasn't sure if I was going to make it. :| I used up all of my medkits in that battle, plus a phase device, and I was worried about running out of rockets too, because partway through the battle, he teleported away and I couldn't find him before he completely regenerated his hitpoints. I'm glad I had Tough as Nails 2 and Incoming, because I correctly anticipated that he was going to close to point-blank and start clawing at me, and I would just have to tank the damage, because the Technician can't get Hellrunner, so there was no escape. I finished with 42 hitpoints, so I'm pretty sure I was one hit away from death. Whew!
Yay! :D
Sometimes, this meant finding ways to take out (or at least damage) multiple enemies at a time, and sometimes, it meant gauging whether it's prudent to try to land a direct hit for maximal damage, or (if the enemy is going to take two rockets anyway, like Ravagers) shoot the wall next to them from outside their visual range, since it takes the same number of rockets, but I save some health.
I took full advantage of the Technician's ability to put lots of mods on my weapons, aiming to specialize my collection of rocket launchers that I would juggle between. (Side note: I'm 99% sure the description of Juggler trait is inaccurate, since it says swap time is "75% faster" and the default swap time for rocket launchers is 150%, but it seems to take close to zero time to swap them) Basically, my first two rocket launchers were my heavy-hitters with increased damage that I would open any confrontation with, and the third one had all the bulk mods, so if the first two launchers didn't kill my target, they'd get hit by a barrage of fast reloading rockets. :)
The late game was helped by an advanced rocket launcher I found that had the "haze" effect, that makes a cloud of smoke appear around the target, which prevents them from firing back right away, which was advantageous most of the time, but made dealing with CRI bots awkward, because they would take multiple hits, and being in a cloud of smoke seems to make them advance faster, and that's not an enemy that you want to deal with at point-blank range. :|
The battle with the Summoner at the end was pretty tense; I really wasn't sure if I was going to make it. :| I used up all of my medkits in that battle, plus a phase device, and I was worried about running out of rockets too, because partway through the battle, he teleported away and I couldn't find him before he completely regenerated his hitpoints. I'm glad I had Tough as Nails 2 and Incoming, because I correctly anticipated that he was going to close to point-blank and start clawing at me, and I would just have to tank the damage, because the Technician can't get Hellrunner, so there was no escape. I finished with 42 hitpoints, so I'm pretty sure I was one hit away from death. Whew!
Tormuse, level 14 Technician, defeated
The Summoner against all odds.
He survived for 17867 turns.
The run time was 4h 55m 34s.
He scored 5859 points.
He was ULTRAVIOLENT!
He was an Angel of Carnage!
CALLISTO L2 -> Valhalla Terminal L1
EUROPA L2 -> Conamara Chaos Biolabs L1
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Bronze Badge
* Win any game with 100% kills
CRI Silver Badge
* Win a MEDIUM or higher game with 100% kills
CRI Gold Badge
* Win a UV or higher game with 100% kills
Rocket Silver Badge
* Complete Angel of Carnage (AoC)
Rocket Gold Badge
* Complete AoC on Hard
He killed 481 out of 481 enemies.
1 summoner
20 former soldiers
32 fire fiends
3 corrupted sergeants
9 former CRI soldiers
37 turrets
20 rocket turrets
7 corrupted heavys
3 exalted kerbeross
6 toxic reavers
6 former commandos
4 former grunts
7 cryoreavers
20 former guards
7 siege ravagers
2 military drones
6 CRI marines
7 reavers
1 military bot
4 plasma ravagers
1 former CRI grunt
31 security bots
4 former heavys
4 combat drones
2 corrupted commandos
31 fiends
5 toxibeross
10 security drones
9 cryobeross
9 exalted soldiers
30 archreavers
6 exalted ravagers
15 exalted fiends
53 ravagers
10 CRI bots
2 former CRI sergeants
10 cybeross
42 armored ravagers
6 corrupted soldiers
2 kerbeross
10 former sergeants
Traits
Skilled L2
Ironman L2
Tough as Nails L2
Juggler
Packrat L1
Whizkid L2
Hunker down
Field Medic
Incoming!
Equipment
Slot #1 : ADV rocket launcher P3A
Slot #2 : rocket launcher P2A2
Slot #3 : rocket launcher B3A
Body : ADV green armor PBA
Utility : ADV accuracy amp
Inventory
rocket (x10)
rocket (x7)
Yay! :D
43
Post Mortem / [0.8.5d|U|AoLT|Ma|14|YAVP] I finally won! :D
« on: December 16, 2019, 11:42 »
So I finally won a game of the latest version of Jupiter Hell! :)
At first, I tried Technician, since he doesn't get Hellrunner, so I figured this would be his only chance to move fast, but when that didn't work, I tried Marine, since he has extra healing ability to mitigate the fact that I can't carry extra healing items around.
I'm a little bummed that I didn't get 100% kills, and I actually have no idea why I didn't, because I carefully scoured every single level. :( It's especially important to do so for AoLT, because every level, I have to make the sometimes tough decision of what to leave behind, so I'm wondering if it was a bug. I checked my kill count on every level and I noticed that it said five unkilled enemies when I got to the CRI Armory, so it had to have happened somewhere around there.
Anyway, for this challenge, I leaned hard into AoLT's advantage of extra speed, and got extra, extra speed. :) It was the only way I was able to deal with the CRI bots on Io, keeping them out of visual range and firing my plasma rifle into the shadows.
I kept that advanced .44 pistol for a while, for the sole purpose of using against the Summoner. It had boosted damage against "high tier" enemies, extra "finisher" damage, boosted critical chance, and boosted accuracy. (And I had a pistol damage amp) I figured it would be important to have a weapon that I could fire and reload quickly against him... but then I found the Long Rifle in the CRI Armory, which turned out to be the perfect weapon for AoLT, since it's incredibly ammo efficient and my extra firing speed helped mitigate that weapon's drawback of slower firing speed. It turned out to be quite useful against the Summoner, running ahead of him and firing back, though I still finished him off with the pistol. :)
Another really nice weapon I found in the Armory was the Bio Launcher, unique rocket launcher that creates a cloud of poison on impact. Potentially really useful for the smokescreen effect, so enemies can't even shoot me back... but I ended up leaving it behind for the Micro Launcher. I decided that for AoLT, I should take the weapon that holds more ammo.
At first, I tried Technician, since he doesn't get Hellrunner, so I figured this would be his only chance to move fast, but when that didn't work, I tried Marine, since he has extra healing ability to mitigate the fact that I can't carry extra healing items around.
I'm a little bummed that I didn't get 100% kills, and I actually have no idea why I didn't, because I carefully scoured every single level. :( It's especially important to do so for AoLT, because every level, I have to make the sometimes tough decision of what to leave behind, so I'm wondering if it was a bug. I checked my kill count on every level and I noticed that it said five unkilled enemies when I got to the CRI Armory, so it had to have happened somewhere around there.
Anyway, for this challenge, I leaned hard into AoLT's advantage of extra speed, and got extra, extra speed. :) It was the only way I was able to deal with the CRI bots on Io, keeping them out of visual range and firing my plasma rifle into the shadows.
I kept that advanced .44 pistol for a while, for the sole purpose of using against the Summoner. It had boosted damage against "high tier" enemies, extra "finisher" damage, boosted critical chance, and boosted accuracy. (And I had a pistol damage amp) I figured it would be important to have a weapon that I could fire and reload quickly against him... but then I found the Long Rifle in the CRI Armory, which turned out to be the perfect weapon for AoLT, since it's incredibly ammo efficient and my extra firing speed helped mitigate that weapon's drawback of slower firing speed. It turned out to be quite useful against the Summoner, running ahead of him and firing back, though I still finished him off with the pistol. :)
Another really nice weapon I found in the Armory was the Bio Launcher, unique rocket launcher that creates a cloud of poison on impact. Potentially really useful for the smokescreen effect, so enemies can't even shoot me back... but I ended up leaving it behind for the Micro Launcher. I decided that for AoLT, I should take the weapon that holds more ammo.
Tormuse, level 14 Marine, defeated
The Summoner against all odds.
He survived for 18365 turns.
The run time was 6h 11m 38s.
He scored 6283 points.
He was ULTRAVIOLENT!
He was an Angel of Light Travel!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> CRI Laboratory L1
CRI Laboratory L2 -> CRI Armory
CRI Armory - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
JoviSec Silver Badge
* Win a game
JoviSec Gold Badge
* Win a game on at least HARD
Lightfoot Silver Badge
* Complete Angel of Light Travel
Lightfoot Gold Badge
* Complete Angel of Light Travel on Hard
He killed 514 out of 519 enemies.
3 former CRI soldiers
10 former commandos
56 fiends
16 former soldiers
3 corrupted sergeants
1 summoner
8 siege ravagers
1 cyberos
10 combat drones
14 cryoreavers
34 CRI marines
8 corrupted soldiers
4 former sergeants
7 corrupted heavys
4 hellish commandos
7 cryobeross
1 former CRI sergeant
16 security drones
6 plasma ravagers
3 exalted reavers
9 exalted fiends
2 kerbeross
1 military bot
13 security bots
2 CRI commandos
26 armored ravagers
23 turrets
30 archreavers
43 CRI bots
9 reavers
8 CRI soldiers
10 corrupted commandos
1 former CRI grunt
32 fire fiends
4 military drones
19 CRI turrets
4 former grunts
14 former guards
9 exalted soldiers
22 ravagers
17 rocket turrets
4 former heavys
10 toxic reavers
Traits
Skilled L2
Ironman L2
Hellrunner L2
Tough as Nails L2
Son of a Bitch L2
Son of a Gun L1
Die Hard
Angry Motherfucker
Equipment
Slot #1 : ADV .44 revolver A
Slot #2 : CRI plasma rifle B
Slot #3 : micro launcher P
Slot #4 : AWP 7.62 long rifle A
Body : CRI armor P
Utility : ADV pistol damage amp
Inventory
rocket (x6)
7.62 ammo (x58)
.44 ammo (x41)
military stimpack
44
Post Mortem / [0.8.5d|H|AoCa|Sc|11|YASD] I'll win some day. :P
« on: November 30, 2019, 20:05 »
I felt like playing around with Angel of Carnage for a bit. Scout seemed like the obvious choice, since he doesn't lose much for having fewer weapons slots, but I still got Gun Hoarder, since switching between rocket launchers is faster than reloading, especially once I got Juggler.
AoCa makes the early game super easy, since you don't even need to hit your targets. I just shot at walls next to enemies and that was enough to kill them. :P Mid to late game gets more challenging, especially since I was trying to go for 100% kills and running out of ammo became a major concern when facing bots who take three or four rockets and only give one in return, or Archreavers, who take two and give you nothing. I tried to be as efficient with my ammo as possible, hitting multiple enemies at a time when I could, but still got reduced to a single stack of rockets on the second level of Io. (Actually, the act of saving ammo may have been a major contributor to my death, since in some cases, I ate some damage, trying to get into a better position) The biggest drain on my reserves was the Containment Area, where I used about 20 rockets and got zero in return. I've been compulsively going in all the special elevators all along, but I may skip that one next time.
This is my third Bronze badge, so I've unlocked UV difficulty. Yay! :D
AoCa makes the early game super easy, since you don't even need to hit your targets. I just shot at walls next to enemies and that was enough to kill them. :P Mid to late game gets more challenging, especially since I was trying to go for 100% kills and running out of ammo became a major concern when facing bots who take three or four rockets and only give one in return, or Archreavers, who take two and give you nothing. I tried to be as efficient with my ammo as possible, hitting multiple enemies at a time when I could, but still got reduced to a single stack of rockets on the second level of Io. (Actually, the act of saving ammo may have been a major contributor to my death, since in some cases, I ate some damage, trying to get into a better position) The biggest drain on my reserves was the Containment Area, where I used about 20 rockets and got zero in return. I've been compulsively going in all the special elevators all along, but I may skip that one next time.
This is my third Bronze badge, so I've unlocked UV difficulty. Yay! :D
Tormuse, level 11 Scout, killed on
CRI Laboratory L1 by a CRI bot.
He survived for 10018 turns.
The run time was 3h 28m 40s.
He scored 2476 points.
He liked it HARD!
He was an Angel of Carnage!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L2 -> CRI Laboratory L1
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
CRI Star (silver cluster) (+50)
* 50+ kills without taking damage
Rocket Bronze Badge
* Reach Io on Angel of Carnage
He killed 306 out of 314 enemies.
4 CRI soldiers
4 former CRI grunts
2 corrupted sergeants
8 corrupted heavys
16 former grunts
15 archreavers
11 turrets
32 fire fiends
16 ravagers
15 former guards
1 former CRI sergeant
1 former CRI soldier
24 fiends
6 corrupted soldiers
2 CRI turrets
1 military drone
3 exalted reavers
6 rocket turrets
8 security bots
7 CRI bots
20 CRI marines
6 cryobeross
2 corrupted guards
8 former sergeants
1 CRI heavy
2 corrupted commandos
2 reavers
18 armored ravagers
19 former soldiers
2 combat drones
6 exalted fiends
13 former commandos
1 former heavy
5 toxic reavers
4 security drones
15 cryoreavers
Traits
Hellrunner L2
Juggler
Reloader L1
Gun hoarder
Dodgemaster
Whizkid L2
Second Wind
Running
Equipment
Slot #1 : rocket launcher PB
Slot #2 : rocket launcher B
Slot #3 : rocket launcher P2
Body : - NONE -
Utility : ADV rifle critical amp
Inventory
rocket (x10)
rocket (x7)
bulk mod pack
repair kit (x1)
military stimpack
red keycard (x2)
45
Post Mortem / [0.8.5d|H|Ma|13|YASD] Not over yet
« on: November 28, 2019, 13:52 »
My main causes of death in this game are me getting caught off-guard by unexpected things. This is my first time getting to the Precipice of Defeat and I very nearly won. I'll get it next time.
Once I got to "Beyond," I started playing as though I was on the last level, not realizing that there are a few levels beyond Beyond. :P (Used a Military Stimpack when I probably should have saved it) I also fought the Reavers coming out of the Gateway longer than I should have; it took me some time to clue in that there were infinite of them. And at the end, I got the Summoner down to about 20% health and was about to deliver the killing blow with my rocket launcher when he teleported away and started surrounding himself with summons. (What an asshole!) :P He healed himself up to full before I could even get back to him, and then there were toxic Reavers all around him. I'll have to reconsider my strategy for next time.
My favourite thing to find in this run was a really nice advanced 9mm pistol that had enhanced damage, critical chance, and accuracy, and "Cleaner 4," which does extra damage to low-tier enemies. I carried that with me right to the end, even though there wasn't a whole lot of 9mm ammo around.
Oh, and I think I finally found where the red keycards are used, except that the Marine can't seem to get Packrat, so I had thrown the keycards away. I was still able to get into the vaults by shooting them open, though. My advanced pistol was surprisingly effective at that. :)
Once I got to "Beyond," I started playing as though I was on the last level, not realizing that there are a few levels beyond Beyond. :P (Used a Military Stimpack when I probably should have saved it) I also fought the Reavers coming out of the Gateway longer than I should have; it took me some time to clue in that there were infinite of them. And at the end, I got the Summoner down to about 20% health and was about to deliver the killing blow with my rocket launcher when he teleported away and started surrounding himself with summons. (What an asshole!) :P He healed himself up to full before I could even get back to him, and then there were toxic Reavers all around him. I'll have to reconsider my strategy for next time.
My favourite thing to find in this run was a really nice advanced 9mm pistol that had enhanced damage, critical chance, and accuracy, and "Cleaner 4," which does extra damage to low-tier enemies. I carried that with me right to the end, even though there wasn't a whole lot of 9mm ammo around.
Oh, and I think I finally found where the red keycards are used, except that the Marine can't seem to get Packrat, so I had thrown the keycards away. I was still able to get into the vaults by shooting them open, though. My advanced pistol was surprisingly effective at that. :)
Tormuse, level 13 Marine, killed on
Precipice of Defeat by a archreaver.
He survived for 18163 turns.
The run time was 5h 24m 56s.
He scored 3895 points.
He liked it HARD!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared
Awards
CRI Star (bronze cluster) (+25)
* 25+ kills without taking damage
Explorer Ribbon (+50)
* Visited all encountered special levels
Conqueror Ribbon (+100)
* Completed all encountered special levels
He killed 441 out of 442 enemies.
5 former CRI soldiers
5 former commandos
2 former CRI heavys
6 exalted ravagers
37 fiends
22 former soldiers
3 corrupted sergeants
15 siege ravagers
6 combat drones
9 cryoreavers
3 CRI marines
8 corrupted soldiers
8 former sergeants
6 corrupted heavys
6 hellish commandos
5 cryobeross
3 former CRI sergeants
13 security drones
12 plasma ravagers
3 exalted reavers
6 exalted fiends
1 hellish sergeant
5 kerbeross
11 security bots
27 armored ravagers
32 turrets
20 archreavers
9 CRI bots
25 reavers
9 corrupted commandos
1 hellish heavy
1 former CRI grunt
59 fire fiends
1 military drone
10 former grunts
13 former guards
20 ravagers
2 hellish soldiers
12 rocket turrets
6 former CRI commandos
3 former heavys
7 toxic reavers
2 toxibeross
Traits
Skilled L2
Ironman L2
Hellrunner L2
Son of a Bitch L2
Son of a Gun L1
Steady shot
Focused fire
Die Hard
Equipment
Slot #1 : ADV 9mm pistol A
Slot #2 : rocket launcher A
Slot #3 : chaingun A
Body : blue armor
Utility : ADV pistol damage amp
Inventory
energy cell (x50)
energy cell (x50)
rocket (x9)
7.62 ammo (x3)
9mm ammo (x17)
EMP grenade (x2)