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121
Discussion / Re: Wiki: Reactivation
« on: October 07, 2009, 21:11 »
If that's the case unless you somehow beforehand that you need a semi-strong single attack, then simply firing the plasma rifle twice (taking 2 seconds without finesse), rather than overcharge-fire once, and using another second to switch to a new weapon, is better.

122
Discussion / Re: Publicity
« on: October 07, 2009, 21:09 »
Promoting to people who already play roguelikes is easiest - use the newsgroup, and message the roguetemple site operator.  However this group of people is pretty small.  It may be the case that it's worth trying to promote DoomRL to people who don't play roguelikes, especially once the graphical version is out.  Difficult, but a far larger pool of potential players.

One possible video type to create is to interspirse DoomRL footage with parallel footage from Doom.  Show Doomguy shooting a bunch of guys in Doom, then cut to Doomguy shooting a bunch of the same guys in a similar situation in DoomRL.

123
Discussion / Re: Armor Sets?
« on: October 07, 2009, 21:06 »
Wasn't the shoutbox just removed?  In favor of a web IRC client?

124
Requests For Features / Re: new master trait - desperado ?
« on: October 06, 2009, 12:02 »
I don't know, why not continue the line of thought?

Master Trait:  Mystic Punch
Treats chainguns as melee weapons.
Requires:  Triggerhappy, Berserker
Blocks:  Ironman, Tough as Nails

Well, shooting enemies with a chaingun is pretty much the same as punching people in the face, right?  The only real difference is that you're using bullets rather than fists.

Remember, investing in two difference trait branches could "proof" to be difficult.  This is definitely balanced!  +9 damage and +6 to hit per shot and a chance of berserk on a chaingun is barely enough to compensate for the downsides of this choice.

125
Discussion / Re: Wiki: Reactivation
« on: October 03, 2009, 05:29 »
I don't have access to the beta - but there's an example of an overcharged plasma rifle message log in this mortem with the latest public version, .9.8.10:
http://forum.chaosforge.org/index.php?topic=1786.0

The message log only has messages for hits, but there it shows 11 hits.  Unless somehow accuracy had a huge penalty for overcharged plasma rifles (29 misses along with the 11 hits), it definitely isn't 40 shots.

126
Discussion / Re: Angel of Berserk: You're all screwed.
« on: October 03, 2009, 05:26 »
The button seems to lead to the shoutbox, while I was under the impression that there was a different IRC channel on quakenet?

Nevermind, we're getting off topic.

127
Discussion / Re: Wiki: Reactivation
« on: October 03, 2009, 04:35 »
I don't think the plasma rifle shoots 40 shots when overcharged - it doesn't even in .9.8.10.
It shoots perhaps 14 shots?

Not really worth overcharging, since you shoot 14 shots in 1 second and need 1 second to equip a new weapon.

128
Discussion / Re: Angel of Berserk: You're all screwed.
« on: October 03, 2009, 04:31 »
Just use a wiki's "history" feature to get at the old pages:
Here's the traitlist from before any post .9.8.10 changes were made:
http://doom.chaosforge.org/wiki/index.php?title=Traits&oldid=3531

Also - the "IRC" link in Aki's sig, it seems to lead to the shoutbox...is the shoutbox actually the IRC channel?

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