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 81 
 on: October 24, 2024, 19:19 
Started by Omega Tyrant - Last post by Omega Tyrant
I've been making attempts at the Scavenger Diamond badge over the past week, and been having an awful run of luck with it; most attempts I get House Of Pain, including every attempt I found a Napalm Launcher and/or several Phase Devices, and I've only gotten two attempts up to this point where I got The Vaults with at least one Phase Device, both of which I had only one Phase Device and both failed to get me into the center vault.

This run however looked like it was finally going to be it; I've been doing Angel Of Confidence + Angel of Max Carnage to speed up attempts, and Deimos 1 started me in a precarious situation next to multiple Chaingunners and a Pain Elemental, while a horizontal acid river severely restricted where I could go and I had no good corner shooting spot. I managed to survive that start, and then pulled off a Shambler's Head in Hell's Armory, which netted me an Onyx mod + Nano mod, while the Armory also had an Acid Spitter; I much rather have the Napalm Launcher, but the Acid Spitter can also be used to eliminate eligible teleport tiles in The Vaults and thus increase my chances of phasing into the center vault. The floor immediately after that I find a random second Onyx mod and Red Armor, so my armor is set to rush through the game without worry and I shortly find Gothic Boots after to use the second Onyx mod on, which will be nice for limiting the damage I take from reloading the aforementioned Acid Spitter. I then find a Chainsaw near the end of Deimos, so I also get a better melee weapon than the Chainsword too, for that extra assurance. This of course would be all for nought though if House Of Pain spawns yet fucking again... yet this time I do get The Vaults, with the Acid Spitter and two Phase Devices.

When in The Vaults, I clear out the left and right vaults, and then start covering the level in acid. This is a tedious process, and I'm quite limited in how much acid I can spread as the damage is still racking up even with me only taking 1 damage from each acid step. I also can't effectively use the Acid Spitter in the narrow passage ways, as it both covers less tiles and would end up net negative with reloading the Acid Spitter after (since every "sucked up" acid tile becomes a water tile, restoring it as a valid teleport spot). After covering most of the left and right vaults in acid, as well as the left and right nooks where you get more space to spread acid around, I probably had around at least a third of the level covered in acid to significantly increase my odds, and so I decide it's time to pop the Phase Devices. The first Phase Device... doesn't get me in the center vault, and then the second Phase Device... still doesn't get me in the center vault either...

Well I was feeling quite deflated, finally getting a good inventory setup while The Vaults spawns and I still don't get into the center vault, Scavenger Diamond runs should not be taking anywhere near this long. At this point I would normally Q+Y out, but decide to just finish the run. Shortly after I would randomly find a third Onyx mod, pretty useless at this point but why I couldn't get this luck with The Vaults? The rest of the run would be unremarkable, if not for me finding a Trigun in Hell 5. I was actually a bit disappointed at first when I saw the Pistol Unique that spawned was the Trigun and not the GCB (as the Grammaton Cross is one of the handful of medals I'm still missing), but then thought I may as well get the Fallout Platinum Cross out of the way (another medal I haven't gotten yet), especially as I did get the Nuclear BFG from Limbo and then found a random nuke after on Hell 6 to help puff up that nuke count. On Hell 7, an Invuln would spawn, and with enough medkits stockpiled to spam Angel Arm enough for Fallout Platinum Cross, I then start spamming it to puff up that nuke count... Where I then noticed that Angel Arm doesn't tire you like I thought it did, and realized I had an opportunity to get the newly added Klear Cross here, a medal I was dreading having to grind eventual runs for. With that, I then descend into Dis still invulnerable, and spam Angel Arm until my max HP got too low to use it anymore. With the Marine's 60 max HP, I was able to get 10 Angel Arms off, which, alongside the prior activated nuke, put my nuke count at 11. I then rocket jump to the stairs to keep my invuln intact for Hell Fortress, where I overcharged the Nuclear BFG for the win and for my 12th nuke, just enough to net me the first Klear Cross.

So while this run didn't achieve its goal, I did not end up empty handed, and it's a big relief that I ended up not needing to make a big grind for Klear Cross after all. I'm getting pretty close now to getting all the medals, with only six left...

--------------------------------------------------------------
 DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------

 PLSNOMOREHOUSEOFPAIN,
 level 15 Cyberdemon Lt. General Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 96213 turns and scored 458778 points.
 He played for 1 hour, 17 minutes and 17 seconds.
 He was a man of Ultra-Violence!

 He killed 969 out of 982 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Max Carnage!
 He was also an Angel of Confidence!

-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 7
  Levels completed : 6

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)  25+ kills without taking damage
  Aurora Medallion           Found more than 3 uniques in one game
  Fallout Platinum Cross     Nuked at least 6 levels in one game
  Klear Cross                Nuked at least 12 levels in one game
  Grim Reaper's Pin          Clear the Mortuary/Limbo
  Shambler's Head            Clear Hell's Armory/Deimos Lab w/o taking damage

-- Graveyard -------------------------------------------------

  ###########################################################
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  #..........................................................
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  #X.........................................................
  #..........................................................
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 66/10   Experience 101689/15
  ToHit Ranged +12  ToHit Melee +20  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 1)
    Brute            (Level 4)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Fin->Bad->MVm->Fin->WK->WK->Bru->Bad->Fin->Jug->Bru->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   phaseshift armor [2] (O)
    [b] [ Weapon     ]   ripper (6d6)
    [c] [ Boots      ]   antigrav steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   shell box (x87)

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d6) [5/5]
    [b] assault shotgun (7d3) [6/6]
    [c] Trigun (3d6) [6/6]
    [d] Acid Spitter (10d10) [0/10] {a}
    [e] red armor [4] (AO)
    [f] Berserker Armor [0]
    [g] Longinus Spear (8d8)
    [h] rocket (x14)
    [i] rocket (x14)
    [j] rocket (x10)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] lava element
    [s] lava gothic boots [10] (A)
    [t] shell box (x100)

-- Resistances -----------------------------------------------

    bullet     - internal 60%   torso 90%   feet 60% 
    melee      - internal 60%   torso 90%   feet 60% 
    shrapnel   - internal 60%   torso 90%   feet 60% 
    acid       - internal 80%   torso 80%   feet 80% 
    fire       - internal 80%   torso 80%   feet 80% 
    plasma     - internal 80%   torso 80%   feet 80% 

-- Kills -----------------------------------------------------

    19 former humans
    56 former sergeants
    38 former captains
    53 imps
    34 demons
    452 lost souls
    36 cacodemons
    20 hell knights
    49 barons of hell
    23 arachnotrons
    20 former commandos
    42 pain elementals
    31 revenants
    36 mancubi
    36 arch-viles
    9 nightmare imps
    3 nightmare cacodemons
    5 nightmare demons
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  On level 1 he entered Hell's Armory.
  On level 1 he found the Acid Spitter!
  He destroyed the evil within and reaped the rewards!
  On level 3 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 4 he found the City of Skulls.
  On level 4 he assembled a antigrav boots!
  He wiped out the City of Skulls.
  On level 6 he assembled a chainsword!
  On level 6 he assembled a tactical rocket launcher!
  On level 7 he assembled a lava boots!
  On level 8 he found the Tower of Babel!
  On level 9 he ran for his life from lava!
  On level 9 he entered the Vaults.
  He managed to scavenge a part of the Vaults' treasures.
  On level 11 he invaded the Unholy Cathedral!
  On level 11 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 12 he was foolish enough to enter Limbo!
  On level 12 he assembled a ripper!
  On level 12 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 13 he found the Trigun!
  He nuked level 14!
  On level 14 he entered the Lava Pits.
  On level 14 he found the Berserker Armor!
  He managed to clear the Lava Pits completely!
  He activated the Angel Arm on level 15!
  He activated the Angel Arm on level 15!
  He activated the Angel Arm on level 15!
  He activated the Angel Arm on level 15!
  Then at last he found Dis!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He activated the Angel Arm on level 16!
  He left level 16 as soon as possible.
  He defeated the Mastermind and found the TRUE EVIL!
  He overloaded a nuclear BFG 9000 on level 17!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You wear/wield : a ripper (6d6)
 Warning! Explosion in 9 seconds! You need to taste blood!
 Warning! Explosion in 8 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 7 seconds! You need to taste blood!
 Warning! Explosion in 6 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 5 seconds! You need to taste blood!
 Warning! Explosion in 4 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 3 seconds! You need to taste blood!
 Warning! Explosion in 2 seconds! You need to taste blood!
 You need to taste blood!
 Warning! Explosion in 1 seconds! You need to taste blood!
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now. You need to taste blood!

-- General ---------------------------------------------------

 54 brave souls have ventured into Phobos:
 18 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 32 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 5 killed the bitch and survived.
 25 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 82 
 on: October 16, 2024, 20:58 
Started by Icy - Last post by Omega Tyrant
Just wanted to comment here to commemorate you winning the first Arena Diamond in over a decade and for being the first player to legitimately get every Diamond badge in any version. If any mods come around, they should definitely pin this thread.

 83 
 on: October 16, 2024, 20:22 
Started by Icy - Last post by Icy
Spoiler (click to show/hide)

(Video)

I'm the very first to achieve this badge on this version, and I have achieved ALL 26 Diamond Badges!!!

Arena Diamond Badge was somewhat viewed as an impossible badge, and on face value, it seems absurdly difficult, but during my grind, I'm come to realize it's not that bad, just like I did with Everyman Angelic Badge. It does require a lot of luck and it does require a lot of skill, but there are definitely more difficult badges. A good way to capture a sense of this badge is that it has a fairly low skill ceiling, but also a fairly low skill floor. Unlike some badges, it's not something any player could just churn out, but it's also more possible for a wider variety of players to achieve.

What makes this badge interesting is that it had been achieved many times in past versions, where it was possible to get Hell's Arena on Phobos 3, allowing for much better preparation while entering. It's also suspected the AI difference was more beneficial. However, Angel of Light Travel was also not available. Below is a simple spreadsheet I made showing some of the details:

Spoiler (click to show/hide)

Below are my thoughts on the badge after my attempts, as well as various advice.

Your options to combine Angel of Berserk are Light Travel, Darkness, Masochism, and pure, of which I tried all of them. Darkness gives some extra experience which helps for the beginning, but isn't great for Hell's Arena and makes starts extremely difficult. Masochism with trying to time the health boost on a level-up is way too gimmicky and doesn't help a whole lot. Light Travel offers a lot of extra speed, but it does mean you leave behind items sometimes and enemies moving around less can burn Berserk turns. That said, the trade-off in speed is definitely worth it, especially for Phobos Base Entry and Phobos 2, over trying for the badge purely.

Marine is the best choice as the extra health and longer Berserk duration significantly helps in Hell's Arena. Scout's extra speed is mostly nullified by Angel of Light Travel, and Technician's advantages don't help much. The best trait selection is Brute x2 and then Berserker as additional Berserk is key. If you hit another level, I would generally say Brute is the best choice, but there could be an argument for Tough as Nails or Finesse.

Hell's Arena is really tough and heavily luck-based, so it's ideal to be entering only on good starts. With this in mind, I always take Blue Armor off and generally don't wear any until I'm entering Hell's Arena to keep durability as high as I can. Only when I would have a pile of Green Armors would I wear one while going through Phobos 2. Likewise, it helps to stretch out Med Packs as much as you can. I generally would let my health get very low before using them, which did result in many runs dying to risky decisions, but every resource is invaluable and needs to be used to full potential.

Phobos Base Entry is best done by charging towards the centre and trying to stack corpses on the corners of the building, ideally luring in the Shotgunners with the Small Med Packs. Taking some damage is okay, but it helps a ton to get those Med Packs, as you can use one to heal anyway, or you can hope that you find Small Health Globes on Phobos 2. It's also worthwhile killing everything as it's very safe and easy experience, which helps get to Brute x2 earlier. If you get a Phobos Base Entry with a small building, looping around and using Run->Wait can help spread them outside, making grabbing the Combat Knife easier. Phobos Trees can also occasionally be used to block shots and you can even force Zombiemen to run out of ammo. Don't be afraid to play risky and be a bit reset heavy to get a good start.

For Phobos 2, there is a ton of variance and it can be tricky to give specific advice. You'll have to rely on your ability and judgement to make correct decisions, but I can offer lots of general advice. First, it's very helpful to camp at a door corner so that you can fairly safely kill most enemies with taking little damage. Ideally, you'll be at a door of a T-junction so that they approach from only one side and you don't risk getting attacked on the door opening. If they do, step back from the door, then go to the corner to minimize damage taken.

Vaults can contain many helpful items, but are generally dangerous since they'll always have either Demons or Cacodemons. If there is a source of acid, a hiding place, and you can hear they're Demons, it can be safe and even beneficial to free them. If they're Cacodemons, you have to keep the door from being opened or you'll take way too much damage killing them all. However, if the door of the Cacodemon vault is at a corner and you kill everything else to get Berserker, you can reasonably kill them all by camping the corner, especially if the vault has very high density.

Vaults can offer many various items that are helpful, that you can't ordinarily find. Boots can help with reducing knockback, and taking an Agility Mod Pack if you're extra lucky. Power Mod Packs are best in armors, Technical Mod Packs are best in Combat Knife, and Bulk Mod Packs could go in either armors or Combat Knife, depending on what else you find. Nukes are useless as the badge requires exiting Hell's Arena alive after clearing the third wave, so trying to use it on the third wave doesn't work. Envirosuits are only helpful for Barons, or otherwise navigating through Phobos 2, and may not be worth bringing to Hell's Arena if you don't have space.

Barrels are very helpful to create holes, creating faster paths to the exit, funneling enemies into a door from only one side, creating a pool of acid, or to even trap Demons. You can throw a Combat Knife without getting hit or destroying the weapon. Barrels of acid usually destroy Combat Knife though.

While a level feeling of "The smell of a massacre" sounds good, there are some disadvantages to it. First, while it does gib all the humanoids, that also means it destroys Med Packs and Armors they pickup, so if you take awhile getting to the switch, you may want to save it for later, or not use it at all. Imps die but are not gibbed, while Demons, Lost Souls, and Cacodemons take damage. Since it kills every door-opening enemy, if you can see valuable items in unopened rooms, it can be safer to use the lever.

Levers in general are risky and I wouldn't recommend using them often unless you desperately need a boost in health, armor durability, or setting off explosions.

Tracking Maps are very helpful, but they do cause longer games due to a much slower Run->Wait. I highly recommend using them if you find them, and accepting being patient.

Breakable crates that contain armors and Med Packs are highly valuable, and are a great source for Blue Armor and Large Med Packs. They require some luck to get though.

Berserk Packs, Med Packs, Light-Amp Goggles, and various armors are all crucial for Hell's Arena. Never use them unless you have no choice, or the risk of not using them is too great.

Butcher's Cleaver at first glance may seem mandatory, but it's not required at all. Brute's flat damage also brings it closer to double the damage of Combat Knife instead of triple. Butcher's Cleaver kills much faster, but it also makes triggering Berserk harder, and has no accuracy boost like Combat Knife. That said, it's very helpful for Hell's Arena, but it's not necessary and it's also not an instant win. It may actually be more helpful for Phobos 2. It's also rare enough that I hadn't found it once in all of my attempts, so you definitely don't want to have to rely on it.

For Hell's Arena, wear Blue Armor, start running, and charge into enemies, playing aggressively. As time goes on, the respawn chance always increases, and it's generally in your best interest to kill as quickly as possible. Run->Wait can help if you're attempting to stack corpses, but that method makes less use of Berserk, is unhelpful with enemies scattered everywhere, and can get you sniped occasionally. Defensive play is critical for Phobos 2, but is terrible for Hell's Arena.

Try to continue spreading out when you use Med Packs, especially for the benefit of regaining run with them, as it helps a lot with reducing time passing and enemies roaming around. Try to attack and clear one side first, listening closely for enemies, then approach the other. Ideally, you get the last kill for each wave around the middle so that you have a better chance to charge the enemies of the next wave while they're momentarily still. Running is also helpful for the increased dodging chance, allowing you to use Cacodemon fireballs to destroy corpses without taking a hit. Play very positionally and paying attention to where a fireball would go if it misses. You can also try to get Cacodemons to kill each other, which significantly helps clearing the floor and reducing necessary melee damage.

For the third wave, two Barons and a Large Health Globe appears. Because of Angel of Berserk, the Large Health Globe functions like a Berserk Pack, which is incredibly helpful. While doing the first two waves, try to explore the map as well so that you can see its spawn location.

And the rest is luck! Lots and lots of luck!

Spoiler (click to show/hide)

 84 
 on: October 16, 2024, 17:52 
Started by Icy - Last post by Icy
(Video)

So previously before my attempts, it seemed that everyone viewed this badge as absurdly impossible to achieve, and during my grind so far, I've started to realize this is not the case. Despite having never been achieved in this version, it's really not that bad.

This attempt was one hit away from victory, but I wanted to share it because my gear when entering Hell's Arena was terrible, yet was so close. Hopefully this video demonstrates that this badge is overrated and many players should be capable of it.

I'll get this soon!

Spoiler (click to show/hide)

 85 
 on: October 14, 2024, 12:21 
Started by Icy - Last post by Icy
I'm definitely still not a fan of Fist-only challenges, but I begrudgingly went for this one since there's not much left. I didn't try to reinvent the wheel and mostly copied what everyone else has done before.

I now have all 25/26 Diamond Badges that have ever been achieved! Arena Diamond Badge has never been achieved in version 0.9.9.7, but I'll definitely have to try for it now!

I found a Red Armor fairly early in this game:

Spoiler (click to show/hide)

As well as a Hatred Skull!

Spoiler (click to show/hide)

Deimos Lab was amusing in that it gave me TWO Laser Rifles, which I would love in just about any other game:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

This was a nice setup for the following floor:

Spoiler (click to show/hide)

I found Cybernetic Armor, and perhaps it could have been a bit helpful, but I didn't want to take any unnecessary risks:

Spoiler (click to show/hide)

One of my last levels was a Pain Elemental cave, but I had a nice hiding spot for it:

Spoiler (click to show/hide)

Overall, like other players, I used the Pistol and a bit of Shotgun at the start until I got Brute x3, mostly camped throughout the game, and it was super easy once getting Vampyre.

Spoiler (click to show/hide)

 86 
 on: October 13, 2024, 20:15 
Started by Icy - Last post by Icy
This badge isn't too hard, but it can be very tedious if you try to cheese it, which I did. After getting near the end of the game, I repeatedly killed an enemy until my percentage reached 90%, and then secured the win. I now am at 24/26 Diamond Badges, which I believe is the most anyone has ever had!!!

In Deimos Lab, I found a Blaster, which is nice to cover any potential ammo issues with repeated kills:

Spoiler (click to show/hide)

Along the way, I found a Pain Elemental cave, which provided a safe way for clearing out a large number of enemies, which helped to buff up the kill count:

Spoiler (click to show/hide)

After getting towards the end, I was deciding on if I wanted to grind a nice setup in Hell 6 and risk a bad Hell 7 after a couple hours of kills, or to skip it and risk having a Hell 7 with no ideal setup. I opted to kill an Arachnotron repeatedly in Hell 6 with a Chainsaw. I would have liked a bit more experience to reach the next level and get Brute x3 for more accuracy and consistency, but oh well.

Spoiler (click to show/hide)

I got quite a few kills!

Spoiler (click to show/hide)

Hell 7 wasn't too bad, and a somewhat fitting start:

Spoiler (click to show/hide)

And I was able to get to the stairs without any nasty surprises:

Spoiler (click to show/hide)

What a doozie!

Spoiler (click to show/hide)

 87 
 on: October 13, 2024, 17:04 
Started by Sambojin - Last post by nesbros_YT
I actually discovered this on my own recently. unfortunately I only got console mode working but it does actually work, though winlator has a habit of crashing on me so until I can find anything better I would never consider doing a real run, I'm gonna get that 1 in 10 run that I actually get lucky enough to survive to phobos anomaly and I'll have it crash on me and I'll lose my entire run.

as for controls I did manage to get a good layout, winlator somehow just doesn't have the END key in its button dropdown so I just rebound walk sw to something else, but otherwise it's fully controllable :3 if anyone has any knowledge of getting other things (ie drl graphics mode) running in winlator and maybe any potential ways to reduce crashes I'd be very happy.

 88 
 on: October 13, 2024, 11:11 
Started by Icy - Last post by Icy
(Video)

Note that 20 minutes of the video is the Cyberdemon fight, and 15 minutes is the Spider Mastermind fight, so there's still lots of interesting gameplay if you want to skip those.

After having done attempts of Masochist Angelic Badge before, Demonic Diamond Badge is significantly easier. However, getting it on this particular run was quite a challenge and I had to play pretty well overall. I didn't have much for Invulnerability, but had some good luck with a Phase Device at the very end.

The most wild point of interest is I found a vault with two nukes on Phobos 2! I've never seen that before and it's rare to even find just one!

Spoiler (click to show/hide)

There were a few risky decisions I made that didn't pan out, but the only major mistakes were during the Cyberdemon fight where I made a bad step once and took a bit of explosion damage, and one point where I misclicked and took some heavy melee damage. I also used Combat Shotgun for a lot of the Spider Mastermind fight, forgetting to use Shotgun instead.

With this badge, I believe I am now tied for most Diamond Badges at 23/26!

Spoiler (click to show/hide)

 89 
 on: October 13, 2024, 08:15 
Started by Kornel Kisielewicz - Last post by Steve
I'm not really sure where to post bug reports for this project, so I'll just post here.
When setting keybindings, I can set center numpad to wait, but pressing center numpad doesn't make me wait. Also, I cannot set "repeat move mode" to numpad 0 at all.
I'm excited to see this project is still in development. Keep up the good work!

 90 
 on: October 12, 2024, 15:49 
Started by Icy - Last post by Icy
Earlier today, I attempted Elite Angelic Badge as a way to earn Demonic Platinum Badge and Elite Diamond Badge simultaneously, but after a grueling 3.5 hour game, I died to a Demon cave on Deimos 4. After that, I decided to take an easier pace and to just get Demonic Platinum Badge.

Not much to say and I was very focused on my gameplay so I didn't really take any screenshots. I found quite a few Invulnerabilities, a Nuclear Plasma Rifle which was really handy, a Homing Phase Device to zip out of Mortuary, and mostly did stair diving.

With this badge, I'm now the 3rd (?) player to have all 26 Platinum Badges!

Spoiler (click to show/hide)

Spoiler (click to show/hide)

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