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Messages - cnsvnc

Pages: [1]
1
Requests For Features / Re: Relatively Safe Reminder
« on: May 20, 2007, 08:41 »
Sixthed...

2
Off Topic / Re: Oh. My. Gods.
« on: April 30, 2007, 11:46 »
I haven't played either games, but what I remember from mythology is that Athena despises Ares. Their mythological roles are in opposition: Ares is the god of battle, violence, carnage and all around destruction on the battlefield. He's a mass slaughterer. Athena's portfolio includes tactics, strategy, planning and so on; mental side of war. Athena is an intellectual.

She'd love to remove Ares from the pantheon (and all that he stands for from the world) for good.

There could be some sort of metaphor in Kratos' ridding himself of Ares' chains and embracing Athena's weapons.


I REALLY wish GoW is ported to PC though.

3
Discussion / Re: An idea for a roguelike (wishful thinking)
« on: April 03, 2007, 10:35 »
I'm very happy to hear a stealthRL in progress. I'll definitely give it a try when/if it comes out.

Facing would be easy: One dot of noticeble color on the direction the enemy is facing (only displayed if enemy is visible though). Cone of view is tricky however. Maybe it can have two ranges like in Commandos. Cones can start with 3 dots and increase in width every 2 dot (or whatever). If you don't have 8 facings (cones could be difficult on good ol' dotted RL screen) and settle with 4, cones should be wider. Enemy comes to investige if @ is in outer range, sees @ and raises alarm at closer range. Only inner range is displayed, outer will be double/triple in range. Colored tiles is definitely the way to go.

The levels will have to be sparsely populated if the game is to be playable. Unless you can casually kill enemies, in which case it'll be an ordinary RL. The enemies difficulty should increase their awareness, not toughness (which would be extreme anyway). A weak enemy rarely changes his facing, has a short and narrow cone of sight, can ignore @ at outer range, ignore some sounds, and has hearing/seeing penalty for whatever stealth checks. A strong enemy routinely looks all around, moves around possible erratically, has a very long and wide cone of sight, hears very good, always investigates all sounds and @ at outer range and has bonuses on checks.

But either one would one(or two)-shot the @ should he be noticed.


Hope you make it.

4
Discussion / An idea for a roguelike (wishful thinking)
« on: April 01, 2007, 12:17 »
I'm wondering after my recent bout of MGS, is it possible to do a stealth roguelike? Goal is to collect all the loot on the level without being spotted by the guards. Guards are nigh invincible and  can kill @ in a few hits. At best @ can hope is to get to the exit alive if he's spotted. Guards have a fixed sight and hearing. Higher level guards don't get tougher, but get more alert. Etc...

Is this feasible? Would it be too hard to code a ThiefRL or something similar with things such as facing, cone of sight, range of hearing, illumination and shadow, hiding, etc?

Would it be fun to play? I think it would, but I'm not even really certain about that...

5
Discussion / Re: :O The pain elemental hit me!
« on: March 31, 2007, 22:41 »
I think they bite. They have a big mouth.

I was hit by an elemental before. I thought it was common knowledge and I deserved to have my red armor eaten because of that. Felt stupid for it back then.

They hit VERY hard, my red armor went from 90s to 30s in two bites, my almost full health dropped to 20s (on UV).

6
Some of the lines are sloppy, convulted, too long or just lame, but that's because I didn't want to leave any combination out (see cacodemon's pistol death).

The verbose descriptions MUST be optional if implemented, but I think they would add a lot to the game, even if some of them prompt 3 consecutive "more..."s (assuming they are cool/fun enough). After 50+ games, most people would turn them off anyway. But they'd be amusing to read for the first time, and may get more people hooked (not that DoomRL currently doesn't do so). It's the little things that get people hooked.

Yes, having randomness would be much better than the same line, reading the same description 100+ times while playing on UV can get infuriating. A good example randomized sentence would be: "foo is riddled/filled/saturated with bullets/lead/plasma" random roll for each, but that'd be too hard to come up with (I ran quite dry towards the end). Maybe additional checks to see if a special condition is triggered on kill (killed by barrel, knocked away, knocked into lava/water, etc.) would spice it up as well. It might require some additional code, but I think that'd be minor.

I just hope Kornel accepts the verbose messages idea, and puts it in. I really think optional "doomish" kill messages would add a lot to the game's charm.


Sidenote: Maybe mortems can be spiced up as well: "Player was ripped apart by an imp/blown away by a hell knight/shot down by a sergeant/etc." Such death messages do add quite a lot of charm to ADOM.

7
Pre-0.9.9 / Re: [M 100% AoLT Win] OOh Rah! SHOTGUN PANIC!
« on: March 28, 2007, 04:01 »
Isn't intuition and shotgun are incompatible? Int is used to kill enemies from far away, while shotgun damage drops rapidly with distance.

And 4 rockets are enough to pierce the Wall.

8
Requests For Features / The Return of the Matter of Splatter
« on: March 28, 2007, 03:51 »
I loved the idea in that thread. I figured there must be a complete list for everyone comment and improve upon, so I decided to make "splatters" for every combination. Since this is rather long, a new thread would be easier on the eyes.

I didn't include the Spear because I never got it, and merged all shotguns into one category. And I made all unarmed splatters on the basis that it's performed on berserk. I don't think anyone will be punching a baron unberserked anytime soon. Here thet are:


Unarmed

Former Human/Sergeant/Captain/Commando: You grab the former human's head and snap it before it can react.
Imp: You feel the imp's ribcage cave in as you punch.
Demon: As it is about to bite your head off, you catch the demon's jaws. It vainly tries to shut its mouth as you rip its lower jaw off.
Lost Soul: You catch the lost soul with both hands and pop it like a pimple.
Cacodemon: You plunge your hand into the cacodemon's huge eye. As it opens its mouth to hiss in agony, you catch its tongue with your other hand and rip it off.
Pain Elemental: You catch the flimsy arm of the pain elemental and rip it off with ease. It only has time to moan once before you plunge its own limb into its big eye.
Hell Knight/Baron: You grab the hell knight/baron's horns with both hands and heatbutt the beast, much to the surprise of it. Then you keep heatbutting it until its horns come loose.
Arachnotron: You stomp on the arachnotron's gray matter and squash as if it was a cigarette butt.
Arch Vile: You catch the arch vile in a headlock and keep pressing until you hear its neck crack.
Cyberdemon: You dart between the massive demon's legs and perform a mighty uppercut. As you feel its family jewels cracking, the towering monstrosity whimpers like a beaten puppy.

Knife

Former Human/Sergeant/Captain/Commando: You hammer your knife into the former human's skull.
Imp: You slash at the imp's neck and are rewarded with a geyser of blood.
Demon: You stab the demon's both eyes before it can blink.
Lost Soul: You swat the lost soul with your blade, as if it's a mosquito. The results are strikingly similar.
Cacodemon: You lodge your blade into the lower portion of cacodemon's eye and manage to tear it out in one piece.
Pain Elemental: You ram your knife into the pain elemental's forehead.
Hell Knight/Baron: You stab the hell knight/baron first in the snout, then on the stomach. You then grab his injured snout, force it up and slice its neck.
Arachnotron: You skillfully cut the arachnotron's face off as if peeling an apple.
Arch Vile: You plunge your blade into the arch vile's groin when it raises its arms. It lets out a shriek but is abruptly stopped when you ram your knife in from below its lower jaw.
Cyberdemon: You jump and grab the towering cyberdemon's rocket launcher. As it tries to shake you off you reach out, stab both of its eyes then slice its neck as it roars in a blind fury.

Chainsaw

Former Human/Sergeant/Captain/Commando: You rip the former human in half from its waist.
Imp: You decapitate the imp with a swing of your chainsaw.
Demon: You saw right through the demon.
Lost Soul: You slice the lost soul in half, as if it was a melon.
Cacodemon: You see some sort of orifice at the back of the cacodemon, and plunge your chainsaw in. It is almost cut in half as it slides from your chainsaw to the ground.
Pain Elemental: You cut the pain elemental into two hemispheres of bloody flesh. The lower half immediately falls, but the upper half manages to glare at you for a moment before falling.
Hell Knight/Baron: You start from bottom between the hell knight/baron's legs, and work your way to the top from there with your chainsaw. You twist the chainsaw at its neck, its two halves fall apart and the head flies away.
Arachnotron: The arachnotron's fleshy bits are mincemeat when your work is done.
Arch Vile: The first swing of your chainsaw lops off the forearms of the arch vile and the second swing amputates both of its legs as it screams in agony.
Cyberdemon: You leap up and chop off the cyberdemon's rocket launcher with a swing of your chainsaw. It topples, and you slice its head in half.

Pistol

Former Human/Sergeant/Captain/Commando: A single bullet through its eye puts the former human down for good.
Imp: You shoot the imp on the forehead. It stands a moment, squinting its eyes to see its forehead, fails and falls.
Demon: When you shoot the charging demon, it simply falls and rolls a little forward.
Lost Soul: The bullet has a similar effect on the lost soul it would have on a molotov cocktail in mid air.
Cacodemon: The cacodemon dies.
Pain Elemental: You shoot into the pain elemental's mouth. A newly spawned lost soul is hit before it can be released, exploding the inside the elemental's mouth. The pain elemental dies as the explosion tears it apart from inside out.
Hell Knight/Baron: A bullet to the groin drops the hell knight/baron just as it would drop anything.
Arachnotron: You hit some sensitive spot on the arachnotron's mechanical body, causing it to go haywire. The fleshy bits fall to the ground as its body rears up, then the legs violently stampede about until it tramples its own squishy gray matter.
Arch Vile: The arch vile can't figure out how a pesky bullet managed to kill it.
Cyberdemon: You face the towering cyberdemon. You eye each other cautiously as tension builds up. Suddenly the cyberdemon fires its rocket launcher, faster than you can react! But it's empty! You smile to yourself and shoot him three times before it falls.

All shotguns

Former Human/Sergeant/Captain/Commando: The former human's shoulder, arm and a portion of the ribcage is blown away.
Imp: The imp's head explodes into a mass of bloody bits.
Demon: The demon's face is replaced by a cavity spraying blood and bits of flesh.
Lost Soul: The lost soul is literally ripped apart.
Cacodemon: You fire into the cacodemon's mouth as it's about to shoot a plasma ball. The shell blows through the back of its mouth and you can briefly see through the new hole before the monster falls.
Pain Elemental: The pain elemental's eye explodes into some opaque fluid with occasional pink bits in it.
Hell Knight/Baron: The hell knight/baron is knocked onto its back and doesn't get up.
Arachnotron: You blow the arachnotron's brains out, which constitues almost all of it.
Arch Vile: The arch vile is hit squarely on the waist with the shells, seperating its torso and hips.
Cyberdemon: You hit the cyberdemon's rocket launcher with the shotgun. It explodes, and gives you the chance to shoot your load into the screaming demon's mouth.

Chaingun:

Former Human/Sergeant/Captain/Commando: The former human is filled with lead.
Imp: The imp flies away as you keep pouring lead into its already airborne body.
Demon: The onslaught of bullets bring the advance of the demon to a permenant halt.
Lost Soul: The lost soul reacts to a volley of bullets much like a bottle of molotov cocktail would.
Cacodemon: The cacodemon can't float anymore, what with the amount of lead in its body and all.
Pain Elemental: The pain elemental dies of acute lead poisoning.
Hell Knight/Baron: The hell knight/baron looks like a sponge immersed into blood before it collapses.
Arachnotron: Each bullet you fire into the arachnotron removes a little bit of flesh. You stop firing when there is no more flesh on the metal apparatus.
Arch Vile: The arch vile does a little dance as you fill its body with bullets.
Cyberdemon: Bleeding from dozens of small holes, the mighty cyberdemon finally drops. You keep pouring lead into its head just to be sure.

Rocket launcher

Former Human/Sergeant/Captain/Commando: The former human becomes a rain of blood and guts.
Imp: Fire consumes the screaming imp.
Demon: Smells like beef...
Lost Soul: You think the lost soul whimpered before it was literally blown away.
Cacodemon: The cacodemon catches on fire and spins wildly as it loses height. It crashes into the floor and pieces of burning flesh fly around like shrapnel.
Pain Elemental: The pain elemental catches the rocket on the mouth, swallows it, falls and explodes into a shower of flesh bits, blood and sparks.
Hell Knight/Baron: You partially blast the hell knight/baron's head away. Its head looks like an anatomical profile sketch as it falls.
Arachnotron: The arachnotron's robotic parts explode as its ugly, screaming fleshy face is consumed by the flames.
Arch Vile: You blast the arch vile's torso away. All of its limbs fly in different directions leaving trails of blood and guts, while its severed head falls to the ground.
Cyberdemon: Your rocket meets the cyberdemon's own as it fires. When ensuing explosion clears, you see that the frontal half of the monster is gone. As you watch, its internal organs stop working, twitches one last time, and the beast falls forward.

Plasma Rifle

Former Human/Sergeant/Captain/Commando: You burn a few fist sized holes through the former human's body.
Imp: When the plasma stops glowing, you see the imp's severed arms, legs and head lying on the ground in a pool of blood. You can't see the torso.
Demon: The demon seems pathetic with its lower jaw trying to chew the air without the help of its upper counterpart.
Lost Soul: There's no proof that the lost soul have ever existed.
Cacodemon: You are greeted with the sight of a cacodemon burnt into two halves when the glow of plasma is gone.
Pain Elemental: The pain elemental looks distressed before explodes into blood, guts and sparks.
Hell Knight/Baron: You can see that your plasma rifle has burnt a clear hole through the hell knight/baron's chest and further shots are just passing through it.
Arachnotron: The robotic parts of the arachnotron spark and smoke under plasma fire as its ugly face looks alarmed. Just a split second before it blows up, you see its ugly face is contorted with terror.
Arch Vile: The plasma fire burns through the arch vile's knee. It topples down, bringing its groin to the spot where its knee used to be. The plasma burns through that too as the lanky demon howls in a mix of terror and rage.
Cyberdemon: You flay the cyberdemon's huge face with your plasma rifle. It gives you a skeletal grin as it falls.

BFG

Former Human/Sergeant/Captain/Commando: Not only the former human becomes red rain, but it also evaporates before it can rain much.
Imp: The imp's flesh burns away in an instant. A split second later, its charred skeleton shatters and the thing is completely gone.
Demon: The demon explodes like a firework made of flesh. The bloody bits are also burned a moment later before they can fall to the ground.
Lost Soul: The lost soul definitely whimpers before it is instantly disintegrated.
Cacodemon: The cacodemon's exterior burns away, revealing a huge bone cage that may be its skull. The charred bone sphere falls to the ground and shatters into a million pieces.
Pain Elemental: A huge ball of green plasma as big as itself hits the pain elemental. The following explosion of plasma has a sublte red tint.
Hell Knight/Baron: The hell knight/baron covers its head with its arms and crouches in an attempt to survive the plasma explosion. It fails.
Arachnotron: The arachnotron's fleshy face can't even react before it burns away. The robotic parts explode shortly afterwards.
Arch Vile: You can see the arch vile's skeleton through its body as it embraces the huge green ball of plasma. Then the plasma ball explodes and it rains arch vile.
Cyberdemon: Even the mighty cyberdemon looks worried as the huge plasma ball flies toward it. You can't look as the plasma explodes but when you look, the cyberdemon stands triumphantly. Slowly its grin fades as it realizes that there's a cacodemon sized hole through its enormous chest.

9
Pre-0.9.9 / [U] YAVP: Damn Viles
« on: March 10, 2007, 04:18 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 John Romero, level 13 Imp Sergeant, nuked himself.
 on level 25 of the Phobos base.
 He survived 184834 turns and scored 212358 points.
 He was a man of Ultra-Violence!

 He killed 774 out of 815 hellspawn. (95%)
 He held his right to remain violent.

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He faced The Wall.
 He wandered into the Unholy Cathedral.
 He defeated the Angel of Death.
 He was caught in the Mortuary!

-- Statistics ------------------------------------------------

  Health 80/60   Experience 74954/13
  ToHit +6  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Hellrunner     (Level 3)
    Tough as nails (Level 3)
    Son of a bitch (Level 2)
    Eagle Eye      (Level 2)
    Cateye         (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (73%)
    [b] [ Weapon     ]   BFG 9000 (8d8) [20/100]
    [c] [ Boots      ]   plasteel boots [8/8] (86%)
    [d] [ Prepared   ]   chaingun (1d6)x5 [50/50]

-- Inventory -------------------------------------------------

    [a] red armor [4/4] (100%)
    [b] double shotgun (6d3)x2 [2/2]
    [c] advanced rocket launcher (4d5) [1/1]
    [d] plasma rifle (1d8)x8 [32/40]
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] shotgun shell (x48)
    [i] rocket (x3)
    [j] power cell (x36)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack

-- Kills -----------------------------------------------------

    45 former humans
    67 former sergeants
    42 former captains
    37 imps
    75 demons
    41 lost souls
    66 cacodemons
    35 barons of hell
    1 Cyberdemon
    41 hell knights
    49 arachnotrons
    20 former commandos
    44 pain elementals
    19 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through the complex.
 On level 5 he battled through a maze of rooms.
 On level 6 he battled through the complex.
 He then stormed the Chained Court.
 On level 7 he found a hellish city.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 On level 10 he found hellish caves.
 Afterwards he witnessed the Wall.
 On level 11 he battled through the complex.
 On level 12 he battled through the complex.
 On level 13 he found a hellish city.
 He then ventured into the Halls of Carnage.
 On level 14 he found a hellish city.
 On level 15 he found a hellish city.
 On level 16 he battled through the complex.
 Then he invaded the Unholy Cathedral.
 On level 17 he battled through a maze of rooms.
 On level 18 he found hellish caves.
 On level 19 he battled through a maze of rooms.
 On level 20 he found a hellish city.
 On level 21 he battled through the complex.
 On level 22 he found hellish caves.
 He was foolish enough to enter the Mortuary!
 On level 23 he found hellish caves.
 On level 24 he found a hellish city.
 Then at last he found the Phobos Arena.
 There he finally nuked himself..

-- General ---------------------------------------------------

 Before him 18 brave souls have ventured into Phobos:
 15 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 3 souls claim to have killed him...
 2 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------


Unfortunately, no Hell's Arena on this run.

As is my custom, I nuked a special level, namely the Cathedral. Because I'd never seen completion message and am not interested in melee at all.

After clearing arachnotron caves when I saw the red stairs, I thought: "I have 500 power cells plus a full BFG. How hard can it be?" before entering the Mortuary. Only time I've been there before I'd nuked it. Well, as it turns out, 600 power cells+20 rockets+plenty of bullets weren't enough. I had to flee before I was entirely out of ammo. That is ridiculous!
But maybe that's because I went left first, I didn't even get to see the right side of the level because of hordes of demons.

To add insult to the injury, the next level was arachnotron caves again! About 15 of them this time, I think. I only had one BFG shot, a single rocket and around 300 bullets. If it weren't for TaN(3) and the red armor (which was %4 by the time I cleared the caves) I wouldn't survive.

As usual, Cyberdemon was a pushover after all those hell levels.


I have no idea how UV can be played when Cateye and Intuition are nerfed.

10
Pre-0.9.9 / [U] Ultraviolence is good
« on: January 26, 2007, 02:31 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 14 Imp Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 219559 turns and scored 242276 points.
 He was a man of Ultra-Violence!

 He killed 768 out of 790 hellspawn. (97%)
 He held his right to remain violent.

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.

-- Statistics ------------------------------------------------

  Health 60/80   Experience 86560/14
  ToHit +6  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

    Ironman        (Level 3)
    Hellrunner     (Level 3)
    Tough as nails (Level 3)
    Son of a bitch (Level 1)
    Eagle Eye      (Level 2)
    Cateye         (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (48%)
    [b] [ Weapon     ]   BFG 9000 (8d8) [12/100]
    [c] [ Boots      ]   plasteel boots [8/8] (95%)
    [d] [ Prepared   ]   plasma rifle (1d8)x8 [0/40]

-- Inventory -------------------------------------------------

    [a] double shotgun (6d3)x2 [2/2]
    [b] advanced rocket launcher (4d5) [1/1]
    [c] chaingun (1d6)x5 [50/50]
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] shotgun shell (x50)
    [h] rocket (x10)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] large med-pack
    [o] phase device
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack

-- Kills -----------------------------------------------------

    36 former humans
    68 former sergeants
    56 former captains
    49 imps
    76 demons
    49 lost souls
    102 cacodemons
    38 barons of hell
    1 Cyberdemon
    50 hell knights
    54 arachnotrons
    41 former commandos
    26 pain elementals
    21 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through the complex.
 On level 4 he battled through a maze of rooms.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 On level 7 he found a hellish city.
 On level 8 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 9 he battled through the complex.
 He then found Hell's Armory.
 On level 10 he battled through the complex.
 On level 11 he battled through the complex.
 He then ventured into the Halls of Carnage.
 On level 12 he battled through the complex.
 On level 13 he found hellish caves.
 On level 14 he found a hellish city.
 On level 15 he battled through the complex.
 On level 16 he battled through the complex.
 On level 17 he battled through a maze of rooms.
 On level 18 he battled through a maze of rooms.
 On level 19 he battled through the complex.
 On level 20 he battled through a maze of rooms.
 On level 21 he found hellish caves.
 On level 22 he battled through a maze of rooms.
 On level 23 he battled through the complex.
 On level 24 he battled through the complex.
 Then at last he found the Phobos Arena.
 There he finally defeated the Cyberdemon.

-- General ---------------------------------------------------

 Before him 16 brave souls have ventured into Phobos:
 14 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 2 souls claim to have killed him...
 1 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------



If some bastards hadn't rushed me in the starting room on someteenth level, I'd have %100 kills.
Isn't 5 viles per level a bit too much? I'm just saying.

How can people progress on UV without abusing cateye?

11
Pre-0.9.9 / [M|] First win
« on: December 17, 2006, 02:09 »
--------------------------------------------------------------
 DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 9 Former Human Soldier, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 133630 turns and scored 52994 points.
 He didn't like it too rough.

 He killed 432 out of 502 hellspawn. (86%)

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He fought on Hell's Arena.
 He became a champion of Hell's Arena!
 He faced The Wall.
 He wandered into the Unholy Cathedral.
 He was caught in the Mortuary!
 And he managed to clear it!
 He killed the Cyberdemon, just to find a greater evil...
 He discovered true Hell!

-- Statistics ------------------------------------------------

  Health -3/50   Experience 35379/9
  ToHit +6  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

    Hellrunner     (Level 3)
    Tough as nails (Level 1)
    Son of a bitch (Level 1)
    Eagle Eye      (Level 2)
    Cateye         (Level 2)

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   extended chaingun (1d6)x5 [55/75]
    [c] [ Boots      ]   plasteel boots [8/8] (100%)
    [d] [ Prepared   ]   BFG 9000 (8d8) [20/100]

-- Inventory -------------------------------------------------

    [a] double shotgun (6d3)x2 [2/2]
    [b] advanced rocket launcher (4d5) [1/1]
    [c] plasma rifle (1d8)x8 [40/40]
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] shotgun shell (x50)
    [h] rocket (x10)
    [i] rocket (x7)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] phase device
    [o] phase device
    [p] large med-pack

-- Kills -----------------------------------------------------

    44 former humans
    50 former sergeants
    25 former captains
    35 imps
    42 demons
    38 lost souls
    50 cacodemons
    13 barons of hell
    12 hell knights
    29 arachnotrons
    6 former commandos
    9 pain elementals
    3 arch-viles

-- History ---------------------------------------------------

 He started his journey on the suface of Phobos.
 On level 2 he battled through the complex.
 Afterwards he fought on Hell's Arena.
 On level 3 he battled through a maze of rooms.
 On level 4 he battled through a maze of rooms.
 He then stormed the Chained Court.
 On level 5 he battled through the complex.
 On level 6 he battled through the complex.
 On level 7 he found a hellish city.
 He then found Hell's Armory.
 On level 8 he battled through the complex.
 On level 9 he battled through the complex.
 Afterwards he witnessed the Wall.
 On level 10 he found hellish caves.
 On level 11 he battled through the complex.
 On level 12 he found a hellish city.
 On level 13 he battled through the complex.
 He then ventured into the Halls of Carnage.
 On level 14 he battled through a maze of rooms.
 On level 15 he battled through a maze of rooms.
 On level 16 he battled through a maze of rooms.
 Then he invaded the Unholy Cathedral.
 On level 17 he found hellish caves.
 On level 18 he battled through a maze of rooms.
 On level 19 he found hellish caves.
 On level 20 he battled through the complex.
 On level 21 he found a hellish city.
 On level 22 he found hellish caves.
 He was foolish enough to enter the Mortuary!
 On level 23 he found a hellish city.
 On level 24 he battled through the complex.
 Then at last he found the Phobos Arena.
 He killed the Cyberdemon, and discovered true Hell!
 There he finally nuked the Cyberdemon..

-- General ---------------------------------------------------

 Before him 4 brave souls have ventured into Phobos:
 4 of those were killed.

--------------------------------------------------------------

About new version:
I love archviles. They're the 2nd best monsters, after mancubi. I expected to be thrown back by them, but didn't happen. Pain elementals are just annoying, at least on this difficulty. Unless they get close. I have noticed that they bite hard.
I like the new Arena, but it's a bit hard. Lost two of previous chars there. Unholy Cathedral didn't let me shoot so I just ran away. Mortuary is a nice very place. After you nuke it, of course.
Just nuked Cyberdemon and moved on...


Just how hard is that effing final boss is anyway?

12
Bug Reports / Special levels [FIXED]
« on: January 29, 2006, 16:00 »
Saving on the staircase in the special levels causes the level to appear again. Here's the mortem:
...
 On level 3 he battled through a maze of rooms.
 He then stormed the Chained Court.
 On level 4 he battled through a maze of rooms.
 On level 5 he battled through a maze of rooms.
 He then stormed the Chained Court.
 On level 6 he found hellish caves.
...
 On level 11 he battled through a maze of rooms.
 He then ventured into the Halls of Carnage.
 On level 12 he found hellish caves.
 He then ventured into the Halls of Carnage.
 On level 13 he battled through a maze of rooms.
...

13
Bug Reports / "Nuked" and "Hallses of Carnage" [FIXED]
« on: December 30, 2005, 21:20 »
My latest marine killed Cyberdemon with the BFG and got "He nuked himself on level 20." I didn't even have a nuke at that time. But I had found a nuke, two invulnerability globes and the entrance to Spider's Lair on level 18. Unsurprisingly, I nuked the Spider's Lair.

I noticed this bug was reported before, but there's another one with the same marine. At least I think it's a bug. I'm copying from mortem:

 On level 11 he battled through a maze of rooms.
 On level 12 he found hellish caves.
<b> He then ventured into the Halls of Carnage.</b>
 On level 13 he found a hellish city.
<b> He then ventured into the Halls of Carnage.</b>
 On level 14 he battled through a maze of rooms.

I'm not complaining that I got 2 BFGs and 4 supercharges. Just that I thing I shouldn't have.
Also, I saved on the stairs in the first Halls of Carnage, if that would help.

Version:win098, full

14
Requests For Features / Bigger levels
« on: December 18, 2005, 10:28 »
Hello everyone.
Those who have played ADOM might know about the "50 line" games. If you increase DOS screen size, the levels become huge. I wonder if it's possible in DoomRL? And if it's not, could it be implemented?

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