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Topics - Tormuse

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1
Post Mortem / [1.5a|I|Ma|YASD] Dual Inferno with Sylph
« on: September 16, 2022, 19:39 »
So, much like last week, I streamed myself playing JH along with Sylph, who was playing at the same time with the same random number seed...  this time at the newly introduced Inferno difficulty level!  :)  (My first time attempting it!)  :D

I played with a Survivor build, while Sylph played with an Entrenchment build.  Neither of us survived, though Sylph got a little further than me.  The difficulty just ramped up more quickly than either of us were prepared for, I guess.  The nice part is that this means you get more experience earlier, (if you can survive)  :P  but it's gonna take some practice and effort to make any headway in this difficulty, I think.

Anyway, here's the video from my perspective...

...and here's Sylph's perspective.

Tormuse, level 9 Marine,
killed on Europa Concourse by a security bot.

He survived for 8498 turns.
The run time was 3h 6m 2s.
World seed was fixed at 3939.
He scored 4239 points.
He challenged the INFERNO!

Death log
 * your action, you're at 6 health
 * corrupted soldier deals 4 damage to you
 * your action, you're at 2 health
 * your action, you're at 2 health
 * security bot deals 2 damage to you
 * health down to 0, you die

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - Exalted Summons
Callisto Rift L3 - Low Power
Callisto Rift L3 -> The Rift
The Rift - Cleared!
The Rift - found Thompson
CALLISTO L6 - Low Power
EUROPA L2 - Infestation

He killed 313 out of 337 enemies.

 40 former grunts           29 fiends
 8  former grenadiers       35 fire fiends
 2  corrupted grenadiers    16 ice fiends
 17 former soldiers         12 toxic fiends
 8  corrupted soldiers      7  CalSec sentries
 3  former sergeants        2  military sentries
 1  corrupted sergeant      13 CalSec bots
 22 former guards           1  military bot
 7  former commandoes       25 reavers
 4  former heavies          13 cryoreavers
 1  corrupted heavy         3  toxic reavers
 5  fanatics                1  medusa
 8  security drones         1  ravager

Traits
  Hellrunner L2
  Tough as Nails L1
  Army Surplus L1
  Angry Motherfucker L3
  SURVIVOR L1

Trait order
  Hr->AMf->AMf->TaN->MSV->AMf->Arm->Hr->


Equipment
  Slot #1 : Thompson
  Slot #2 : AV2 machete
   * Hunter 20
   * Ambush 20

  Slot #3 : rocket launcher
  Body : AV2 basic armor PB
   * Durable
   * Meshed
   * Auto-med 10
   * Auto-repair

  Head : analytic visor B
   * Durable
   * Aim assist
   * Tactical computer

  Utility : AV2 auto AMP
   * Automatic reloader
   * Auto gyro-stabilizer

  Relic : reaver's tendon
   * Reaver's speed


Permanents
  Rift Attunement

Inventory
  rocket (x4)
  12ga shell (x32)
  7.62 ammo (x100)
  7.62 ammo (x100)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x5)
  9mm ammo (x32)
  multitool (x1)

2
Post Mortem / [1.5a|M|Ma|YAAM] I am never entering Purgatory again
« on: September 11, 2022, 21:12 »
I've wanted to check out this new "Inferno" difficulty level I keep hearing about, but I understand the game wants me to jump through a bunch of hoops to unlock it, including going through a specific path through the new secret "Purgatory" section.  Even knowing how to get there, it took many attempts to succeed.  I can't imagine how someone could figure it out from scratch.

In a previous attempt, I came very close to doing it at UV difficulty with a Vampyre build, which failed, because an unfortunately timed hit by a cryoreaver slowed me down enough to allow a warlock in the final battle to get a double move on me and target my square and hit me before I could react.  (I had to review the recording/mortem to figure out what happened there)

Anyway, at some point, I stopped trying to do anything fancy, and just played a medium difficulty game, because I'm sick of playing Purgatory and just wanted to get it over with.  The bright white tileset used in Purgatory is not easy on the eyes.  Like...  it's seriously blinding, and I decided that as much fun as this game is, it's not worth going blind in real life.  I get the feeling the Devteam was going for the aesthetic used with invulnerability spheres from the original Doom of the 90's, which is fine when it's only a minute long...  but not when it's several hours.  Like...  let's not mince words here.  The colours used in Purgatory in Jupiter Hell are a bad choice and need to be changed.  (In my opinion)

I didn't record this game, but I did a recording of my very first attempt at Purgatory here, accompanied by Sylph in voice chat, so you can see what I mean.  (I don't think I saved the mortem for that one)  A Survivor build was a very poor choice for UV difficulty, since each level you pass in Purgatory takes off 5 max hp, and Survivor works better when your max hp is higher...  but it turns out that at medium difficulty, you only lose 2 max hp per level, so Survivor suddenly became viable again, particularly when I took a couple levels of Ironman and boosted my max hp from the health terminal in Callisto Mines.

The final battle with Harbinger was still pretty harrowing, though, since the Purgatory route causes warlocks to teleport in, and they have the ability to heal Harbinger into overhealth!  (Yikes!)  I had a previous attempt at this challenge fail at Harbinger, because I didn't realize at first that this was what was happening, plus one of the warlocks was hiding somewhere behind Harbinger, so I couldn't find it to stop healing him, and also, when I got Harbinger into his final phase, more warlocks teleported in, one of which was on the wrong side of the cover I was using to protect me from Harbinger.  (Grr!)

Anyway, on this attempt, I was better prepared, and anticipated all of these difficulties, but I still would have had a lot more difficulty without the Warlock's Eye relic, which did a lot to mitigate the warlock's effects.  I don't know if the relic did much to hurt Harbinger himself, but it at least helped clear the smaller minions, which let me focus my firepower on Harbinger and bring him down faster.

I'm glad I have that all over with.  Hopefully, my next stream of this game will be Inferno difficulty!  :D

Tormuse, level 10 Marine,
defeated the Harbinger against all odds.

He survived for 8653 turns.
The run time was 3h 2m 3s.
World seed was 26903.
He scored 4024 points.
He took MEDIUM risks.

CALLISTO L3 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - Cleared!
Purgatory - found Firestorm
Purgatory - found Denial

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills

He killed 324 out of 324 enemies.

 38 former grunts           17 toxic fiends
 6  hellish grunts          6  CalSec sentries
 2  former grenadiers       1  military bot
 8  hellish grenadiers      25 reavers
 11 former soldiers         7  toxic reavers
 18 hellish soldiers        41 archreavers
 2  former sergeants        8  kerberi
 7  hellish sergeants       2  cyberi
 6  former guards           4  toxiberi
 27 hellish commandoes      13 ravagers
 12 hellish heavies         3  armored ravagers
 2  fanatics                6  siege ravagers
 5  security drones         4  plasma ravagers
 12 fiends                  4  warlocks
 49 fire fiends

Traits
  Ironman L2
  Hellrunner L2
  Tough as Nails L1
  Angry Motherfucker L3
  SURVIVOR L1

Trait order
  Hr->Hr->AMf->AMf->TaN->MSV->AMf->Iro->
  Iro

Equipment
  Slot #1 : JS 7.62 assault rifle BAV
   * Swap Harness
   * Vampiric 3
   * Calibrated 1
   * JoviSec

  Slot #2 : Firestorm
  Slot #3 : Denial
  Body : AV1 marine armor P
   * Carrier
   * Painkiller

  Head : AV3 tactical visor B
   * Durable
   * Target tracking
   * Aim assist

  Utility : AV3 shotgun AMP
   * Shotgun shred capacitor
   * Shotgun crit system

  Relic : warlocks's eye
   * Mirrored Gaze


Permanents
  Catharsis

Inventory
  12ga shell (x30)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x4)
  CRI phase kit (x3)
  multitool (x2)
  large combat pack
  stimpack (x2)
  small medkit (x1)

3
Post Mortem / [1.5a|U|Te|YAAM] Good doggy!
« on: September 10, 2022, 13:50 »
So this was a little different.  I was chatting with Sylph the other day, and we got the idea to each do a stream of Jupiter Hell at the same time with the same difficulty, class, and random seed, sort of as a test to see how our gameplay styles compare.  My streaming software bugged out partway through and split the resulting recording into three videos, but it looks like I didn't lose any footage, and you can find them here:

Part 1

Part 2

Part 3

And Sylph's perspective is here.

The game took about 6 hours overall, partly because we both play slowly, and partly because we were chatting via voice chat the whole time, and may have distracted each other.  :)

The highlight of the run was discovering the secret pet kerberos, Rexio.  (Okay, someone told me directly what to do while I was playing, but no complaints)  :P  Rexio starts out weak, but can be leveled up over time, eventually being strong enough to face down any enemy, including the Harbinger itself!  I still kept a close eye on him while he fought enemies, in case I needed to step in and help him, but he never seemed to actually be in any danger, since any time his hp got halfway down, he'd flip into "enraged" mode and rip any enemies apart while also regenerating.  I honestly could probably have just sat back and let him complete every level for me, and not have to lift a finger myself.  (He could probably stand to be nerfed a little)

Aside from that, not much else to say, since the above recordings speak for themselves.  I played with an Entrenchment build while Sylph played with a Sharpshooter build, up until facing the Ancient at the end of Io, where Sylph died, due to underestimating the boss, and I sent my save file over to her, so she could continue playing.

Incidentally, we streamed the games on Twitch.  My channel is here, while Sylph's channel is here.

Tormuse, level 16 Technician,
defeated the Harbinger against all odds.

He survived for 21634 turns.
The run time was 5h 51m 36s.
World seed was fixed at 1919.
He scored 7680 points.
He was ULTRAVIOLENT!

CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 - The Hunt
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - Cleared!
EUROPA L5 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Infestation
IO L3 -> CRI Laboratory L1
CRI Laboratory L1 - Low Power
CRI Laboratory L2 -> CRI Armory
CRI Armory - found Firecrown
CRI Armory - Cleared!
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found Apocalypse

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 870 out of 870 enemies.

 46 former grunts           18 ice fiends
 3  corrupted grunts        21 CalSec sentries
 1  former CRI grunt        10 security sentries
 8  former grenadiers       18 CalSec bots
 1  corrupted grenadier     7  security bots
 2  CRI grenadiers          2  guardian bots
 13 former soldiers         8  reavers
 22 corrupted soldiers      28 cryoreavers
 5  former CRI soldiers     28 toxic reavers
 31 CRI soldiers            27 archreavers
 8  former sergeants        22 kerberi
 5  corrupted sergeants     13 cyberi
 2  former CRI sergeants    14 cryoberi
 5  CRI sergeants           7  toxiberi
 22 former guards           16 medusae
 2  corrupted guards        10 archmedusae
 10 CRI guards              19 ravagers
 4  former commandoes       9  armored ravagers
 14 corrupted commandoes    3  siege ravagers
 4  former CRI commandoes   12 plasma ravagers
 10 CRI commandoes          74 CRI marines
 3  former heavies          43 CRI bots
 3  corrupted heavies       14 guardians
 8  fanatics                7  sentinels
 18 security drones         6  warlocks
 67 fiends                  9  archwarlocks
 22 fire fiends

Traits
  Whizkid L2
  Powerjack L1
  Cover Master L2
  Son of a Gun L3
  Sustained fire L1
  Hoarder L1
  Toxicologist L1
  ENTRENCHMENT L3

Trait order
  Cov->SoG->Cov->SF->MEN->Hor->SoG->Whk->
  MEN->SoG->Pow->Tox->Whk->MEN

Equipment
  Slot #1 : CRI 7.62 gatling B
   * Barbed 1
   * CRI
   * Sustain
   * Peacekeeper
   * Spin-up

  Slot #2 : plasma rifle +BA2
   * Critical 25
   * Auto-calibrating 90%
   * Balanced 1
   * Swap Harness

  Slot #3 : AV2 12ga auto-shotgun AC
   * Critical 25
   * Freezing 2
   * Retaliate
   * Calibrated 2

  Slot #4 : Apocalypse
   * Spin-up

  Body : necrotic armor B
   * Loading feed
   * Necrotic

  Head : Firecrown
  Utility : AV2 utility AMP
   * Metabolic boost
   * Carrier

  Relic : ancient necklace
   * Ancient Resistance


Permanents
  CRI backpack

Inventory
  energy cell (x100)
  energy cell (x96)
  rocket (x10)
  12ga shell (x50)
  7.62 ammo (x100)
  7.62 ammo (x100)
  plasma grenade (x2)
  gas grenade (x3)
  gas grenade (x2)
  smoke grenade (x3)
  CRI phase kit (x1)
  military stimpack
  stimpack (x3)
  large medkit
  large medkit

4
Post Mortem / [1.4f|U|Sc|AoB|YAAM] Quad Ghost
« on: July 31, 2022, 15:05 »
For no particular reason, I felt like playing an Angel of Berserk game with a Ghost build.  :)

Leaning into the Scout's stealthing ability was a very shaky strategy in the early game, and for a time, I was living med kit to med kit, and very uncertain if I'd be able to win.  The Shadow Blade that I found mid-Europa was a big help, letting me do triple damage with my stealth strikes, (and quadruple damage once I got Executioner) and getting the Demonblood effect from the Dark Cathedral helped considerably, and that was when I knew I had the game in the bag.

That was also around the time I found the armour with the "silent" perk, which helped me get more out of my stealthing.  I was using the melee amp I found in Frozen Temple (that gave a damage and guard boost) up until the end of Dante Inferno, where I couldn't resist switching it up for a utility amp that also had "silent," so my two silent perks, combined with Skilled 2, meant that for the last two levels, I was getting four stealth strikes per stealth, (if there were enough enemies present) and since Ghost 3 made my stealth cost 12, and I was getting 3 energy back per kill thanks to Energy Leech 3, I was able to break even for each of my stealths.  :)

I got the Medusa's Fang toward the end, which instantly kills damaged biological enemies at the cost of permanently reducing your health, and I almost got rid of it, figuring I didn't want my health reduced, until I realized that it only triggers the health reduction if you deal non-fatal damage...  and my quad damage from the Shadow Blade was pretty good at one-shotting everything, and once Soulstealer was leveled up with smaller enemies, it was able to one-shot pretty much everything too, so I don't think I ever actually activated the Medusa's Fang ability at all.

In the end, Harbinger didn't even see me coming.  I ran up to him while stealthed, whacked him for four stealth strikes, then stealthed again, and whacked him for four more stealth strikes.  He spent his last moments firing off his mortars blindly, and was dead without ever seeing his attacker.  :)

Tormuse, level 18 Scout,
defeated the Harbinger against all odds.

He survived for 18334 turns.
The run time was 5h 49m 2s.
World seed was 40288.
He scored 7761 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!

CALLISTO L5 - Lockdown
CALLISTO L5 -> Military Barracks
Military Barracks - Cleared!
EUROPA L2 - Volatile Storage
Europa Concourse -> Europa Ruins L1
Europa Ruins L1 - found Twin Viper
Europa Ruins L2 - The Hunt
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
IO L2 -> Shadow Halls L1
Shadow Halls L1 - Low Power
Shadow Halls L3 -> Dark Cathedral
Dark Cathedral - Cleared!
Dark Cathedral - found Exosuit
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Inferno - Cleared!
Dante Inferno - found Firecrown
Dante Station L3 - Exalted Summons

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (silver cluster) (+100)
   * 50+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 774 out of 774 enemies.

 46 former grunts           40 ice fiends
 6  corrupted grunts        8  toxic fiends
 1  former CRI grunt        20 CalSec sentries
 11 former grenadiers       8  security sentries
 5  corrupted grenadiers    2  military sentries
 2  former CRI  grenadiers  11 CalSec bots
 11 former soldiers         4  security bots
 18 corrupted soldiers      72 reavers
 5  hellish soldiers        39 cryoreavers
 3  former CRI soldiers     25 toxic reavers
 4  former sergeants        39 archreavers
 2  corrupted sergeants     5  cyberi
 1  hellish sergeant        9  cryoberi
 1  former CRI sergeant     6  toxiberi
 11 former guards           12 medusae
 6  corrupted guards        12 archmedusae
 5  former commandoes       35 ravagers
 6  corrupted commandoes    19 armored ravagers
 3  hellish commandoes      13 siege ravagers
 4  former CRI commandoes   17 plasma ravagers
 1  former heavy            25 CRI marines
 2  corrupted heavies       8  CRI bots
 1  hellish heavy           21 guardians
 5  security drones         12 sentinels
 7  combat drones           5  warlocks
 46 fiends                  12 archwarlocks
 17 fire fiends

Traits
  Skilled L3
  Hellrunner L3
  Executioner L3
  Hacker L1
  Dodgemaster L1
  Energy leech L3
  GHOST L3

Trait order
  Skl->EnL->Skl->EnL->EnL->Hak->MGH->Exe->
  Exe->Exe->Skl->MGH->MGH->Hr->Hr->Hr->
  Dm

Equipment
  Slot #1 : Soulstealer
  Slot #2 : shadow blade A
   * Guarded 15
   * Resilient
   * Shadow blade

  Body : AV3 combat armor PA
   * Swift
   * Meshed
   * Durable
   * Silent

  Head : Firecrown
  Utility : AV3 utility AMP
   * Energetic
   * Silent

  Relic : medusa's fang
   * Kiss of Death


Permanents
  Demonblood

Inventory
  gas grenade (x3)
  krak grenade (x1)
  frag grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x3)
  multitool (x3)
  combat pack (x3)
  military stimpack
  stimpack (x3)
  small medkit (x3)
  large medkit
  large medkit

5
Post Mortem / [1.4f|U|Ma|YAAM] Ultimate survivor
« on: July 16, 2022, 16:13 »
A fun little run where I had Survivor, health Demonblood, and Ravager's Heart, so I was healing up to 25% health from Survivor, up to 50% from Demonblood, and up to 75% from Ravager's Heart.  :)  The neat thing is the health regen stacked, so I was getting healed at triple rate below 25%, and double rate below 50%.  (This meant I basically never got the Survivor-based critical bonuses;  oh well...)

The game started as sort of a test of the viability of the Warlock's Horn relic, which I found in Callisto Anomaly, to see if the game is still playable with the 20% experience reduction, and I was still able to get up to level 17 by the end, so I wasn't hampered too badly.  I didn't get to actually use the Warlock's Horn for its true purpose, to block the Archwarlock's gaze, since I had to switch it out for the Ravager's Heart, (which I didn't really want to, but I felt compelled to, to see how the health regen worked)  :)  but for a while, the Warlock's Horn's bleeding protection was helpful for occasions I wanted to use melee.

For early/midgame, I mostly used a nice AV1 7.62 rifle with 40% critical on it, and didn't really make the switch over to melee until Io when I was able to get a decent katana.  I never found any indestructible armour, so my armour got shredded pretty consistently, but I had some pretty nice powered armour for a while, which helped me zip around, cutting enemies more quickly, but it finally broke against Harbinger himself.  Oh well...

One other funny thing, since Demonblood and Ravager's Heart both reduce healing effects down to 25%, and they stack, small medkits would only heal me for 2hp, and small healing orbs and combat packs didn't heal me at all.  :)

Tormuse, level 17 Marine,
defeated the Harbinger against all odds.

He survived for 15632 turns.
The run time was 4h 49m 1s.
World seed was 79056.
He scored 7734 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L1 - The Hunt
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - Cleared!
CALLISTO L6 - Lockdown
EUROPA L3 - Volatile Storage
Europa Concourse - found Thompson
Europa Concourse -> Europa Ruins L1
Europa Ruins L2 - Lockdown
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
IO L3 -> Shadow Halls L1
Shadow Halls L1 - Volatile Storage
Shadow Halls L2 -> Dark Cathedral
Dark Cathedral - Cleared!
Dark Cathedral - found BFT 10K
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Inferno - Cleared!
Dante Inferno - found Avalanche
Dante Station L3 - The Hunt

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 806 out of 806 enemies.

 43 former grunts           10 ice fiends
 6  corrupted grunts        17 toxic fiends
 1  former CRI grunt        10 CalSec sentries
 11 former grenadiers       15 security sentries
 2  corrupted grenadiers    4  military sentries
 2  former CRI  grenadiers  7  CalSec bots
 21 former soldiers         8  security bots
 24 corrupted soldiers      70 reavers
 12 former CRI soldiers     41 cryoreavers
 2  CRI soldiers            29 toxic reavers
 10 former sergeants        57 archreavers
 3  corrupted sergeants     11 kerberi
 4  former CRI sergeants    7  cyberi
 1  CRI sergeant            19 cryoberi
 27 former guards           3  toxiberi
 6  corrupted guards        17 medusae
 2  former CRI guards       10 archmedusae
 3  former commandoes       25 ravagers
 9  corrupted commandoes    18 armored ravagers
 3  former CRI commandoes   9  siege ravagers
 1  former heavy            16 plasma ravagers
 2  corrupted heavies       20 CRI marines
 7  security drones         22 CRI bots
 2  combat drones           14 guardians
 2  military drones         9  warlocks
 62 fiends                  12 archwarlocks
 32 fire fiends

Traits
  Ironman L3
  Hellrunner L3
  Tough as Nails L2
  Rip and tear L2
  Angry Motherfucker L3
  SURVIVOR L3

Trait order
  Hr->Hr->Hr->TaN->MSV->AMf->Iro->AMf->
  AMf->MSV->RaT->RaT->MSV->Iro->Iro->TaN->


Equipment
  Slot #1 : Avalanche
  Slot #2 : BFT 10K
  Slot #3 : Soulstealer
  Body :  - NONE -
  Head :  - NONE -
  Utility : AV3 utility AMP
   * Carrier
   * Adrenal

  Relic : ravager's heart
   * Ravager's Blood


Permanents
  Medusa's Curse
  Relic Corruption
  Demonblood

Inventory
  energy cell (x100)
  energy cell (x85)
  plasma grenade (x1)
  gas grenade (x2)
  krak grenade (x3)
  frag grenade (x1)
  smoke grenade (x1)
  large combat pack
  military stimpack
  stimpack (x1)
  large medkit
  large medkit

6
After my Gunrunner game from the other day, I got the idea to do another Gunrunner build, this time focusing on melee, for a "Bladerunner" build.  :D

This was considerably easier than the game where I was relying on ranged weapons, since this time, I didn't have to improvise any ammo-saving strategies.  Also, one of the nice things about using melee with this build is that the act of attacking into a square (assuming you kill the target) counts as a move, so sometimes, I was able to chain together several melee attacks in a row, each one taking 0.25 seconds of time.  :)  (I pretty much knew this was going to be a fun run once I hit Gunrunner 2, and proceeded to use my katana to cut down three exalted ravagers in less than a second)  :D

Of course, for the early game, I had to rely on ranged weapons more, and I was helped along immensely by the Scrapgun unique, and to a lesser degree by an advanced hunter rifle with barbed 6.  By late game, I had a really nice advanced plasma shotgun with critical 50, which combined with SoG 3, gave me 100% critical chance with each shot, and also sustain, which took away ammo worries, but by then, I already had a really nice katana, and SoG combined with Executioner 1 gave me 100% crit chance with that, so I had pretty much switched exclusively to melee anyway.

Other things that helped the run included the duramesh armour, that I modded for bleeding protection, and...


Toward the end, I pumped all my levels into hellrunner, dodgemaster, and dash, to help me get out of (and sometimes into) danger faster, and to max out my dodge chance, so my enemies could barely touch me.  There were still a few close calls where I nearly died due to trying to bite off more than I could chew, but I had enough contingencies in place, such as stealthing, smoke grenades, phase kits, etc, that I was able to keep going, and I managed to take out Harbinger by simply charging up to him and whacking him repeatedly with Soulstealer, and he fell in a few seconds.  (Soulstealer was so charged up that the killing blow did no less than 766 damage!)  :D

Tormuse, level 18 Scout,
defeated the Harbinger against all odds.

He survived for 17177 turns.
The run time was 5h 4m 13s.
World seed was 2508.
He scored 7798 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L1 - Infestation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - Cleared!
Callisto Anomaly - found Scrapgun
EUROPA L2 - Low Power
Europa Concourse -> Europa Ruins L1
Europa Ruins L2 - Exalted Summons
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
IO L3 -> Shadow Halls L1
Shadow Halls L1 - Exalted Summons
Shadow Halls L2 -> Dark Cathedral
Dark Cathedral - Cleared!
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 849 out of 849 enemies.

 46 former grunts           7  security sentries
 6  corrupted grunts        9  CalSec bots
 1  former CRI grunt        4  security bots
 6  former grenadiers       55 reavers
 1  corrupted grenadier     43 cryoreavers
 2  former CRI  grenadiers  19 toxic reavers
 19 former soldiers         47 archreavers
 21 corrupted soldiers      8  kerberi
 9  former CRI soldiers     10 cyberi
 6  former sergeants        17 cryoberi
 4  corrupted sergeants     6  toxiberi
 4  former CRI sergeants    16 medusae
 25 former guards           8  archmedusae
 2  corrupted guards        29 ravagers
 3  former commandoes       21 armored ravagers
 14 corrupted commandoes    8  siege ravagers
 2  former CRI commandoes   21 plasma ravagers
 7  security drones         22 CRI marines
 12 combat drones           21 CRI bots
 115fiends                  15 guardians
 26 fire fiends             4  sentinels
 32 ice fiends              13 warlocks
 22 toxic fiends            5  archwarlocks
 11 CalSec sentries

Traits
  Dash L2
  Hellrunner L3
  Son of a Gun L3
  Executioner L1
  Hoarder L1
  Dodgemaster L3
  Scavenger L1
  GUNRUNNER L3

Trait order
  SoG->SoG->SoG->Das->Hor->MGU->Hr->Scv->
  MGU->Exe->Hr->Dm->MGU->Dm->Hr->Dm->
  Das

Equipment
  Slot #1 : Scrapgun +A
   * Calibrated 1
   * Auto-calibrated
   * Spin-up

  Slot #2 : AV3 plasma shotgun +A
   * Calibrated 1
   * Auto-calibrating 6%
   * Critical 50
   * Sustain

  Slot #3 : Soulstealer
  Body : duramesh scout armor P
   * Meshed
   * Duramesh

  Head :  - NONE -
  Utility : AV3 utility AMP
   * Camoboost
   * Silent

  Relic : cryoreaver's claw
   * Windchill


Permanents
  Medusa's Curse
  Demonblood

Inventory
  energy cell (x100)
  9mm ammo (x100)
  plasma grenade (x1)
  gas grenade (x3)
  EMP grenade (x1)
  krak grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x2)
  large combat pack
  large combat pack
  combat pack (x2)
  stimpack (x1)

7
Post Mortem / [1.3a|U|Sc|YAAM] Run 'n gun
« on: April 09, 2022, 11:07 »
For no particular reason, I decided to do a UV game with a Gunrunner build, and got conqueror.  Yay!  :D  (100% kills too!)  :)  I had serious doubts about my ability to win toward the end, since I was almost completely out of ammo, even with scavenger 3, but I just barely managed to pull it off.

I was very speedy!  Between HR 3, the Exosuit unique, and the metabolic boost from my amp, I was moving at 0.5 seconds per move, (0.3 seconds while dashing) which went well with my chaingun with barbed 3, and actually turned out to be crucial for saving ammo at the end, since I could hit enemies with a few rounds, and then move fast enough to keep away from them while they bled to death.  In some cases, I even just danced back and forth in front of them, while they had a lot of difficulty hitting me, due to my dodge chance.  (Although I seriously wonder how to hit chances work in this, since they were sometimes still able to hit me, despite, in some cases, supposedly having -290% accuracy from bleeding stacks)

Another thing that was a big help was that super shotgun with rush 10, (damage bonus after move) which synergized nicely with the build, which is based on constantly moving.  I was pretty pleased to be able to deliver the coup de grace to Harbinger with my last shot from that gun.  :)

I was disappointed to find that the sustain mod didn't seem to work with the rail rifle.  (Or didn't work consistently?)  I think there were some shots that returned ammo as expected, but mostly not, and I'm not sure why that is.  If the mod had worked properly, a lot of my ammo worries would have been alleviated, particularly in Dante Inferno, which was a huge ammo drain, with very little return.

At one point, in the interest of saving ammo, I picked up a katana from the ground to whack a couple of reavers, and I noticed that Gunrunner's reduced attack time applied to melee weapons too, so now, I really want to do a melee-focused Gunrunner build game.  (Bladerunner, anyone?)  :D

Tormuse, level 18 Scout,
defeated the Harbinger against all odds.

He survived for 16286 turns.
The run time was 6h 25m 47s.
World seed was 8888.
He scored 7621 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L2 - Infestation
Callisto Rift L3 -> The Rift
The Rift - Cleared!
Europa Concourse - Secure Vault
EUROPA L5 -> The Pit
The Pit - found Denial
The Pit - Cleared!
IO L5 - Lockdown
IO L5 -> Io Warehouse
Io Warehouse - found Exosuit
Io Warehouse - Cleared!
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 831 out of 831 enemies.

 60 former grunts           14 toxic fiends
 6  corrupted grunts        11 CalSec sentries
 1  former CRI grunt        7  security sentries
 6  former grenadiers       2  military sentries
 5  corrupted grenadiers    8  CalSec bots
 6  former CRI  grenadiers  4  security bots
 2  CRI grenadiers          1  military bot
 7  former soldiers         28 reavers
 16 corrupted soldiers      29 cryoreavers
 7  former CRI soldiers     18 toxic reavers
 6  former sergeants        54 archreavers
 6  corrupted sergeants     12 kerberi
 3  former CRI sergeants    8  cyberi
 25 former guards           13 cryoberi
 4  corrupted guards        8  toxiberi
 4  former commandoes       11 medusae
 10 corrupted commandoes    4  archmedusae
 6  former CRI commandoes   31 ravagers
 2  CRI commandoes          14 armored ravagers
 1  former heavy            7  siege ravagers
 3  corrupted heavies       7  plasma ravagers
 5  security drones         34 CRI marines
 4  combat drones           9  CRI bots
 2  military drones         15 guardians
 77 fiends                  2  sentinels
 39 fire fiends             9  warlocks
 50 ice fiends              12 archwarlocks

Traits
  Dash L1
  Hellrunner L3
  Son of a Gun L3
  Hoarder L2
  Dodgemaster L2
  Scavenger L3
  GUNRUNNER L3

Trait order
  SoG->SoG->SoG->Das->MGU->Hr->Hr->Dm->
  MGU->Hor->Hor->Scv->MGU->Dm->Scv->Hr->
  Scv

Equipment
  Slot #1 : AV1 chaingun +BA
   * Swap Harness
   * Calibrated 1
   * Auto-calibrated
   * Barbed 3
   * Spin-up

  Slot #2 : AV2 rail rifle BS
   * Swap Harness
   * Sustain
   * Extended Mag 8
   * Hunter 8
   * Scope

  Slot #3 : 12ga super shotgun A
   * Calibrated 1
   * Rush 10
   * Rinse, Repeat

  Body : Exosuit
  Head : analytic visor B
   * Durable
   * Aim assist
   * Tactical computer

  Utility : AV2 utility AMP
   * Metabolic boost
   * Energetic

  Relic :  - NONE -

Permanents
  CRI backpack

Inventory
  energy cell (x21)
  7.62 ammo (x2)
  gas grenade (x2)
  smoke grenade (x2)
  CRI phase kit (x2)
  multitool (x1)
  large medkit

8
Post Mortem / [1.2d|N!|Te|YASD] Explored a little too far
« on: March 11, 2022, 22:53 »
So I wanted to get the CRI and Jovisec Diamond badges for winning on Nightmare difficulty masterless as an explorer, and I decided to try playing as a technician, since I have the fewest victories with that class.  Ultimately, I failed, I'd say mostly due to trying to complete the Dante Inferno special level, even though (as I found out from Kornel after the fact) it wasn't actually necessary to do so.  (Oops!)

The run was carried by finding "Vengeance," a unique hunter rifle with a significant damage boost, plus incremental critical chance boosts from consecutive shots without reloading, which was later helped by armour with "loading feed," so I didn't have to manually reload it, so it permanently kept the critical bonus maxed out, consistently doing quadruple+ damage with each shot.  (I was slightly disappointed to discover that there's a cap on how high the critical bonus can go;  I half expected it to keep climbing into the thousands of percent, until I could one-shot anything;  oh well...)  :P

I recorded the whole run, which you can watch at the following links.

Part 1 - Callisto

Part 2 - Europa

Part 3 - Io

Part 4 - Dante

The recordings mostly speak for themselves, so I can't think what else to comment on.  The only other really notable decision I made along the way was getting rid of the Ravager's Heart relic at the end of Io.  I have no idea whether or not that was the right decision, but considering that I ran out of health items at the end, maybe it was a mistake?  Who knows?

Tormuse, level 16 Technician,
killed on Dante Inferno by a toxic reaver.

He survived for 11555 turns.
The run time was 5h 40m 50s.
World seed was 6449.
He scored 6626 points.
He opposed the NIGHTMARE!

Death log
 * your action, you're at 5 health
 * your action, you're at 5 health
 * toxic reaver deals 8 damage to you
 * health down to -3, you die

CALLISTO L2 - Volatile Storage
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Low Power
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - found Vengeance
Valhalla Command - Cleared!
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L3 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
IO L3 - Volatile Storage
Io Nexus -> Io Black Site L1
Io Black Site L1 - The Hunt
Io Black Site L2 -> Black Site Vaults
Dante Station L2 - The Hunt

Awards
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Explorer Ribbon (+100)
   * Visited all encountered special levels

He killed 863 out of 1033 enemies.

 34 former grunts           3  toxic fiends
 1  former CRI grunt        14 CalSec sentries
 1  former grenadier        12 security sentries
 1  corrupted grenadier     2  military sentries
 6  former CRI  grenadiers  16 CalSec bots
 19 former soldiers         8  security bots
 24 corrupted soldiers      2  guardian bots
 15 hellish soldiers        16 reavers
 1  former CRI soldier      26 cryoreavers
 12 former sergeants        22 toxic reavers
 1  corrupted sergeant      24 archreavers
 1  hellish sergeant        9  cyberi
 2  former CRI sergeants    9  cryoberi
 18 former guards           9  toxiberi
 6  former commandoes       16 medusae
 17 corrupted commandoes    11 archmedusae
 16 hellish commandoes      19 ravagers
 7  former CRI commandoes   24 armored ravagers
 3  former heavies          4  siege ravagers
 2  corrupted heavies       17 plasma ravagers
 3  hellish heavies         22 CRI marines
 2  security drones         10 CRI bots
 2  combat drones           13 guardians
 52 fiends                  9  sentinels
 26 fire fiends             3  warlocks
 15 ice fiends              5  archwarlocks

Traits
  Whizkid L3
  Cover Master L3
  Son of a Gun L3
  Hoarder L2
  Headshot L2
  Scavenger L1
  Grenadier L1

Trait order
  SoG->SoG->SoG->Cov->Cov->Hor->Hsh->Whk->
  Whk->Whk->Gre->Scv->Hor->Cov->Hsh

Equipment
  Slot #1 : Vengeance
   * Scope

  Slot #2 : AV2 9mm SMG +B2
   * Barbed 1
   * Critical 40
   * Auto-calibrated
   * Speed-loader
   * Frenzy 3

  Slot #3 : AV2 12ga auto-shotgun +BA
   * Autoloader
   * Specialist
   * Calibrated 1
   * Auto-calibrating 74%
   * Critical 40

  Slot #4 : CRI BFT9K B
   * Swap Harness
   * BFT

  Body : AV2 basic armor PB2
   * Loading feed
   * Durable
   * Carrier
   * Compartments
   * Padded

  Head : AV2 tactical visor PB
   * Crit Enhancer 25
   * Health Monitor
   * Durable
   * Aim assist

  Utility : AV2 utility AMP
   * Metabolic boost
   * Auto-med 10

  Relic :  - NONE -

Permanents
  Relic Corruption

Inventory
  energy cell (x100)
  energy cell (x57)
  12ga shell (x50)
  12ga shell (x16)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x2)
  9mm ammo (x16)
  gas grenade (x2)
  EMP grenade (x1)
  smoke grenade (x2)
  multitool (x2)

9
Post Mortem / [U|YAAM/YAFW] Focused Shottyhead
« on: January 22, 2022, 18:18 »
I recently got inspired to see if I could make use of a focused double shotgun with a Shottyhead build.  It's something I got the idea for forever ago, but somehow, never actually put it into practice.  I played on ultraviolence, because I wasn't in the mood for anything too strenuous.

Fortunately, for this run, I got all the mods I needed fairly early on, but unfortunately, the first double shotgun spawned in Deimos Lab.  (Normally, I'd find probably three of them by that time;  oh well...)  I basically didn't use the combat shotgun after that;  I'm not even sure why I carried it with me to the end, quite frankly.  :P

I nearly died to the pair of shamblers, (brought me down to one med pack) since they don't seem to be very susceptible to shotguns, and the lack of eagle eye meant my other weapons were less effective, but after that, it was pretty smooth sailing, as long as I could keep my shotgun shell supply up, which I managed by occasionally luring arch-viles over to sergeant groups, so I could farm them for shells.

The Shottyhead build is ridiculously ammo-hungry, due to...
  a)  the simple fact that you just fire so damn fast...
  b)  it blocks SoB trait, so you can't increase your damage much, and...
  c)  the fact that firing so fast means you push all enemies to the edge of your weapon's range in the space of a second, so you're doing even less damage.

The focused double shotgun helps mitigate this, though in practice I don't think it made a huge difference.  I still had to rely on my other weapons, which I juggled between, including Azrael's Scythe in the late game, for which I took a detour to berserker.  I used up all my shells in the Mortuary, and I never really built the supply up after that, but I made sure to save some for the end, so I could use them to deliver the coup de grace to JC.  :)

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 16 Apostle Chaos Lt. General Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 244955 turns and scored 422793 points.
 He played for 6 hours, 15 minutes and 29 seconds.
 He was a man of Ultra-Violence!

 He killed 1217 out of 1217 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He saved himself 3 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  .....................................................||...#
  ..........................................................#
  ....................................................|....|#
  ...................................................X}....|#
  ...................................................|||.|..#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 92/60   Experience 128564/16
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Brute            (Level 2)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Rel->Rel->Fin->HR->Jug->Fin->WK->WK->SM->MSh->Bru->Bru->Ber->Iro->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4] (AO)
    [b] [ Weapon     ]   focused double shotgun (9d4)x2 [0/2] (P1)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   Azrael's Scythe (9d9)

-- Inventory -------------------------------------------------

    [a] combat shotgun (7d3) [5/5] (T1)
    [b] tactical rocket launcher (6d6) [5/5] (T1)
    [c] gatling gun (1d7)x6 [60/60]
    [d] hyperblaster (2d4)x3 [40/40]
    [e] 10mm ammo (x140)
    [f] shotgun shell (x33)
    [g] rocket (x13)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] small med-pack
    [l] small med-pack
    [m] small med-pack
    [n] large med-pack
    [o] large med-pack
    [p] homing phase device
    [q] lava steel boots [1]
    [r] 10mm ammo chain (x204)
    [s] rocket box (x20)
    [t] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 85%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    83 former humans
    67 former sergeants
    72 former captains
    130 imps
    108 demons
    322 lost souls
    80 cacodemons
    35 hell knights
    77 barons of hell
    48 arachnotrons
    17 former commandos
    26 pain elementals
    53 revenants
    25 mancubi
    44 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a focused double shotgun!
  On level 9 he assembled a gatling gun!
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the Acid Spitter!
  On level 12 he assembled a lava boots!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he found the Medical Powerarmor!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he assembled a tactical rocket launcher!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he stumbled into a complex full of arch-viles!
  On level 21 he assembled a hyperblaster!
  On level 22 he ran for his life from lava!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The lost soul dies. The revenant dies. The revenant dies. The lost soul dies.
 The revenant dies. The revenant dies. You need to taste blood!
 The lost soul hits you. You need to taste blood! There is rocket (x3) lying
 here.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 You need to taste blood! There is rocket (x3) lying here.
 You reload the focused double shotgun. The lost soul hits you. You need to
 taste blood! There is rocket (x3) lying here. There is rocket (x3) lying
 here.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 John Carmack dies. Congratulations! You defeated John Carmack! Press
 <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1758 brave souls have ventured into Phobos:
 1378 of those were killed.
 8 of those were killed by something unknown.
 189 didn't read the thermonuclear bomb manual.
 And 60 couldn't handle the stress and committed a stupid suicide.

 123 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 85 killed the bitch and survived.
 32 showed that it can outsmart Hell itself.

--------------------------------------------------------------

10
Century Lounge / [M|Ao100|3%|YAVP] Pacifistic tendencies
« on: December 29, 2021, 22:39 »
So a while ago, (eight and a half years ago?  Whoa!)   :o  I managed to get a win that showed 0% kills, by killing nothing but the Cyberdemon and the Mastermind.  It was a fun little challenge to see how few kills I could get, but I always thought it could be interesting to try it in Angel of 100, so I could truly get 0% kills.  :)

Well...  I didn't quite do it this time, but I got it as low as 3% kills, so that's pretty good, I think.  :)  Bonus:  I made sure to unwield my starting weapon at the beginning, and never wielded a weapon, so I got Sunrise Iron Fist as well.  :D

All 60 of those enemies that got killed died in crossfire, since I never fired a single shot...  unless you count the time an arachnotron stepped into a doorway unexpectedly, and I accidentally walked into it and punched it.  (Don't worry;  it didn't die, and I apologized afterward)  :P

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 4 Apostle Chaos Lt. General Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 25552 turns and scored 149884 points.
 He played for 1 hour, 20 minutes and 28 seconds.
 He didn't like it too rough.

 He killed 60 out of 1538 hellspawn. (3%)
 My, wasn't he a wimpy chump.
 He was an Angel of 100!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Sunrise Iron Fist
  Minor Icarus Cross

-- Graveyard -------------------------------------------------

  ###############################=====#######################
  #.=====..............#..&#.....=====;........==#.#B........
  #.=====............M0#...#.....=====...|......=..##########
  #.====............"==#...#.....=====........===..+.#.===...
  #====......X.....====#...#.....=====........=.=..#.#..===..
  #==.=.........=.=======..#.....=====..........=#.#.#..====.
  #.=..........=.=====V====......=====...........#.#.#..====.
  #............============/.....=====.............#.#.==....
  #0........VM.=====..=====......=====^............#./.B.....
  #...}.........===..V.===......=====............#.#.#.......
  ##/########....########.#....#=====+######+#######.#.0.....
  #........................#....=====.V............#./.......
  #.|......M......|........#....=====..............#.#..O=...
  #........................#....=====............../.#.===...
  #........................#....=====.0.......c...c#.+..=====
  #......................../....=====..........^...#.#...====
  #...................0.|..#...=====....[........0.#.#..==.==
  #......................|.#...=====...............#.#......=
  #........................#...=====...............#.#.....=.
  #############################=====#########################

-- Statistics ------------------------------------------------

  Health 42/50   Experience 5698/4
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Tough as nails   (Level 1)
    Dodgemaster      (Level 1)

  HR->HR->DM->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanofiber red armor [2]
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   grappling gothic boots [11/11] (190%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] nanofiber blue armor [1]
    [b] large med-pack
    [c] large med-pack
    [d] large med-pack
    [e] large med-pack
    [f] power mod pack
    [g] power mod pack
    [h] power mod pack
    [i] agility mod pack
    [j] bulk mod pack
    [k] phaseshift boots [2/4] (45%) (A)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 13%   feet 0%   

-- Kills -----------------------------------------------------

    7 former humans
    11 former sergeants
    14 former captains
    8 imps
    5 demons
    2 lost souls
    1 hell knight
    4 barons of hell
    1 revenant
    1 nightmare imp
    6 nightmare demons

-- History ---------------------------------------------------

  He left level 20 as soon as possible.
  He left level 21 as soon as possible.
  Level 22 blasted him with an unholy atmosphere!
  On level 23 he found the Grammaton Cleric Beretta!
  He left level 25 as soon as possible.
  On level 29 he stumbled into a complex full of arch-viles!
  Level 29 blasted him with an unholy atmosphere!
  He left level 29 as soon as possible.
  On level 30 he stumbled into a complex full of arch-viles!
  On level 31 he found the Subtle Knife!
  On level 33 he assembled a nanofiber armor!
  On level 36 he found the Revenant's Launcher!
  On level 37 he found the Jackhammer!
  On level 37 he assembled a nanofiber armor!
  He sounded the alarm on level 39!
  He left level 39 as soon as possible.
  On level 40, hell froze over!
  On level 40 he found the Butcher's Cleaver!
  On level 42 he stumbled into a nightmare arachnotron cave!
  He left level 42 as soon as possible.
  He left level 43 as soon as possible.
  On level 45 he encountered an armed nuke!
  On level 46 he encountered an armed nuke!
  He left level 46 as soon as possible.
  Level 47 was a hard nut to crack!
  On level 49 he encountered an armed nuke!
  On level 51 he stumbled into a nightmare demon cave!
  On level 53 he stumbled into a nightmare cacodemon cave!
  He left level 56 as soon as possible.
  He left level 58 as soon as possible.
  On level 59 he assembled a grappling boots!
  He left level 63 as soon as possible.
  He left level 66 as soon as possible.
  He sounded the alarm on level 68!
  He left level 68 as soon as possible.
  He left level 70 as soon as possible.
  On level 73 he stumbled into a nightmare demon cave!
  He left level 73 as soon as possible.
  On level 74 he stumbled into a nightmare demon cave!
  He left level 74 as soon as possible.
  He left level 75 as soon as possible.
  He left level 76 as soon as possible.
  On level 77 he found the BFG 10K!
  He left level 81 as soon as possible.
  On level 85 he stumbled into a complex full of arch-viles!
  On level 87 he stumbled into a nightmare demon cave!
  He left level 88 as soon as possible.
  On level 91 he stumbled into a nightmare arachnotron cave!
  He left level 91 as soon as possible.
  On level 92, hell froze over!
  He left level 92 as soon as possible.
  On level 95 he stumbled into a nightmare cacodemon cave!
  He left level 95 as soon as possible.
  He left level 97 as soon as possible.
  He sounded the alarm on level 98!
  He left level 98 as soon as possible.
  He left level 99 as soon as possible.
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You dodge!
 You use a large med-pack. You feel fully healed. The arch-vile raises his
 arms!
 You dodge! You are hit!
 You start running!
 The arch-vile raises his arms!
 Boom! The missile hits the arch-vile.
 The mancubus hits you.
 You use a large med-pack. You feel fully healed. The mancubus hits you.
 You start running!
 The barrel explodes! Boom! You dodge! Boom! Boom! There are stairs leading
 downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 1755 brave souls have ventured into Phobos:
 1377 of those were killed.
 8 of those were killed by something unknown.
 189 didn't read the thermonuclear bomb manual.
 And 60 couldn't handle the stress and committed a stupid suicide.

 121 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 84 killed the bitch and survived.
 31 showed that it can outsmart Hell itself.

--------------------------------------------------------------

11
Post Mortem / [U|AoB+AoLT|90%|YAFW] A bit of light malice
« on: December 26, 2021, 16:52 »
For no particular reason, I decided to play DoomRL the other day, to see if I could do a melee only game with a Malicious Blades build.  I also combined it with AoLT for the speed boost, reasoning that a melee build won't need much inventory space for weapons/ammo.

Once I got MB, it was smooth sailing for the rest of the game, but getting there was quite a chore.  While MB is considered a melee trait, it really is best suited to a hybrid build, due to the lack of berserker trait.  Still, somehow, I made it work by focusing on the enemies I could kill relatively easily without taking too much damage, and stretching berserk packs and invulnerability spheres as much as I could, and simply avoiding a lot of enemies, and avoiding Hell's Arena altogether.

I turned the red armour from Phobos Anomaly into nanofibre armour, which I used up until Deimos Lab, where I got an onyx pack as a reward, which I ended up putting on a suit of blue armour for the plasma protection.  Those two levels of Whizkid I got ended up being solely for modding the armour;  I would have liked to dual-wield two power-modded chainswords, but it didn't end up being convenient to do so, and the Longinus Spear turned out to be a good enough choice anyway.

I was considering skipping Spider's Lair, since MB's protections don't include plasma damage, but a lucky nuke and invulnerability made me change my mind.  :)  I still had to break down two walls between the invulnerability and the SL entrance, which I did by throwing a couple of combat knives that were lying around at napalm barrels.

Limbo felt like a big mistake that nearly got me killed, since enemies were reviving faster than I could deal with, and I just made a run for the exit, though I was able to pick up the nuclear BFG on the way out.

I probably would've skipped Lava Pits if it generated, but I lucked into getting Mount Erebus, and there were two berserk packs next to the stairs for it, so I was able to just run across the lava, only losing about 27% health in the process, enabling me to get a full win.  (Though there was an invulnerability next to the final stairs, so I didn't end up using the lava element anyway)  :P

Yay!  :D


--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 15 Apostle Chaos Lt. General Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 210263 turns and scored 372378 points.
 He played for 4 hours, 29 minutes and 46 seconds.
 He was a man of Ultra-Violence!

 He killed 1135 out of 1255 hellspawn. (90%)
 He held his right to remain violent.
 He was an Angel of Berserk!
 He was also an Angel of Light Travel!

 He saved himself 3 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 8

-- Awards ----------------------------------------------------

  Hell Armorer Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..................................................%%..%...#
  ..................................................%...%...#
  ..........................................................#
  ..................................................|}|.%...#
  ..................................................X%...%..#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 78/90   Experience 108754/15
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 4)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Malicious Blades (Level 1)

  Bru->Bru->Fin->HR->HR->DM->MMB->Iro->Iro->Fin->WK->Bru->WK->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [4] (AOP)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   chainsword (8d2)

-- Inventory -------------------------------------------------

    [a] small med-pack
    [b] large med-pack
    [c] envirosuit pack
    [d] lava element

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 50% 
    Melee      - internal 0%    torso 75%   feet 75% 
    Shrapnel   - internal 0%    torso 50%   feet 50% 
    Fire       - internal 0%    torso 50%   feet 50% 
    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    108 former humans
    88 former sergeants
    52 former captains
    142 imps
    61 demons
    349 lost souls
    32 cacodemons
    44 hell knights
    60 barons of hell
    45 arachnotrons
    20 former commandos
    27 pain elementals
    26 revenants
    17 mancubi
    25 arch-viles
    4 nightmare imps
    25 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a nanofiber armor!
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a chainsword!
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a tactical boots!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He nuked level 14!
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a chainsword!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He managed to scavenge a part of the Vaults treasures.
  On level 20 he was foolish enough to enter Limbo!
  He managed to escape from Limbo!
  On level 21 he found the Medical Powerarmor!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 John Carmack reloads his rocket launcher.
 You dodge!
 John Carmack reloads his rocket launcher.
 You see : John Carmack (lightly wounded) | pool of blood | [ m ]ore
 You hit John Carmack.
 You hit John Carmack. You are hit!
 John Carmack reloads his rocket launcher.
 You hit John Carmack.
 You hit John Carmack. Carmack raises his hands and summons hellspawn!
 You hit John Carmack.
 You hit John Carmack.
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 John Carmack reloads his rocket launcher.
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1741 brave souls have ventured into Phobos:
 1364 of those were killed.
 8 of those were killed by something unknown.
 189 didn't read the thermonuclear bomb manual.
 And 60 couldn't handle the stress and committed a stupid suicide.

 120 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 83 killed the bitch and survived.
 31 showed that it can outsmart Hell itself.

--------------------------------------------------------------

12
Post Mortem / [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: November 27, 2021, 02:41 »
Note:  This mortem is from over a week ago, but I'm posting it now, because the forum was having some technical issues.  Anyway, here's what I tried to post before.  :)



This run had a bit of a weird start, because I somehow accidentally joined the zombies.  :P  Due to a strange bug that the dev team has hopefully figured out now, the game apparently considered me one of the former humans for all of Callisto, and so none of them attacked me.  (Fiends/bots/etc continued attacking as normal, though)  Needless to say, this made the early levels a lot easier than normal.

I recorded the game, so you can see for yourself:

Part 1 - Callisto

Part 2 - Europa

Part 3 - Io

Part 4 - Dante

Anyway, I played this game in response to some discussion about the relative benefits/drawbacks of the newly amended Swashbuckler and Assassinate traits.  I already made plenty of commentary about them both in the videos, and the Chaosforge Discord server, so I won't repeat myself here, but suffice it to say, I think they're perfectly viable traits.  :)

Tormuse, level 17 Scout,
defeated the Harbinger against all odds.

He survived for 15770 turns.
The run time was 5h 53m 5s.
World seed was 950.
He scored 7921 points.
He was ULTRAVIOLENT!

CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Infestation
Mimir Habitat L3 -> CalSec Central
CalSec Central - Cleared!
EUROPA L2 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Volatile Storage
Io Nexus -> Io Black Site L1
Io Black Site L2 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - Cleared!
Black Site Vaults - found Wavedancer
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (silver cluster) (+100)
   * 50+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 881 out of 881 enemies.

 49 former grunts           29 ice fiends
 9  corrupted grunts        21 toxic fiends
 4  former CRI grunts       18 CalSec sentries
 10 former grenadiers       10 security sentries
 9  corrupted grenadiers    4  military sentries
 4  hellish grenadiers      6  CalSec bots
 4  former CRI  grenadiers  4  security bots
 14 former soldiers         2  military bots
 26 corrupted soldiers      76 reavers
 9  hellish soldiers        24 cryoreavers
 3  former CRI soldiers     18 toxic reavers
 7  former sergeants        43 archreavers
 8  corrupted sergeants     12 kerberi
 4  hellish sergeants       16 cyberi
 3  former CRI sergeants    14 cryoberi
 1  CRI sergeant            4  toxiberi
 20 former guards           17 medusae
 6  corrupted commandoes    7  archmedusae
 1  hellish commando        31 ravagers
 14 former CRI commandoes   14 armored ravagers
 3  former heavies          7  siege ravagers
 5  corrupted heavies       9  plasma ravagers
 2  hellish heavies         35 CRI marines
 15 security drones         11 CRI bots
 2  combat drones           5  guardians
 8  military drones         2  sentinels
 85 fiends                  9  warlocks
 33 fire fiends             11 archwarlocks

Traits
  Skilled L2
  Dash L1
  Executioner L2
  Swashbuckler L3
  Hoarder L2
  Energy leech L3
  ASSASSINATE L3

Trait order
  Swa->Swa->Swa->Exe->Hor->Hor->Das->MAS->
  MAS->Skl->Skl->EnL->EnL->MAS->EnL->Exe->


Equipment
  Slot #1 : AV1 7.62 assault rifle +AC
   * Autoloader
   * Freezing 2
   * Auto-calibrated
   * Calibrated 1

  Slot #2 : Soulstealer
  Slot #3 : CRI BFT9K S
   * Sustain
   * BFT

  Body : AV3 marine armor PB
   * Meshed
   * Durable
   * Compartments
   * Powered

  Head : AV2 basic helmet PB
   * Tech Monitor
   * Danger Monitor
   * Health Monitor
   * Durable

  Utility : AV3 melee AMP
   * Melee critical boost
   * Melee booster

  Relic :  - NONE -

Permanents
  Medusa's Curse
  CRI backpack

Inventory
  energy cell (x97)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x6)
  EMP grenade (x3)
  krak grenade (x3)
  smoke grenade (x2)
  CRI phase kit (x2)
  large combat pack
  combat pack (x1)
  large medkit
  large medkit
  large medkit

13
So I've been trying out the new Apocalypse difficulty, cycling through different challenge modes and different builds, trying to figure out what works best, and finally had some luck with Angel of Light Travel and a Survivor build.  :)

The early game was pretty harrowing, but started to come together when I got Angry MoFo 3.  AoLT doesn't let you carry around much in the way of healing opportunities, but the combination of Survivor and AMF helped mitigate that, and I think the AoLT speed boost was a big help in just getting around the levels quickly, before too many enemies revived.

Mid to late game was carried by a strategy suggested to my by Sylph of using a sniper rifle, along with an auto-repairing helmet with aim assist, and cover master 2, which allowed me to get +100% crit chance on every shot against any enemy where I waited at least once beforehand.  That, combined with AMF3 allowed me to do devastating damage to everything, with just a few bullets, including archmedusae and archwarlocks.  (Sadly, I lost the helmet when I got surrounded in a hunt level on the second last level;  I had to use a handful of grenades to get out of that situation)

The sniper rifle was important for ammo conservation, since AoLT obviously doesn't let you carry much, (I had another A! game come to an unfortunate end due to running out of ammo, so I wanted to be better prepared this time) and for a good chunk of the early game, I had a JAC .44 as a backup in case dangerous things got too close, (which I later replaced with the Firestorm;  another good weapon for ammo conservation) :)  and a melee weapon, first a combat knife, later a machete, then a katana, then Soulstealer.

The necrotic armour from Infernal Lock was a fortunate find, since up 'til that point, every suit of armour I wore got battered and destroyed, since I took full advantage of the build's benefits of low hp, so it was nice to finally have something that was self-repairing.  :)  (I worried a bit about the necrotic armour draining my hp at a bad time, taking me below the Survivor health gate and getting me killed, but fortunately, it didn't seem to drain my hp fast enough for that to be an issue)

That "Blind Luck Medal" came from the one instance in the whole game that I really used the Survivor's health gate feature.  I got zapped by an archmedusa, because I mistakenly thought it hadn't charged up a shot, and I fired a Firestorm shot at it in a situation where I had no cover, and it would have been wiser to run away.  (Oops!)  :o

I also made a recording of myself playing the last level.  I would have preferred recording the whole thing, and normally I wouldn't bother posting a single level, but Sylph made a comment about how she'd like to see more videos from me, and I thought, "aw, what the heck?"  :P  Anyway, here it is!  :)

Tormuse, level 18 Marine,
defeated the Harbinger against all odds.

He survived for 13257 turns.
The run time was 8h 18m 55s.
World seed was 3775.
He scored 11912 points.
He witnessed the APOCALYPSE!
He was an Angel of Light Travel!

CALLISTO L2 - Volatile Storage
CALLISTO L5 - Secure Vault
CALLISTO L5 -> Callisto Docking Bay
Europa Concourse - Lockdown
EUROPA L5 -> Refueling Base
Refueling Base - found Firestorm
IO L2 - Volatile Storage
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
The Shattered Abyss - found Soulstealer
The Shattered Abyss - Cleared!
Dante Inferno - found BFT 10K
Dante Station L3 - The Hunt

Awards
  Explorer Ribbon (+100)
   * Visited all encountered special levels
  Blind Luck Star (+50)
   * Won despite getting down to 1hp at some point

He killed 1015 out of 1256 enemies.

 46 former grunts           12 security sentries
 1  former CRI grunt        8  military sentries
 12 former grenadiers       26 CalSec bots
 5  corrupted grenadiers    13 security bots
 4  former CRI  grenadiers  4  guardian bots
 13 former soldiers         55 reavers
 27 corrupted soldiers      46 cryoreavers
 9  former CRI soldiers     30 toxic reavers
 2  CRI soldiers            59 archreavers
 6  former sergeants        10 kerberi
 5  corrupted sergeants     7  cyberi
 3  former CRI sergeants    12 cryoberi
 20 former guards           3  toxiberi
 2  corrupted guards        7  medusae
 6  former commandoes       20 archmedusae
 12 corrupted commandoes    27 ravagers
 2  former CRI commandoes   19 armored ravagers
 2  CRI commandoes          6  siege ravagers
 2  former heavies          20 plasma ravagers
 2  corrupted heavies       31 CRI marines
 8  security drones         5  CRI bots
 46 fiends                  14 guardians
 8  fire fiends             3  sentinels
 19 ice fiends              8  warlocks
 31 CalSec sentries         3  archwarlocks

Traits
  Furious L2
  Hellrunner L3
  Tough as Nails L3
  Rip and tear L1
  Cover Master L2
  Angry Motherfucker L3
  SURVIVOR L3

Trait order
  Hr->AMf->AMf->AMf->TaN->MSV->Cov->Cov->
  RaT->Hr->MSV->TaN->MSV->Hr->TaN->Fur->
  Fur

Equipment
  Slot #1 : AV1 7.62 sniper rifle +BC
   * Freezing 2
   * Auto-calibrated
   * Speed-loader
   * Hunter 6
   * Scope

  Slot #2 : Firestorm
  Slot #3 : Soulstealer
  Body : necrotic armor
   * Necrotic

  Head :  - NONE -
  Utility : AV3 auto AMP
   * Automatic reloader
   * Auto crit system

  Relic :  - NONE -

Permanents
  Medusa's Curse
  CRI backpack

Inventory
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x16)
  military stimpack

14
AliensRL / [0.8.4 BETA 1|Sc|YAVP] Sidearm purity
« on: September 03, 2021, 16:09 »
Okay, so a few weeks back, I got the idea in my head to see if I could win this game using only sidearms.  (And also grenades;  I'm not *that* crazy...  or am I?)  :P  I only picked up other weapons to extract ammo from them, then immediately dropped them.  I didn't use any weapon I couldn't hold in the "sidearm" weapon slot.  It took a few tries, but I finally got it.  Yay!  :D 

On this attempt, unlike other attempts, I went straight to Master skill level for sidearms first, before deviating to get any other traits.  (Well, as straight as is possible to go, considering how expensive it is, even with the Scout's reduced cost for sidearm skill)  Any benefit from the weapons skills is hardly noticeable until Master level, and even then, I still miss a lot when enemies are at range, and have to wait 'til they get closer to reliably hit them.

Ammo was really scarce at the beginning, as I was totally reliant on my starting M4A3 pistol, and having to throw away all 5.56 ammo I found, since there aren't any sidearms that use it, and I had to avoid most of the aliens I encountered, but once I found the colt, and shortly after, the sawed-off shotgun, my ammo worries disappeared for the rest of the game.

The colt and krak grenades were the only armour-piercing weapons I had, so I had to save their ammo for Elites and Praetorians, and couldn't spare any for breaking down doors, so I ended up having to dawdle a lot until I could get Expert Technical skill, so I could hack open the military doors in the Main Tower, since there were a few of them between me and the elevator on one of the upper levels.  I also got advanced Fitness, so I could hold more grenades, since I (correctly) anticipated that I would need as many as I could carry for the final fight against the Queen.

Along the way, I made some interesting discoveries I was not previously aware of...  or perhaps they're new additions to this version and I just didn't play it that much?  Anyway, it appears that you can only get the "exploration bonus" once per level.  I guess, in previous games, I headed straight to the end so quickly, I didn't notice.  I had thought you just get that bonus periodically, regardless of what level you're on.  This meant that in order to get all the skills I had, I had to grind a *lot,* and kill a lot of aliens, doing a lot of wandering around the various towers...  not the Military Tower, though, since I didn't feel up to facing the sentry bots, and I can't use the ammo they drop anyway...  which explains why I ended up with so many security keys.  :P  Also, level 7 of each of the various towers doesn't connect with any other tower.  (Has that been a thing all along?  I don't remember it)

Another thing that really helped during the final showdown is that sentry turret kits are apparently really powerful!  :o  I had two of them set up, (meaning I had to set one up, then run back and get the other one, since you can only carry one at a time)  :P  and they took out Praetorians with a surprising amount of ease.  (With the assistance of my colt, of course)  :)  It helped the endgame out considerably.  The Queen fell to an incendiary grenade and two krak grenades, and a bunch of colt shots.

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Scout
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 18470

  Total experience  : 14940
  Experience left   : 1160
  Game length       : 516195 turns

  Security keycards : 25
  Military keys     : 0

  Armor   : Plasteel armor [3]
  Sidearm : M4A5 compact pistol (7/7)
  Primary : .44 colt (6/6)
  Heavy   : sawed-off shotgun (ready)
  Medpacks: 4

-- Graveyard ---------------------------------------------------------

                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
                                        #..#                   
       ##################################//#####################
       #................................/../....................
       #................................/../...............%....
       #..###############################//#####################
       #..#....#.þ.#...°...°..#.°...°..#..........°.#....#...°.
       #..#....|þ.þ#..........|.......°|............#.....|.....
       #..#X==.|...|..........#.°....°.#..Ü..Ü..Ü...#..Ü.°|°.Ü..
       #..#===.#.þ.#..°...°...#####-####°...........|.....|.....
       #..#===.##-##-#####---##..þ....#...........°#°...°|°.Ü..
       #..#....|.....þ.#.þ.þ.#.......#.......°.°..#...°.#.....
       #..#....#.......þ|þ...þ|........###############-####.....
       #..#....#..ÜÜ.Ü..#..þ..#.....þ.#..................##--##
       #..###-##.......þ####-######-####..................#..°.#
       #..#....#..ÜÜ.Ü..#..þ..#..°..°%#..................#....#
       #..#...|........#.....#......].##--#####-#######-##°...#
       #..#...|........#þ.Ü.þ#.......#.°..#.°......a#aaa#...°#
       #..#.þ..#...þ....#.....|..°.....#...#a.......°#aaa#°...#
       #..###-######-####.Ü..#####-####...°#°.Ü..Ü...#..°#....#
       #..#.°..#......þ.#.....#........#....|........°#...#....|
       #..#....|........|..Ü..#........#....#..Ü..Ü.%.#°..|....#
       #..#°...|..ÜÜ.Ü..#.....#..Ü..Ü.°#....#.........#...#....#
       #..#...°|........#..þ..#........#....#..Ü..Ü..a#..°#....#
       #.*#....|þ.ÜÜ.Ü..####-##..Ü..Ü..|....#.........|...#..°.#
       #.%#°...|........#.....#.......#....#..Ü..Ü...#...##--##
       #..#...°|..ÜÜ.Ü..|....|..Ü..Ü..#....#.........#..°#.....
       #..#....|.......|....°|.......°#°...#.........#...|.|%..
       #..#....#.....þ..#..°..#....°...#.°..#a......°.#...#.....

-- Skills ------------------------------------------------------------

  Sidearms      : master
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : expert
  Medicine      : advanced
  Fitness       : advanced
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 189/400
  5.56 ammo     : 400/400
  .44 ammo      : 115/150
  M309 ammo     : 500/500
  M250 ammo     : 500/500
  60mm gren.    : 40/40
  12g. shells   : 185/200
  napalm cartrid: 20/20
  frag grenade  : 4/5
  inc grenade   : 3/5
  krak grenade  : 1/5

-- Other items -------------------------------------------------------

  4 * medpack
  4 * armor pack
  25 * security key
  9 * multi-tool
  5 * painkiller pack
  5 * stimpack
  2 * military stimpack
  1 * military medpack

-- Kills (1300) ------------------------------------------------------

  180 juveniles
  198 warriors
  35 elites
  14 praetorians
  183 scavengers
  94 hunters
  39 stalkers
  372 drones
  177 workers
  7 overseers
  1 queen

-- Messages ----------------------------------------------------------

 here.
 The praetorian slashes you!
 You criticaly hit the praetorian! The
 praetorian impales you!
 You lightly hit the praetorian!
 You hit the praetorian! The
 praetorian slashes you! The
 praetorian impales you!
 You barely hit the praetorian! The
 praetorian dies.
 You use a medpack. You feel much
 better!
 You reload your weapon.
 You activate the elevator. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


PS  This was my highest ever scoring game!  Yay again!  :D

15
AliensRL / [0.8.4 BETA 1|Ma|YAVP] Light makes might
« on: July 28, 2021, 18:18 »
For no particular reason, I decided to try this game again, and see if I could get my "light weapons" skill up to master level.  The grind to get there was kind of ridiculous;  I was already ready to face the Queen long before I reached expert level, let alone master level.  (Even though I was playing as the marine, who has lowered cost of upgrading light weapon skill)  I didn't upgrade anything else, because I was saving up all my skill points for that one skill, and then took out the Queen as soon as I reached my goal.

I've complained about weapon skills needing a buff for a while, but I have to admit that once I reached master level, there was a noticeable improvement in my weapons' abilities.  I just wish the game was long enough to reasonably allow someone to advance that far.  Something for a future update, maybe.  :)

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Marine
  Rank     : Veteran
  Result   : killed the queen and escaped
  Score    : 14920

  Total experience  : 11840
  Experience left   : 1040
  Game length       : 358313 turns

  Security keycards : 3
  Military keys     : 0

  Armor   : Plasteel armor [3]
  Sidearm : .44 colt (6/6)
  Primary : 12g. combat shotgun (5/5)
  Heavy   : M41A pulse rifle (99/99)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

  Ü..°#a.Ü..Ü..####-##.........#..#..þ..þ.#.....#...#.....°...#.
  ....#°......°#.....#.°...°...#..#######################-######
  Ü...#..Ü..Ü../....%####/######..#..þ...þ.#..°...þ.#.....°.#...
  ...°#........#..Ü..#.a°..°...#..|........#.......þ#.......#...
  ..°.#......a.#þ..../.........#..#þ.ÜÜÜ...#........#..Ü|..°#þ.Ü
  ###-##########..Ü..#..Ü..Ü...#..#........|........|..%....|...
  .............#.....#°.......#..#..ÜÜÜ...#........#..Ü....#..Ü
  .............#.....#.........#..#.......þ#°...%..°#......°#...
  .............#..þ..#.........#..#.þ.|%...#..þ.°|..#....°..#...
  ##############################//##############################
  ............................./../.............................
  .......................%...../../.............................
  ##############################//##############################
                               #..#                             
                               #..#                             
                               #X.#                             

-- Skills ------------------------------------------------------------

  Sidearms      : untrained
  Light weapons : master
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : untrained
  Fitness       : untrained
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 399/400
  5.56 ammo     : 172/400
  .44 ammo      : 48/150
  M309 ammo     : 375/500
  M250 ammo     : 486/500
  60mm gren.    : 16/40
  12g. shells   : 102/200
  napalm cartrid: 0/20
  frag grenade  : 3/3
  inc grenade   : 3/3
  krak grenade  : 3/3

-- Other items -------------------------------------------------------

  2 * medpack
  3 * security key
  4 * painkiller pack
  4 * stimpack
  6 * multi-tool
  2 * military medpack
  5 * armor pack

-- Kills (874) -------------------------------------------------------

  103 juveniles
  166 warriors
  35 elites
  10 praetorians
  119 scavengers
  111 hunters
  19 stalkers
  176 drones
  116 workers
  9 overseers
  1 queen
  9 military bots

-- Messages ----------------------------------------------------------

 You activate the elevator. Entering
 Medical Tower, level 1...
 There is a M4A3 pistol lying here.
 You barely hit the warrior! You
 barely hit the warrior! You barely
 hit the warrior! The warrior dies.
 You reload your weapon.
 The hunter slashes you! The hunter
 slashes you!
 You lightly hit the hunter! You
 lightly hit the hunter! The hunter
 dies.
 You reload your weapon.
 You enter the corridor. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


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