Chaosforge Forum

  • April 01, 2020, 23:26
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Bonedaddy

Pages: [1] 2
1
As a DoomRL veteran, I've played through Jupiter Hell, but up until now, I've not picked up a single win, most often through carelessness, but most of the time through bad luck and not getting the hell out. But when the Gunslinger update came along, my luck changed for the better.

Flynn Taggart, level 13 Marine, defeated
The Summoner against all odds.
He survived for 8082 turns.
The run time was 1h 19m 6s.
He scored 3137 points.
He wanted to take it EASY.

CALLISTO L2 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - cleared
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
BEYOND L1 -> The Arena
The Arena - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  JoviSec Silver Badge
   * Win a game
  CRI Bronze Badge
   * Win any game with 100% kills

He killed 333 out of 333 enemies.

  1 summoner
  9 former soldiers
  39 fire fiends
  3 corrupted sergeants
  9 corrupted grunts
  13 former CRI soldiers
  27 turrets
  5 rocket turrets
  3 corrupted heavys
  3 toxic reavers
  14 former grunts
  4 siege ravagers
  11 cryoreavers
  17 former guards
  2 military drones
  6 CRI marines
  10 reavers
  2 corrupted guards
  3 hellish soldiers
  6 plasma ravagers
  1 former CRI grunt
  4 security bots
  1 hellish grunt
  1 toxiberos
  5 corrupted commandos
  28 fiends
  9 security drones
  1 cryoberos
  23 archreavers
  4 CRI guards
  6 hellish sergeants
  3 exalted fiends
  15 ravagers
  4 CRI bots
  3 exalted reavers
  5 former CRI sergeants
  2 hellish commandos
  10 armored ravagers
  14 corrupted soldiers
  2 kerbeross
  10 former sergeants

Traits
  Hellrunner L2
  Ironman L2
  Tough as Nails L1
  Son of a Gun L2
  Focused fire
  Gunslinger L2
  Field Medic
  Incoming!

Equipment
  Slot #1 : 9mm pistol PBA
  Slot #2 : CRI plasma pistol P
  Slot #3 : CRI plasma pistol P
  Body    : ADV blue armor P
  Utility : ADV accuracy amp

Inventory
  energy cell (x17)
  9mm ammo (x100)
  9mm ammo (x100)
  9mm ammo (x56)
  small medkit (x3)
  small medkit (x3)
  large medkit

So with the new Gunslinger update, I had a new trait to play around with. I started the build out as a standard Son of a Gun build before moving into Gunslinger. I found an ADV 9mm gun fairly early upon getting my first level of Gunslinger, but quickly learned to my annoyance that ADV 9mm pistols and regular 9mm pistols don't mix well together, which didn't make a whole lot of sense to me. But Gunslinger turned out to be a hell of a trait, especially once I got my hands on the second level of it. I quickly capitalized on this by modding up both of my pistols with power and accuracy and bulk mods, to the point where near the end of Europa, I had two PBA 9mm pistols delivering the pain to my foes, and a fairly large stockpile of 9mm ammo. Also helping tremendously were the new Health Orbs that greatly aided my survivability.

Io was where things started to get a bit tricky. It was the section where the plasma weapons started to appear, and I got my hands on two plasma pistols, leaving one of my PBA 9mms behind so that I could focus on dual-wielding the plasma guns. Unfortunately, I did not find very much plasma ammo beyond the first few stages of Io, and as a result, I found myself running low on plasma ammo by the time I got to the Vaults, so I ended up switching back to my remaining PBA 9mm, which I still had a good stockpile of ammo for, and found that I could use both that gun and my other plasma gun in tandem, which ended up saving my run. I was only able to open two of the Vaults using the Red Keycards, and when I ended up running out of plasma ammo, it was back to single-gunning it for a bit until I managed to get myself in plasma ammo again, though not enough to switch back to the dual plasma pistols, resulting in me using the PBA 9mm pistol and my plasma pistol for the rest of my run.

My gunslinging was eventually enough to take me to Beyond (a.k.a. Hell), where I had never been before. My main opposition were reavers, ravagers, fiends, and the occasional Hell Soldiers that gave me some refills on my ammo. I entered the Arena, and after killing everything (which was pretty tough going even with my health-ups and my levels of Ironman), another portal opened which I didn't really know about at the time. I knew from previous mortems on this forum that this was probably the end, but when I arrived at the Precipice of Despair, our favorite Marine's words pretty much echoed my thoughts at the time: "Where the fuck am I?"

The Precipice is basically a linear level where you face serious opposition as well as the Summoner, the main bad of this game. But thanks to Gunslinger, my build, and my choice of weaponry, I was able not only to clear out what the Summoner threw at me, but take him down after three to four rounds of summoning and retreating. Our marine decided to pull a Doom Slayer and stay in Hell to clean up, resulting in my first big win in Jupiter Hell and my first YAAM win.

2
I've done it. I've finally done it.

My very first 100% killrun on Angel of 100.

On a Berserker.

The last time I went on a berserker run, it got ended early by the usual suspects, a bunch of massed arachs that did for my ass with their massed fuck-you plasma autofire. But this time was different. This time, I went the full damn distance.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Grey, level 21 Arch-Vile Warrant Officer Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 347819 turns and scored 736587 points.
 He played for 5 hours, 33 minutes and 33 seconds.
 He didn't like it too rough.

 He killed 1750 out of 1750 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Experience Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  .#.#############.########..##..#.#.##.....########...######
  ....##########..##.#####...#..X........0...##........######
  ....##.....###..#...##....##..=...|..#.0....#.........#####
  .......===..........#..==..|.===..|.%###...##+.#####...####
  #..=======..................====.%##.###..##...#...#....###
  #..===...................|..====..##.###.......#...#......#
  ...==|.#######.......###.##=====..##...........#.../.......
  ##.===.#.....#.......#....#=====|.##.....0=|=..#####......#
  .#.=0=.#.....#.......#....#======......=======...........##
  .#.===.#...%.#.......######.======...0========0===......###
  ##..==|#.#.#.#..........0....====.....|============...#####
  ..................#........;...............========..######
  ####.........==..###..###################......===..#######
  ####..0####.====.###.#####################..##.....########
  ####.0.###..====..#..####################...####..#########
  #####........==.....######################.######..########
  ######....[........##############################..########
  #######..######....##############################..########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/60   Experience 473506/21
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Reloader         (Level 3)
    Brute            (Level 5)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Shottyman        (Level 1)
    Vampyre          (Level 1)

  Bad->Bru->Bru->Ber->Bru->MVm->Fin->Fin->WK->WK->Bad->Bru->Bru->TaN->TaN->TaN->Fin->Rel->Rel->SM->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanoskin red armor [4/4] (200%) (B)
    [b] [ Weapon     ]   ripper (7d6) (B)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [4/5]

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] shotgun shell (x50)
    [c] shotgun shell (x46)
    [d] rocket (x6)
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] homing phase device
    [p] envirosuit pack
    [q] thermonuclear bomb
    [r] onyx armor pack
    [s] blood skull
    [t] hatred skull
    [u] Hellwave Pack
    [v] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 25%   feet 0%   
    Melee      - internal 0%    torso 25%   feet 0%   
    Shrapnel   - internal 0%    torso 25%   feet 0%   
    Acid       - internal 0%    torso 25%   feet 30% 
    Fire       - internal 0%    torso 50%   feet 30% 
    Plasma     - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    113 former humans
    139 former sergeants
    166 former captains
    70 imps
    25 demons
    198 lost souls
    45 cacodemons
    64 hell knights
    211 barons of hell
    53 arachnotrons
    11 former commandos
    19 pain elementals
    118 revenants
    159 mancubi
    175 arch-viles
    36 nightmare imps
    25 nightmare cacodemons
    66 nightmare demons
    20 nightmare arachnotrons
    2 nightmare arch-viles
    3 elite former humans
    3 elite former sergeants
    3 elite former captains
    20 bruiser brothers
    3 shamblers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon

-- History ---------------------------------------------------

  He sounded the alarm on level 9!
  On level 11 he assembled a tactical shotgun!
  On level 11 he assembled a chainsword!
  On level 19 he found the Medical Powerarmor!
  On level 23 he found the Nyarlaptotep's Boots!
  On level 24 he found the Hellwave Pack!
  He sounded the alarm on level 25!
  Level 29 was a hard nut to crack!
  On level 30 he stumbled into a complex full of mancubi!
  On level 30 he assembled a nanofiber skin armor!
  Level 31 blasted him with an unholy atmosphere!
  He sounded the alarm on level 34!
  On level 36, hell froze over!
  On level 39 he stumbled into a complex full of revenants!
  On level 41 he stumbled into a complex full of arch-viles!
  Level 43 was a hard nut to crack!
  On level 49, hell froze over!
  On level 50 he stumbled into a nightmare arachnotron cave!
  On level 52 he encountered an armed nuke!
  On level 53 he assembled a ripper!
  On level 60 he encountered an armed nuke!
  On level 61 he stumbled into a nightmare demon cave!
  Level 63 was a hard nut to crack!
  Level 64 was a hard nut to crack!
  On level 65 he encountered an armed nuke!
  Level 70 blasted him with an unholy atmosphere!
  Level 71 was a hard nut to crack!
  On level 79 he stumbled into a complex full of mancubi!
  On level 81 he stumbled into a nightmare demon cave!
  On level 82 he was bombarded!
  He sounded the alarm on level 83!
  He sounded the alarm on level 88!
  On level 89 he stumbled into a nightmare demon cave!
  Level 97 blasted him with an unholy atmosphere!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood! There is rocket (x3) lying here.
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You feel more calm.
 There is a Small Health Globe lying here.
 There is a Small Health Globe lying here.
 You feel better.
 There is rocket (x3) lying here.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 231 brave souls have ventured into Phobos:
 201 of those were killed.
 1 of those was killed by something unknown.
 And 13 couldn't handle the stress and committed a stupid suicide.

 16 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 6 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

It started like frankly a lot of my runs. My primary weapons starting out were the shotgun and the combat knife, though some pistolwork did feature in the very beginning until I got my hands on the boomstick. I kept a good supply of armor and health packs for a good while in early game. Level 11 saw me assembling two main workhorse weapons. The first was my old reliable tac shotty, which I used on enemies unless I was berserk. The other weapon was a chainsword, which served me well for most of early game.

I also ended up getting my hands on a nano pack sometime in the 10s or 20s in regards to levels, which I ended up sticking on a piece of red armor. My second centurial win made me all too aware of the limitations of the nano pack in general, so I kept my other pieces around, and swapped to those pieces when my main armor was in danger of getting destroyed. Along the way, I ended up powermodding the armor for added protection, with an eye toward perhaps creating another Cybernano Armor, and when I dropped my second power mod in at Level 30, it asked me if I wanted to create a Nanofiber Skin Armor. Since I wasn't finding any onyx mods (and because I was a little dumb), I said okay. Nanofiber Skin Armor uses the armor rating of the original armor with an extra 25% to all resistances, it repairs itself out of combat like regular nano-modded armor, and it cannot be destroyed. This is quite a good thing, since like the Cybernano Armor, once you assemble it, you can't take it off. I would then proceed to capitalize on this by dropping in a Bulk Mod to extend the armor's protection, ensuring that I would be protected throughout the run.

This, along with the trait points I was dropping into Brute, Berserker and Vampyre, would prove to be the foundation of one of my best runs in a long time.

Level 47 was the level at which I got the chainsaw at long last. By this time, I had already devoted two points to Whizkid for purposes of modding, so I decided to devote mods to the chainsaw in order to assemble a real piece of nasty known as the Ripper, which I got off the wiki. The mods were really, really particular about how you threw them in -- it would not let me sink two power mods in in succession. But when I assembled the Ripper at Level 53, it became my endgame weapon, which I would cap off soon afterward by throwing a Bulk Mod in to raise its damage to 7D6, enough to tear apart even Hell's strongest monsters in only a few hits when berserked, in particular a Lava Elemental I encountered which went down with only three hits.

My strategy of keeping myself above 100% paid off in dividends again, as I was wading through hellish Mancubus, Revenant and Vile fire, going berserk, and tearing them apart as they stood and getting my health back, and many were the times when I would enter a level on an Invulnerability or in berserker mode for added pain. There were also plenty of times when the Mancubi did a dumbass thing and backed themselves right into the lava to try to play keep-away with me, only to burn and die; or made my job easier by killing other enemies. About the only enemies that I hated fighting were of course the arachs, which I either used my shotgun on or rushed down if they were single before tearing them apart; and once I was berserk, any monster in the vicinity could kiss its ass goodbye.

On two levels near the end, I ended up encountering Shamblers, but by that time, I had gotten so badass that they did not have a chance against me. I also ended up taking out an Agony Elemental a few levels before that, which went down in only a couple of hits. But probably the biggest moment of the run was five-shotting a fucking Cyberdemon that showed up at the start of Level 94. I had already gotten plenty of rocket-tanking practice from Mancubi and revenants, and getting caught in a Vile or barrel explosion was one of the biggest ways to trigger my Berserk, so needless to say, the big guy didn't have a prayer in Hell of taking me down.

One of my final levels had me hunting down and killing a mess of Lost Souls and Pain Elementals, who rightfully deserved the title of "Pain in the Ass" due to being tough to track down and often floating above lava meaning that I had to go in with my boots and bring the pain. But the lava wasn't much of a concern throughout endgame -- Nyarlaptotep's Boots, which I got in early game, were very protective, though not quite as protective as the Cerberus boots, and I was able to manage my health quite well.

Level 100 saw me FINALLY getting my hands on an Onyx Mod, which I had to laugh at -- I had already pretty much completed everything without assembling the Cybernano Armor again, and at this point, I did not need it. The level threw a bunch of arachs at me in addition to the Barons, Mancubi and Viles that had been a mainstay throughout most of my run through endgame, and with some careful management, I was able to end them all. My last kill which got me the YAAM was a Mancubus, which I handled in my usual fashion.

This is my third Centurial win, my very first YAAM Ao100 run, and my very first successful berserker run on Ao100. Feeling damn good right now.

3
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 21 Hell Baron Warrant Officer Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 471261 turns and scored 689220 points.
 He played for 4 hours, 37 minutes and 28 seconds.
 He didn't like it too rough.

 He killed 1796 out of 1797 hellspawn. (99%)
 A natural born killer!
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Experience Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ./.........#......./.........#......|/.......#.#.......####
  .#........./.......#.........#.....}.#######.#.#....|..####
  .#.........#########...|.....#.......#.....#././.......####
  .#\......../.......#..}}0....#######/#.....#.#/############
  ./.........#......./...|...../......./...../.#.........####
  #####/####/####/#######/####/####/####==#/####/####/#######
  .}.......#.#......./.........#..X....=====.....#./.....####
  |#.......#%#.#######.........#0......#===#####/#.#.....####
  ##......././.#.....#.[.|...../.....0.#...==.././.#..|..####
  .#########}#.#.....#}|"}.....#.|.....#.....=;#.#.##########
  ./...|...|.[./...../.+.......#......./|...===#\#.......####
  #####==.#./####|#######/####/####/#==####/==#=/####/#######
  ...=====.......==../.#........=.==.=./.....=...#.......####
  ##.=====.....=====|#.#...=...=.=.==#.#........./.......####
  .#.=====.....=====.#.#..===...=..=.=.#.........############
  .##.==.###/.#=====##\###====/==####=.=........./.....+.####
  }....}........==.../...|..=.==.=....=+.........#.|.....####
  #####.#####################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 114/85   Experience 436706/21
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Finesse          (Level 3)
    Son of a bitch   (Level 5)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->SoB->Fin->Fin->WK->WK->SoB->Bad->Bad->SoB->Fin->Iro->Iro->Jug->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (182%) (ABP)
    [b] [ Weapon     ]   laser rifle (1d9)x5 [40/40] (A2P2T1)
    [c] [ Boots      ]   cerberus plasteel boots [0/0] (100%) (A)
    [d] [ Prepared   ]   minigun (1d6)x8 [198/200]

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1] (S1)
    [b] nuclear BFG 9000 (8d6) [40/40]
    [c] Trigun (3d6) [6/6]
    [d] blue armor [2/2] (100%)
    [e] energy-shielded vest [1/1] (46%)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x87)
    [h] rocket (x5)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] power mod pack
    [v] bulk mod pack

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 25%   feet 100%

-- Kills -----------------------------------------------------

    97 former humans
    128 former sergeants
    147 former captains
    111 imps
    34 demons
    247 lost souls
    29 cacodemons
    55 hell knights
    216 barons of hell
    87 arachnotrons
    6 former commandos
    31 pain elementals
    126 revenants
    149 mancubi
    170 arch-viles
    15 nightmare imps
    30 nightmare cacodemons
    61 nightmare demons
    20 nightmare arachnotrons
    3 elite former humans
    5 elite former sergeants
    3 elite former captains
    3 elite former commandos
    17 bruiser brothers
    4 shamblers
    2 lava elemental

-- History ---------------------------------------------------

  On level 10 he assembled a tactical shotgun!
  On level 11 he found the Hellwave Pack!
  On level 19 he assembled a power armor!
  On level 22 he found the Necroarmor!
  On level 25 he encountered an armed nuke!
  On level 47 he was bombarded!
  On level 49 he assembled a cerberus boots!
  On level 53 he stumbled into a nightmare cacodemon cave!
  On level 54 he stumbled into a nightmare demon cave!
  On level 55 he was bombarded!
  On level 56 he stumbled into a nightmare demon cave!
  He sounded the alarm on level 58!
  On level 59 he was bombarded!
  On level 60 he stumbled into a complex full of arch-viles!
  He sounded the alarm on level 60!
  On level 64 he found the Railgun!
  On level 64 he assembled a assault rifle!
  Level 70 was a hard nut to crack!
  On level 70 he found the Trigun!
  On level 75 he encountered an armed nuke!
  Level 79 blasted him with an unholy atmosphere!
  He activated the Angel Arm on level 81!
  On level 90 he stumbled into a nightmare demon cave!
  He sounded the alarm on level 98!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 hits the arch-vile. The missile hits the arch-vile. The missile hits the
 arch-vile. The missile hits the arch-vile.
 Fire -- Choose target...
 You see : an arch-vile (mortally wounded) | floor | [ m ]ore
 The missile hits the arch-vile. The arch-vile dies. You feel relatively safe
 now.
 You reload the laser rifle.
 Your laser rifle is already loaded.
 There is power cell (x24) lying here.
 You found 18 of power cell. There is power cell (x6) lying here.
 There is shotgun shell (x8) lying here.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 214 brave souls have ventured into Phobos:
 187 of those were killed.
 1 of those was killed by something unknown.
 And 11 couldn't handle the stress and committed a stupid suicide.

 15 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 5 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

So this second big Ammochain run was a proper meatgrinder. My early levels were spent with boomsticks and the chaingun, with the tac shotty being assembled early. I also was fortunate enough to find myself a Nano Pack and put it on my red armor, followed by a power mod that I put on it as well for some nice power armor which lasted me the entire first half of the run. I grabbed the Necro Armor later, but kept it on reserve in case something unfortunate happened to the power armor. The plasma gun, like most plasma guns on Ao100 runs, was gotten off a former commando, and became my main weapon once I hit Ammochain once again.

After a slip-up in what mods to use on my first pair of boots upon hitting Whizkid 2, I assembled my first Cerberus Boots on level 49, which meant I didn't have to worry about standing in the bad again. And unlike the Enviroboots, which I came across later in the run but didn't grab because I didn't need them, you can actually mod the puppies, which I did with an Agility mod that I found later. Unfortunately, I lost my power armor at around Level 51 to a nasty fight with lots of Barons in which the Power Armor's repair suite just wasn't enough to keep it from getting scrapped. So I used the Necro Armor, only to find out after that armor took a beating that it repairs itself by fucking draining my health. Suddenly that one death I suffered while wearing it on an earlier run made all too much sense. Fuck that noise.

So I had to do some armor collecting once again just to keep myself in armor and try to assemble something better than my power armor. Unfortunately, power-modding my other armor in preparation for perhaps going for another Cybernano Armor was often an open invitation for the local Barons and Mancubi to fucking tear it apart with their asshole acid balls and rockets. I came across the Laser Rifle again later, and once more, it became my main weapon for tearing demons apart. My other weapon, the plasma gun, got agility mod after agility mod put on it until I got the assault rifle assembly, on a level that also saw me getting my hands on a Railgun. Unfortunately, the assault rifle assembly put the weapon at 2d6 damage per shot with Son of a Bitch 5, so I was blowing enemies back a huge ways. Worse, it consumed two ammo per general volley, so the weapon was eventually left behind in favor of my laser rifle. The Railgun wasn't much better, being a semiautomatic weapon that consumed 5 plasma cells a shot, so that got left behind immediately. My laser rifle became my endgame weapon, as I put two power mods, two agility mods, and a tech mod on it (something I didn't think was exactly possible). The other major weapon that saw use during the run was the Trigun on Level 70, which I decided to take with me because I wanted to use the Angel Arm at least once during the run.

Level 75, the nuke level, is the reason why this isn't a YAAM run. I was down to one monster by the time the timer reached 50 seconds, and I wasn't going to waste the rest of my time in the level hunting the fucker down, especially with no Invulnerability to be had, so I bugged out. Level 81 had an invulnerability and yet more VMR to deal with, so I decided this was the perfect opportunity to test out the Angel Arm. I've never seen a nuke or a nuke-like weapon in action outside Dis, so running around in a completely cleared level, walls and all, was an experience I wasn't really used to.

I finally got some working armor again towards the end, equipping a Red Armor with Power, Bulk and Agility mods. Unfortunately, I was also running out of cell ammo, getting down to just one stack near the end, so I grabbed a chaingun off a captain and started collecting 10mm ammo. Fortunately, the last few levels provided me with enough cell ammo to get myself in ammo again, so I was back in action once again. The Minigun in my inventory was gotten at the very end of the run on the final level, so I decided to use it for a bit before switching back to the laser rifle to finish off the rest of the monsters, including the Vile at the very end, before exiting out and finishing the run.

It turns out that the monster I left behind when I bugged out to avoid getting my ass nuked was the only one I didn't kill in the entire run, placing me just one kill shy of a hundred-percent kill rate. On the other hand, I did manage to make it to Arch-Vile rank, so I count it as a win regardless.

4
Century Lounge / [M|Ao100|99%|79|YASD] Berserker Down
« on: August 04, 2017, 08:01 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Bobby Prince, level 20 Hell Baron Warrant Officer Marine,
 let an nightmare arachnotron get him on level 79 of Hell.
 He survived 354901 turns and scored 397475 points.
 He played for 3 hours, 35 minutes and 32 seconds.
 He didn't like it too rough.

 He killed 1202 out of 1205 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of 100!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Experience Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ##################....##...#######.#.##...#.+##############
  ##################....#.....#####..#...#...################
  #################............###+.#.........###############
  ##################............#.............=##############
  ###################......=....#...........==###############
  ###################.........|..............===#############
  ###################.......#..#X.........#...===############
  #################.#.........#....A.........====############
  ################...#...|......A..>........#..===.##########
  ###############..#.[....=..=.....}..........=..=.##########
  ############..........||....=....\..........==.=.##########
  ###########....#.....==...............#...=====.=##########
  ##########....[......==..[...........###.=#=.===###########
  #########...|........==.............#==.========.##########
  #########............="...............==.=.=====###########
  ########.....====}....................#.....=A.==##########
  ########.....=====...#...=.#=#...#..#........#.############
  #########.##...=.##..#=.##+..=#####.###....################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 310304/20
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Reloader         (Level 2)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  TaN->TaN->Bad->Bru->Bru->Ber->MVm->Bru->Bad->Fin->Fin->TaN->WK->WK->Bru->Bru->Fin->Jug->Rel->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanofiber red armor [2]
    [b] [ Weapon     ]   Butcher's Cleaver (5d6)
    [c] [ Boots      ]   Enviroboots [0]
    [d] [ Prepared   ]   chainsaw (5d7) (BPT)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [4/5]
    [b] red armor [6/6] (100%) (P)
    [c] gothic armor [6/6] (200%)
    [d] duelist armor [2/2] (100%)
    [e] energy-shielded vest [1/1] (100%)
    [f] chainsword (8d2)
    [g] shotgun shell (x15)
    [h] small med-pack
    [i] small med-pack
    [j] small med-pack
    [k] small med-pack
    [l] small med-pack
    [m] small med-pack
    [n] homing phase device
    [o] thermonuclear bomb

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 100%
    Fire       - internal 60%   torso 73%   feet 100%
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    96 former humans
    87 former sergeants
    100 former captains
    91 imps
    51 demons
    70 lost souls
    51 cacodemons
    54 hell knights
    160 barons of hell
    47 arachnotrons
    6 former commandos
    5 pain elementals
    64 revenants
    94 mancubi
    113 arch-viles
    25 nightmare imps
    29 nightmare cacodemons
    32 nightmare demons
    12 nightmare arachnotrons
    4 elite former humans
    11 bruiser brothers

-- History ---------------------------------------------------

  On level 10 he found the Butcher's Cleaver!
  On level 17 he assembled a chainsword!
  On level 26 he assembled a nanofiber armor!
  On level 27 he found the Enviroboots!
  On level 28 he assembled a tactical shotgun!
  He sounded the alarm on level 30!
  On level 34, hell froze over!
  On level 38 he was bombarded!
  Level 40 was a hard nut to crack!
  Level 49 blasted him with an unholy atmosphere!
  On level 54 he stumbled into a nightmare cacodemon cave!
  Level 63 was a hard nut to crack!
  On level 72 he stumbled into a nightmare demon cave!
  Level 76 was a hard nut to crack!
  On level 77 he stumbled into a nightmare cacodemon cave!
  On level 79 he finally let an nightmare arachnotron get him.

-- Messages --------------------------------------------------

 You need to taste blood!
 You dodge! You are hit! You dodge! Boom! Boom! You are hit! Boom! You are
 hit! You are hit! You need to taste blood!
 You are hit! You are hit! You dodge! Boom! You are hit! You dodge! Boom! You
 are hit! You are hit! You are hit! You dodge! Boom! You are hit! You dodge!
 Boom! You are hit! You need to taste blood!
 You are hit! You are hit! You are hit! You are hit! You are hit! You need to
 taste blood!
 The arachnotron hits you. You need to taste blood!
 You hit the arachnotron. The arachnotron dies. Next!
 You are hit! You are hit! You dodge! You dodge! You are hit! You dodge! You
 are hit! You dodge! You dodge! You are hit! You dodge! You need to taste
 blood!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You are hit! You are hit! You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 208 brave souls have ventured into Phobos:
 183 of those were killed.
 1 of those was killed by something unknown.
 And 10 couldn't handle the stress and committed a stupid suicide.

 14 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 4 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

So after my first centurial victory, I thought I'd try again, this time with a berserker. The Butcher's Cleaver was gotten quite early, and became my primary weapon throughout the run once Vampyre was unlocked. The health I was getting back from Vampyre plus my habit of healing up using spheres and globes meant that I could wade through mancubus and revenant fire most of the time without worrying about going under, and if I got low mid-fight after killing everything, I'd use one of my stimpacks or medkits. That being said, the Mancubi and Revenants became annoying for an entirely different reason -- that reason being that their shit kept destroying items I needed. I relied on the phaseshift set to get me over the bad until I got my hands on the Enviroboots again, which meant it was lavadancing time again.

I didn't find a single onyx or nano mod in the entirety of the run, meaning that my nanofiber armor was the only source of indestructible protection I had aside from the Enviroboots. I did get my hands on a set of gothic armor, but that shit slows you down big-time, so I didn't use it. I also made the choice of using the power-mod I found later on on the chainsaw I found a while after the Cleaver, because I had the Ripper on my mind. It would have been more useful on either the Nanofiber armor or the Red or Gothic armors I was carrying. My build was a straight up berserker, though I was running out of traits by the end of the run and didn't want to put any points into Ironman, since it increases the amount of damage you have to take to trigger Berserk.

My luck ran out when I entered that spider cave on Level 79, just 21 levels before the end. Arachs are the bane of a berserker's existence, especially in large numbers -- they do just enough damage with their plasmaguns to fuck you up bad with massed fire, but not enough with individual blasts to trigger berserk. It didn't help that there were nightmare arachs as well, for even more damage. I had few large medkits left, and I used them all just trying to get close to the fuckers. Berserk went off exactly once in that level, which I used to kill two of the damned spiders before the others did for me, doing too much damage for my small health packs to keep up with.

Next time, I'm bringing a fucking backup -- perhaps a good elephant gun or a good pistol assembly -- for dealing with assholes like these.

5
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Igor Savin, level 21 Hell Knight Sergeant Major Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 435462 turns and scored 726892 points.
 He played for 4 hours, 57 minutes and 53 seconds.
 He didn't like it too rough.

 He killed 1679 out of 1682 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Experience Medal
  Centurial Silver Badge
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  =====############################===#######################
  =====...=.%.=.........=.0.......=======...................#
  .=====..==%=.......###==........===.===###................#
  #.=====#..=....###.###.=......0===...=.###................#
  #..=====.==....###.###=........===.##=.###....###.........#
  #..=====.==....###...=.........===.#.#=.......###.........#
  ...=====.#=#....%...=...###....===0.##........###....###..#
  ...=====.###.###.".#===.###.|..===..............}....###..#
  ...=====.###%###..##=..0###....===##=.=|##...........###..#
  ========.%...###.%#=#.+........===##.=..##.###............#
  ...%=%==.###...................===##===..#.###..###.###...#
  ...}==}=.##==......|.###.......===.===.....###[.###.###...#
  ...=====.#=====......###.###0..===....==......;.###.###...#
  ...#=====.=====..###.###.###...===....==..........0.\..;..#
  ...#=====.=.===..###.....###.0.===.##====.###..###........#
  ...#=====..====..###............===##===..###..###........#
  ..\#=====..===...0.......;.....X===###....###..###........#
  ...=====....===.......}.........===..................[....#
  ...=====...;.=..................#===......................#
  ###=====##########################===######################

-- Statistics ------------------------------------------------

  Health 180/90   Experience 465550/21
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Finesse          (Level 3)
    Son of a bitch   (Level 5)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->SoB->Bad->Bad->Fin->Fin->WK->Iro->Iro->WK->SoB->Iro->Jug->SoB->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cybernano red armor [10] (P)
    [b] [ Weapon     ]   burst laser rifle (1d10)x7 [78/80] (P1)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] missile launcher (6d7) [4/4] (N1P1)
    [b] power cell (x50)
    [c] power cell (x21)
    [d] power cell (x50)
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] technical mod pack
    [t] blood skull
    [u] plasteel boots [4/4] (98%) (P)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 30% 
    Fire       - internal 0%    torso 25%   feet 30% 

-- Kills -----------------------------------------------------

    69 former humans
    136 former sergeants
    119 former captains
    100 imps
    24 demons
    90 lost souls
    55 cacodemons
    110 hell knights
    234 barons of hell
    103 arachnotrons
    4 former commandos
    10 pain elementals
    151 revenants
    157 mancubi
    163 arch-viles
    25 nightmare imps
    25 nightmare cacodemons
    36 nightmare demons
    22 nightmare arachnotrons
    2 nightmare arch-viles
    2 elite former humans
    1 elite former sergeant
    2 elite former captains
    2 elite former commandos
    33 bruiser brothers
    1 shambler
    2 lava elemental
    1 agony elemental

-- History ---------------------------------------------------

  On level 8 he assembled a gatling gun!
  Level 13 was a hard nut to crack!
  On level 21 he stumbled into a complex full of hell knights!
  Level 30 was a hard nut to crack!
  On level 31 he found the Necroarmor!
  On level 35 he found the Jackhammer!
  Level 38 was a hard nut to crack!
  On level 40 he stumbled into a nightmare arachnotron cave!
  On level 41 he assembled a burst cannon!
  Level 43 was a hard nut to crack!
  He sounded the alarm on level 44!
  On level 45 he assembled a cybernano armor!
  On level 46 he ran for his life from acid!
  On level 51 he encountered an armed nuke!
  On level 52 he stumbled into a complex full of arch-viles!
  Level 53 blasted him with an unholy atmosphere!
  Level 57 was a hard nut to crack!
  On level 61, hell froze over!
  Level 67 blasted him with an unholy atmosphere!
  Level 70 was a hard nut to crack!
  He sounded the alarm on level 72!
  Level 82 was a hard nut to crack!
  On level 87 he stumbled into a nightmare demon cave!
  On level 90 he stumbled into a nightmare arachnotron cave!
  He nuked level 90!
  On level 91 he found the Nyarlaptotep's Boots!
  On level 92 he stumbled into a complex full of mancubi!
  Level 92 was a hard nut to crack!
  Level 97 blasted him with an unholy atmosphere!
  He nuked level 100!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 Argh!!! Acid!
 There is a Supercharge Globe lying here.
 SuperCharge!
 There is a large med-pack lying here.
 There is a thermonuclear bomb lying here.
 You picked up a thermonuclear bomb.
 Are you sure you want activate the thermonuclear bomb? [Y/n]
 You use a thermonuclear bomb. Warning! Explosion in 10 seconds! Warning!
 Explosion in 9 seconds!
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds! There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 205 brave souls have ventured into Phobos:
 180 of those were killed.
 1 of those was killed by something unknown.
 And 10 couldn't handle the stress and committed a stupid suicide.

 14 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 4 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

*whew*

After my failure in taking on the 100 levels as an Ammochainer, I decided to try again. I went for much the same build as the last major run, only this time, I threw in some levels of Ironman as well. The big break I got came in the form of a Red Armor and an Onyx Mod in an early vault, which gave me some indestructible protection right out of the gate and freed up my inventory for ammo and health, as well as proving to be the foundation of my best run to date. My first automatic weapon was a chaingun, which I turned into a gatling gun in the final level of Phobos, which was a real ammo hog until such time as I hit Ammochain again, and from there on, it was all good. My other weapon, which I used sparingly, was a super shotty that notably saw use against a Pain Elemental and its army of Lost Souls.

I got the plasma gun some time after, which I used until such time as I got my hands on a Laser Rifle. I absolutely loved that thing, as it was much more accurate than the two plasma guns I modded, which I soon left behind, along with the gatling gun in time. I got hold of the Jackhammer again, but quickly learned to my annoyance that it doesn't work with Ammochain despite being an automatic weapon, and burns through a whole mag of shells quickly, so needless to say, it got left behind on the level I found it in. The Necroarmor stuck around for a while, but didn't see use.

Unlike the last major run that I went through, the two levels of Whizkid I put down paid off big, as I put together enough mods to turn the laser rifle into a burst cannon. I also began improving my armor, first putting in a power mod to raise the armor's protection to 6, then putting in a nano mod, and then finally another power mod in order to assemble my first-ever Cybernano Armor. After power-modding both the cannon and the armor, I was virtually unstoppable -- my burst cannon was tearing apart most monsters in one or two bursts, and the protection afforded me by my cybernano armor meant that most of the monsters didn't have a prayer in Hell of taking me down -- in particular, the Revenants, usually one part of the VMR triad, were being one-shotted with one burst, with their rockets not doing all that much to me on the occasion that they were allowed to fire. In addition, I maxed out Ironman and Badass so that I could keep myself above 100 in health whenever possible, which further increased my survivability against the monsters. In fact, about the closest I came to getting ended again was a mess of fucking spiders and a Mancubus that a fucking Vile kept resurrecting on me, and which forced me to take cover and heal before luring them out, killing them, and taking out the Vile.

Throughout the run, I have come to fucking loathe Viles. Their fire attack wasn't much to write home about with my level of armor protection, but their true aggravation came in the form of resurrecting the real bitch enemies (the encounter above being a prime example) that I needed to kill quickly -- often as fast as I was putting them down. As a result, there was no mercy to be had on any of the Viles that I came across, with the cannon putting them down in two bursts. And I had to kill a lot of the things especially later on, along with Mancubi, Hellknights, Revenants, spiders, and Barons of Hell.

The reason this isn't a YAAM run is because on several occasions (such as that one cave full of nightmare spiders), the last enemies were places I couldn't access without eating damage from the lava or otherwise couldn't find. Among other things, it prompted two uses of the Thermonuclear Bomb and stairdiving before it went off, including the final level, where I couldn't find that last damned nightmare spider for the life of me and there was a bomb right there in the level. That being said, this is my very first Centurial win, and I didn't do too badly at all.

6
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Rahul Chandra,
 level 14 Hell Knight Sergeant Major Marine,
 was bruised by a baron of hell on level 36 of Hell.
 He survived 188682 turns and scored 127265 points.
 He played for 2 hours, 2 minutes and 24 seconds.
 He didn't like it too rough.

 He killed 656 out of 662 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ===========================================================
  ===========================================================
  =================....................======================
  =================.##################.===========...........
  ========...======./.........\......#.===========.##########
  ========...======.#...............&#.===========.#......|..
  ========...V.====.#................#.===========.#.....&...
  ==========...====.#................#.===^=======.#.........
  ==========...====.#................#.===========.#.........
  ===========B=====.#......B>......".#.===========.#.........
  =================%#.%..............#.===========.#.........
  ===========|=====.#.............^..#.===========.#..}......
  ========...======.#.%....^.........#.===========.#.........
  ========...======.#................#.===========.##+#######
  ========...======..................#.===========...^.......
  =================..................#.==================^==|
  ==========%..====...#B##############.=============...======
  ==========.%%=M==....................=============...======
  ==========...============X========================...======
  ===========================================================

-- Statistics ------------------------------------------------

  Health 0/60   Experience 87432/14
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Son of a bitch   (Level 4)
    Reloader         (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->SoB->Fin->Fin->WK->WK->Bad->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [0/4] (0%)
    [b] [ Weapon     ]   plasma rifle (1d8)x6 [47/52] (B1P1)
    [c] [ Boots      ]   Enviroboots [0]
    [d] [ Prepared   ]   chaingun (1d8)x4 [40/40] (A1P2)

-- Inventory -------------------------------------------------

    [a] elephant gun (12d3) [1/1]
    [b] tactical shotgun (8d3) [5/5]
    [c] chaingun (1d6)x4 [40/40] (A2)
    [d] nanofiber red armor [2]
    [e] red armor [4/4] (100%)
    [f] Malek's Armor [3/3] (100%)
    [g] 10mm ammo (x39)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] power cell (x50)
    [n] power cell (x31)
    [o] small med-pack
    [p] small med-pack
    [q] small med-pack
    [r] large med-pack
    [s] power mod pack
    [t] power mod pack
    [u] technical mod pack
    [v] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 0%    feet 100%

-- Kills -----------------------------------------------------

    111 former humans
    94 former sergeants
    81 former captains
    92 imps
    19 demons
    82 lost souls
    15 cacodemons
    13 hell knights
    47 barons of hell
    12 arachnotrons
    4 former commandos
    7 pain elementals
    17 revenants
    26 mancubi
    34 arch-viles
    2 nightmare imps

-- History ---------------------------------------------------

  On level 9 he assembled a tactical shotgun!
  On level 13 he assembled a elephant gun!
  On level 21 he found the Lava Armor!
  Level 23 was a hard nut to crack!
  On level 24 he assembled a nanofiber armor!
  On level 24 he found the Enviroboots!
  Level 33 blasted him with an unholy atmosphere!
  On level 35 he found the Malek's Armor!
  On level 36 he finally was bruised by a baron of hell.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a baron of hell (wounded) | floor | [ m ]ore
 The missile hits the baron of hell. The missile hits the baron of hell. The
 missile hits the baron of hell. The missile hits the baron of hell. You are
 hit! Your Lava Armor is damaged!
 Fire -- Choose target...
 You see : a baron of hell (severely wounded) | floor | [ m ]ore
 The missile hits the baron of hell. The missile hits the baron of hell. The
 baron of hell dies. You are hit! Your Lava Armor is damaged!
 You are hit! Your Lava Armor is damaged!
 You are hit! Your Lava Armor is damaged!
 Fire -- Choose target...
 You see : a baron of hell (unhurt) | floor | [ m ]ore
 The missile hits the baron of hell. The missile hits the baron of hell. The
 missile hits the baron of hell. You are hit! Your Lava Armor is damaged! You
 die!... Press <Enter>...

-- General ---------------------------------------------------

 204 brave souls have ventured into Phobos:
 180 of those were killed.
 1 of those was killed by something unknown.
 And 10 couldn't handle the stress and committed a stupid suicide.

 13 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

My goal on this run was to get a good Ammochainer, and for the most part, I succeeded with flying colors, with this being probably the farthest I've gotten yet on Ao100. I could probably have picked up Hellrunner and Dodgemaster instead of going for Whizkid, but I had my mind on assembling some kick-ass gear. My main weapon for most of the run was the plasmagun, though until I got my hands on it, the chaingun was my weapon of choice, and got busted out when I was running low on plasma ammo.

The main highlight of the run was getting my hands on both the Lava Armor (which regens when you walk or stand in the lava) and the Enviroboots (which basically allow you to walk in the bad with impunity), which resulted in one happy Bonedaddy. Words cannot express how much I love not having to worry about getting my ass fried or melted standing or walking in the bad, and with these shiny new boots, the acid and lava barrels weren't a big concern anymore aside from destroying items, where normally I would have to pick my way through them and hope some asshole wouldn't come along and blow them. Combine this with the fact that there was plenty of lava to be had in Hell, and I didn't have to worry about armor for the most part anymore. I did have to worry about health though, especially in bad areas where there were lots of fucking VMR (I especially hate the Mancubi because they like to knock your ass around with their fucking rockets). I also had a very kick-ass weapon in my plasma gun, which I wanted to make a burst cannon with the mods I had put on it, and which combined with my Ammochain build took most things down in one to three bursts. I also had an eye on assembling a backup assault rifle with the spare chaingun off one of the captains I killed. The reason this wasn't a 100% run was Level 33 with its deathly chill that was sapping my health. There was about one monster left in the map, and with my health at 70s and dropping, I wasn't interested in killing myself trying to find the bastard.

Level 36, the level that ended me, was another big bridge level with lots of viles, mancubi and barons. In the heat of battle, I noticed that my armor was getting dangerously low, and I was worried about the armor getting destroyed (which was rather silly of me in retrospect given it's one of the few armors that can't have that done to it by battle damage), so I booked it across the lava to get myself back into armor before killing some more monsters. Unfortunately, I wasn't paying close enough attention to my health, so when I ended up getting low on armor again, I tried booking it across the lava again, only for a Baron to follow me and fireball me to oblivion. Dodgemaster would have been a good help in that situation, but I didn't have it. End of run.

7
So I thought I'd get some melee practice in before trying to tackle Angel of Berserk again, and decided to roll up another melee Technician for another Dual Chainsword Murder Run. How did it go, you may ask? Well...

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Sabbath, level 10 Hell Knight Sergeant Major Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 85669 turns and scored 55208 points.
 He played for 1 hour, 13 minutes and 18 seconds.
 He was too young to die!

 He killed 494 out of 494 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Conqueror Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .........................................................%#
  .....................................................%%..|#
  .......................................................|}%#
  ......................................................%X|.#
  .......................................................%..#
  .......................................................%%.#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 30/50   Experience 49165/10
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Malicious Blades (Level 1)

  HR->HR->DM->Bru->Bru->Fin->MMB->Bru->Fin->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (80%) (N)
    [b] [ Weapon     ]   chainsword (8d2)
    [c] [ Boots      ]   plasteel boots [2/2] (99%) (A)
    [d] [ Prepared   ]   chainsword (8d2)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] missile launcher (6d6) [4/4]
    [c] BFG 9000 (10d6) [100/100]
    [d] blue armor [2/2] (100%)
    [e] chainsaw (5d6) (B)
    [f] shotgun shell (x66)
    [g] rocket (x11)
    [h] small med-pack
    [i] small med-pack
    [j] small med-pack
    [k] small med-pack
    [l] small med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] envirosuit pack
    [u] lava element

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 50% 
    Melee      - internal 0%    torso 75%   feet 75% 
    Shrapnel   - internal 0%    torso 50%   feet 50% 
    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 75%   feet 75% 

-- Kills -----------------------------------------------------

    71 former humans
    49 former sergeants
    11 former captains
    57 imps
    66 demons
    162 lost souls
    22 cacodemons
    13 hell knights
    12 barons of hell
    2 arachnotrons
    4 former commandos
    4 pain elementals
    7 revenants
    5 mancubi
    2 arch-viles
    2 bruiser brothers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical shotgun!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 13 he assembled a chainsword!
  On level 14 he ventured into the Halls of Carnage.
  On level 14 he assembled a chainsword!
  On level 16 he found the Tower of Babel!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You hit John Carmack. You hit John Carmack. The lost soul hits you. John
 Carmack reloads his rocket launcher.
 You hit John Carmack. You hit John Carmack.
 You hit John Carmack. You hit John Carmack. The lost soul hits you.
 You hit John Carmack. You hit John Carmack. You are hit! The lost soul dies.
 The lost soul hits you. The lost soul hits you.
 You hit John Carmack. You hit John Carmack. The lost soul hits you. Carmack
 raises his hands and summons hellspawn! The lost soul hits you.
 You hit John Carmack. You hit John Carmack. The lost soul hits you. The lost
 soul hits you. The lost soul hits you.
 You hit John Carmack. You hit John Carmack. The lost soul hits you.
 You hit John Carmack. You hit John Carmack. The lost soul hits you. John
 Carmack reloads his rocket launcher. The lost soul hits you.
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 184 brave souls have ventured into Phobos:
 161 of those were killed.
 1 of those was killed by something unknown.
 And 9 couldn't handle the stress and committed a stupid suicide.

 13 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

For the majority of Phobos, I primarily relied on the old reliable boomstick for killing monsters while ranking up Hellrunner and Dodgemaster and starting to rank up Brute. The main times I used the Chainsaw, which I grabbed in the Chained Court, were when I was berserk. I also racked up a stockpile of armor like I usually do when on melee runs, and managed to get myself a nice stockpile of health too. My main weapon against the Barons in the Phobos Anomaly was the tactical shotgun, which I created for the umpteenth time in Phobos Lab. Throughout the entire first episode, I did not pick up a single Combat Knife, a mistake that I would soon rectify in Deimos.

Early on in Deimos, I remembered that I was on a Malicious Blades run, which meant a DUAL CHAINSWORD MURDER RUN, so I picked up two combat knives as I came along. I also had the fortune early on to come across a Nano Pack, which I used on some Red Armor that I found. When not used for major assemblies, Nano Packs regenerate any armor that it's used on, which is pretty damned godly. This plus the habit I picked up of keeping myself healed beyond 100% through the use of health globes kept me alive through a good number of fights, and as I found Bulk Mods, I used them on my knives. The Containment Area saw me using Dodgemaster to take on the Hellknights and hitting Malicious Blades once again, taking my chainsaw to the last few Hellknights as my shells were running low. The City of Skulls saw me taking the chainsaw to the lot of the Lost Souls headed my way and stocking up on shells once again. The level immediately after saw me finding my first power mod and assembling my first chainsword, though I wouldn't pick up my second until the Halls of Carnage, after which I assembled my second chainsword, went crazy on every Caco and assmunch demon in sight, grabbed the BFG, waited for the lava to kill everything I didn't kill and bugged out. Words cannot express how much I love regenerating armor, and such was this armor's ability to regenerate that I ended up dumping nearly all my other armor, only saving a blue suit in case some bad luck ended up costing me the good suit. Along the rest of the way, I picked up the bomb, which got me set for endgame. I reached the Cyberdemon while my health was boosted to near max, and made a beeline for the big guy, wading through his rockets and his claw attack, and just tearing the living fuck into him until he was dead.

Hell opened up by pitting me against a lonely arachnotron that went down with little problem, and from then on, it was pretty much full-time chainsword mayhem in which I loaded up on health via health globes and soulspheres and played pretty much like a berserker. Getting a Berserk Pack was especially a joy, as this meant that most things died in one hit when I caught up to them. My most awesome moment was the start of one level where I had to fight two Viles, one Mancubus, four Cacos and a Revenant nearly at once -- a situation that would have rendered me fucked on most other runs. The Viles went down first, as they were lined up single file to the right of the vault containing the Cacos, which got opened when the Mancubus and Revenant cut loose. After gauging my situation, I downed a health pack and ended up going to town on the rest, killing them within seconds of each other each. After killing everything, I did an encore by taking apart eight or nine assmunch demons that went after me, killing them all with one hit each. The Lava Pits were entered on an Invulnerability, where I booked it across the lava, killing any Lost Souls that got in my way, then went after every shotgunner and other asshole standing before grabbing up some envirosuits and chasing down each of the stray souls I passed, killing the Lava Elemental and grabbing the Lava Element. The last level before Spidey was a Demon and Caco cave which also had an invulnerability, sparing me from having to use the Lava Element's invulnerability to nuke Spidey to hell.

Unlike my last Malicious Blades fight with him, Carmack didn't last long, sending a few Lost Soul summons my way before I decided to go after him like I went after the Cyberdemon, ignoring his summons and getting right in his face and hack-and-slashing away, not even giving him time to teleport away. He was only able to get up to Barons before I fucking eviscerated him.

8
Until now, I've not done a successful pistol run in DoomRL. There's plenty stacked against one -- starting pistols being pretty weak even with Son of a Gun, Whizkid being required for the better pistol assemblies (which takes perks away from an otherwise solid Scout or Marine build) and a noticeable lack of good pistols (with the ones that do show up being completely luck-based). And my pile of dead would-be pistoleros, many of them Scouts and Marines going for Gun Kata and Bullet Dance, are testament to all these things, often getting killed early before ever realizing their full power. But now, I've managed to pull my first successful pistol run.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack,
 level 10 Hell Knight Sergeant Major Technician,
 defeated the Mastermind at the City of Dis.
 He survived 123910 turns and scored 47172 points.
 He played for 1 hour, 50 minutes and 20 seconds.
 He was too young to die!

 He killed 460 out of 460 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Mastermind's Brain
  Medal of Prejudice
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################.......X..................................
  #################....####............................####..
  #################....####............................####..
  #################....####............................####&.
  #################....####............................####..
  #################.........%................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 53/50   Experience 47160/10
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Intuition        (Level 1)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Lava Armor [4/4] (88%)
    [b] [ Weapon     ]   high power pistol (2d6) [0/4]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x105)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [8/8] (B1T1)
    [b] missile launcher (6d6) [2/4]
    [c] BFG 9000 (10d6) [10/100]
    [d] blue armor [2/2] (100%)
    [e] red armor [4/4] (59%)
    [f] red armor [4/4] (80%)
    [g] energy shield [0/0] (99%)
    [h] 10mm ammo (x140)
    [i] 10mm ammo (x140)
    [j] 10mm ammo (x83)
    [k] shotgun shell (x30)
    [l] rocket (x7)
    [m] power cell (x40)
    [n] small med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] lava element

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 75%   feet 0%   
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    96 former humans
    57 former sergeants
    14 former captains
    109 imps
    17 demons
    78 lost souls
    20 cacodemons
    20 hell knights
    11 barons of hell
    8 arachnotrons
    4 former commandos
    7 pain elementals
    3 revenants
    6 mancubi
    4 arch-viles
    2 bruiser brothers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he assembled a tactical boots!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 20 he assembled a high power weapon!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Lava Armor!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 You quickly reload the high power pistol.
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 164 brave souls have ventured into Phobos:
 143 of those were killed.
 1 of those was killed by something unknown.
 And 8 couldn't handle the stress and committed a stupid suicide.

 12 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 6 showed that it can outsmart Hell itself.

--------------------------------------------------------------

For this run, I wanted a Technician. Technicians have several advantages right out of the gate -- aside from turning every Computer Map into a Tracking Map which I covered in previous posts, Whizkid is a free perk for them, whereas everyone else has to plop two perks into Finesse, which not a lot of pistol builds use. Unfortunately, Sharpshooter requires a lot of preliminary perking to actually get -- Son of a Gun and Eagle Eye both have to be at 3 in order to unlock it, which means you have to be at Level 7 at the least to get your hands on the Master. It's also the only master that doesn't believe in Guns Akimbo, which suited me just fine, as one of my failed pistol runs, on a Bullet Dance build, ended with me exhausting nearly all of my ammo halfway through Hell. If I'm going to be turning my pistols into an automatic weapon, I might as well go Ammochain with a damn chaingun and save a slot on my inventory.

It started off pretty nicely. I managed to get myself a stockpile of not only bullets, but armor and health packs, which proved crucial to surviving the early game. My early ranks of Son of a Gun coupled with a tech-modded pistol let me pick off zombies and imps with two or three shots each, and assmunch demons and Cacos with three to four rounds each. I doubt I would have survived the Chained Court and killed the Arena Master or the other crap in the level without my armor and health packs. I then bulk-modded another pistol using one of the mods that I found in that level, which would become my other weapon as I journeyed through. My pistols saw me through the Military Base and the Phobos Anomaly, the latter of which had me taking down the two Barons of Hell while taking a fair amount of damage in the process.

Then it was on to Deimos and the ever-hateful acid and lava barrels. I assembled the tactical boots early on for a much-needed speed boost. Hellknights took about five rounds with the pistols to put down, something I made use of during the battle in the Containment Area, which was the only major area where I used a shotgun, on the assmunch demons in the room with the 10mm ammo chain. I wouldn't fully unlock Sharpshooter until after the battle with the Hellknights, with the first Caco I put down in the next level. But while I was now doing max damage with every round I fired, my pistols were rather limited in regards to damage, especially against the fucking Mancubus (something that usually only shows up in Hell) that ended up showing up later on after clearing the Spider's Lair and knocking me around with his fucking rockets. He took fucking near the entire mag of my bulk-modded pistol to kill. So I sunk my next two points into Whizkid, and bulk-modded the tech-modded pistol in order to give it a bigger mag, which became my main weapon through Deimos. I somehow missed the next secret level (which was either the Abyssal Plains or the City of Skulls, neither of which are a good time for pistol builds anyway). The BFG from the Spider's Lair and its ammo saw use against the Cyberdemon, who took all my cell ammo before being finished off with the tech and bulk modded pistol.

As I went into Hell, I had my eye on assembling a storm bolter using the tech and bulk modded pistol I had been using. Unfortunately, there were no bulk mods whatsoever to be had in Hell, and I couldn't assemble an energy pistol with the power mod I found either due to having bulk-modded my other. But power-modding that gun resulted in a high-power pistol that was a serious upgrade from my last gun despite the four-round mag and became my main gun through Hell. I also had to pick through the fucking lava which was everywhere and fight Imps, Mancubi, Revenants and some fucking Viles as well. There was a particularly aggravating encounter involving a Vile that kept fucking reviving an Imp again and again as soon as I put it down while hiding behind a fucking wall like a fucking chickenshit before I managed to track it down and kill it dead. I also got knocked around my fair share of times, not only by the fucking Revenants and Mancubi and their fucking rockets, but also by fucking pissant shotgunners that kept blasting me as I tried to get into fucking range, which pissed me right the fuck off. The lava area was Mt. Erebus, which I entered on an Invincibility Sphere before booking it across the lava, getting knocked around by more fucking shotgunners, killing them all, and then taking my high-power pistol to the Hell Knights and then the Lava Elemental. My reward for this was not only the Lava Element, but the Lava Armor, which I wore for the remainder of my run.

The last level before Spidey had another aggravating encounter involving more fucking Mancubi and more fucking Viles, and one Vile in particular who kept resurrecting the Mancubus so he could knock me around some more. Once I killed the Vile and the Mancubus, the rest of the level was a comparative breeze. There was one last mod to be found, but unfortunately, it was an Agility mod and not a bulk mod, so I could not assemble the storm bolter. I also couldn't find the Thermonuclear Bomb during my entire run, so I had to fight Spidey once more instead of nuking her again. Fortunately, I found and got my hands on an Invulnerability just before entering Dis, so Spidey didn't have a prayer in hell of stopping me as I put bullet after bullet into her until she finally went down.

While the RNG was pretty gracious in allowing me enough health and armor to keep me alive, I didn't find enough mods to assemble what I wanted, which was rather a shame. I would have loved to see the storm bolter in action. But still, a first pistol win is a first pistol win.

9
So after a year away from the game, I decided to load up the guns and storm the gates of Hell once more, motivated just a smidgen by finally learning the secret of the Dragonslayer. I went for easy mode due to being just a tad bit rusty at this game, and I went with an Army of the Dead boomstick build. How did it go, you may ask? Read on...

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Damien, level 11 Cacodemon Sergeant Major Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 149437 turns and scored 59641 points.
 He played for 1 hour, 46 minutes and 40 seconds.
 He was too young to die!

 He killed 680 out of 680 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Aurora Medallion
  Conqueror Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  .......................................................|..#
  ........................................................||#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ....................................................X.....#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .................................................%........#
  ..........................................................#
  .........................................................%#
  .......................................................%.%#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 39/60   Experience 56254/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Marine

    Tough as nails   (Level 2)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Badass           (Level 2)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Bad->Rel->Rel->SM->Bad->MAD->TaN->TaN->SoB->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nanofiber red armor [2]
    [b] [ Weapon     ]   BFG 9000 (10d6) [20/100]
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   double shotgun (9d3)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [0/5]
    [b] duelist armor [2/2] (100%)
    [c] shotgun shell (x70)
    [d] shotgun shell (x70)
    [e] shotgun shell (x70)
    [f] shotgun shell (x70)
    [g] shotgun shell (x70)
    [h] shotgun shell (x64)
    [i] small med-pack
    [j] small med-pack
    [k] small med-pack
    [l] small med-pack
    [m] large med-pack
    [n] fire skull
    [o] fire skull
    [p] shell box (x100)
    [q] rocket box (x20)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 30% 
    Fire       - internal 0%    torso 13%   feet 30% 

-- Kills -----------------------------------------------------

    99 former humans
    79 former sergeants
    19 former captains
    65 imps
    48 demons
    236 lost souls
    37 cacodemons
    29 hell knights
    8 barons of hell
    2 arachnotrons
    6 former commandos
    18 pain elementals
    9 revenants
    10 mancubi
    7 arch-viles
    2 bruiser brothers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical shotgun!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a nanofiber armor!
  On level 11 he assembled a tactical boots!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 18 he found the Butcher's Cleaver!
  On level 19, hell froze over!
  On level 20 he found the Enviroboots!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Nyarlaptotep's Boots!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You reload the BFG 9000.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack. The cacodemon dies. You are hit!
 Unknown command. Press "?" for help.
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack reloads his rocket launcher.
 You don't have enough ammo to fire the BFG 9000!
 You reload the BFG 9000. Carmack raises his hands and summons hellspawn!
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits the revenant. The revenant dies. The revenant dies. The
 revenant dies. John Carmack dies. Congratulations! You defeated John Carmack!
 Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 141 brave souls have ventured into Phobos:
 124 of those were killed.
 And 6 couldn't handle the stress and committed a stupid suicide.

 11 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 6 showed that it can outsmart Hell itself.

--------------------------------------------------------------

It started out like a number of other runs. The shotgun was my workhorse through pretty much all of Phobos, and I built up a good stockpile of shells, armor (including a Duelist armor which I got off a particularly aggravating shotgun guy, and which I ultimately never used) and health, which I made room for by dropping my bullets and eventually my chaingun. I got my hands on Shottyman early during the assault on the Chained Court, the one that saw me fighting the Arena Master Archie. This combined with my second level of Badass (the first one being the first perk I picked up on start) got me through the rest of it with no muss, no fuss. The Military Base was the level that saw me assembling my Tac Shotgun (I've used that thing so many times, I could practically assemble it in my sleep), and after that was the Anomaly, where I did my corner-shooting thing against the Bruisers and came out almost unscathed.

Deimos saw me assembling two key pieces of armor -- the Nanofiber armor from the red armor I got at the Anomaly, and some Tactical Boots for speed. I also ended up power-modding another red suit, but stuck with the Nanofiber for most of my fights. I was reminded once again of why I love the Tac Shotgun -- there's nothing I love more than blowing zombies and Imps away in rapid succession with that thing, then unloading the whole mag into a Caco, a Hellknight or a Baron and putting its ass DOWN -- and when I got my hands on Army of the Dead, any armor the monsters were wearing wasn't much of a problem anymore. The main backpack area was the Containment Area, which saw me using the rocket launcher (with the built-in Shottyman bonus) to break through the wall before whipping out the boomstick and cleaning house on the Imps. Then I did a dumb thing and let myself get taken below 100 by a bunch of fucking assmunch demons before I could blast them all, necessitating a little pick-me-up with one of the two stimpaks that were near the entrance once I got rid of the demons and the imps before triggering the Hellknight ambush and grabbing the Backpack. I got the Firestorm Pack soon after getting my hands on the Backpack, which I used on my new Missile Launcher. Then came the Abyssal Plains, in which I very bitterly regretted not having a Double Shotgun to clear out those damned skulls with, as it ended up costing me a number of my health packs. The Halls of Carnage saw me very nearly leaving the BFG behind after getting to it, but I decided to grab it regardless, which would turn out to be a very good thing, before letting the lava take care of everything I missed. I used the missile launcher on the Cyberdemon for most of the main battle with it, just before using the boomstick to finish it.

Hell was where things really started to get aggravating. I had to pick my way through fucking lava, acid and lava barrels, not to mention having to fight asshole Hell Knights and Barons who weren't shy about exploding everything in sight, but the true aggravation wouldn't come until the Viles showed up. I hate Viles on a good day, but when you're also surrounded by other monsters that want to tear the living fuck out of you, it can make for a fucking nightmare. There were two levels in particular that saw me being fucking swarmed by Viles and Mancubi, who did their best to gangbang me with their fire and rockets before I was able to kill them all. Because of them, I lost my good power-modded armor and had to stick to the nanofiber for the rest of my run, and I was down to only a few of my health packs by the end. After Army of the Dead, my final perks went into Tough as Nails and Son of a Bitch, the former for some more armor, the latter for some more firepower.

I got the Butcher's Cleaver early on, but being as I was not a melee build, it was useless to me, and so I had to leave it behind. I dumped my chainsaw a bit later in order to make room for the Enviroboots, which I also had to leave behind at the end before Spidey. I wouldn't find the big bomb until one or two levels before Erebus, and I thankfully had an envirosuit on hand to make the trek through Ass Fry Central and blow away the skulls. I ended up using the BFG on the last Hellknight and the Lava Elemental, which destroyed everything except for Nyarlaptotep's Boots, which I equipped for the rest of the run. On the final level before Spidey, I dumped off most of what I didn't need, grabbing up all the health packs I could grab, then dumped some of my shotgun ammo (which I had a pretty sizable abundance of) in order to grab enough cell ammo to reload the BFG and have some spare on hand. After grabbing up the shotgun ammo again, it was on to Spidey.

Spidey, just like on my previous runs, got nuked straight to hell, and it was on to Carmack. My music this time around was Immediate's awesome "Tears of Blood". I opened up with the Tac Shotgun for a round of blowing through Carmack's summons and doing damage to him, but when he started summoning Hellknights, I busted out the BFG and cut loose. I needed about four big blasts with the thing to put Carmack down for good, and by the time I had to reload, Carmack was hauling out the Revenants, which meant he was on his last legs. One final BFG blast sent him into that big fucking Hellpit in the sky.

It's going to take me several more runs on both ITYTD and HNTR before I feel up for another big Berserker run. I will get the Dragonslayer one day. And when I do, my wrath against the creatures of Hell will be legendary.

10
So after a few months away, I picked up the game again. I was sorely out of practice, to the point that I was getting slaughtered over and over in Hell's Arena. So I went back to ITYTD in order to hone my skills again. It took me a handful of tries, but I took down Spidey and Carmack once more.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Linuxusers Buy Games,
 level 11 Cacodemon Sergeant Major Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 147426 turns and scored 60195 points.
 He played for 2 hours, 8 minutes and 46 seconds.
 He was too young to die!

 He killed 663 out of 663 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Conqueror Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................|..........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................X..........#
  .................................................%...%....#
  ..............................................%...........#
  ..........................................................#
  ............................................%...........%.#
  ..........................................................#
  .................................................%%%......#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 36/60   Experience 56874/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Marine

    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Dodgemaster      (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->TH->Rel->Rel->MAc->SoB->HR->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4] (O)
    [b] [ Weapon     ]   BFG 9000 (10d6) [20/100]
    [c] [ Boots      ]   phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   10mm ammo chain (x233)

-- Inventory -------------------------------------------------

    [a] gatling gun (1d7)x6 [60/60]
    [b] plasma rifle (1d7)x6 [39/40] (A1)
    [c] missile launcher (6d6) [4/4]
    [d] 10mm ammo (x140)
    [e] 10mm ammo (x140)
    [f] 10mm ammo (x140)
    [g] rocket (x14)
    [h] rocket (x13)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x69)
    [l] large med-pack
    [m] large med-pack
    [n] blood skull
    [o] blood skull
    [p] fire skull
    [q] power battery (x120)

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    87 former humans
    49 former sergeants
    17 former captains
    65 imps
    44 demons
    272 lost souls
    24 cacodemons
    35 hell knights
    10 barons of hell
    8 arachnotrons
    1 former commando
    19 pain elementals
    3 revenants
    14 mancubi
    7 arch-viles
    2 bruiser brothers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he assembled a gatling gun!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  Level 14 was a hard nut to crack!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  He sounded the alarm on level 21!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 a freed soul! You hear the scream of a freed soul! You hear the scream of a
 freed soul!
 You reload the BFG 9000. John Carmack reloads his rocket launcher.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | floor | [ m ]ore
 The missile hits John Carmack.
 You reload the BFG 9000. You are hit!
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack reloads his rocket launcher. You
 are hit!
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 131 brave souls have ventured into Phobos:
 115 of those were killed.
 And 6 couldn't handle the stress and committed a stupid suicide.

 10 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

For this run, I wanted to go with an Ammochain build. Ammochain, as we're all pretty aware, is the only Marine Master that doesn't block the mobility perks. I started off with Son of a Bitch, picking up my first chaingun in Hell's Arena, which saw use in blasting the hell out of the early-level enemies along with my shotgun, and which saw me putting down the Arena Master pretty handily, but not without taking an ugly amount of damage. Thankfully, I had enough Blue Armor and health packs to see me through. There was an agility mod in the Court, which I promptly used on the chaingun to give it more accuracy. I also ended up making use of a Ballistic Vest, which helped me tremendously against the zombies. I also bulk-modded my blue armor for some added protection. Phobos Lab was the level that saw me getting the Combat Shotgun again, but unfortunately, there were no power-mods to be had, so I couldn't assemble the Tactical Shotgun like I usually do in the first tier.

Deimos saw me getting my hands on an onyx armor mod, which I promptly used on the red armor I picked up in the Anomaly. As I didn't need to worry about armor (aside from my boots) anymore, I ditched the other armor I had, which freed up room for health and ammo, both of which I needed, especially when I hit the Wall and grabbed the Missile Launcher and Backpack. It also saw me assembling a gatling gun, which didn't see extensive use until I finally got enough perks together to unlock Ammochain. The main skull area ended up being the Abyssal Plains, with the Agony Elemental. Thankfully, I had enough shells in my Double Shotgun to clear away all the skulls and Pain Elementals. When I got my hands on the plasmagun, it wouldn't become my main weapon until late in Deimos when I entered the Spider's Lair. I was on an Invulnerability, which allowed me to punish the little bastards with impunity right from the center of the arena. When Invulnerability wore off, there was only one spider remaining, which got finished off with little problem. Since I had enough ammo to last me a while for the plasmagun, I did not need the boomsticks anymore, so I left them, and their ammo, behind to make room for both power cells and the BFG. I never did get to assemble another tac shotgun, due mainly to one asshole Baron of Hell who destroyed the power mod I had my eye on. While I usually go for Shottyman when going for Ammochain builds, since I didn't have my boomsticks anymore, I opted to put a third level in Son of a Bitch instead, which had the effect of making my plasmagun deal more damage. I entered the Tower of Babel on a Soulsphere, so had plenty of health to tank the Cyberdemon's rockets as I blazed away with the plasmagun. I did have to use a few health packs to stay alive before I finally put him down.

The plasmagun was my main workhorse throughout Hell, and I primarily kept myself boosted through Soulspheres and Health Potions. I found the Phaseshift Boots early on, which offered much needed foot protection as I laid waste to hellknights, barons, pain elementals and the odd bonehead or two. One of the maps ended up yielding a Cybernetic Armor, but as I don't care for the armor in general and already used my onyx mod on the red armor, I left it behind. I also got my hands on the Bomb, which went immediately into my inventory. The level that came closest to ending me was Level 21, the alarm level, which had lots of lava barrels and lots of fucking Mancubi along with my first few Viles and another Baron. I think there was a Revenant too. Thankfully, I was able to kill them all and heal myself up. Unfortunately, there were no envirosuits to be had for the Mt. Erebus run, but there was a Soulsphere which I promptly grabbed before heading through. Since I could not afford to dilly-dally, I booked it through the lava until I reached land again, laid waste to the zombies and Hellknights, and grabbed two envirosuits for the trip back to deal with the flying skulls. My first suit wore off when the Lava Elemental showed up, so after introducing its ass to a lethal dose of plasma, I put on the second suit, grabbed the Lava Element and got the hell out of there. The final stretch saw me killing another Mancubus, another Baron, and another Vile along with some other lesser monsters, and thankfully didn't give me too bad of a time. So after grabbing another Soulsphere, it was off to nuke Spidey and face down Carmack again. As I prepared to enter the final area, I fired up the Undertale version of Megalovania (which plays during the final boss battle of a Genocide Run and is basically the music that lets you know you're in for a BAD TIME).

I opened up the battle with a nasty dose of plasma to go around for both Carmack and his minions, but when the Hellknights started appearing, I took the tack that won me the day in my first YAFW and busted out the BFG, first clearing out the Cacos and then unleashing on Carmack himself. I kept myself in health using the health packs I kept on reserve, and put down Carmack with a final BFG blast for my latest YAFW and YAAM. I probably could have left the missile launcher and the skulls behind for the Carmack battle, as they didn't have a lot of use aside from destroying walls so I wouldn't have to walk in the acid and the lava.

11
Post Mortem / [M|100%|YAAM|YAFW] The Berserker Strikes Again
« on: March 01, 2016, 22:30 »
So after my last big Berserker run almost came all the way to the end, I decided I'd try again, this time with a standard game instead of going for Angel of Berserk again. The RNG wasn't cooperative most of the time, and I got YASD'd several times in a row. But I persisted, and this time, I was able to kick ass and take names in a big way.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Grimskull, level 12 Cacodemon Sergeant Major Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 198146 turns and scored 138310 points.
 He played for 2 hours, 56 minutes and 26 seconds.
 He didn't like it too rough.

 He killed 787 out of 787 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ....................................................%%|...#
  ....................................................|}....#
  ...................................................%%|X...#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 97/60   Experience 69964/12
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Tough as nails   (Level 2)
    Brute            (Level 3)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bad->Bru->Bru->Ber->TaN->MVm->Bru->TaN->Bad->Fin->Jug->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [11/11] (84%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   plasteel boots [2/2] (89%) (A)
    [d] [ Prepared   ]   assault shotgun (7d3) [6/6]

-- Inventory -------------------------------------------------

    [a] double shotgun (9d3)x2 [2/2]
    [b] missile launcher (6d6) [1/4] (F1)
    [c] BFG 9000 (10d6) [100/100]
    [d] nanofiber red armor [2]
    [e] shotgun shell (x44)
    [f] shotgun shell (x70)
    [g] rocket (x4)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] small med-pack
    [k] large med-pack
    [l] homing phase device
    [m] power mod pack
    [n] power mod pack
    [o] agility mod pack
    [p] bulk mod pack
    [q] lava element
    [r] shell box (x100)
    [s] shell box (x100)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 95%   feet 60% 
    Melee      - internal 60%   torso 95%   feet 60% 
    Shrapnel   - internal 60%   torso 95%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 95% 
    Fire       - internal 60%   torso 60%   feet 85% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    104 former humans
    60 former sergeants
    29 former captains
    116 imps
    65 demons
    207 lost souls
    59 cacodemons
    38 hell knights
    32 barons of hell
    38 arachnotrons
    1 former commando
    9 pain elementals
    1 revenant
    3 mancubi
    8 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a tactical shotgun!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 8 he assembled a nanofiber armor!
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 10 he found the Medical Powerarmor!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  Level 18 blasted him with an unholy atmosphere!
  On level 19 he entered the Vaults.
  On level 19 he found the Lava Armor!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 22, hell froze over!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You hit the lost soul. The lost soul dies. You're going berserk! The lost
 soul hits you. The lost soul hits you. Carmack raises his hands and summons
 hellspawn! You need to taste blood!
 You hit the cacodemon. The cacodemon dies. The lost soul hits you. You need
 to taste blood!
 You hit the lost soul. The lost soul dies. You're going berserk! You need to
 taste blood!
 The lost soul hits you. You need to taste blood!
 You hit the cacodemon. The cacodemon dies. The lost soul hits you. John
 Carmack reloads his rocket launcher. You need to taste blood!
 You hit John Carmack. You're going berserk! The lost soul hits you. You need
 to taste blood!
 You hit John Carmack. The lost soul hits you. You need to taste blood!
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now. You're going berserk!

-- General ---------------------------------------------------

 104 brave souls have ventured into Phobos:
 90 of those were killed.
 And 5 couldn't handle the stress and committed a stupid suicide.

 9 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

Just like before, I went for Vampyre, primarily relying on shotguns for ranged work until I could get my hands on the chainsaw, which I promptly bulk modded for extra damage. This time, I went for every major special level of the run. Hell's Arena went about as well as could be expected, the Chained Court had me hurting a bit near the end, and I assembled the Tactical Shotgun as I headed into the Military Base. I also found a quite early Thermonuclear Bomb, which I immediately grabbed for the inventory. I hit Vampyre earlier than usual, and it saw use against the Lost Souls and Cacos of the Anomaly, while the Tac Shotgun saw use against the Bruisers, downing one before I made the other one eat chainsaw. I also assembled my main piece of armor for a while -- the Nanofiber Red Armor.

The first major Deimos level didn't give me very many problems, and Hell's Armory allowed me to not only kick some monster ass, but bulk and power-mod two blue armors, since the Nanofiber Armor wasn't nearly as protective as I would have really liked it to be. Deimos in general was not a fun ride, and I was running low on health packs thanks largely to a certain Hell Noble ambush in the Containment Area in which Berserk didn't go off nearly as often as I really needed it to. I found the Medical Power Armor on the next level, but it didn't see a lot of use because its function is to degrade while healing you, and it's not very useful when you're in battle and taking hits.

The main Agony Elemental area this time was the Abyssal Plains, where I had to slog through Imps, Hellknights and Cacos while trying to keep my health at a manageable level and cursing the Hellknights who kept running away to throw their goddamn green fireballs like chickenshits instead of closing in for melee. The Agony Elemental battle went about as well as the last one did, and I was able to get my health to a manageable level at the end. I picked up a Blood Skull, a Fire Skull and a Hatred Skull. The Spider's Lair was the primary BFG area, and I primarily lured the Arachnotrons to my position before taking the chainsaw to their asses, though the shotgun also saw some use. Just like before, the Cyberdemon didn't last too long, and I could afford to take a hit and go berserk before introducing my chainsaw to his ugly-ass face.

The second time I entered the Unholy Cathedral, I made sure to turn on the music, as it is very kickass. After Vampyring my way through the Lost Souls and the Demons, I used my Hatred Skull to extend my berserk and duked it out with the Angel of Death, kicking his ass for a second time. This time, I left the chainsaw behind when I picked up the Longinus Spear, since I wouldn't be needing it anymore. Hell was touch and go for a while, and I used the shotgun as often as I used the spear, particularly against the Former Humans. The Blood Skull saw use in order to get my health back up to a manageable level after the damned level with the poison gas, which was very tricky. The Vaults saw me upgrading to the Assault Shotgun and leaving the Tactical Shotgun behind, and also finding the Lava Armor, which I got off a Baron of Hell that I took out with the Longinus Spear. That said, I was still rather low on Health packs by the time I got to the Mortuary, but I had enough overall health that I decided to go for it.

The Mortuary, much like Limbo, is another level where you're pretty much inundated with Archvile-resurrected demons. But this time, I was thoroughly uninterested in fucking around. I used the Fire Skull to destroy the corpses around me (which also wiped out the two Soulspheres and Red Armors in the center of the room -- c'est la vie) and deny the Viles a supply of monsters in the center to throw at me. Especially with that little measure, the Mortuary was easier on me than the living hell that was Limbo. There were no Mancubi or Revenants to give me grief unlike last time, but there were plenty of Cacos, Arachnotrons, Hellknights and Barons of Hell along with zombies and imps. Berserk and Vampyre were my primary weapons along with the Spear in laying waste to the horde of monsters, and the Soulspheres at the corners of each part of the Mortuary saw use in keeping me alive through the battle. Several of the monsters also had some much needed health packs which I immediately grabbed. When it was over, I walked away with the Angelic Armor once again.

I was in pretty good shape for the run, and only encountered one Revenant this time around, along with three Mancubi. Level 6, the level that ended me on my previous berserker run, was a level where Hell Froze Over, which I had never seen before. There were no lava pits to be found, and I could destroy pretty much all of the walls with my spear. Clearing this out was comparatively a piece of cake, and I entered the Lava Pits on an Invulnerability. I knew from my last run through the Lava Pits on HNTR that I'd be fighting Hellknights and Cacos in addition to the Lost Souls, and so I made sure to keep an Envirosuit on reserve. Thankfully, Berserk didn't have any problems in going off, so I took them down with very few problems, though I did have to double back for the other Envirosuits due to me not getting all the monsters. I put down the Lava Elemental and snagged up the Lava Element before getting the hell out of there.

The final level before Spidey saw me facing down two Viles, a couple of Hellknights and I think some Former Humans. On any other run, I would have been screwed. But with Berserk, Vampyre and my Spear of Longinus, I made quick work of all nine of the monsters with no muss, no fuss. The only problems I had near the end were a couple of Arachnotrons from afar, which I decided to break out the Missile Launcher for. While I thought I would need the Lava Element, it turns out that there was an Invulnerability in the level, which I used just before entering Dis. I was also one percent away from Level 13.

After Spidey got nuked to hell, it was on to Carmack. This time, I put on the Angelic Armor, which raised my protection and my DPS to the max. Carmack and his monsters did not stand a chance, especially once Berserk went off. He could only get to the point of summoning Cacos before I did enough damage to put him down and rack up my first Full Win on HNTR. The Spear of Longinus and the Angelic Armor really do go well together and the Spear is one of the most powerful weapons in the entire game (the others being Azrael's Scythe and the Dragon Slayer, which I've not gotten my hands on yet).

12
So after I went through the game again on an Ammochain build and destroyed Carmack for the third major time on ITYTD, I thought I'd try my hand at one of the Angel Challenges on HNTR. I have tried Angel Challenges before with little to no success, nearly always getting YASD'd before even getting close to the end of the first episode. This time, I went for Angel of Berserk, and what started as a game of hide and seek and scavenge with the zombies turned into one of my biggest damned runs through the game thus far, one that took me all the way to Hell. And even though I didn't make it all the way, this is the farthest I've ever gotten on a higher difficulty than my usual.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Vicious, level 11 Cacodemon Sergeant Marine,
 couldn't evade a revenant's fireball on level 6 of Hell.
 He survived 136145 turns and scored 76529 points.
 He played for 2 hours, 34 minutes and 22 seconds.
 He didn't like it too rough.

 He killed 676 out of 681 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Grim Reaper's Badge
  Hell Armorer Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Berserker Bronze Badge
  Longinus Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  0...................0......................|#......[.c=...#
  ..#......\..................................#.....0..=....#
  ..#...0...0####........########......0......####.....=..#.#
  ..#=0......#......%.......0............0..............=.#.#
  ..#===.....#........#.....0..........%...........0......#.#
  ..#0....#..#..0.....#..########0%....##############.0######
  .....0..#..#........#...........%.........0.....0....#....#
  ........#..#......=.#..0.......................#.....#....#
  ##################=.#......0....#..#..#######..#.....#..###
  .....#..|.0#..#..===========....=======.....#..#========..#
  ===========================================================
  ===========================================================
  =================.....0...0"====.X.....=========...0....===
  ..#......+.............0...0........R.0..R..#0}#>....V..#.#
  ..#.....#####.#.......0..#####..###########.#.V#.....#..#.#
  ..#....=....0.#.......0...........0.........#........#0.#.#
  ..#.....==....#..0..0..................0........0....#>.0.#
  #########=#################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 51562/11
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Tough as nails   (Level 1)
    Brute            (Level 3)
    Berserker        (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bad->Bru->Ber->TaN->MVm->Bru->Bad->Fin->Fin->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   tactical boots [0/0] (64%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] red armor [1/4] (24%) (B)
    [b] Angelic Armor [7/7] (65%)
    [c] chainsaw (5d6) (B)
    [d] small med-pack
    [e] large med-pack
    [f] homing phase device
    [g] envirosuit pack
    [h] technical mod pack
    [i] technical mod pack
    [j] technical mod pack
    [k] technical mod pack
    [l] agility mod pack
    [m] agility mod pack
    [n] bulk mod pack
    [o] fire skull
    [p] fire skull

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    107 former humans
    51 former sergeants
    14 former captains
    123 imps
    62 demons
    185 lost souls
    20 cacodemons
    16 hell knights
    20 barons of hell
    18 arachnotrons
    6 former commandos
    12 pain elementals
    16 revenants
    8 mancubi
    9 arch-viles
    3 nightmare demons
    2 bruiser brothers
    1 shambler
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical boots!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he ran for his life from acid!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 22 he finally couldn't evade a revenant's fireball.

-- Messages --------------------------------------------------

 The demon hits you.
 You hit the demon. The demon dies.
 Unknown command. Press "?" for help.
 You hit the demon. The demon dies.
 You hit the demon. The demon dies.
 You feel vulnerable again.
 There is a Small Health Globe lying here.
 Melee attack -- Choose direction... There is a Small Health Globe lying here.
 You feel better.
 You hit the demon. The demon dies.
 Your red armor is damaged!
 Argh!!! Lava!
 You are hit! Your red armor is completely destroyed! Argh!!! Lava!
 The revenant hits you. Argh!!! Lava!
 You are hit! That hurt! You' going berserk! You feel like a killing machine!
 You die!... Press <Enter>...

-- General ---------------------------------------------------

 95 brave souls have ventured into Phobos:
 83 of those were killed.
 And 5 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

My first order of business was picking a class. While I could have tried my luck with another Malicious Blades Technician, this was Angel of Berserk, and in my mind, the only proper way to run through it was with a berserker. So I chose a Marine, with the intention of getting Berserker, which turns you berserk after taking a set amount of damage or killing particularly powerful enemies, and then Vampyre, which gives you health back with every melee kill. So with that in mind, I ventured into Phobos.

I got in the habit of giftdropping and luring very, very early in the game in order to smoke out gunmen and imps so I could knife them to death. I quickly determined that throwing knives was not going to be a very viable strategy, so I stuck with luring and stabination. I steered WELL the fuck clear of Hell's Arena -- fighting Demons, Cacos and possibly some Hellknights with only my knife, especially this early on in the game, was suicide, and I knew it. Keeping armor intact was always an issue, and any armor I could find, I grabbed and threw in inventory. I also threw in just about every health pack I could get my hands on -- like armor, health was always an issue. Somehow, I managed to survive long enough to make it to the Chained Court, where I got my hands on my first chainsaw and my first taste of Berserk. There were four packs to use, so health wasn't much of an issue in slaying the hell out of all of the zombies and the Cacos behind the walls. Over time, I built up a stockpile of health and armor, along with a number of mod packs. When I got to the Phobos Lab, I stockpiled a good number of health packs and armor and assembled tactical boots for speed.

Phobos Anomaly was where I leveled up and unlocked Berserker. The big Caco and Lost Soul ambush was dealt with in true berserker fashion, first slaying the Lost Souls and then going after the Cacos, who went down in two or so hits with the chainsaw. After mopping them up, it was time to take on the Bruisers. First I let them see me and made my way to the corner where I shotgunned them to death on earlier runs. This time, I busted out the chainsaw and tore right into them, and as I took damage, I went berserk and tore them apart. After healing up, I took the red armor with me and got the hell out of there.

Level 1 of Deimos saw me bulk-modding not only my chainsaw, but also my set of red armor to make it more durable as I battled through imps, lost souls and zombies and collected more health packs. Then I went into Hell's Armory for the first time. Hell's Armory is an area that is not available on an ITYTD run. It saw me carefully picking my way through, taking down zombies, imps, demons, Lost Souls, and my first major spiders. Halfway through the area, I leveled up again, unlocking Vampyre. The shambler was dealt with through careful corner-work, and ended with me going berserk and ending him. Hell's Armory is really more useful for non-melee characters, as I found not only an Assault Shotgun, but the Anti-Freak Jackal which I recognized from Hellsing, but I did work up a respectable stockpile of armor from the place. I also found schematics for plasmatic shrapnel, which I did not take with me either.

I came to know and love Vampyre through the next few levels. More kills means more health means more chances for Berserk to go off, which synergized wonderfully. The chainsaw was my workhorse through much of Deimos, though I ran into a problem that I did not have in my earlier runs -- I had no way to destroy walls, meaning more often than not, I had to slog through acid or lava in order to get where I needed to go. This inability to destroy walls was why I gave the Containment Area a pass -- while I could conceivably have made my Chainsaw a Piercing Blade, the Backpack is not worth it for a melee character. So after picking and zerking my way through more levels, I went into the City of Skulls.

City of Skulls in higher difficulties is much different from ITYTD. Not only do you have to deal with Lost Souls, but also Pain Elementals and eventually an Agony Elemental. While this would be overwhelming for a pistol build or even a rapid-fire build, Berserker + Vampyre = a very badass run in which I was at 200% by the end of it. I soon capitalized on this by picking up my third level of Brute and my second level of Badass, meaning I could keep the health I got from Vampyre with no decay. At one point, I entered into Invincibility mode before entering a level and just completely wrecked the crowd of enemies surrounding me. I passed up the Halls of Carnage for the simple reason that the BFG is useless for an Angel of Berserk melee character. So on I went to the Tower of Babel and the Cyberdemon. With the armor I had on and my health, I elected to simply tank the rocket Ol' Cyber Head threw my way, go berserk, and just chainsaw his ass to death. By the time I got to Hell, I was doing quite well for myself. I had a way to replenish my health, a source of nasty damage, and even more damage and resistance once I went BERSERK, which meant I didn't need to use my health packs as often.

The Unholy Cathedral was my first major special level in Hell and one of the major highlights of this run. Guns don't work in the Cathedral, but since they didn't work period for me on my Angel of Berserk run, this was primarily another run for me. The first major wave was Lost Souls, which I took care of with little problem. Next was the Demons, which I also tore through with little problem once I went Berserk. Finally, I fought the Angel of Death, Chainsaw vs. Scythe, and TOOK HIS ASS DOWN. For my efforts, I got my hands on the Longinus Spear, which replaced my chainsaw as my main weapon of asskicking, and is quite capable of one or two-shotting most foes, especially in Berserk mode.

The next level saw me completely wrecking pretty much every last fucking demon in sight. With the Spear of Longinus in hand and my current build, not even Viles and Barons of Hell stood a chance against me now. In my head, Battle Beast's "Madness" (which like a lot of Battle Beast's songs is based on the Berserk manga) was playing through my head as I tore through the hordes of Hell. On the minus column, pretty much all of my armor was taking a beating, requiring me to swap armor often. I bypassed the Vaults because those need the Arena Master's Staff to open, and as I explained earlier, fighting the Arena Master requires going through Hell's Arena, which is suicide for pure early-game melee. Most of the stuff in there was ranged only anyway, so even if I used the special on the Spear, which I only found out about later, it would have been a waste of time and armor. The acid level kinda threw me for a bit, and I had thoughts of chucking my chances for a YAAM run by just booking it through. But I stuck through and tore through the horde, then let the acid take care of the bastards I missed much like a Halls of Carnage run before getting out.

The main highlight of the next few levels was going up against Viles and Revenants, including one that kept coming back until I killed the Vile that was bringing him back. I also ended up finding the Trigun, which again would have been awesome on any goddamn run EXCEPT Angel of Berserk, especially with the Angel Arm. I also found a Megasphere, which I promptly used to get my good armor back in much-needed shape. And then I went into Limbo.

The two words that best describe Limbo are HOLY SHIT. I have NEVER seen so many goddamn monsters in one goddamn level, and this level came very, VERY close to ending me. It didn't help much that I did a dumb thing and activated all the switches in one go early on. Between the spiders, the Revenants, the Mancubi and everything else, I needed all of my armor and all of my health packs, not to mention all of my chosen traits, just to make it out alive, kill everything and claim the Angelic Armor, simply because there was so much shit shooting at me. It was primarily a battle of attrition, putting on armor after armor after the fuckers destroyed the last, and whittling their numbers down little by little until everything was dead. By the time it was over, I had no health packs and no armor other than what I picked up in Limbo.

The next level saw me zerking on more Revenants and Viles right at the start and getting my shiny new Angelic Armor damaged, necessitating a switch to the red armor I picked up and using the Armor Shard I found to repair the thing. I finally got killed on Level 6 of Hell, with Mt. Erebus in sight, and I was debating with myself whether or not to enter, because I did not have a nuke. I did have an envirosuit though, but I nearly forgot that I even had the damned thing. This latter turned out to be crucial, as I was up against two Revenants across a river of lava that I thought I could get through. Nope. The fuckers knocked me back with their rockets, and between the rockets and the lava, not even Berserk was enough to keep me alive. End of run. This is the kind of thing that one should really look for a bridge across, but I didn't see one, and quite frankly, I was just a little bit overconfident by the end of it, and it ended up coming back to bite me. Not even mad.

My Angel of Death kill was very much my most awesome moment of this run, and resulted in my first Gold medal, which combined with my Berserker Bronze, my completion of Hell's Armory, and the Bronze, Silver and Gold Reaper Medals and the Grim Reaper Badge I got for going through hell to clear Limbo was enough to get me to Sergeant Major and the next tier of Angel challenges, including Angel of 100.

13
So just a few runs after my first successful Carmack kill, I went and did it again. This time, I went with a Malicious Blades build, the same kind of build that resulted in my first melee win against Spidey (see Dual Chainsword Murder Time).

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Marcel Hawke, level 10 Cacodemon Sergeant Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 113193 turns and scored 53823 points.
 He played for 2 hours, 45 minutes and 34 seconds.
 He was too young to die!

 He killed 556 out of 556 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 6
  Levels completed : 6

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ....................................................|.....#
  .................................................|||||....#
  ..................................................||}.|...#
  ...................................................|X.|...#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 42/50   Experience 46950/10
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Malicious Blades (Level 1)

  Bru->HR->Bru->HR->DM->Fin->MMB->Jug->Fin->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2] (O)
    [b] [ Weapon     ]   chainsword (8d2)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   chainsword (8d2)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [4/5]
    [b] micro launcher (5d5) [1/1]
    [c] minigun (1d6)x8 [144/200] (S1)
    [d] BFG 9000 (10d6) [130/130] (B1)
    [e] red armor [6/6] (100%) (P)
    [f] phaseshift armor [2/2] (89%) (A)
    [g] shotgun shell (x29)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] rocket (x10)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] large med-pack
    [p] envirosuit pack
    [q] hatred skull

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 50% 
    Melee      - internal 0%    torso 75%   feet 75% 
    Shrapnel   - internal 0%    torso 50%   feet 50% 
    Fire       - internal 0%    torso 50%   feet 50% 
    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    87 former humans
    55 former sergeants
    3 former captains
    76 imps
    70 demons
    182 lost souls
    18 cacodemons
    16 hell knights
    8 barons of hell
    6 arachnotrons
    2 former commandos
    12 pain elementals
    9 revenants
    4 mancubi
    2 bruiser brothers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he assembled a micro launcher!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he assembled a tactical boots!
  On level 7 he assembled a chainsword!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a chainsword!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he assembled a tactical shotgun!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The lost soul hits you.
 You hit John Carmack. You hit John Carmack. The lost soul hits you.
 You hit John Carmack. You hit John Carmack. You are hit! The lost soul dies.
 The lost soul dies. The lost soul dies. The lost soul dies. The lost soul
 hits you. The lost soul hits you.
 You use a large med-pack. You feel fully healed.
 You hit John Carmack. You hit John Carmack. The lost soul hits you. The lost
 soul hits you. John Carmack reloads his rocket launcher.
 You hit John Carmack. You hit John Carmack. The lost soul hits you. The lost
 soul hits you. The lost soul hits you. The lost soul hits you.
 You hit John Carmack. You hit John Carmack. The lost soul hits you. Carmack
 raises his hands and summons hellspawn!
 You hit John Carmack. You hit John Carmack. The lost soul hits you.
 You hit John Carmack. John Carmack dies. Congratulations! You defeated John
 Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 92 brave souls have ventured into Phobos:
 81 of those were killed.
 And 5 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------

Just like before, the boomsticks were my primary workhorse through the earlier parts of the game. I only got one combat knife on Level 2 this time, but unlike my last Malicious Blades run, I went through Hell's Arena, using my shotgun to blast through demon after demon until I emerged victorious. After getting my hands on my second combat knife on Level 3, my next few levels before the Chained Court were spent luring zombies and imps out of their hidey-holes and making with the stabbity. When I got to the Chained Court, after killing the monsters to the right, I grabbed up the Chainsaw with the free berserk and just went full tilt toward the Arena Master, tearing up everyone in my way before ending him. Then I healed up using one of my health packs before dealing with the assorted scum surrounding me. I used both of my Tech Mods to turn my Rocket Launcher into a Mini Launcher before grabbing up the Bulk Mod pack. The Chainsaw became my primary weapon through the rest of Phobos, and as I battled my way through, I got two more mod packs, a Power Mod pack and a Bulk Mod pack by the time I made it to the Phobos Lab. So I turned one of my knives into a Chainsword, and got another Power Mod when I finished up on that level, turning my other knife into a Chainsword as well. I took down both Barons by doing the corner-shooting tactic again, though this time, I was using a Combat Shotgun instead of the Tac Shotgun, so both Bruisers ate chainsaw when they got close enough for melee.

For the first part of Deimos, my main weapon wasn't the Chainswords, but the Chainsaw. I kept the Combat Shotgun in reserve for dealing with Shotgun Guys and other assorted assholes who wouldn't come out of their hidey-holes, including a few Hell Knights which did nasty damage. I passed by the Containment Area again because the Backpack isn't helpful for a melee build, even though I had a rocket launcher. The level before the Abyssal Plains, I finally got enough mods to turn my Combat Shotgun into a Tac Shotgun, which I used whenever the Chainsaw wasn't appropriate for the situation. The Abyssal Plains were the battle that saw me hit Malicious Blades again, this time right as I was beginning the battle with the Agony Elemental, which I had a nasty time with the last time I went through it with my shotgun and my melee build. With my Master trait now in effect, I pulled out both of my Chainswords and went to town on everything standing. The Chainswords can tear through Lost Souls with a single hit, Pain Elementals with several hits, and the Agony Elemental went down in five or six hits.

The second part had me going through another badass moment (namely, putting down four ass-munch demons in rapid succession with the Chainswords, when previously, I would need my chainsaw and two hits in order to put each of them down). It also saw me finding and assembling two key pieces of equipment. The first was a sniper-modded minigun, as well as a set of modded armor. The minigun saw use against the zombies during my run through the Halls of Carnage, while the Chainswords took out the Cacos and the Demons in my way. Like my last big run, I waited for the lava to take down anything I missed, though I did have to venture out and take care of the remaining demons to the right of my position. After grabbing the BFG, I got out of Dodge. Unlike the last time I fought the Cyberdemon with the Chainswords, he had plenty of time to prepare, so we slugged it out man-to-man (well, man-to-demon) until he went down.

I did not face any archviles in Hell this time around, and very few spiders. Unfortunately, I did have to tangle with a handful of Mancubi, as well as some Barons of Hell to go along with the Hellknights, along with enough zombies, imps, Lost Souls and Pain Elementals to give my chainswords a workout. It was very touch and go for a moment, particularly against several Barons and Knights that were taking off roughly 30 or so health per fireball, and my Hatred Skull got me berserk just long enough to put down one such Baron. I also came across more mods than I really knew what to do with, with very few things I could really use them on anymore, including an Onyx Armor mod that I badly wanted to use on my red armor, but being as I already had a mod on the red armor, I ended up using it on some Blue Armor I found instead. Indestructible armor is always awesome. That said, my main traits after hitting Malicious Blades went straight for Finesse and Brute, as I needed the extra speed and power. The BFG only saw use once, against an asshole of a Mancubus across a river of lava. I got the Thermonuclear Bomb a few levels before Erebus, just when I had resigned myself to fighting Spidey again.

I did not have an envirosuit handy, but had enough health and health packs to traverse the lava of Erebus without it simply by booking it across at a dead run. Using my tac shotgun to deal with any Lost Souls that attacked me on the platform, I then took the boomstick to town on the Shotgun Guys before taking my chainswords to the Hellknights. There were still some Lost Souls remaining, as well as some Duelist Armor (I think that was what it was), but I passed it by because I already had the Onyx Blue Armor. If I had held on to the Onyx Mod, I could have used that Duelist Armor as my endgame armor, but as they say, them's the breaks. So after grabbing and putting on the envirosuit, I went out into the lava and got rid of the rest of the Lost Souls before fighting and putting down the Lava Elemental for the Lava Element. By the time I got to the final level before Dis, I had about three or so health packs remaining.

The last level before Dis was by far the most frustrating. Not only did I have to fight two to three Mancubi and about three to four Arachnotrons, but also one Baron of Hell and my only Revenant before the final battle. The place also had a lot of lava and lava barrels, one of which I mistakenly pushed into a lava bed -- if I hadn't been rather high on health, that would have been the end of my run right there. The last Arachs and the Revenant were in an area that I could only get to by rocketing the wall. Nice thing about the Arachs is that while they can do some pretty heinous damage, once you get right up close to them, the Chainswords can one-shot them just like that. After it was all said and done, I had sixty-five or so health left, and I could not find a single health item or megasphere for the life of me, meaning I had to use one of my three remaining health packs, leaving me with just two health packs for the final showdown.

After entering Dis and nuking Spidey, I entered the Hell Fortress, where Carmack was waiting. The Blades took care of the Lost Souls in time to get right up in Carmack's business. After several or so hits and teleporting around, he was able to get a rocket off on me, putting me at fifty-something. I used another medpack and continued to battle the Evil. When he spawned the Revenants, I nailed him a couple more times and put him down for good for my second YAFW and third YAAM.

14
So I've been fighting my way through DoomRL again.

I've had a number of YASDs over the course, including one Army of the Dead marine who didn't pack an envirosuit for Mt Erebus and got cooked alive trying to fight the Lost Souls, and one guy who got the Bomb and the Lava Element, only to rush into a room with a Tracking Map on the level just before Spidey and get smacked into an exploding lava barrel by a Baron of Hell. My best run thus far was an intuition/shotgun scout who got all the way to Carmack before meeting the same fate as my Survivalist. That battle was interesting because I pulled the BFG on his ass out of his line of sight, and he retaliated by throwing some Barons my way which I had to deal with. With four major endgames under my belt and a string of failures, taking Carmack down and grabbing the full win seemed to be out of my reach.

Until now.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Marcel Hawke, level 10 Cacodemon Sergeant Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 139704 turns and scored 56870 points.
 He played for 2 hours, 19 minutes and 42 seconds.
 He was too young to die!

 He killed 509 out of 509 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Conqueror Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ....................................................||....#
  ....................................................|.....#
  ..........................................................#
  ..........................................................#
  ............................................%.....X.......#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ............................................%.............#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 126/90   Experience 49993/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 3)
    Tough as nails   (Level 2)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Survivalist      (Level 1)

  Bad->Iro->Iro->TaN->TaN->Iro->MSv->Rel->Rel->SM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   BFG 9000 (11d6) [50/100] (P1)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   gatling gun (1d7)x6 [0/60]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [4/5]
    [b] missile launcher (6d6) [1/4] (F1)
    [c] red armor [4/4] (100%)
    [d] Lava Armor [4/4] (52%)
    [e] 10mm ammo (x118)
    [f] 10mm ammo (x140)
    [g] 10mm ammo (x140)
    [h] shotgun shell (x70)
    [i] shotgun shell (x70)
    [j] shotgun shell (x70)
    [k] shotgun shell (x69)
    [l] shotgun shell (x70)
    [m] rocket (x8)
    [n] small med-pack
    [o] large med-pack
    [p] large med-pack
    [q] lava element
    [r] tactical boots [0/0] (100%)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    98 former humans
    64 former sergeants
    8 former captains
    66 imps
    69 demons
    102 lost souls
    24 cacodemons
    29 hell knights
    13 barons of hell
    7 arachnotrons
    4 former commandos
    2 pain elementals
    12 revenants
    2 mancubi
    2 arch-viles
    2 bruiser brothers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical shotgun!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Halls of Carnage.
  On level 14 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a gatling gun!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Lava Armor!
  He managed to raise Mt. Erebus completely!
  Level 23 was a hard nut to crack!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 hit! Your red armor is completely destroyed! John Carmack reloads his rocket
 launcher.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
 The missile hits John Carmack.
 Unknown command. Press "?" for help.
 You use a large med-pack. You feel fully healed. Carmack raises his hands and
 summons hellspawn! You are hit! You are hit!
 You don't have enough ammo to fire the BFG 9000!
 You reload the BFG 9000.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 The missile hits the revenant. The revenant dies. The revenant dies. You hear
 the scream of a freed soul! The revenant dies. John Carmack dies.
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 89 brave souls have ventured into Phobos:
 79 of those were killed.
 And 5 couldn't handle the stress and committed a stupid suicide.

 5 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------

It began much like any other run. I determined that this run would be a Marine run, and I was debating with myself whether to go for Bullet Dance (which benefits from Son of a Gun and Son of a Bitch unlike other pistol builds), Army of the Dead (which ignores armor for your shotgunnery), Ammochain (the only Marine Master to work with HR and DM, and synergizes quite well with shotguns because of Son of a Bitch and Reloader), or Survivalist (which basically makes you a tank and makes your health packs work like Health Globes and Soul Spheres). My first time getting to Carmack was on a Survivalist build, and the main reason I died was because I didn't know how to handle the summons the bastard threw my way.

The shotgun was my workhorse weapon for much of the early game, with the chaingun from Hell's Arena seeing use for much of the early action as well through Episode 1. I managed to snag myself an envirosuit and a Combat Shotgun before coming to Phobos Lab, and it got put to use in the nukage section of the level. These days, I know to head to one corner of the area after downing the two big potions on either side and hitting the switch, which makes the trap with the Demons and the Shotgun Guys a lot more manageable to deal with. I assembled the Tactical Shotgun using the mods I found both in the Chained Court and in the Lab. Corner-shooting really is your best friend against the Bruiser Brothers with this thing -- all you really have to do is book it to the lower corner of the entryway and blast off until they die. I managed to kill them both with absolutely no damage to health or armor doing this, which was very damned nice.

Episode 2 saw me fighting Hellknights and the odd Baron of Hell in addition to the Imps, Demons and skulls. The thermonuclear bomb got added to my collection early on, and I did my best to hold on to it, since I knew that it would be vitally important. The Containment Area was a bastard of a battle which saw me snagging the Backpack and using the Missile Launcher against the first big scrum of Hellknights before doing corner-shooting with the tac shotgun against the rest of them. The City of Skulls was entered using a Berserk Pack, and it didn't take too long to clear out the initial scrum of Lost Souls before moving in and gunning down the rest.  The Halls of Carnage cost me a YAAM on my first major victory run, but unlike the other major run, I did not Jackhammer my way through it, and so I had plenty of time to murder every demon and zombie in my way and get to the BFG. I also waited a while for the lava to come and kill anything I missed before I moved on to the next area. I first pulled out the BFG against the Cyberdemon, but then switched to the Tactical Shotgun when he got close enough for melee. If I had found a Double Shotgun, I most likely would have used the puppy, but considering that I did not have Shottyman yet, it was basically a tanking fight, with me putting blast after blast into him, and then getting blasted in return as I reloaded the shotgun. By the time the bastard went down, most of my health packs were gone and so was pretty much all of my armor.

I went armorless for much of the first segment of Hell, and cornershooting was very much a necessity for survival, as well as scavenging whatever health I could find and making use of some green armor which didn't last very long. I also took to using rockets to open up areas that I would otherwise have had to slog through lava in order to reach. The area which saw me getting into decent armor again had a very tricky segment with an archvile, a lava barrel, and a red armor right next to it. I used my missile launcher, which I had gotten a Firestorm mod for on an earlier Hell level, on a Baron of Hell, then came back to find that some pissant zombie had gotten his hands on the armor, which pissed me off. After killing him, I grabbed up the armor, which thankfully didn't suffer too much damage, and put down the Vile before moving on. Some nasty encounters with a few Mancubi, spiders and Barons over the course of the next levels served to whittle the armor down bit by bit before my trip to Mt. Erebus.

Erebus is essentially the bigger, badder brother of the Lava Pits. I made sure to get an envirosuit ready before tackling the level, as I did not want a repeat of the YASD I suffered on that other big run through it. I blasted my way through the Lost Souls and Shotgun Guys before fighting the Hellknights. The Hellknights tore through my good armor before I put them down, and when the last ones appeared, I elected to use my missile launcher on them, which destroyed most of the stuff in the center with the exception of the Lava Armor. When the Lava Elemental appeared, out came the BFG for the smackdown. After putting on another envirosuit and grabbing the Lava Element, I got the hell out of there. The final level before Dis was one which saw me getting some very nice Red Armor, but where the walls were not destructible even with my missile launcher, and saw me fighting Imps, zombies, some Mancubi, a Baron of Hell that kept destroying my cover, and an Arachnotron that I killed with the missile launcher. Once everything was dead, I made sure to get rid of everything I didn't need, including the Arena Master's Staff, which didn't see use at all; a Homing Phase Device; and my Plasma Gun, which I unloaded for much needed cell power for the BFG before grabbing the Invincibility Sphere, marching into Dis and nuking the hell out of Spidey. And with that, after making a final inventory, it was on to the final showdown.

I kicked off the battle against Carmack by breaking out the missile launcher, which did a respectable amount of damage to him and his summons. But when the Lost Souls got too close, I whipped out the tac shotgun and blasted them to hell. Carmack started appearing next to me for some more shotgun action, but when the Cacos and then the Hellknights started appearing, I decided "screw this" and broke out the BFG, ignoring the Hellknights in favor of giving Carmack what for, relying on my health packs to keep myself alive and in health. My red armor was all but gone by the time Carmack began summoning Revenants, and after reloading the BFG, I let loose with one final blast which put him down for good. And just like that, it was over.

This run is not only my very first YAFW and my second YAAM run, but it's also the first time I've gotten the Conqueror Badge, which is gotten by clearing every special level on a given run.

Beating Carmack for the first time is definitely something I will remember for a while. I hope to get good enough to tackle the harder difficulties so I can start unlocking some more stuff such as the Angel of 100 and start playing around with some of the other big items of the game, such as Azrael's Scythe, the Dragon Slayer, and the more advanced assemblies.

15
So after several more tries in going through this game with shotgun builds, pistol builds, chaingun builds, and even the odd melee build or so, I decided to fire up a Technician. This time, I wanted to go for a melee build -- specifically, I wanted to go for a dual-chainsword Malicious Blades build, but I wasn't too sure if the RNG was going to cooperate. Well...

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Sanctum, level 10 Cacodemon Corporal Technician,
 defeated the Mastermind at the City of Dis.
 He survived 92091 turns and scored 45510 points.
 He played for 1 hour, 48 minutes and 33 seconds.
 He was too young to die!

 He killed 512 out of 512 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 7
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Veteran Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####............................####..
  #################....####............................####..
  #################....####............................####&.
  #################....####X...........................####..
  #################........%.................................
  ##################..........####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 40/50   Experience 44812/10
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Malicious Blades (Level 1)

  HR->HR->DM->Fin->Fin->Bru->Bru->MMB->Bru->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (62%) (P)
    [b] [ Weapon     ]   chainsword (8d2)
    [c] [ Boots      ]   plasteel boots [2/2] (100%) (A)
    [d] [ Prepared   ]   chainsword (8d2)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] plasma rifle (1d7)x6 [40/40]
    [c] BFG 9000 (10d6) [60/100]
    [d] red armor [1/4] (5%)
    [e] shotgun shell (x50)
    [f] shotgun shell (x49)
    [g] power cell (x4)
    [h] power cell (x50)
    [i] large med-pack
    [j] large med-pack
    [k] homing phase device
    [l] thermonuclear bomb
    [m] technical mod pack
    [n] technical mod pack
    [o] technical mod pack
    [p] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 50% 
    Melee      - internal 0%    torso 75%   feet 75% 
    Shrapnel   - internal 0%    torso 50%   feet 50% 
    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 75%   feet 75% 

-- Kills -----------------------------------------------------

    88 former humans
    48 former sergeants
    19 former captains
    72 imps
    9 demons
    189 lost souls
    24 cacodemons
    5 hell knights
    5 barons of hell
    12 arachnotrons
    5 former commandos
    16 pain elementals
    5 revenants
    5 mancubi
    5 arch-viles
    2 bruiser brothers
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical shotgun!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 12 he assembled a chainsword!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  He left level 16 as soon as possible.
  Level 18 was a hard nut to crack!
  On level 19 he assembled a chainsword!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Spider Mastermind. The Spider Mastermind flinched!
 The Spider Mastermind hits you.
 You hit the Spider Mastermind. You hit the Spider Mastermind. The Spider
 Mastermind flinched!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You hit the
 Spider Mastermind. The Spider Mastermind flinched!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You hit the Spider Mastermind. You hit the Spider Mastermind. The Spider
 Mastermind flinched!
 You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You hit the
 Spider Mastermind. The Spider Mastermind flinched!
 The Spider Mastermind hits you.
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 56 brave souls have ventured into Phobos:
 49 of those were killed.
 And 4 couldn't handle the stress and committed a stupid suicide.

 3 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 2 killed the bitch and survived.

--------------------------------------------------------------

The first part of the game had me going primarily with the shotgun and blasting my opposition. The times when I could get hold of a Computer Map were damned nice because of the Technician's ability to treat every Computer Map as a Tracking Map. I bypassed Hell's Arena due to the fact that one, there are no mods to be found anywhere in that level, and two, I wasn't interested in trying to tackle that place as a meleeist. I picked up the two Combat Knives that I would use to create the Chainswords early on in the game (I think around Level 2 or so). The Chained Court saw me getting my hands on a chainsaw and my first taste of the Berserker Rage, which I used on the zombie soldiers and the Cacos of the level, but sadly, I only got a Power Mod and Tech Mod from the place. The Military Base was where I got my first plasma gun, off a Commando in the hidden room, as well as a Tracking Map that allowed me to plan out my battle with the bad guys in the final room. I had gotten a combat shotgun in the previous level, but upon getting another power mod, I decided to create a tactical shotgun. I also had a choice to make -- either stick to the melee build path, or go with more of an all-around build. In the end, I decided to stick to my guns (so to speak). I used the Power Mod I also got from the base on the Red Armor in the Phobos Anomaly, since I badly needed protection against the two Barons of Hell that were the bosses of the place. Since I didn't have Shottyman or Reloader, fighting the Barons was an ugly affair, and without the medpacks I'd picked up, I doubt I'd have survived, let alone killed them both.

The next episode saw me finding two more power mods. Since I had learned early on that trying to melee a Demon with an unmodded Combat Knife was not going to work without taking a ton of damage, upon acquiring the second major power mod, I went ahead and power-modded both of my knives. Level 12 saw me finding my first Bulk Mod, which I used to convert the first of my Combat Knives into my first Chainsword. I was still kinda wary about melee at this point, so I didn't go with the weapon as my primary until later. I passed by the Containment Area because one, I did not have a rocket launcher, two, because my prior experiences with the level told me that tac shotgun with my build versus a tonload of Hellknights would not end well for me, and three, the backpack is useless for a melee build. The Abyssal Plains were the battle that almost ended me -- unmodded tactical shotgun with no Reloader or Shottyman against the Agony Elemental, his Pain Elementals and a whole mess of Lost Souls was not a fun fight. Again, I primarily survived through use of my health packs, and when that wall behind me went down, I took the opportunity to get the living hell out of the central room and continue blasting the hell out of Mr. Agony Elemental until he finally went down, then finished off the rest of the baddies, including a Lost Soul that I had to hunt down. The next few levels were not a fun ride. Words cannot express how much I HATE acid and lava barrels, especially in areas with lots of lava and acid. There was one point where I had a Baron in the room with little armor and few health packs remaining, and a frigging Tristar Blaster in the room. I decided to grab the puppy and use it on the Baron. I very nearly killed myself, but I got him. I used the weapon sparingly from then on, primarily relying on the Plasma Gun against tough enemies, including another Commando and a frigging Arachnotron that I had to maneuver carefully in order to stay alive. At one point while I was engaging Plasma Guy, Little Spidey got into the door I was using as cover against it and into melee range. I decided "all right you little fucker", pulled out the Chainsword and ripped its little ass in two with one hit.

The Chainsword turned out to be a fun-as-hell weapon to use, especially when in Berserk mode. And when I got my hands on Malicious Blades, things got even better. I went into the Spider's Lair on an Invulnerability powerup and decided to take both my Chainsword and my still power-modded Combat Knife to town on the Arachnotrons, and killed every one of them before the invulnerability wore off. I left the Tristar Blaster behind and picked up the BFG. Level 15 marked a period of transition between my ranged playstyle and my new Malicious Blades melee style. I was able to bring down Imps and Demons with very little problem, and when I one-shotted a Baron of Hell in full Berserk mode, I knew I had found my build. The reason the History says that I "left level 16 as soon as possible was because the Cyberdemon ended up spawning right next to me, but unlike my first ever encounter with the big guy which had much the same setup and which ended up with me getting smeared all over the vicinity, I zig-zagged my way over to him and tore him apart with four or five hits for a flawless victory, not even giving the big guy a chance to get out the rocket launcher.

Hell saw me gradually switching to the Blades full time, and on Level 3 of Hell, I finally found another Bulk Mod pack at long last, guarded by around four or so Cacodemons in a small room. In any other situation, going into melee with four Cacodemons in this situation would be suicide. But with my armor, my health and my new melee skills, I laid waste to all four of the gasbags and assembled my second Chainsword on the spot. From there on out, I switched primarily to my dual Chainswords as my primary weapon, with my other weapons being secondary and only seeing use against Sergeants and others that I knew I couldn't get close to. The dual chainswords are quite capable of taking out the Dreaded Trio (Revenants, Viles and Mancubi) in two or so hits, though there was one point where I was faced with two Revenants and a Vile together and I had to get the hell out of there, whip out the BFG and blast the hell out of them, which ended up doing a shit-ton of damage to the walls and covered the floor in lava. With the Revenant taken out, I closed in with the weakened Vile and chainsworded him to death (a nice little bonus was that when I killed a Vile with the chainswords, the result was usually gibbage), then hunted down the remaining Revenant and did the same. I entered a number of levels with Invulnerability, which allowed me to go to frigging town on things out of the gate, including the very last level before Ol' Spidey, which was full of Cacodemons and Arachnotrons. I found the Thermonuclear Bomb somewhere along the road to the final level, in a Demon and Lost Soul infested cave, but because I had missed another special level along the way, I had no Invulnerability for the final battle with Spidey, and there was no Invulnerability to be had in the second to last level, so I elected not to use the nuke. What I did get was a Soul Sphere and a nice Red Armor, which I power-modded for the final battle.

I have only fought Spidey three times, one of which I already posted about. The second time, on another Survivalist build, I nuked her and used Invulnerability to survive, but I cannot count it as a win because my first battle with Carmack saw me getting overwhelmed by his summons and getting killed. This third battle saw me wading through Spidey's heinous autofire to get right in her face and take the chainswords to town. Spidey moved a lot during the battle once I started doing damage, but I stayed on her the entire way and backed her into one of the big pillars surrounding the arena and eventually killed her. I was at around 80% health and 62% armor when I finally brought Spidey down.

This is my second big win, and my first successful YAAM run. I still have not beaten Carmack, so YAFW is still beyond my reach. One day...

Pages: [1] 2