Thank you for fixing the formatting!
I think post vampyre will still be pretty easy for someone who's good enough to make it to vampyre in the first place.
- December 09, 2025, 05:07
- Welcome, Guest
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51
on: July 03, 2025, 17:45
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| Started by micerang - Last post by micerang | ||
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Thank you for fixing the formatting!
I think post vampyre will still be pretty easy for someone who's good enough to make it to vampyre in the first place. |
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52
on: July 03, 2025, 17:38
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| Started by micerang - Last post by micerang | ||
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I'm the best sniper because I get extra level-ups, but I'm the worst sniper because I can't see well.
Angel of Marksmanship + Angel of Darkness is an obnoxious combination but not really that bad since I level up faster. I get more XP and have to spend it on cateye so it kind of evens out. This challenge will be hit harder by the changes to camping and dodge chance than most other challenges, I think. I'd just have to take hellrunner earlier and dodgemaster and probably skip whizkid, and at that point go for gun kata instead of cateye. The hardest fight in the run was Phobos Anomaly (as is the case with many runs), and ballistic red armor ended up being the solution. https://www.youtube.com/watch?v=NJpWG71yqO4 -------------------------------------------------------------- |
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53
on: July 02, 2025, 22:36
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| Started by micerang - Last post by Omega Tyrant | ||
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Posting to commemorate the first officially verified Masochist Angelic (and I also fixed your subject line to the standard format). I thought surviving long enough to get Vampyre was the way for Masochist Angelic other than lucking upon an early Medical Armor or some Blood Skulls, especially with how busted 0.9.9.8 Vampyre is basically ensuring you won after getting it. 0.9.9.9 is going to make this quite a bit harder with the nerfs to Vampyre, Finesse nerf, and the reasons you stated, but you also would get the benefit of corpses no longer reviving in vision meaning you'll take less bullshit damage from corpses randomly reviving at inopportune times, as well as the planned change to how special level clearing works making N! Hell's Arena a lot more bearable to complete and so less resets would be burned when getting a good Hell's Arena for that Red Armor + direly needed EXP.
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54
on: June 30, 2025, 16:26
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| Started by micerang - Last post by micerang | ||
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Fin->Jug->Bru->Bru->Ber->Bad->MVm->Bad->Fin->WK->Bru->WK->Fin->TaN->TaN->TaN->Bru->Bru
Once I had vampyre the run was basically over. Delaying it by an entire level hurts but so does not having juggler. This run wouldn't work in 0.9.9.9. Not only because of the enrage timer (I did a lot of camping), but because attacks are much harder to dodge. https://www.youtube.com/watch?v=joerYbcJ5h8 -------------------------------------------------------------- |
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55
on: June 20, 2025, 22:20
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| Started by Kabrinski - Last post by Kabrinski | ||
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Did this one during a stream-arguably one of my best runs if you can believe it. Was running low on 12g and Pulse ammo so switched to an SMG-and got murdered by an Elite.
Code: [Select] -- AliensRL 0.8.2 Post Mortem ---------------------------------------- |
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56
on: June 19, 2025, 20:49
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| Started by Kabrinski - Last post by Kabrinski | ||
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Code: [Select] -- AliensRL 0.8.2 Post Mortem ----------------------------------------Furthest I ever made it-should've taken that pulse rifle when I found it. |
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57
on: June 19, 2025, 20:47
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| Started by Kabrinski - Last post by Kabrinski | ||
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Yess...on a side note I genuinely forgot how fun this one was.
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58
on: June 18, 2025, 13:03
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| Started by Kabrinski - Last post by Kornel Kisielewicz | ||
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Need... to develop.... AliensRL... intensifies.
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59
on: June 18, 2025, 13:02
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| Started by Alexis78 - Last post by Kornel Kisielewicz | ||
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Aww, you're welcome and thank you <3
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60
on: June 18, 2025, 11:11
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| Started by Kornel Kisielewicz - Last post by Kornel Kisielewicz | ||
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Beta 8 is up!
The big new feature is obviously the two new Level 4 special levels, courtesy of brisbang! They're untested balance wise, especially on higher difficulties, so leave feedback so that we can morph them to a new addition to the DRL familiy! What follows is a change in how Assemblies are acquired- the new levels have basic assembly schematics, hells armory and it's counterpart have advanced ones, and vaults and house have master ones. You'll either get a missing one from that tier, or no schematic/item will be generated. Smarter bridge placement over rivers should also make a few people happy :) As usual there's lots of internal changes due to JHC development, be on the lookout for bugs! Speaking of those, a lot new bugsquishes have been done too - especially note that locked vaults will now appear in the game again! For the rest, read the changelog below, questions and especially feedback welcome! DoomRL 0.9.9.9 BETA 8 Windows LQ Code: [Select] 0.9.9.9 BETA 8 |
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